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FFXI interesting tipsFollow

#27 Oct 02 2004 at 2:29 AM Rating: Decent
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95 posts
these tips are too good to let it fall. support the saves the tips campaign.
#28 Oct 02 2004 at 2:51 AM Rating: Good
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947 posts
Perhaps the most powerful trick of all:

/?

This command, when executed alone, will give you a big long list in your log of all the available commands.

If you are not certain of the usage of a command that appears on this list, you can then type:

/? commandhere

Which will then dump several lines to your log about the parameters and uses for that command (including alternative versions of the command, such as /p for /party).
#29 Oct 02 2004 at 2:24 PM Rating: Decent
You mentioned "finding your nations' teleporter." What is that? I have never heard of it. It there an NPC who will teleport me to an outpost my country controls? if so, where is s/he (im from bastok)?

And BUMP
#30 Oct 02 2004 at 4:45 PM Rating: Decent
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1,487 posts
You must have first performed a supply quest to that outpost.

The Bastok teleporter is in the Metalworks, just past the elevators on the first floor. I do not remember his name, but he's standing just a few feet from the old man with the cane.

anaka wrote:
--- Adding /shutdown command. Darn, I wish I had known that months ago.


Heh, you couldn't have, it was only added with the CoP update on the 13th of September.

Edited, Sat Oct 2 17:46:40 2004 by tworow
#31 Oct 02 2004 at 5:40 PM Rating: Decent
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128 posts
anaka wrote:
If you have sneak currently casted on you and it is about to wear off around dangerous mobs you can still avoid aggro. Begin casting sneak again and "manually remove" your original sneak just before the spell finishes to have the effect instantly recasted and ready to go.
Invisible can be cast over the top of itself without having to cancel the last invis effect first. It makes walking through areas where only Invisible is needed a snap, as there's never a chance of you being seen. (Actually what happens is that casting invisible breaks your invisible just before the new invisible reapplies... won't work if casting invis on other people)



Before you try this, make sure the monsters around you don't aggro to magic.

An example is when your mining in Ifrit's Cauldron. Don't try this near bombs or your toast.
#32 Oct 18 2004 at 4:37 PM Rating: Excellent
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153 posts
Just bumping. Please keep your tips coming... and I'll keep updating.
#33 Oct 18 2004 at 4:56 PM Rating: Good
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214 posts
Excellent compilation. Hope the Admins make this a guide.
#34 Oct 18 2004 at 5:39 PM Rating: Decent
About the unlock after pulling, there is a command that toggles the locked state, adding /lockon to your pulling macro will automagicly unlock you from the mob.

About the bomb tosses and other AOE skills mob use, for most monsters I've found that the lower their HP the lower the ammount of damage they do. However, the goblin bomb seems to work a bit different, being that the relation to HP and DMG only occurs when the bomb is dropped.
#35 Oct 18 2004 at 5:59 PM Rating: Decent
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1,487 posts
Oh yeah, a near-full dropped bomb will really hurt in some areas.

If someone ever clears the gobs near Kazham and you happen to be in range when it drops an early bomb, it could easily kill you right away.
#36 Oct 18 2004 at 6:02 PM Rating: Decent
I've never seen this anywhere - I found it out leveling a mule: If you are autorunning, and tab onto a monster then hit attack, you will run up to this monster and attack it. PLUS, it can never turn away from you so you can't "see" it anymore. You're following it. You keep running after the fight is over, so it's almost like a fighting bot - autorun, then tab enter enter.
#37 Oct 18 2004 at 6:17 PM Rating: Decent
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65 posts
I have something to add. It's kind of just a fun trick with Leech types. My brother was lvling on stickpins in dangruf wadi and he'd pull them back to avoid links. Well if the leech crossed water it would stop, it would just sit there in the water, and eventually he'd lose the claim and it would just go back to hopping around. Sometimes it looked as if the leeches acctually went for the water instead of following him but I can't really confirm that, might just have been how it moved. We also noticed that it didn't matter if he went through the water or not, as long as the leech did. Anyway we had a contest to "round up" stickpins by smacking them and running around to get links and then see how many we can get to stop in the little pools around, but the goblins always wanted to break up our game...

I'm not sure if this works on all leech types though, but if you get some bad leech links somewhere just try looking for water if it's closer than a zone and maybe you can lose them.
#38 Oct 18 2004 at 8:19 PM Rating: Good
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153 posts
Updated, Bumped.
#39 Jan 16 2005 at 10:34 PM Rating: Decent
23 posts
As far as using Deodorize to lose that slept Goblin*... my understanding is that most mobs AGGRO to either sight or sound. Some aggro only to magic (elementals), some aggro to low HP's as well as sound (undead), and I'm somewhat sure there are sound/magic aggro mobs as well.

