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Sept. 22nd, 2005 - new patchFollow

#1 Sep 22 2005 at 3:58 AM Rating: Decent
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1,906 posts
Another Scheduled Downtime, quote from EQ Live:

Scheduled EverQuest Server Maintenance 9/22/2005 4:00am
Main

All EverQuest English language servers will be coming down at 4:00 AM PDT (-7 UTC) on Thursday 9/22/2005 for an update. Estimated downtime is 4 hours.

The EverQuest Operations Team
#2 Sep 22 2005 at 5:34 AM Rating: Decent
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429 posts
Ever wonder what the beta testers found besides the exploits that have been turning up?
#3 Sep 22 2005 at 5:55 AM Rating: Good
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1,257 posts
At least the told us why today

http://eqforums.station.sony.com/eq/board/message?board.id=Crier&message.id=192
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#4 Sep 22 2005 at 10:50 AM Rating: Decent
Wow. So you mean if I create a character now I could still get that name I've always wanted?
#5 Sep 22 2005 at 12:41 PM Rating: Decent
Prodigal Son
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20,643 posts
Guess it's a good thing I haven't bothered to run my trader overnights for the past week...
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#6 Sep 22 2005 at 12:45 PM Rating: Decent
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329 posts
You know, as an owner of every expansion of EQ, I am no stranger to the amount of patches that come into play when a new expansion is released.

But, d*mn, this is friggin' crazy.

I **do** agree that the AA EX "exploit" in EC needed massive adjustment, that was a massive nerf / fix waiting to happen, but this is just one more sign to me that QA is going to the birds.

Mebbe if they didn't use all their resources trying to make a new expansion, (less than a year since the last one, I might add,) and instead tried to actually correct things, this wouldn't have happened.

Beating a dead horse, I know...
#7 Sep 22 2005 at 1:09 PM Rating: Decent
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375 posts
i think we were spoiled by the smoothnss of the last few releases. DoN went almost flawless. this one has been a bit buggyer then most, but you have to concider what they are trying to do! trying to make it so a lvl 70 can play and get exp with a lvl 20? thats awesome. and i am sure isn't easy to work out a balance on the % of exp.
#8 Sep 22 2005 at 1:13 PM Rating: Good
Quote:
but this is just one more sign to me that QA is going to the birds.


Do you have any idea how easy it is to miss a problem when your dealing with software 1/100th the size of EQ? It's not possible to do full regression testing with every change they make to the software. It doesn't surprise, nor irk me at all that there are a few problems when they make changes as complicated as this expansion had included with it.

The patches will stop soon and the problems will be fixed, at least none of them are catastrophic in nature.
#9 Sep 22 2005 at 2:26 PM Rating: Decent
Skelly Poker Since 2008
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16,781 posts
I dunno, I'm not a critical person, but the number of patches does seem excessive. I'd be pretty pissed if 4:00am PDT was my normal play time.







Edited, Thu Sep 22 15:33:23 2005 by Elinda
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#10 Sep 22 2005 at 2:36 PM Rating: Decent
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480 posts
Do you remember the patches for particular servers that used to occur in primetime US? Now those were annoying.

Also, today's patch, 9-22-05, is supposed to fix a corpse looting bug that allowed others to loot your corpse if you were off-line. Personally, I'll trade a patch for the comfort of knowing that my gear would still be there if I had to log out.

Now, in terms of patches...

Don't forget you are adding new coding to a code that was written over five years ago and has been patched (Kunark) and patched (Velious) and patched (Luclin) and patched (PoP) and patched (LoY) and patched (LDoN) and patched (GoD) and patched (OoW) and patched (DoN) and patched (DoD) and patched (CT revision) and patched (Hate revision) and patched (Jagged Pine revision) and patched (Split Paw 2.0 revision) and patched (split paw 3.0 revision) and patched (Mistmoor revision) and patched (Halloween events) and patched (anniversary events). I think I covered all the major one. Also, don't forget that many of those patches were probably written by different teams.

