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#227 May 30 2008 at 4:01 PM Rating: Good
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darkstarr wrote:
There is a charisma check on failed lulls as well to see if they crit. Your theory about the level of the spell/caster/mob may also be true, not sure on that, but I'm quite sure that I've read dev quotes saying that charisma is taken into effect to see if a lull resist is critical.


I play a dwarf paladin, so that's possible but questionable as the main cause.

Um... To be fair though, the paci spells were broken for a long time. I seem to recall that they didn't fix them until early Velious maybe? Don't remember. Point being that I never used the earlier versions of the spells. I was over 50th level by the time they fixed the line to be usable, so I've always used Pacify on my paladin, and most of the time on mobs that were below or near my own level.

Also, I may very well have had over 100 cha by that time. Again, I don't remember. That my be a factor though...
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#228 Sep 03 2009 at 9:25 AM Rating: Good
Lost in the Bazaar?

Granted, you can call up your map or have a short-term memory > a goldfish....but if you're intersted...

Every hub inside the selling/buying sections of the bazaar has one quadrant that is not broken up by a passageway. The passageway to the left of that quadrant will always lead back to the bank.







Edited, Sep 3rd 2009 10:30am by Ebelch
#230 Sep 04 2009 at 4:12 AM Rating: Excellent
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As for the bazaar quadrant its to the left if you are facing the traders. Right if you have your back to them. <grin.>

Not too bad for a necro post.
#231 Sep 04 2009 at 5:28 AM Rating: Good
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Re the Bazaar quadrant thingy, that's a neat piece of info. Or you can use FIND to find Banker Denton which is what I do!

Edited, Sep 4th 2009 9:28am by Sippin
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#232 Mar 23 2010 at 7:24 PM Rating: Good
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Rise thread...RIIIISSSEE :).

Yeah i don't have an interesting did you know...just wanted to see what others knew..haha.
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#233 Mar 27 2010 at 9:47 PM Rating: Decent
I've heard this a zillion times. Either it's a myth, or it's something that only occurs with *some* pacify/harmony spells, but not all. I can say with absolute first hand experience that I've used the paladin "pacify" spell probably 10s of thousands of times over the course of my EQ career, and I have *never* seen it fail, nor ever experienced the so-called "critical failure" where you'll actually get agro using the spell. Not once. If I don't get a "this target unaffected" message, it always works. Back in the day (before pretty much every mob in any zone I'm hunting in became too high level to be affected), I used to paci-pull for groups for hours at a time, day after day, week after week, though pretty much every expansion content.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

For a long time, Harmony was considered a buff, therefore it was unresistable. However, I believe Sony changed this in their infinite wisdom :(
#234 Mar 31 2010 at 6:44 PM Rating: Good
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I am not sure how you managed to not experience a failed paci all this time, but I can tell you, with 100% certainty, that pacy can fail, and can agro the target. My experience has been only with a cleric and it is rare, but it can, most definately, happen.

As a matter of fact, just the other day during the OMM mission for Cursed Guk, I was finishing on the GL. I was boxing this time, so I didn't rush the room. I pacied the left, then the right, but when I pacied GL, it failed and he agroed. Luckily, the other two were pacied so it didn't matter.

Oh, and before you say "well, that was an instance, it doesn't count", I have experienced this on normal content as well.

Now, I can say that every paci I have used beyond Pacification (Placate, Dulcify, Molify etc) has never failed, but those pacis work differently, and I also rarely use them because of the difference, so I don't consider that concrete evidence.

Edit: After reading back a bit, I saw where you may be coming from, so I should clarify. I see that Paladin's make the claim that it never fails. I suppose that there could actually be 2 different versions of the spells with the same name, but I doubt it. If a level 50 cleric casts Pacify on a level 50 target, and it can fail, then it stands to reason that a level 50 Paladin casts on a level 50 target, it should have a chance to fail as well.

