Forum Settings
       
Reply To Thread

Group of four class suggestions?Follow

#1 Sep 16 2005 at 9:57 AM Rating: Decent
My sons have decided to join me in my EQ adventures which should be great fun. Now I am trying to figure out what classes we should play in our family group. Our goals are to experince the most of EQ group level zones and camps as possible with a four person group without the need to add others in with us. Talking across the media room to each other would not be very fair to others we would group with. Thank-You in advance for any suggestions as to the make up of a four person group.
#2 Sep 16 2005 at 10:03 AM Rating: Decent
***
1,251 posts
4 frogs. Necro, Cleric, Paladin, Wizard. Smiley: grin
____________________________
Still a noob. :-P
Characters on Drinal, Povar, EMarr, Firiona Vie.
#3 Sep 16 2005 at 10:03 AM Rating: Decent
well need a slower, healer and tank, so thats three of the most important classes right there, uh i'd also get some more dps or a person that can port you around.

so basically warrior, pally or SK for tank, shaman or chanter for slower, shaman would be great cause they get some wicked dots, but the chanter can buff mana, so it's a toss up on that. for healer you have clerics or druids, depending on what you wanna play, druids can heal dot, nuke, and port also have snare a big plus there. but clerics can rez when ur dead and have faster casting time on heals. then for dps you could go basically any class but if you wanna get around faster go druid or wizard for ports.

know that didn't help much but your basic group needs healer, tank, slower and dps. so thats my suggestion.
#4 Sep 16 2005 at 10:05 AM Rating: Decent
**
480 posts
Four person group to handle a majority of the content...

Cleric - heals, buffs, rez.

Beastlord - DPS, slow, buffs and decent off-tank.

Shadow Knight - Tank, aggro, snare

Bard - Pulling, songs (haste, slow, mana regen)
#5 Sep 16 2005 at 10:07 AM Rating: Decent
The typical response would be:

Tank (Warrior/SK/Paladin)
Healer (cleric/druid/Shaman)
Slower (chanter/shaman/bstlord & possibly bard)
DPS (rogue/zerker/monk/ranger/wizard/mage/bstlord/necro)

Some of these overlap as you can see (i.e using a beastlord as slower & dps). This type of setup would probably give your group the best chance at Exp'ing in most any zone.

Of course there is something to be said for non-traditional groups such as 4 pet classes, etc.
#6 Sep 16 2005 at 10:13 AM Rating: Decent
**
480 posts
Quote:
Talking across the media room to each other would not be very fair to others we would group with.

Regarding this comment, I have been the "outside" person in this situation, and I never had a problem with it. Sure the chatter is cut down a lot in the group, but it isn't a problem. Many of the best groups I have been in there was little or no text chatter since we were too busy killing creatures.
#7 Sep 16 2005 at 10:18 AM Rating: Good
**
615 posts
How about...

Warrior
Mage
Chanter
Innoruuk Cleric

In groups of 3, folks usually pick a pally or sk tank becuase of their other spells. You need that sometimes to fill some gaps or help with other roles. With four I think you can go with the highly specialized warrior.

The mage provides DPS, CotH, mod rods, and a pet who can offtank if needed.

The chanter provides haste, debuffs, mind buffs, and crowd control.

The cleric does the obvious stuff and provides snare with the clicky-snare necklace.

In this group, the warrior can pull with the help of lulls, or pull a few with the help of mez. When the warrior realized he badly over-pulled, he can call for a CotH to erase aggro.