With just this information, I would expect more patches that we are seeing; however, I think they have done a good job limiting the issues.
#11 Sep 22 2005 at 3:16 PM Rating: Excellent
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Thoryndar wrote:
Mebbe if they didn't use all their resources trying to make a new expansion, (less than a year since the last one, I might add,)
That's been the standard since... well, since release. For a game that's been out for six years and has ten expansions.. well, do the math Smiley: grin
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#12 Sep 23 2005 at 6:02 AM Rating: Decent
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187 posts
It seems to me they spend too much time testing spirit shrouds and not enough time with other things.
#13 Sep 23 2005 at 10:42 AM Rating: Decent
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329 posts
Quote:
Do you have any idea how easy it is to miss a problem when your dealing with software 1/100th the size of EQ?


Well, actually, as a scoUNIX administrator, yes, I do.

I guess this isn't a gripe just against SoE, Tunare knows I have "issues" with Micro$oft as well.

I'm just getting tired of receiving the short end of the stick, seemingly, when it comes to this stuff. It's almost like people just don't care anymore.

:(
#14 Sep 23 2005 at 11:25 AM Rating: Decent
Yeah, this is not a patch I am going to complain too much about. The thought that someone could be running through Norrath, see my corpse, and then log out and create a new character with my name that could loot my corpse is not a happy one. Glad they moved quickly to fix it.
#15 Sep 23 2005 at 3:44 PM Rating: Good
Quote:
I'm just getting tired of receiving the short end of the stick, seemingly, when it comes to this stuff.


How exactly did you get the short end of the stick? Lost a few hours of play time and had to download some files? To me, it seems much better than having to start your toon over, or something catastrophic like that.

#16 Sep 23 2005 at 4:09 PM Rating: Decent
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329 posts
It just seems to me that SOE doesn't care enough to actually put a little bit more time into testing things before they make it live.

They would rather get the product out on the shelf so they can start making more money, before they even worry about if it works correctly.

I don't mind downloading patches. I know they are trying to correct things, and yes, I don't want my corpse looted while I'm offline.

I think you are all mis-understanding what I am trying to say:

The AMOUNT of patches, to me, is what is weird. The FREQUENCY is what bothers me.

Let me put things into perspective for a second:

Format a computer with the original service release of XP Pro.

Once the OS is installed, and your net connection is live, go to Windows Update. I will guarantee that there are updates you need to have.

So you download 75MB+ of patches, reboot your computer, and expect to go on your merry way. WRONG.

You have to go back to Windows Update, and now get patches for the patches. Then when your computer reboots again, you have to do it AGAIN, to patch the patches of the patches.

I work with computers as a job. I deal with them 55-65+ hours a week. Different OS'es, server management, clients, VPN's, routers, etc. I am the FIRST one to say that YES, it is a DEFINATE possibility that by putting a band-aid on something, you have a very distinct chance of creating a wound elsewhere.

I know this as a way of life.

My POINT is that rather than do a small download every single day, why not wait until you can do a once and for all huge rollout? I would rather download one massive 250MB patch, then 20 2mb patches over the course of a month.

I am GLAD to see they are patching this stuff - it tells me that the money I am giving every month is actually being put to good use, and not just burned up in a posh corporate back-patting orgy.

Am I making any sense??

#17 Sep 23 2005 at 5:56 PM Rating: Decent
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375 posts
S.O.E would prob rather be able to do all the patches at one time, however on a daily basis as more and more parts of the new release is explored, serious issues arise that they need to fix right away, like the ability to loot others corpses, that was something that they couldn't wait on. also the exp bug that was alowing afk people to earn exp just being in a group, not even having to be in the same zone. those are things that they can't say, hmmm lets just do it all at once, they need to fix it fast.

heh

what gets me, is they do the patches normaly at the same time each time, 3am pst. well, that is my time to play! i wish the could move it around a bit ;-)

but i do realise that that is also prob concidered a "slow" time.
#18 Sep 23 2005 at 6:00 PM Rating: Default
I play both eq and wow and what i noticed with wow is that they have tuesday downtime every week and when they have a patch its on tuesday.
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