Well, I'm dork enough to find it gratifying that this thread is still going. The dork is strong with this one.
I mean .. actually I'll leave it at that.
Not that I think I can tell anyone what to do or anything, but please stop
. As the thread originator I wish to officially call Pacify / Harmony resists & agro a settled subject. It can happen, it's very rare, it sucks, and if it hasn't happened to you then just be glad.
Moving on, I'd like to ask those that have time to go back through this thread and
Rate Up (the little green up arrow at the top of each post) every post you liked or thought was helpful. Particularly please rate up Groogle, who was an Admin at the time of his postings and couldn't be rated then.
Now for the good stuff, Did you know .. ?
About what armor pets can wear and how they decide upgrades.
This is an edited ripoff of a post by someone named Tulisin Dragonflame of Erollisi from eqsummoners which appears to no longer be an active site. As far as I can tell all the information still applies though.
This guide is intended for the mage community, but the information should be accurate for most summoned pets. Please post feedback if I got something wrong, with proof, if possible.
Section #1: Rumors dispelled:
1. Pets cannot equip no drop items.
They simply can't, at one time NPCs were allowed to but that is no longer possible, if you try to give a no drop item to your pet, your pet will either hand it back to you, or simply obliterate it.
2. Pets ignore required and recommended levels on *gear*, but not on *procs*.
Even if an item has a required or recommended level of 75, a level 5 pet will gain 100 % of the stats that item grants. However, if a pet is lower level than the required level for the proc on a weapon, the proc will not go off.
3. Pets ignore the lore tag.
You can hand your pet two of the same lore weapon, he will equip them both NP.
4. Pets ignore both the class and the race tags.
Pet gear simply says none/none (or other things, depending on the piece) because they don't want PCs using powerful gear intended for pets only. The item can say it is only usable by barbarian wizards for all the pet cares and it will still equip it.
5. Most weapons are *not* better than pet weapons for pets.
Pet weapons are incredibly powerful for pets. They have high-powered damage (and in the case of TSS weapons) anger procs. In addition to the procs being very powerful, OoW + weapons have a 200 % procrate. This means that those procs go off twice as much as a normal weapon. In addition, the pet weapons have a hearty amount of HP, which can be very useful for pets. There are very few weapons that can compete with pet weapons. A few exceptions would be: utility procs (snare, slow, etc.), and very powerful or hard-to-resist DDs/DoTs.
6. Ratio is unimportant on weapons given to pets.
To start with, pets have a built in delay, they'll swing a 100 delay weapon and a 5 delay weapon at exactly the same speed. Damage on a weapon *can* have an effect on pet damage, however, damage on the weapon must be more than half of the pet's regular hit. Thus, if a pet hits for 50 normally, the weapon must have a damage of at least 26 (25x2 being exactly 50). So while giving a low level pet a high damage weapon will yield massive DPS increases (a level 12 pet can hit in the triple digits with a 60 damage weapon), high level pets are impossible to find damage upgrades for due to the fact that half their max hit is 50 +, and such high-damage droppable one-handers don't exist.
7. Pets don't benefit from being given foci.
They simply don't, giving the fire pet a nuke foci shows no increase in nuke power. I don't believe melee foci have been tested (Dodge II and such) but I doubt they have any effect.
Pet slots are very similar to PC character slots, with a few exceptions.
1. Pets only have a single ring, bracer, and earring slot.
2. Pets do not appear to have a charm slot, if they do it would have no effect as pets could not alter the stats on charms.
This leaves us with:
A primary weapon slot
A secondary weapon slot
A ranged item slot
A shoulder slot
A legs slot
A chest slot
A head slot
A foot slot
A hands slot
A arms slot
A back slot
A face slot
A *single* finger slot
A *single* wrist
A *single* ear slot
A neck slot
Weapons: Pets upgrade weapons for delay. If you gave your pet two rockin' uberproc weapons with tons of HP that had 20 delay, and then handed him a club with 0 stats and 19 delay, he'd destroy* one of the uberweapons in favor of the lower delay one. Delay also determines what he'll wield in mainhand. The pet's mainhand gets roughly twice the procs of the pet's offhand. So if you want lots of procs from your uber proc weapon, make sure it has lower delay than the other weapon you're giving to your pet.
Armor: Pets upgrade armor for AC, plain and simple. They'll take a 1 AC upgrade over +1,000 HP every time. That doesn't mean that 1 AC > 1,000 HP, simply that thats how pets upgrade. For high level mages, when shopping for pet armor, make sure it is at least one more AC than the armor the pet comes pre-summoned with, or it won't be equipped.