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What makes Druids Better Soloer's than DruidsFollow

#1 Oct 04 2005 at 3:52 PM Rating: Default
I was just curious I have a lv 28 shaman and a lv 26 druid and the shaman can solo with a greater amount of ease due to his more powerful dots, I was just wondering what makes a druid better because that is what I keep hearing

And im talking about the mid-lvs, not like uber lv 60 planar stuff.

thanks
#2 Oct 04 2005 at 4:01 PM Rating: Good
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1,087 posts
what druids can do that shaman's can't, is quad kite.

shamans are good soloers, espcially at higher levels.
#3 Oct 04 2005 at 4:02 PM Rating: Decent
Quad and charm kiting.
#4 Oct 04 2005 at 4:13 PM Rating: Decent
Druids are very well balanced it's not that they are better at anyone thing it is that they are decent/good in most things. Shamans are very balanced as well but soloing with them is harder than with say a druid or necro(but if you can do it then you can do some badass stuff.....same thing with a chanter and bard...not as easy but the pay off is worth the extra effort).



#5 Oct 04 2005 at 5:26 PM Rating: Decent
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187 posts
In answer to your question...nothing really.

Shaman get slow,canni, and big dots where druids get snare, aes for quad kiting and decent nukes for dps.

They are both equally good if not better for shaman since with canni its not as much downtime.

#6 Oct 04 2005 at 7:32 PM Rating: Decent
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181 posts
Shammies have more solo opportunities than druids overall, but druids can solo for exp faster, due to quad kiting and charm.

Shammies however can solo some mobs that druids cannot due to e.g. summoning, lack of space, or lack of mana.

Ash
#7 Oct 05 2005 at 12:00 AM Rating: Good
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197 posts
Druids are better soloer's than druids because...Wait a sec. WTH?

The title of this post threw me for a loop
#8 Oct 05 2005 at 1:27 AM Rating: Decent
Wow way to catch the typo...........
#9 Oct 05 2005 at 8:51 AM Rating: Decent
Well, my RL bud has a 66 Shaman and I a 66 druid.
We can both solo pretty effectively. Where the Shaman gets better DPS from Dots and the pet, the druid can snare to kite and the Druid Roots seem better than the Shammies for root/rot.

Now where we can both solo pretty good.....together we rock!
Lately he and I have been taking on MPG, and each of our classes blend great! Each handling the others short fallings.

But as to Who's better?
Who ever has the most toys of course! Smiley: lol
#10 Oct 05 2005 at 9:27 AM Rating: Decent
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79 posts
As a Druid, I think it mostly depends on play style. There is really no 'better', just a difference in how you utilize what you have to achieve what you want. I can solo in quite a few of the Plans, and I have seen Shaman do the same. When I see that I cannot beat a mob, I do what all tried and true solo'er does... RUN LIKE HELL!!

I do not have a Shaman, but, I would like one, but, all of my character slots are filled. I think that a Druid/Shaman duo would be so awesome.

Just my sack of platinum.... ya, I iz a BIG spenda!!
#11 Oct 05 2005 at 10:08 AM Rating: Decent
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2,015 posts
Not sure it matters 'who is best' by whatever definition you give for 'best'.

As a druid I stopped doing much solo after level 50 or so. My main solo technique was to root-rot. My feeling was that quadding was WAY too much work. I used to quad greens when farming tradeskill stuff and that's about it. Maybe wizards have better AE nukes, but the druid AEs even the level 49 one is gimp.

After 50 and into 60s many mobs SUMMON and that is usually bad for squishy druids.

Only raised a shammy to 38. He can solo some but it is now getting to the point where a real tank is needed.

So either class can solo, most people think druids are better, meaning faster xp, since they can quad but it's all in how you want to play.

#12 Oct 05 2005 at 12:07 PM Rating: Decent
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1,156 posts
My 66 Druid guildie (66 Beastlady, 70 Necro, 65 Ranger, 65 Cleric) said much the same thing. PoP and beyond, the AoE nukes just aren't there to quad. It's a wizard thing to quad the table in PoFire.. a Druid could not burn the mobs down with the AoEs they get (she said).

a 70 Shaman, on the other hand, soloed Rumblecrush.. which is pretty darn good. I have also seen one solo a summoning Stonemite in Tipt (using a buncha AA).. which is also good.