Edited, Mar 31st 2010 8:59pm by Jinaabi
#235 Mar 31 2010 at 7:07 PM Rating: Good
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To add a Did you Know (hopefully, this isn't a repeat...too many posts to read).

In the old days, you could begin casting Complete Heal, sit and med, and as long as you stood before the spell went off, the heal would still land. They fixed this by interupting all spells immediately upon sitting. I actually think this worked for all spells, but the duration on all other spells was so short that it could only be observed (and taken advantage of) with CH.

Also, and I am not sure if this still works, but you could began a cast, run around like a chicken with your head cut off, and as long as you ended up in the exact same spot when the spell went off, it would still land. I tested this many times but tucking into a corner in a spot that was easily repeatable, and casted CH. Worked every time.
#236 Apr 03 2010 at 3:25 PM Rating: Excellent
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I have used the knowlege of casting moving and getting back to starting spot a few times in my career.
Last done a few weeks ago.
#237 Apr 11 2010 at 12:32 AM Rating: Good
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There is an item that drops off of Grieg Veneficus called Jenniy's Two-tone Cuirass that pays tribute to a song by Tommy Tutone called 867-5309/Jenny. The reason it is a tribute is that the items stats, when read in order read out the phone number.

STR: +8 DEX: +6 STA: +7 CHA: +5 WIS: +30 INT: +9
#238 Apr 12 2010 at 9:38 PM Rating: Good
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What are the odds that a thread I've posted in is still on the front page? Lol... Haven't played in years.

Jinaabi wrote:
I am not sure how you managed to not experience a failed paci all this time, but I can tell you, with 100% certainty, that pacy can fail, and can agro the target. My experience has been only with a cleric and it is rare, but it can, most definately, happen.


I'm not doubting you when you say you've had this happen on your character. I am saying that for the entire time I played my paladin and used the pacify spell, I have never once had it fail, much less critically fail. Ever. If the mob was immune, or too high level, I got the "target is unaffected" message immediately upon clicking the gem (ie: it didn't even attempt to cast). If the cast started, it either fizzled or completed. If it completed, it *always* worked.

Quote:
As a matter of fact, just the other day during the OMM mission for Cursed Guk, I was finishing on the GL. I was boxing this time, so I didn't rush the room. I pacied the left, then the right, but when I pacied GL, it failed and he agroed. Luckily, the other two were pacied so it didn't matter.


What class and level? Were you playing a paladin? Are you sure you clicked the right spell gem?

Quote:
Edit: After reading back a bit, I saw where you may be coming from, so I should clarify. I see that Paladin's make the claim that it never fails. I suppose that there could actually be 2 different versions of the spells with the same name, but I doubt it. If a level 50 cleric casts Pacify on a level 50 target, and it can fail, then it stands to reason that a level 50 Paladin casts on a level 50 target, it should have a chance to fail as well.



I honestly have no clue why either. I have repeatedly pointed it out over the years, simply because as far as I know, it is true that paladins either don't get failures when using the Pacify spell, or fail so incredibly rarely as to allow for someone to pull for hours at a time in hundreds of outdoor zones, LDoNs, dungeons, raids, etc without ever having it fail.

As I said earlier, I didn't start using the spell line until my early 50s, when they fixed them (back in Velious, I think). It's entirely possible that at that time, my level was high enough relative to the highest level which could be affected (55), that the chance for failure was zero for some reason. There could also be some other class specific code weirdness. I don't know. And honestly, other than just for the sheer sake of pointing it out, I don't really care. If you do care though, why not ask paladins you play with if they can remember ever having a casting of pacify fail once they'd reached say level 52 or higher? Be specific. Not fizzle. Not mob immune. But a successful casting of the spell on a mob which failed to pacify it, much less agro it instead.


I can only speak to my own experiences. I repeat them here only because that has been my experience, and I always found it interesting that people who play other classes have all seen this, but I have not.
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#240 May 13 2010 at 4:45 AM Rating: Excellent
DID YOU KNOW...?

There is a monk usable 1hs, Ruined Heretic Longsword, drops in the Hole.


