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Kraken Club fire sale!Follow

#77 Oct 12 2005 at 10:14 PM Rating: Decent
Sarchar wrote:
CodeineOnTitanServer wrote:
8 Dmg without the added proc of an Enspell = Worthless.

Even in the offhand. The only time a Kraken club is worthwhile is in the hands of a RDM that knows how to use enspells, then its devistating. RDM/NIN with Subtle Blow + Joyeuse + Kraken Club + Enspell. Now toss on CoP ring to enhance dual wield and subtle blow + Suppanomimi to enhance dual wield again, and its a great thing, worth millions.

Any other job, worthless unless your playing around or skilling up club.

_Code


I should smack you for saying stupid ****. First off, you get a D in club skill. That means your club caps at 210 at lv75. You've 40 less accuracy and 40 less attack than anyone with a A or B skill in their respective club level. Even with enspells you're doing such ****** damage it doesn't even matter. And don't even try to tell me you're going to spam Savage Blade and think you're doing something awesome. Take that club to an HNM fight as a RDM, I dare you.

Second of all, THERE'S NO RING THAT INCREASES DUAL WEILD. WTF are you smoking? I've got my CoP Rajas ring, Van has the Sattva ring, and I'm 90% certain the mage ring doesn't help with dual weild.

And, please, re-read the update notes. 0 dmg doesn't give you skillup anymore. Please think before you post.


/smack

Right off the top, you're only 90% sure of something you could look up before posting. How informed you must be.

Ever seen how Enspells work? No? It adds elemental damage to each hit, 0 damage or no. At 68, the enhancement magic makes the damage ~17 per attack. Unless it's changed, 0 physical damage adds 0 TP, and enhancement effects don't give TP.

I'd pick your post apart bit by bit, like, when you make the idiotic, and truly, it is idiotic, attempt to toss HNMLS in there. Yes, at 66 you're all about the HNMLS I'm sure. Every idiot who wants to back up his "logic" with some imaginary credibility makes the "lolz try with HNMLS" comparison.

Please, think before you post. Just think "I should never post, ever".
#78 Oct 12 2005 at 10:29 PM Rating: Decent
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411 posts
Quote:

Anyone that thinks Goblins have to have TP to throw bombs, has obviously never seen them spam the frikkin things.


Bomb Toss is a TP move. Why are we even having this discussion?
#79 Oct 13 2005 at 2:38 AM Rating: Good
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439 posts
Mifaco wrote:
Bomb Toss is a TP move. Why are we even having this discussion?


Well, apparently mobs all start with 100% TP (so they can use them immediately) and gain TP faster than a Hasted Samurai, because they certainly get to 100% (or higher) awfully quick.

When you pull with a missed bow shot, and the goblin shows up, gets Provoked, hit once by the other waiting melee, and goes for Bomb Toss before anyone else can hit it, I guess it must have popped an Icarus Wing, huh?

Ask the BST's...when they have a pet, they command "sic" and the pet keeps going until it gets to 100% TP and -then- it attacks (with a random TP move).

Now, not being able to charm a Gobby makes it hard to check them, but I know that no PC can "spam" any TP move without something that -stupidly- boosts TP gain.

Like the old "Penta-Spam" or "Hundred Asuran Fists" routines, or a pair of "occasionally attacks once, usually attacks several times" weapons.

Now maybe, just maybe, when the server is controlling the mobs, they don't have any MP or TP restrictions (effectively unlimited amounts).

Because anyone that has seen a mob drop two "Isn't that a TP move???" attacks "TP, normal hit, TP" can't possibly believe the mob got 100% TP in the time it took said mob to swing once.


Galantdramon
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Sensubean on Midguardsormr
#80 Oct 13 2005 at 3:26 AM Rating: Decent
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568 posts
Or maybe your party isn't the first thing that gob has beaten on recently. You people HAVE been to Kazham right? You've seen what goes on there?
#81 Oct 13 2005 at 5:51 AM Rating: Decent
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Quote:
Or maybe your party isn't the first thing that gob has beaten on recently. You people HAVE been to Kazham right? You've seen what goes on there?


What about Bibiki Bay? We got spammed bomb toss so much today. >< We watched the mob spawn, so it's not a matter of "beating up on other people" and there is NO WAY it was hit enough to have %100 TP within the time it took to toss again.

It's really frustrating as a whm. I WISH bomb toss was a TP move. -_-
#82 Oct 13 2005 at 10:46 AM Rating: Decent
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996 posts
Being a 75 BST, maybe I can shed some light on the bomb toss myth.