Edited, Fri Sep 16 11:28:58 2005 by JoltinJoe
#8 Sep 16 2005 at 10:40 AM Rating: Decent
Prodigal Son
******
20,643 posts
Four necros. Mobs will die so fast you won't need anything else.
____________________________
publiusvarus wrote:
we all know liberals are well adjusted american citizens who only want what's best for society. While conservatives are evil money grubbing scum who only want to sh*t on the little man and rob the world of its resources.
#9 Sep 16 2005 at 10:50 AM Rating: Decent
Skelly Poker Since 2008
*****
16,781 posts
Kajolus wrote:
4 frogs. Necro, Cleric, Paladin, Wizard. Smiley: grin
I like frog groups. Smiley: grin I'd replace necro with a Shammy though. I think it would make it easier for everyone in the group to be either all good or all evil. Also the Shammy's slows will be invaluable at higher levels.
____________________________
Alma wrote:
I lost my post
#10 Sep 16 2005 at 11:13 AM Rating: Good
**
615 posts
Four frog necros and you both can be happy. Smiley: smile
#11 Sep 16 2005 at 11:17 AM Rating: Decent
Scholar
***
1,504 posts
Wayen wrote:
Quote:
Talking across the media room to each other would not be very fair to others we would group with.

Regarding this comment, I have been the "outside" person in this situation, and I never had a problem with it. Sure the chatter is cut down a lot in the group, but it isn't a problem. Many of the best groups I have been in there was little or no text chatter since we were too busy killing creatures.



My GF and I sit about 3 feet from each other when we play. We have never had a issue not chatting with the group. Our normal team lately is made ou of us, another couple like us and 2 others.
____________________________
"If you ask me, we could do with a little less motivation. The people who are causing all the trouble seem highly motivated to me. Serial killers, stock swindlers, drug dealers, Christian Republicans"

George Carlin.

#12 Sep 16 2005 at 1:56 PM Rating: Decent
THANK-YOU to all who posted a reply this information was very helpful and a few of the suggestions I would have never came up with but may try four necros sounds fun. Will have to try that as well as a more tradional party set.
#13 Sep 28 2005 at 9:57 PM Rating: Decent
If you are still undecided I can tell you about my family.

We started these toons together and it has worked out very well for us. At lower levels we rarely had others group with us. Since mid 50's we usually add 2 guildies (varies) to fill out the group. Mostly because DPS needs a push now that we are in low/mid 60's.

I play a woodelf warrior now level 64.
Wife plays a high elf cleric now level 65.
Daughter plays wood elf bard now level 61.
Son plays wood elf druid now level 61.

I'm the only one that doesn't have my epic 1.0. Wife got hers at 55 and kids just got theirs about 10 days ago. The kids don't live with us full time, only visiting 2 or 3 weekends a month which is why we are not all 70 and why we've out leveled them some.

As for the group it works great together.

As a warrior I am get the best tanking abilities of all the tank classes. This really starts showing when warriors get defensive and start tanking HARD hitting mobs.

The cleric is obvious here of course and certainly needed as a druid/shammy healing ability starts to slow down at various levels.

The bard is really the jack of all trades here. If we do not have anyone else grouping with us she mezzes/charms/slows for us to handle crowd control. Bards are also amazing pullers. We've done LDoN's with other players and have amazed them how well my daughter and I work together to pull LDoN's so smoothly. Bard also helps with mana/hp regen and can haste/damage shield/dot and this all stacks with all other casters. If you've never grouped with a well played bard you don't know what you are missing.

Druid is great for many other duties. Sure they can't blast like a wizzie or DoT like a shammy, but they can do both well. They sow/snare/port which makes travel tons easier. At 37 (I think) they get an outdoor only lull spell that works on mobs till 65 so single pulling is always easy even if mobs are too high for bard to lull. Damage shield is always nice and it is good to have a back-up healer as well.

So, I'm not going to say this is the perfect group or that you couldn't substitue. I will say it has worked out very well for us and none of us wish we had started a different character. Last, glad to hear of other families playing together. Your kids will always remember the time you spend with them.
#14 Sep 28 2005 at 11:13 PM Rating: Good
**
403 posts
Something to keep in mind when deciding what classes/races to play.

Play what is fun to you. Have you sons play what is fun for them. Change your tactics accordingly in order to wipe out what you want to wipe out.