Boats oh goody! If you go to the docks in Butcherblock, go out on the right one and say, "I love you" to the female dwarf there..

Kaladimcitizens, yes I killed a few, and at first the axe's they dropped sold for a pretty copper. That was the initial reason they needed to die.


If you patch into the test server, then come back to live ( I haven't verified this ), or use certain custom UI's ( I have verified this with the Nemesis UI from EQInterface), your merchant/vendor window will have a new tab, where you can buy back items you have destroyed.

Harmony was once thought to be a mana regen spell :-)


#241 May 14 2010 at 5:41 AM Rating: Good
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Responding to Gbaji (which feels strangely good after all these years):

I was on my 50 paladin day before yesterday in one of the Dranik's Hollows instances. I used Calm on a light blue murkglider and it resisted and aggroed. Yes I know I should have been using Pacify but I'm still trying to get my head round having lists of spells and running all over the place to get them.

My Charisma is around 200 so I doubt that was a problem. I'll carry on once I've got the right spell loaded and see if anything happens.

Once upon a time I used to know lots of interesting things about EQ - but I got old.

Once thing that I remember is that if you had more than 42 people on a PoM raid then Bristlebane would boot the excess people from the zone while saying silly things.

Or that there is a hauntingly beautiful face on the side of the EK gorge.

Or the waterfall in the south of EK that seemed beautiful at the time.
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#242 May 23 2010 at 1:15 PM Rating: Good
What a great thread.

I'll add my little 2c.

Did you know...?

Back in the original Oasis of Marr, at the undead on that small island in the castle, surrounding it was a large lake and there was a couple boats at either ends. You could sit in the boats and let them take you to to inside isle with the undead. If you clicked on the small box inside the boat it was a storage facility, so when you clicked the box it opened up like a bag in your inventory. I was bored one night so i put some random loot into the boat box, it was still there the next day i checked... really awesome.

hehe
#243 May 26 2010 at 6:21 AM Rating: Good
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I'd just like to say...I love this thread!
It brought back so many memories for me. I just sat here and read it from beginning to end. It really makes me remember what it is like to be in love with Everquest.

Now, Did you know...

That it is suggested that Shadowknights cast low level fear spells to hold aggro until we get the nice terror lines they eventually gave us. (This is a lowbie, old school aggro holder).

That there use to be an mp3 player in EQ. I am not sure when they took it out, but the last time I used it before just trying a few weeks ago was 2006ish. Anyway, you use to type /mp3 and you could browse your pc and load up your playlist from your documents. >> Funny side story, I once trained sarnaks from the fort to the FV zone line in the Ocean of Tears while half dead to the tune of Like a Virgin by Madonna. I am not sure why, but it is one of my favorite solo EQ memories. Thanks Mp3 player!

That you don't need a key to the hole or a rogue to lock pick it. We use to just shrink ourselves twice and wedge in between the boulder and the wall. Iirc it involved some looking up and squirming in the crevice on the right side between the wall and boulder. Don't try the bottom small hole between the floor and boulder unless you have eternal breath and skeleton illusion or you may drown. This is how I entered the hole for years, until one day, I had an epiphany. I took a huge leap of faith down the giant scary hole itself in Paineel. I cast invulnerability first of course. I highly suggest if you don't have the spell not to try it. If you do have invulnerability or DA or the like, have fun!

That you don't have to do the quest for Ghoulbane for the Shadowknight 1.0 and Paladin 1.0 if you do it at a high enough level and you don't mind killing "good" guys. Just go to Southern Felwithe and seek out Joren Nobleheart (level 60ish) and bestow upon him an untimely death. Aquiring it this way can also help avoid ruining your Guk faction if you wish to attain the wood elf circlet.

That if you can feign death, any quest turn in or multiquest turn in for others is not a problem if you only need to be indifferent.


You can fix Neriak factions by handing in 800,000 bottles of wine.

That we use to guide each other across invisible bridges like the ones in the Deep and PoM by dropping water bottles on them.