First of all, mobs don't start off with 100tp. Need proof? Change to BST, charm a mob, type <pettpp>. Your pet will have 0% tp. Mob tp degenerates over a short period of time also.

As for gobs, anyone who has lvl'd bst pretty far has probably mastered running from bomb tosses, and usually have some way of counting when it'll use the next tp move. A "mob gets 7-8% tp from it's hits + my pet giving it 2% + me giving it 2% a swing" sorta estimation to guess how much tp the gob has and know when to be ready to run. For gobs with double attack, I'd be on guard after the gob gets 4 swings in due to frequent double attacks and stuff, it can be hard to tell.

But anyways, the point is.. bomb toss is definetly a tp move, and goblin rush is a tp move, suicide bomb however does not seem to be due to the fact that gobs can and have blown themselves up without ever being touched after they are pulled. Also many times suicide bomb follows bomb toss way too fast to be based off of tp.
#83 Oct 13 2005 at 11:37 AM Rating: Decent
32 posts
I've been in pt with a thf that had Kraken. Was hitting quite often for 0 or missing, he used to have 20~ tp more than the war/nin.
Incredible drawback, we were exping on D weapons, and that meant whirl of rage spam . . . and boy that reaaly can be annoing x_x

I think Kraken is worth only on rdm/nin w en-spell, and only for solo obviously. Now even completely sure is worth for them (often depends on the tp move the mobs has).

Thf/nin without a kraken already get tp very fast, faster than other melee usually . . . so what do you need thet for lol?
#84 Oct 13 2005 at 12:08 PM Rating: Decent
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66 posts
Forget the bloody kraken for mass tp.

Give a sam with meditate and 100% tp a Soboro Sukehiro and have him solo tier three SCs... Someone made a lovely video of it.

http://killingifrit.com/forums.php?m=posts&q=84106




Samurai m(_ _)m
#85 Oct 13 2005 at 12:35 PM Rating: Good
As a level 61 beastmaster that has levelled off goblins a lot, I am absolutely positive that bomb toss is a TP attack. I'll agree with the beastmaster that posted just above me however that their suicide bomb is seperate from the regular bomb toss, perhaps a special "anytime" ability of theirs.
#86 Oct 13 2005 at 12:55 PM Rating: Good
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3,038 posts
There was a thread a long time ago about bomb toss, and all the theories/experiences above were bascially stated there as well.

First of all, having 100tp is definately a surefire way a goblin can Bomb Toss. Not really much to argue about that. I'm sure everyone has fought a few gobs who died before ever doing a Goblin Rush. You think they were saving up tp to 300%?

But we have all seen gobs do 2 or 3 in a row, so it appears there can be other triggers for Bomb Toss. One theory in the thread was HP-related, i.e. when the gob gets to 50%, it can do a Bomb Toss. It's odd though, because this never seems to happen with soloing BSTs, at least from what I have heard.

But let's make this relevant to this discussion, shall we? Does anyone here actually think giving a goblin more TP won't result in more Bomb Tosses? If not, this argument has nothing to do with the Kraken Club.
#87 Oct 13 2005 at 1:22 PM Rating: Decent
49 posts
Quote:
But I never had stunners in my Mandy fights, and anyone that has gone through Kazham has seen Dream Flower Spam...by the time you can get a second cure off to wake someone, here comes the next...and there's no way one person at that level is going to give a mob 100% TP in the time it takes to cast "Cure I" twice

Short answer: Mandragora are MNK mobs.

Longer, but still short, answer: Innate double attack, counter, and several people pounding on you equals fast TP gain.
#88 Oct 13 2005 at 4:15 PM Rating: Default
Now see pld like second poster... My 56 thf when i sub 25 war for nms i sometimes get triple attack, double attack, triple attack. That with this kris would own.
#89 Oct 13 2005 at 4:17 PM Rating: Decent
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235 posts
OK another 75 BST trick most will learn is that you can force a mob to do 2tp moves with some good timing. Simply put a mon can do a ranged tp attack and then an up close tp attack , and mind you bomb toss is both. If the gob turned and tried to throw at a mage can easly turn and do one to the PLD. I personally saw a gob do to this me a few times while lvling in bibiki bay.
#90 Oct 13 2005 at 5:42 PM Rating: Decent
Thief's Knife
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Minaku wrote:
There was a thread a long time ago about bomb toss, and all the theories/experiences above were bascially stated there as well.

First of all, having 100tp is definately a surefire way a goblin can Bomb Toss. Not really much to argue about that. I'm sure everyone has fought a few gobs who died before ever doing a Goblin Rush. You think they were saving up tp to 300%?