Although most people will advise you to play a traditional tank/healer/buffer/dps group, those groups don't work unless everybody is playing what they're enjoying. Chances of you and your sons each getting the class they want is pretty slim. Forcing your sons to play something they don't want to play means you're dooming yourself to boredom or worse. Even if you decide to play a class you don't really want to play but do it for the good of the team all you'll do is burn out soon.

Some non-traditional groups I've been a part of (and had fun at):

Wizard, wizard, wizard, rogue, paladin.
Mage, mage, mage, necromancer, beastlord.
Mage, chanter, druid.
Ranger, mage, mage, mage, rogue.
Paladin, shadow knight, necromancer.

IMO, any group can work if the people behind the toons adjust their tactics accordingly. Granted a group may not be able to take on the latest and greatest content but playing a class you like in a slightly less challenging zone is better than playing a class you don't like anywhere.
#15 Sep 29 2005 at 12:47 PM Rating: Decent
**
421 posts
I have met in game and stayed very close friends with a father son team. They play in the same room and each 2 box. They play a Warrior/Cleric and a Shammy/Mage. When you add in my Enchanter there isnt much we are geared for that we can't do.

Only thing we lack is snare but if we fight fleeing mobs one of us switched to chain rooting while the rest stay killing.

To widdle that down to 4 we could drop the Shammy.

I have asked them what they do when I am not on-line and they basically stick with easier targets as mezz makes some things MUCH easier to pull off.

As much as I lean towards an enchanter being neccesary, honestly a bard would provide SO much versitilty. They haste/snare/manarege/pull/DS/mezz/slow and buff everyone all the while adding faster run speed and group invis.

The down side to a bard is they are THE hardest class to play. However in the hands of a talented player there is no group that would not benifit from one.

One other note, you might think about going SK for your tank. Thier aggro is great and they have a lot of extra stuff they can add too.

Come to think about I think SK/Clr/Shm/Bard may be the way I would go. High end that gives you 2 ressers*, slower, 2 snarers, mezzer, tank, FD'er, healer, and some great buffs.

*for those unaware Shammy and druid get 0% ress as AAXP very nice for bringing the dead cleric back who can then ress for exp.
#16 Sep 29 2005 at 1:53 PM Rating: Good
***
1,087 posts
SK, Shaman, Cleric, Wizard

or

SK, Beastlord, Cleric, Bard

or

Paladin, Beastlord, Druid, Monk

or

SK, Enchanter, Cleric, Druid

Edited, Thu Sep 29 15:06:56 2005 by Assailant
#17 Sep 29 2005 at 6:47 PM Rating: Decent
Scholar
Avatar
***
1,074 posts
I have played 4 accounts at the same time which is very different from 4 seperate people but I will relate my experience nonetheless.

Monk (Tank/puller) Shaman(Slow/Haste/Buffs) Magician(DPS/Focus Items) Cleric(Heals)

This was a very successful and fast killing group. We could go anywhere. It does lack some utility, most notably fast travel and snare. With PoK and the Guild Hall Gnome, I firmly believe the Wizard/Druid porting ability to be lees important these days. I root instead of snare and the extra damage taken by this method is also trivial since our DPS was so high.

You may notice 'Focus Items' in bold. It is unreal how many more choices you have in gear (and saved platinum) when you can pull out of thin air Burning Affliction, Spell Haste, Improved Damage, Mana Preservation, Extended Enhancement, Levitate, Enduring Breath, Food, water and 10 slot Giant capacity 100% weight reduction bags.
____________________________
After 16 years, I'm not listing every friggin character.
#18 Sep 29 2005 at 9:27 PM Rating: Decent
**
515 posts
Hmm, let's see:

Human Ranger
Half Elf Ranger
Wood Elf Ranger
Halfling Ranger

I think that covers the highest fun options.

:)
#19 Sep 30 2005 at 3:33 AM Rating: Decent
*****
19,369 posts
I've played a group of all monks. That was pretty fun. I would like to try a group of all chanters sometime.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 279 All times are in CST
Anonymous Guests (279)