Only two people need the Plane of Sky keys...someone who can corpse call and someone who can rezz.


I didn't see any of these posted in this thread, though I am sure most of us know them...

Tunare = Nature

Rathe = Earth

Xegony = Oxygen

Veeshan = Heavens

Felwithe = White Elf

You can find the Fantastic Four in Dragnor's Cauldron.

You can find the Wonder Twins in one of the missions to protect the village of Oceangreen.

You can attempt to purchase some Godiva Chocolate in Paineel at Good Iva's Sweets.

You can find Chopin and Bach in Highkeep.


I also read a post about being kind to others while playing the game. I just wanted to point out that I hope that is something people will hold onto forever in this game. The VERY first thing that ever happened to me in Everquest after I was sent out into Faydark in 2002 confused and horrified was a ranger who looked much cooler and bigger than me come running past. He stopped, turned around, and handed me something. I was totally confused and tried to decline. He said, "Just take it, when you are done with it, give it to someone else in need". I was a level 1 ranger, I think, and the proud owner of a Mithril Breastplate. Which was amazing at that time. I quit for a long time. In 2004, I logged in to my account. My character had not rotted, and so, my shadowknight started with the breastplate. Once he out grew it, it was given to someone fresh off the boat in Neriak with strict instructions to give it away once it was too small for them. I secretly hope and pray it is still out there somewhere on Bertox being passed around somehow.


Happy Hunting and that is all I got for now!




Edited, May 26th 2010 6:24am by AzmodianNessosin

Edited, May 26th 2010 6:27am by AzmodianNessosin
#244 May 26 2010 at 8:12 PM Rating: Good
Well, I'm dork enough to find it gratifying that this thread is still going. The dork is strong with this one. Smiley: blush I mean .. actually I'll leave it at that.

Not that I think I can tell anyone what to do or anything, but please stop Smiley: deadhorse. As the thread originator I wish to officially call Pacify / Harmony resists & agro a settled subject. It can happen, it's very rare, it sucks, and if it hasn't happened to you then just be glad.

Moving on, I'd like to ask those that have time to go back through this thread and Rate Up (the little green up arrow at the top of each post) every post you liked or thought was helpful. Particularly please rate up Groogle, who was an Admin at the time of his postings and couldn't be rated then.

Now for the good stuff, Did you know .. ?

About what armor pets can wear and how they decide upgrades.

This is an edited ripoff of a post by someone named Tulisin Dragonflame of Erollisi from eqsummoners which appears to no longer be an active site. As far as I can tell all the information still applies though.

This guide is intended for the mage community, but the information should be accurate for most summoned pets. Please post feedback if I got something wrong, with proof, if possible.

Section #1: Rumors dispelled:

1. Pets cannot equip no drop items.
They simply can't, at one time NPCs were allowed to but that is no longer possible, if you try to give a no drop item to your pet, your pet will either hand it back to you, or simply obliterate it.

2. Pets ignore required and recommended levels on *gear*, but not on *procs*.
Even if an item has a required or recommended level of 75, a level 5 pet will gain 100 % of the stats that item grants. However, if a pet is lower level than the required level for the proc on a weapon, the proc will not go off.

3. Pets ignore the lore tag.
You can hand your pet two of the same lore weapon, he will equip them both NP.

4. Pets ignore both the class and the race tags.
Pet gear simply says none/none (or other things, depending on the piece) because they don't want PCs using powerful gear intended for pets only. The item can say it is only usable by barbarian wizards for all the pet cares and it will still equip it.

5. Most weapons are *not* better than pet weapons for pets.
Pet weapons are incredibly powerful for pets. They have high-powered damage (and in the case of TSS weapons) anger procs. In addition to the procs being very powerful, OoW + weapons have a 200 % procrate. This means that those procs go off twice as much as a normal weapon. In addition, the pet weapons have a hearty amount of HP, which can be very useful for pets. There are very few weapons that can compete with pet weapons. A few exceptions would be: utility procs (snare, slow, etc.), and very powerful or hard-to-resist DDs/DoTs.