Separate from all of the above is whether or not the monster can TRACK by scent. Like most people, it seems, I don't have any first-hand experience about the subject. My educated guess is that if a monster does NOT track by scent, it will have no problems hunting you down (**goblins aggro to sight, and do not track by scent**), whereas you have a pretty good chance of losing a scent-tracking monster, via Deodorize or crossing water.

~~~~~
Poking aggro: IMO the Sea Horror aggroed the unfortunate poster by sound, like normal, and an ill-timed poke made it appear to have caused the attack.

This might stem from EQ or other games. Many years ago, in EQ1, I happened upon a wood that was formerly inhabited by halflings. During the recent Halloween event, nasty undead overtook the wood. I "hailed" a friendlier-looking skeleton from afar and was immediately aggroed and violated.

In Vana'diel, where you can roam 95% of the world safely as a 25 WHM or RDM (read: with sneak and invis), I have poked and comforted about every nasty I've come across, and no one was the wiser. ^^


Edited, Sun Jan 16 22:41:33 2005 by DragonfoodNightripper
#40 Jan 17 2005 at 5:36 AM Rating: Decent
39 posts
This is some great stuff! So how come no sticky??
#41 Jan 17 2005 at 6:33 AM Rating: Decent
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247 posts
Here's a very important trick that I've had to teach a number of people:

Call your wyvern.
(If past L52) Make sure it has full HP.
Immediately Dismiss it.
Check your 2HR timer.

It'll read 0:00:00. Yes, Dismissing a fully-healed wyvern will reset a Dragoon's 2HR.

Also worth noting: Always dismiss before getting on a chocobo or changing jobs at your mog house or nomad moogle. Otherwise, your wyvern will be lost, and your 2HR timer will remain at whatever it was.
#42 Jan 17 2005 at 8:45 AM Rating: Decent
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1,892 posts
I have poked a mob when I've been messing around while a friend exp'd off it and it did attack me. I don't know how or why it did this, but it does happen. Another friend offered a very legit reason to why this would happen but I have forgotten it (it was a very long time ago ok :P).

Fastest way to Palb. Mines from Jeuno: I introduced this to a few BCNM parties I've been with after I found out by accident one time in a skillup party. Wuite useful for getting to the BCNM area quickly. Jeuno -> Teleport-Dem -> Gusgen Mines (Take first right, then Right again) -> Oldton Movopolis -> Escape -> Nrth Gustaberg (just a grid block or two away from the Palb. Mines enterance). Saves Chocobo'ing through 4 zones.
#43 Jan 17 2005 at 9:07 AM Rating: Decent
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100 posts
Rate up, great post, deserves a sticky. Good luck and blessings, Prana
#44 Jan 17 2005 at 9:42 AM Rating: Decent
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3,139 posts
Quote:
Raising skills outside of town:
On raising skills. Low level areas will not increase your skill level, even for magic, so PLing someone is not an effective way to level healing skills.


This is completly false.

I get excellent skill ups when helping LS mates lvl their THF or really low lvl job. In fact i can get more skill ups PLing a lvl 5 job, then a whole exp session fighting IT mobs.

Excellent post BTW, some very useful info in there.



#45 Jan 17 2005 at 12:19 PM Rating: Decent
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211 posts
Don't know if it's worth mentioning, but I saw an interesting trick once. A THF engaged a goblin and while fighting used flee and sneak attack. He then proceeded to run behind the mob and successfully pull off the critical from sneak attack. I'm sure this trick involves precise timing to pull off correctly.
#46 Jan 20 2005 at 9:05 AM Rating: Good
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89 posts
mr Bump!

This should definitly be a stikky!!

IMO
#47 Jan 20 2005 at 10:21 AM Rating: Decent
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164 posts
Some additions:

- Some Rare/Ex items (but not all!) can be sold to NPC. Examples: Quadav Fetich parts (~200 Gil), Orcish Axe (150 Gil)

- a DRG WILL lose his wyvern while taking a Chocobo or changing the subjob.

- Raise 2/3 works out better starting from Level 51. Disclaimer: This is what I read on this forums, not first hand information.

- A new LS member asked how to create a check macro, but you don't need one - just target and hit Ctrl-C.

- Have you ever seen a Goblin Digger digging? Dig there with a chocobo. I've seen the digging animation once and I got a message like "You feel something nearby"... Then I was out of Gysahl Greens.
#48 Jan 20 2005 at 10:57 AM Rating: Decent
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134 posts
saving to my favorites
#49 Jan 20 2005 at 11:14 AM Rating: Decent
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1,622 posts
Quote:
I personally think this tip is a myth, as no emotion has reported hate in it.


Try reading that out of context :p

Something that I don't think I saw in there is that Bard songs and Ninjutsu do not count as "magic" for purposes of magic aggro (arcana) monsters. Neither of them use MP, either, so I suppose that makes sense.

#50 Jan 20 2005 at 11:18 AM Rating: Decent
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1,622 posts
Barfo.

Edited, Thu Jan 20 11:18:22 2005 by abracadada
#51 Jan 20 2005 at 11:48 AM Rating: Good
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3,038 posts
Great info. A few amendments here though,

You were right the first time about blaze spikes. A recent patch made it so a mob that is EVER hit by blaze spikes from a PL (who the mob is TW to), will result in 0 exp. The "killing blow" thing may have been the exception before, but not anymore.

The skillup thing is NOT about the area you are in, but the level of mob you are fighting. Anyone who has skilled up a second weapon knows this. Things like healing/enhancing magic that is not cast on mobs, but rather players, can be leveled to any level in any zone.

Gobbiebombs - I am not sure about the tossed ones, but a dropped bomb does damage according to how much life the gobbie had left. In your example, the dropped bomb did "critical" damage because the gobs HP was still high. If a gob drops a bomb with very little life left, you will see it do like 6 damage.
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