But we have all seen gobs do 2 or 3 in a row, so it appears there can be other triggers for Bomb Toss. One theory in the thread was HP-related, i.e. when the gob gets to 50%, it can do a Bomb Toss. It's odd though, because this never seems to happen with soloing BSTs, at least from what I have heard.

But let's make this relevant to this discussion, shall we? Does anyone here actually think giving a goblin more TP won't result in more Bomb Tosses? If not, this argument has nothing to do with the Kraken Club.


Mobs do not gain TP in the same way you do. when you are hit by a mob you get 2 TP, when a mob gets hit it gains whatever TP you gained +5. Any spell that does initial damage gives it 10 tp. I forget what they get for hitting you but I believe it's larger than what we get.

All this was tested by BSTs using charm, you can go out and try it for yourself.

____________________________
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#91 Oct 13 2005 at 5:48 PM Rating: Decent
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Mifaco wrote:
Quote:

Anyone that thinks Goblins have to have TP to throw bombs, has obviously never seen them spam the frikkin things.


Bomb Toss is a TP move. Why are we even having this discussion?


Have you ever fought Gamblix Wanderling? (THF AF NM). She spams bombs, even when you're soloing her at lvl 70+ and there's no way in hell she could have gotten 100% TP she still spams bombs. The lower her HP gets the faster she spams them. By 25% HP she's spamming them back to back.
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Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#92 Oct 13 2005 at 5:54 PM Rating: Decent
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rickytheraccoon wrote:


As for gobs, anyone who has lvl'd bst pretty far has probably mastered running from bomb tosses, and usually have some way of counting when it'll use the next tp move. A "mob gets 7-8% tp from it's hits + my pet giving it 2% + me giving it 2% a swing" sorta estimation to guess how much tp the gob has and know when to be ready to run. For gobs with double attack, I'd be on guard after the gob gets 4 swings in due to frequent double attacks and stuff, it can be hard to tell.

But anyways, the point is.. bomb toss is definetly a tp move, and goblin rush is a tp move, suicide bomb however does not seem to be due to the fact that gobs can and have blown themselves up without ever being touched after they are pulled. Also many times suicide bomb follows bomb toss way too fast to be based off of tp.


You're full of ********* because if you were really a BST you'd already know that when you hit a mob it gains the same amount of TP you did +5. You can test this by hitting a mob and then charming it.
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Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#93 Oct 13 2005 at 5:56 PM Rating: Decent
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Lobivopis wrote:
[quote=rickytheraccoon]

As for gobs, anyone who has lvl'd bst pretty far has probably mastered running from bomb tosses, and usually have some way of counting when it'll use the next tp move. A "mob gets 7-8% tp from it's hits + my pet giving it 2% + me giving it 2% a swing" sorta estimation to guess how much tp the gob has and know when to be ready to run. For gobs with double attack, I'd be on guard after the gob gets 4 swings in due to frequent double attacks and stuff, it can be hard to tell.


cough ********** cough..

When you hit a mob it gains the same TP you did +5. Try it yourself, hit a mob, charm it and then check it's TP.
____________________________
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#94 Oct 13 2005 at 6:40 PM Rating: Good
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439 posts
I've recently tried soloing some Kazham mandies, and there is no way in he[b][/b]ll a Yuhtunga Mandragora is getting 100% TP off of -me- hitting it 3 times.

That's right, 3 times...I had one drop a Dream Flower and put me to sleep...I woke up finally (it couldn't hurt me through Phalanx and Stoneskin) and hit it three times...then it DF'ed again.

Now, as any BST (even me, with my pitifully low level BST) can tell you, if it doesn't take damage, it doesn't get TP.

And -anyone- who has hit for 0 damage can tell you they don't get any TP from the hit.

My BST (18 right now) isn't high enough to charm Mandies around Kazham, but if that move is a TP move, then my Wize Wizards Analace must be giving 30+ TP per hit or so, for it to have enough TP after three blows to use Dream Flower again.

Now, last I heard, if I got 5 TP from hitting something, it got 5+5 for 10 TP from being hit...and I know for <deleted> sure I wasn't getting any "30 TP per hit".

Therefore, if that move is based in any way off of TP, the the mobs (while controlled by the server) are playing by totally different rules to PC's and Pets...but why should that surprise people.

I've said it before, and I'll say it again, TP=0% or TP=9999%, it makes no difference in whether a mob will use the ability.

Now, basing my next thought on what I know as a SMN, it's possible that some moves a monster can perform are -improved- based on TP%.

