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Patch Message 9-21-05Follow

#1 Sep 21 2005 at 9:12 AM Rating: Good
September 21st, 2005
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*** Missions ***

- Lockout timers for missions are now fixed. You will no longer get the 50+ day lockout timers. Those that have these long lockout timers need to log those characters into the game to have those timers reset automatically for them. There is no need to petition to get them reset, they will be reset automatically.
- Orvin in West Commonlands should port players with the Zanivar quest.
- The chance that you would loot the required items for the mission Desert Crawl was increased.
- Corgoth has remembered his obligations and has returned to the Norrath’s Keeper faction.
- Adjusted the experience reward for some of the monster missions to be more in line with the time it is taking to complete them.
- Kathi Norman is on vacation. She will return to help Griffins find their eggs as soon as she can. (ooc: The mission she gave was just too easy and is being retrofitted with more fun and challenge).
- Lowered the difficulty of Warlord Drellak in the second mission of the Walls of Xill mission line in Stoneroot Falls.
- Some mission givers in Stoneroot Falls will now see through invisibility. You may now communicate with them while having invisibility up.


*** Items ***

- Evolving items that had the same recommended and required level will now only report the required level.
- Some Illsalin level 70 hard mission items have been slightly upgraded.
- A few belts throughout Darkhollow now increase the size of your potion belt.


*** Quests ***

– A few quest combines that had a lore result were failing. These should now work properly. In some cases, you will still have the container when you are done with it. Do with it what you want. This includes the combines for the Ranger and Druid epic 2.0 that were eating their containers.
- The unbridled fury of Korbuk Brimblade will no longer bring unwanted lag to Noble's Causeway.


*** Shrouds ***

- Modified the experience scaling for Spirit Shrouds, Evolving Items, and Leadership Abilities to grant more experience at lower levels.


*** AAs ***

- The AA description for some of the new DoD AAs will now show the proper required level.


*** Tradeskills ***

– Eureka! Players can now learn some of the Depths of Darkhollow recipes that were so forgettable.
- Nest Drake eggs now work with normal flour.
- The new snake eggs found in Darkhollow make scrumptious dough, noodles, egg batter, and snake egg oil.
- We have fixed an issue with a tradeskill combines where the container is lore and is also given back to the player after the combine is completed. You will now be able to complete these combines again.




- The EverQuest Team
#2 Sep 21 2005 at 9:46 AM Rating: Decent
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Quote:
- A few belts throughout Darkhollow now increase the size of your potion belt.


finally Smiley: smile

just like in the good ol diablo times...Smiley: grin
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#3 Sep 21 2005 at 10:29 AM Rating: Decent
It looks like they nerfed the xp you got from monster missions. Oh well, I knew it was too good to last, especially when you have people posting that they are getting 1.5aa's in 10 mins while afk.

#4 Sep 21 2005 at 10:38 AM Rating: Decent
Yep it's true, there wasnt a single person that didnt see this comming.

It's too bad, seemed like the casual player had caught a break on this expansion.

There's the hardcore raiding crowd, and then there's the...the um, then there's the, wait...is there anyone else? Nah, that's silly.
#5 Sep 21 2005 at 11:03 AM Rating: Excellent
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Fixing the Risk/Reward on a mission that has you collect 10 ground spawns and kill two solo-able mobs for over an AA of experience means SOE hates casual players?

I'm a casual player. I've pretty much always been one. This expansion does not 'hurt' casuals. Planes of Power, on release, was a kick in the balls for casual players. Gates was arguably so. LDoN? Made for casuals. LoY? Hell, it only had mid to low upper level content. Nothing for the uber tiers to do at all for the most part. DoN? Buyable crystals and fairly easy missions for very nice gear and tradeskill paths for exceptional tradable gear? Sorry, they were bending over to help casuals there. Omens was even pretty much an "open" expansion for the non-raiding folks.

DoD allows players to take on archtype roles to help fill groups, allows players of any level to play together in Monster Missions and you look at SOE fixing an obvious imbalance and imply that SOE has it out for casual players? There's still stuff that SOE can do to assist casuals but this isn't any sort of blow against them.
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Wow. Regular ol' Joph fan club in here.
#6 Sep 21 2005 at 11:15 AM Rating: Decent
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Jophiel wrote:
Fixing the Risk/Reward on a mission that has you collect 10 ground spawns and kill two solo-able mobs for over an AA of experience means SOE hates casual players?


