elorianBLAH wrote:
This is a hard question.
Personally as a wizard I prefer levels over AAs.....(ya ya I would rather take a lvl 65 wizard with max nuke AAs over a lvl 70 wizard with no AAs) but from a practical point of view AAs are much easier to get than a lvl...get the lvling out of the way and then worry about AAs..............also how many times do you see "Looking for BLAHBLAHBLAH must have x AAs" no you see "group looking for DPS or healer" who are they going to take the lvl 65 or lvl 70??? like wise lvl 65(time geared max AAs) or Lvl 70(who knows how many aas or gear) LFG(and obviously they dont say time geared max AAs) who will you take the 65 or 70(now if you ask or they tell you their gear/aas it makes a difference but come on.....how often does that happen)
See. I always have to disagree with this logic. Because the level 65 guy isn't competing for the same groups/camps as the level 70 guy. A level 65 with 50AA points will find it much easier to get into successful groups then a level 70 with 0AAs. Because the level 65 guy will be getting invites by other level 65s, and he'll rock for their group. The level 70 guy will be fielding invites from other people his level, and he'll suck for them.
Look at it another way. You're level 65. You're hunting in a level 65 appropriate area. Which do you want for your group? A level 70 with zero AAs, or a level 65 with 50AAs? Remember that a character takes exp from a group based on his level, not his AAs. So a character with AA points is "free" for the group. It's a straight bonus for them in every way.
Being level 70 with no AAs sucks because you'll be competing with all the other level 70s on your server (most of whom will have gobs and gobs of AAs), or you'll have to drop down to a lower level group (losing any benefit of the whole "wait to get higher level to work on AAs" concept), and *still* find it harder to get groups due to lack of AAs.
Ultimately, it depends most on your playstyle. However, there are a couple hard rules though. Casters can "kinda" get away with minimal AAs and focus on leveling. No one really notices that much if your wizard nukes for 20% less then he could if he had more AAs. No one really notices if your slows aren't quite as efficient, or cost you a bit more mana per cast. Support melee can definately get away with minimal AAs (although some of the class specific ones will be wanted). Same logic applies. No one really notices if your rogue BSes for a bit less then he could, or if your range crits a bit less often.
For tank classes, it's absolutely required that you get as many defensive AAs as soon as you can spare the time to do so. I'd definately look at having your basic teir1 and 2 defensive AAs completed before you move on to level 66 (or maybe get level 66, but no further). Everyone notices the rate at which a tanks health drops. It's night and day. I have had groups tell me that my level 66 paladin tanks better then most level 70s (this is usually in WoS though, so odds are most level 70s there are AA deficient). That's not due to gear (mine's slightly above bazaar quality, but not much). It's 100% AAs. Sure. I could have been level 70 a long time ago (and most of that is because I've hardly played in the last 3 months!), but as a tank, if I can't do my job, no one's going to want me in their group. With any other class type, you can get away with minimal AAs. You just plain can't with a tank class though. Lack of AAs will kill you hard (as witnessed by all those level 70 tanks hanging around in WoS competing with my level 66 for tank jobs and often losing)...