We all know SE likes to reuse code anywhere possible to save "space" for the Ps2 (although that might change when the Xbox-360 version comes out).

It's quite possible that the Avatars use the same code as the Mobs...and some BP's have no change reguardless of TP while others are enhanced -past- 100% TP...but none of them require -any- TP to work.

But after all the times I have seen a mob spam "TP Moves" like an old-school Dragoon or Monk could -spam- their multi-hit moves (before the TP Gain Nerf killed Penta-Spam and Hundred Asuran Fists), there is no way you can tell me the mobs "Must get 100% TP before they can do X" when the SERVER is controlling them.


Galantdramon
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Sensubean on Midguardsormr
#95 Oct 13 2005 at 6:53 PM Rating: Decent
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1,707 posts
It IS a TP move. If the gob did the bomb toss right after you pulled, then that just means he already had TP. He likely just finished wiping a party or something.

When I play BST I get a lot of links on my pet. If I release, the linked gob will go about hiw way. However, if I fight him next, he already has TP built up from hitting on my pet when he was linked...thus he does a TP move a lot sooner than normal.

I think that mobs TP drops as they Regen HP just like ourse does. I notice this when I use the same pets over and over again after releasing them.
#96 Oct 13 2005 at 7:07 PM Rating: Good
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439 posts
Mithsavvy wrote:
I think that mobs TP drops as they Regen HP just like ourse does. I notice this when I use the same pets over and over again after releasing them.


It does, but if there is no other party there (there wasn't), and we are pulling the mobs as they respawn, then there can be no "Just got through with a fight and hasn't dropped below 100% TP yet".

I repeat, if the mob has to play by the same "TP Use Rules" we (and our pets) do, then Bomb Toss and a few others cannot be true "TP" moves...but then Shield Bash isn't a TP move, nor is Berserk, Elemental Seal, and so on...those go by timer not TP%.

If things like "normal" Bomb Toss (not their suicide move) are TP Attacks exactly like ours, then they can't spam them...and since they can spam them like a mage (with enough mana) can spam nukes, then there are only a few possible answers:

1) It's not a TP Move.
2) The Mobs (while controlled by the server) do not have any restrictions on what moves they can use and when they can use them.
3) A combination of the above (which would fit if they works like avatar's moves).

Personally, my money is on #2.


Galantdramon
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Sensubean on Midguardsormr
#97 Oct 13 2005 at 8:24 PM Rating: Decent
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Its funny how the title of this thread is "Kraken Club fire sale!" and yet page two is all about Goblin's Bomb Toss...
#98 Oct 13 2005 at 8:31 PM Rating: Decent
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Galantdramon wrote:

2) The Mobs (while controlled by the server) do not have any restrictions on what moves they can use and when they can use them.
3) A combination of the above (which would fit if they works like avatar's moves).

Personally, my money is on #2.



Ever fought Steelfleece? He spams Mighty Strikes pretty much at will.
____________________________
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#99 Oct 13 2005 at 9:29 PM Rating: Decent
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180 posts
Just a though but mobs dont follow the same rules the we do.
Whats to say a mob cant use a tp move b4 having 100% tp.
Maybe a mob gets a random amount of time to wait b4 it can use another tp move.
Ive seen more than just goblins spam moves. Courels also like to spam their paralize and silence moves back to back.
I do know that a bst pet has to wait for its tp to get to 100 b4 it can use it but then again thats based on bst's sic and the mob isnt using its moves naturally.
Maybe during that next FFXI event in Texas someone should ask if mobs can use tp attacks b4 100% tp. That would end the debate :P
My gils on the random wait time not tp and that tp only adds to the effect of a move, same for ws.
Just my 2 gil.
#100 Oct 13 2005 at 10:17 PM Rating: Good
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1,021 posts
BlShadowDragon wrote:
Just a though but mobs dont follow the same rules the we do.
Whats to say a mob cant use a tp move b4 having 100% tp.
Maybe a mob gets a random amount of time to wait b4 it can use another tp move.
Ive seen more than just goblins spam moves. Courels also like to spam their paralize and silence moves back to back.
I do know that a bst pet has to wait for its tp to get to 100 b4 it can use it but then again thats based on bst's sic and the mob isnt using its moves naturally.
Maybe during that next FFXI event in Texas someone should ask if mobs can use tp attacks b4 100% tp. That would end the debate :P
My gils on the random wait time not tp and that tp only adds to the effect of a move, same for ws.
Just my 2 gil.