In my opinion the only bad thing about it was, that SOE didn't discover it in e.g. Beta. really a poor performance. but adjusting (nerfing) it? right thing to do.
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Characters on Drinal, Povar, EMarr, Firiona Vie.
#7 Sep 21 2005 at 11:23 AM Rating: Excellent
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I wasn't part of the Beta so I don't know how it was tested and can't really comment. But I'd rather the "OMG why wasn't this tested during beta?!" game flaws to be positive for the players than game-breaking technical issues.
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#8 Sep 21 2005 at 11:38 AM Rating: Decent
What I'm saying is, for people who have maybe an hour or so of time per day or less, the xp that was given originally was nice.
You still felt as though you were accomplishing something.
Now admittedly I haven't seen quite how much the xp was nerfed, but regardless, that feeling of accomplishment was what was nerfed.

The reason WoW had so many people jumping ship, which, if any of you folks play WoW I'm sure your seeing the similarities with each new patch, was because they could log on for a short time, and still get something / anything done, and feel good about the time they had to play, and the money they were spending each month.

You can compare expansions all day, I'm not talking about Gates, or Omens, I'm talking about Depths. This seemed to be something that mid level - upper level people could gain a sense of accomplishment. and again, that was what was nerfed. /rant off.

oh, and I never said SOE hates casuals.
there just kind of like, the step child, that gets locked in the cage at night, while the real children throw cheeto's at them, and laugh. Not Hate.


Edited, Wed Sep 21 12:51:04 2005 by CraigD
#9 Sep 21 2005 at 11:40 AM Rating: Decent
From everything I can tell, Beta is focused on making sure nothing is Broken. They do check out the gameplay, but they tend to put huge Exp modifiers on things to enablet he Beta testers to test as much stuff as possible. I agree with Jophiel. If the worst mistake they made in this release was to have to tweak some of the Exp, then at least they have learned a few things in their first 9 expansion releases.
#10 Sep 21 2005 at 11:44 AM Rating: Good
Quote:
Fixing the Risk/Reward on a mission that has you collect 10 ground spawns and kill two solo-able mobs for over an AA of experience means SOE hates casual players?

I'm a casual player. I've pretty much always been one. This expansion does not 'hurt' casuals. Planes of Power, on release, was a kick in the balls for casual players. Gates was arguably so. LDoN? Made for casuals. LoY? Hell, it only had mid to low upper level content. Nothing for the uber tiers to do at all for the most part. DoN? Buyable crystals and fairly easy missions for very nice gear and tradeskill paths for exceptional tradable gear? Sorry, they were bending over to help casuals there. Omens was even pretty much an "open" expansion for the non-raiding folks.

DoD allows players to take on archtype roles to help fill groups, allows players of any level to play together in Monster Missions and you look at SOE fixing an obvious imbalance and imply that SOE has it out for casual players? There's still stuff that SOE can do to assist casuals but this isn't any sort of blow against them.


Well said, my friend.
#11 Sep 21 2005 at 11:56 AM Rating: Excellent
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CraigD wrote:
You can compare expansions all day, I'm not talking about Gates, or Omens, I'm talking about Depths. This seemed to be something that mid level - upper level people could gain a sense of accomplishment. and again, that was what was nerfed. /rant off.
I'm comparing expansions because you left an impression that SOE was only interested in the upper tier raiding guilds. Their content from the last five or so expansions shows a very different story.

Personally, I feel more accomplishment from a reward for a job well done, not being given insane experience for a meager effort. I'll feel a lot more pride in defeating that friggin' Brownie suicide mission than I'll ever get from collecting ground spawns.

Even in the realm of "It let us casuals advance faster", again I point out that DoD allows for six people of totally disparate levels and classes to play together. You could have five warriors lvl 15-55 and all get together and go on a mission for an hour. I'd say that's a more powerful boon to casual players than just giving them free xp candy for 15min of minimal effort.
____________________________
Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#12 Sep 21 2005 at 12:44 PM Rating: Decent
the aa exp should have been brought down to like what you get on normal exp, i hope they didn't change normal exp as well cause i mean a yellow for an hour of work at 68 and 69 was nice damnit and it was easy to get people cause it was monster missions, if they made it down to like nothing no one is gonna do it anymore.
#13 Sep 21 2005 at 12:59 PM Rating: Good
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Quote:
if they made it down to like nothing no one is gonna do it anymore.