6. Ratio is unimportant on weapons given to pets.
To start with, pets have a built in delay, they'll swing a 100 delay weapon and a 5 delay weapon at exactly the same speed. Damage on a weapon *can* have an effect on pet damage, however, damage on the weapon must be more than half of the pet's regular hit. Thus, if a pet hits for 50 normally, the weapon must have a damage of at least 26 (25x2 being exactly 50). So while giving a low level pet a high damage weapon will yield massive DPS increases (a level 12 pet can hit in the triple digits with a 60 damage weapon), high level pets are impossible to find damage upgrades for due to the fact that half their max hit is 50 +, and such high-damage droppable one-handers don't exist.

7. Pets don't benefit from being given foci.
They simply don't, giving the fire pet a nuke foci shows no increase in nuke power. I don't believe melee foci have been tested (Dodge II and such) but I doubt they have any effect.

Pet slots are very similar to PC character slots, with a few exceptions.

1. Pets only have a single ring, bracer, and earring slot.

2. Pets do not appear to have a charm slot, if they do it would have no effect as pets could not alter the stats on charms.

This leaves us with:

A primary weapon slot
A secondary weapon slot
A ranged item slot
A shoulder slot
A legs slot
A chest slot
A head slot
A foot slot
A hands slot
A arms slot
A back slot
A face slot
A *single* finger slot
A *single* wrist
A *single* ear slot
A neck slot

Weapons: Pets upgrade weapons for delay. If you gave your pet two rockin' uberproc weapons with tons of HP that had 20 delay, and then handed him a club with 0 stats and 19 delay, he'd destroy* one of the uberweapons in favor of the lower delay one. Delay also determines what he'll wield in mainhand. The pet's mainhand gets roughly twice the procs of the pet's offhand. So if you want lots of procs from your uber proc weapon, make sure it has lower delay than the other weapon you're giving to your pet.

Armor: Pets upgrade armor for AC, plain and simple. They'll take a 1 AC upgrade over +1,000 HP every time. That doesn't mean that 1 AC > 1,000 HP, simply that thats how pets upgrade. For high level mages, when shopping for pet armor, make sure it is at least one more AC than the armor the pet comes pre-summoned with, or it won't be equipped.
#245 May 27 2010 at 4:07 PM Rating: Good
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Did you know....

That if you have enough free time and boredom strikes, you can find some stellar things on the internet about Everquest? I have an example for you...


http://www.eqvids.com/

I'm not sure if this link is posted anywhere else on the forums, but these are some ancient and awesome old school Everquest videos made by players. The site and videos are still in very good condition since it would seem the last update was years ago. If nostalgia strikes or you are new player and wonder what it was like "back in the day", I urge you to check them out.

And out of fairness, I got this link from some sort of guild site with an open mmo forum. So, Thanks Fires of Heaven for having some great nostalgia post.
#246 May 29 2010 at 1:50 AM Rating: Good
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Not to defy mfbrownbear's prohibition, but:


I have a pally serving a long sentence in the Mesa and I can tell you that about 5% of the time Pacify fails. Not critically, mind you, but noticeably enough, particularly aganst the Dromeks.







Srsl haet those guyz.Smiley: mad
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#247 May 29 2010 at 1:05 PM Rating: Decent
Quote:
That there use to be an mp3 player in EQ. I am not sure when they took it out, but the last time I used it before just trying a few weeks ago was 2006ish. Anyway, you use to type /mp3 and you could browse your pc and load up your playlist from your documents. >> Funny side story, I once trained sarnaks from the fort to the FV zone line in the Ocean of Tears while half dead to the tune of Like a Virgin by Madonna. I am not sure why, but it is one of my favorite solo EQ memories. Thanks Mp3 player!


Alt + k to access the music player still works.
#248 May 29 2010 at 4:37 PM Rating: Decent
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OMG...

Did you know that I just decided I love you. Thanks!!!
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