Mobs definitely don't follow the same rules on tp, but I think they still need it. I'm not sure on the suicide gobbie bomb, but the other ones are all TP based (and require 100% TP) I think.

Mobs gain TP faster than most of the posters are giving them credit for. This only applies to mobs that are not pets, mobs that are pets gain TP like we do pretty much.

I think mobs gain TP in the following ways:
1) TP from the mob hitting you (usually 7-8% per hit or so)
2) TP from you hitting the mob (somewhere around the TP you get + a small percentage)
3) TP from spells cast on them. I believe it is 10TP per spell cast on them.

I base this on:

1) seems like common sense they get TP for hitting you (which might be wrong), percentage is based off of what my pets usually get per hit (formula could be quite a bit different)

2) I used an Eft in Bibiki Bay while waiting on the manaclipper.
a) charmed eft
b) used <pettp> to check it's tp which was 0%
c) used leave
d) hit it with my axe (I got 7% tp)
e) immediately charmed it
f) used <pettp> to check it's tp which was 10% (note: this doesn't match the 5% the other poster listed)

3) Again used an Eft in Bibiki Bay.
a) charmed eft
b) used <pettp> to check it's tp which was 0%
c) used leave
d) cast Dia on the eft
e) immediately charmed it
f) used <pettp> to check it's tp which was 10%

Mobs seems to decay TP at 10% per healing tick (and they are always healing after any DoT effects wear off). I base this off of getting hit with TP attacks on mischarms from mobs with >100% tp. If I leave a mob with >100% tp and try to charm it and fail, it usually uses a TP attack on me. If I leave a mob with >100% tp and leave it alone for a bit (a few healing ticks), I never get it with a TP attack and if my charm succeeds, the mob has TP but less than 100%. This also matches the TP decay on natural pets (jug pets operate differently).

So, I think I can explain at least some of the examples that people have sighted (NM excluded since they make their own rules).

Bomb toss immediately even though nobody around
possibility a) Mob was attacked/attacking someone else, but up TP and hasn't lost it yet. Mob hasn't been healing because it still has a DoT effect on it that isn't doing enough damage to be obvious in it's HPs. People that were involved HP'd.
possibility b) Suicide bomb only isn't a TP attack

Dream flower/other tp attack spamage for the following scenario

tp attack, hit, hit, tp attack

2 attack rounds by mob with 2 attacks each = 4 x 5% = 20%
3 melee x 2 rounds each = 3 x 2 x 10% = 60%
2 enfeebles/nukes on mob = 2 x 10% = 20%

and you have 100% with just 2 attack round by everyone and a couple spells. Add in a double attack by a melee and you easily have 100% tp total.

To explain Galant's experience with soloing a mandy either requires that he cast a lot of spells on the mandy in that time frame (somewhat unlikely since he was asleep all the time) or mobs get tp for getting hit for 0 dmg (which goes against what is commonly believed). I'm not sure what to think there.

I personally have had 0 experiences that cannot be explained by the TP gain rules outlined above and the TP attacks requiring at least 100% tp. I'll have to do some more testing when the servers come back online (which should be about now).

With a kraken club, it's entirely believable you could be giving the mob a lot of TP. Whether that matters or not depends on the mob and your party (or just you if solo).

Edit: got on the server so I did some more quick tests with an impish bat in toro... canal.

In all cases, I charmed the bat, waited until it had 0 tp, took action on bat, charmed bat, checked tp. Here's the results I got (just 1 trial of each, I assume it's pretty consistent). The TP numbers on the left are the ending TP for the bat after charm (also TP gained since it started at 0 each time).

0 TP Let it aggro and hit blink shadows some.
0 TP Let it aggro and hit stoneskin for 0 dmg.
0 TP Cast paralyze which was resisted.
0 TP Missed bat with a swing.
6 TP Let it hit me for damage once.
10 TP Cast dia.
10 TP Cast Banish.
10 TP Hit with axe (I got 7 TP from swing)
25 TP 2 hits from bat, 1 hit from staff (also some misses in there which give 0 TP as shown by earlier tests above). I ended with 13 TP. So I conclude that I got 2 TP per hit + 9 TP from swing. Bat got 6TP per hit x 2 which leaves 13TP from my swing. Perhaps it is your TP gain * 1.5 rounded down?
0 TP Hit bat with treat staff II for 0 dmg.


Edited, Fri Oct 14 00:01:24 2005 by RedHobbit
#101 Oct 14 2005 at 4:08 AM Rating: Decent
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137 posts
there was a response about the sword and pole, but what about the kris?

And could you all stop yelling at each other, it looks like a KI forum thread.
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