Or, people will do it for what it was originally intended for. Being able to play a different class, with other people without regard to gear or level.

It was never intended to be an alternate experience path for your main. The very word EXPERIENCE implies that you are learning how to play YOUR toon better. thats why you don't get experience for all the toons on your account for playing just one. If I'm playing a level 20 druid hybrid how exactly am I gaining more "experience" in playing my level and class as a 63 rogue?
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#14 Sep 21 2005 at 1:11 PM Rating: Decent
Skelly Poker Since 2008
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I like free xp candy. Smiley: smile


Archie, I've lost that special feeling I used to get when you would post the patch message at AS for us to see before anyone posted it here. Smiley: cry
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#15 Sep 21 2005 at 1:35 PM Rating: Decent
So has anyone actually logged in to see if the exp has dropped dramatically or is everyone forum who**ing from work?
#16 Sep 21 2005 at 2:40 PM Rating: Decent
Ya well i went there first.. but the server was down for me.. but i got it in asap!
#17 Sep 21 2005 at 2:56 PM Rating: Decent
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Jophiel wrote:
I wasn't part of the Beta so I don't know how it was tested and can't really comment. But I'd rather the "OMG why wasn't this tested during beta?!" game flaws to be positive for the players than game-breaking technical issues.

You mean like anyone who used a Spirit Shroud lost their innate regen? Or pets not equipping any gear?

How are your bard songs working, anyways? Smiley: tongue
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#18 Sep 21 2005 at 3:41 PM Rating: Good
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For the potion belt: I wonder if this is an equippable piece of armor that will be ALL/ALL - in which case it'll replace people's current belts. For all those people who have haste belts, say goodbye to your haste! /grin

Wonder why they don't just make it an augment that, say, is WAIST only...I'd think that would work better. I certainly /feedback'd that, anyways.

#19 Sep 21 2005 at 5:10 PM Rating: Decent
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Just did a Nek-Orc Mission and got 98 percent of an AA. Not too bad for an easy to get to and set up mission that took about 20 mins or so.

#20 Sep 21 2005 at 5:18 PM Rating: Decent
98% is still a lot of exp for such a low risk mission. I heard a lot of people saying it was only 30% AA but maybe it's more level dependant now. When I get home from work, I hope to be pleasantly surprised by 98%.

Cheers.
#21 Sep 21 2005 at 6:13 PM Rating: Decent
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257 posts
Just a thought here, .....advertise something ....sell it on how great it is, then change it 2 weeks in ...hmmm REFUND? lol.
#22 Sep 21 2005 at 6:25 PM Rating: Decent
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257 posts
I wonder how many peeps it would take to threaten a class action suit to get thier attention on promotion/ selling vs. nerfing and actual. Did we get what we paid for? Do they offer a refunds or even have a satisfaction refund policy......Hmmm
#23 Sep 21 2005 at 7:23 PM Rating: Decent
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Online play is subject to change


If you have a problem with it stop paying and go play something else.
#24 Sep 21 2005 at 7:53 PM Rating: Decent
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Yeah, I think i will. Thanks Mentalfrog.


I will for a bit, then come back as always....blasted game! Unlease your hold on me !!!

Edited, Wed Sep 21 21:50:10 2005 by Olrec
#25 Sep 21 2005 at 10:28 PM Rating: Decent
they made the werewolf mission alot harder, and halved the exp i don't know how much the other missions have changed i just know that the werewolf mission is now damn near impossible to pass.. three hours 1 out of 3 elders killed. with a full group.

Edited, Wed Sep 21 23:38:49 2005 by Turlisk
#26 Sep 21 2005 at 11:15 PM Rating: Decent
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1,260 posts
Not that I mind, since I am used to it, butt, it's definitely a kick in the nuts.

The kick in the nuts is mostly because they gave you the good XP, and then came in and took it away.

It was the same thing with the potions. It should have been like it was right from the get-go. Not put out one way and then jerked around. But hey, I'm just a payin' customer, what do I know? /shrug



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