I dunno. At the end, I think the Shaman comes out on top in the "solo" category. If nothing else, for Canni. Druid (and Wizard kiting) is use it all, then med it back.. no?
#13 Oct 06 2005 at 10:22 AM Rating: Decent
well what i would say being a 70 druid myself and having a 70 shaman as well on my second account is that the druid, can dot it up, and if he gets into a bind he can egress, succor, exodus where a shaman has the only option to gate or do the FD thing lol but as far as killing, i mean we aren't that badass that everyone thinks, yeah we got a 14 minuet snare, thats nice, and a 5 min root is really nice too but my dot's with burning affliction 5 and the crit aa's i don't do anything near what a necro or a shaman can lay down, also with the shaman pet aa to make copies of thier pet thats very nice, the only thing we really got up on people is the fact we can go pretty much where ever we need to go in like 2 minuets or less thats about it. we got the ability to travel, as do wizards.

now moving over to wizard side yes they kite very well they can do almost anything a druid can, i think what makes druids a little better is the heals.

shamans get them too yes but they don't get straight out nukes and snare so it's all really balanced cause to make up for snare.. pull with slow.

thats all i have to say, it's all balanced in the end between shaman's, necro's, wizard's and druid's.
#14 Oct 06 2005 at 12:44 PM Rating: Decent
Dothammer, there are quite a few GREAT solo camps for 50+ druids...


42+ - The graveyard in Katta
45+ - move to the building in Katta that the mobs con Dubious to you
46+ - Draniks Scar, find a nice quiet place and kite away
52+ - Plane of Nightmare, specifically the Gargoyles. They can take you all the way to 60!
55+ - Nobles Causeway, The Murk trenches are a root/rot'rs dream!
62+ - Halls of Honor, The courtyard or either basementand Plane of Storms, the Frogs
66+ - (not for the faint of heart) Muramite Proving Grounds, Can be done, but one mistake or resist and it Loading time baby!


These are just the Main ones I can remember so if anyone can think of any others...list em.
#15 Oct 06 2005 at 1:10 PM Rating: Decent
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2,015 posts
Quote:
42+ - The graveyard in Katta
45+ - move to the building in Katta that the mobs con Dubious to you
46+ - Draniks Scar, find a nice quiet place and kite away
52+ - Plane of Nightmare, specifically the Gargoyles. They can take you all the way to 60!
55+ - Nobles Causeway, The Murk trenches are a root/rot'rs dream!
Not arguing against soloing. Just said quadding was too much work. Haven't done much soloing since 50 cause I've had more fun in groups.

Graveyard in Katta I have found a hard time spawning mobs. You kill one and the next one doesn't seem spawn for several minutes even running over every square inch to trip the trap.

Draniks, too many possible adds to kite, plus some mobs summon.

Tried charming in PoN, too unreliable at the time. Need a higher level charm. Not a place to run out of mana either. Only been there in groups. Place gives me the creeps hehe...

I have found root/charm unreliable in OoW places like Draniks (do not have the root AA yet).

I absolutley HATE wasting 3/4 of my mana on one mob, only to have to succor out before I get any xp or loot because of adds or spells not landing or holding or whatever. Or worse, getting blind-sided by adds and end up begging for a rez in the Guild Lobby.

I have just found it more enjoyable in groups, with a tank holding aggro and cleric healing. Then I can pretty much do whatever is needed, DPS, root, snare, debuff, spot heal, buff, evac, etc., much more fun if you ask me.

#16 Oct 06 2005 at 1:37 PM Rating: Decent
I agree Quadding os out for 50+...

Katta was cake for me....spawns were steady.

Draniks, if you root/rot on the walls no adds

PON, the Gargoyles are the Best camp! You have to get across the zone to them but once there...wide open Free area, Easy single pulls and they do not summon, or resist anything often.

For Nobles Causeway its the same. The Murks in the Trench rarely resist anything and they do not summon. With HoN they are an easy single pull.

Wasnt meaning to sound like I was arguing, just wanted to share the camps I used.

On the Root issue...I use the Sylvan wanderers Pants with the clicky root.

Edited, Thu Oct 6 14:45:05 2005 by dbernor
#17 Oct 06 2005 at 1:48 PM Rating: Decent
What mobs is a druid soloing in MPG? I was under impression most mobs there summon....
#18 Oct 06 2005 at 3:17 PM Rating: Decent
The Kyvs, Nocs, Ukuns and discordlings that inhabit the hallways off of off the zone in havent summoned me once...ever.
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