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Which Trio is better?Follow

#1 Sep 09 2005 at 11:52 AM Rating: Decent
2 of my chums and I are looking to start a group of 3. One has decided to play a Shaman so we know we will have that available to us. For the other 2 we have decided that one will play either a Paladin or a Shadowknight and the other will play either a Rogue or a Ranger. For the purposes of this trio what would you suggest as the optimal combo? I think that Paladin-Rogue-Shaman would have the highest DPS (at least against undead) but it seems SK-Ranger-Shaman would have more utility and versatility.

Thanks.
#2 Sep 09 2005 at 11:58 AM Rating: Decent
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1,117 posts
IMHO Pally-ranger-shaman would give you more versatility than SK-rng-shammy. The SK, however, would give you better pull ability.

Edited, Fri Sep 9 13:03:06 2005 by dfrnchman
#3 Sep 09 2005 at 12:05 PM Rating: Decent
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With Pally Rouge Shaman you will not have someone that can snare, which will be very important being you have no crowd control. I like a Pally, Shaman, SK group personally with the SK pulling and tanking not quite the DPS but 2 healers and a puller/tank with the ability to snare will would make up for the loss of DPS.
#4 Sep 09 2005 at 12:13 PM Rating: Good
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615 posts
It would really restrict your choice, but if you roll a shammy who worships Innoruuk then he/she can get a free unlimited clicky snare from Neriak.

My Innoruuk cleric loves that item.
#5 Sep 09 2005 at 12:14 PM Rating: Decent
Prodigal Son
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20,643 posts
I'd say SK - Shaman - Ranger. It's all about versatility.

Or, you could just all play necros and stop pu[/b]ssyfooting around. Smiley: tongue
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#6 Sep 09 2005 at 12:17 PM Rating: Good
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You mean like a trio of necro, necro, and necro?

That would be pretty good actually.
#7 Sep 09 2005 at 12:20 PM Rating: Decent
Larry Curly and Moe
or
Ed Edd and Eddie
I am absoluty sure it would be one of those lol
#8 Sep 09 2005 at 12:39 PM Rating: Decent
Debalic wrote:

Or, you could just all play necros and stop pussyfooting around. Smiley: tongue


Hehe, my only problem is I can't stand playing a pure caster. That would probably be a pretty rockin' combo though.
#9 Sep 09 2005 at 12:41 PM Rating: Decent
Krackum wrote:
I like a Pally, Shaman, SK group personally...


We considered this but do you think we would have enough DPS? We are going to try and do 3 man LDoN's for at least some of our levels.
#10 Sep 09 2005 at 12:49 PM Rating: Good
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2,198 posts
I'd go with SK-rogue-shaman. The rogue will out DPS the ranger. The rogue can also perform CRs for the group if the need arises. The SK can snare so the rangers advantage with that is a bit negated (the rangers snare is better and lasts longer, but if that's the only reason you have him around, it's kind of a waste). The ranger also has some buffs, but I don't think they'll outweigh the DPS of the rogue. One of the big advantages pally's have over SKs until the higher levels is their stuns.

Both the pally and SK can pull just as well as the ranger in most circumstances. Really, with the shaman there, the ranger is just redundant, other then the snare. If you go with an Inny-worshiping shaman, I'd go with Pally-rogue-shaman. If your shaman doesn't worship Inny, SK-rogue-shaman.
#11 Sep 09 2005 at 1:57 PM Rating: Decent
An interesting combo might be shaman-necro-beastlord.

You get slow, buffs, high damage weapon procing buff (shaman and bl), powerful dots, snare, root, summon corpse, 93% rez, fear, snare, etc.

With 3 pets, high damage dots, weapon proc buff you will mow through mobs like no tomorrow and your not limited to fighting styles. You can kite, fear, root rot, slow/pet or shaman tank.

I like this combo because of the high damage output and versatility.



Edited, Fri Sep 9 15:10:15 2005 by Grimleaper
#12 Sep 09 2005 at 2:26 PM Rating: Decent
Prodigal Son
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Too much overlap. I'd replace the Bst with a Mage, probably.
____________________________
publiusvarus wrote:
we all know liberals are well adjusted american citizens who only want what's best for society. While conservatives are evil money grubbing scum who only want to sh*t on the little man and rob the world of its resources.
#13 Sep 09 2005 at 7:42 PM Rating: Decent
Of your options I would cement the Pally (rez purposes mostly but also heals to a degree) along with the Shaman. Then I would probably say ranger or sk for snarer/puller. Rogue is the most dps of the options, but you will need snare and with either sk or ranger get it. After snare option covered it really comes down to do you want to have a FD puller or a tracker/forager.

#14 Sep 09 2005 at 8:13 PM Rating: Decent
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429 posts
Nice side feature of the SK is another pet weak as it might be but with procing summoned fists or a Gnoll hide Lareit it will help. LDONs require some sort of snarer or good crowd control.
#15 Sep 10 2005 at 1:58 PM Rating: Decent
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138 posts
IMO a shammy SK are the best duo....adding a pally or rouge is gonna be helpfull....

As for me, My two roomate and I play a 67 SK, 55 Shammy, and 57 Pally. We havn't gotten up to high levels yet, but im betting we are gonna be pretty good.
#16 Sep 10 2005 at 2:36 PM Rating: Decent
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8,619 posts
Shammy, Sk, Rogue for me.

Shammy for slows-heals

Sk for Snares and good aggro generation

Rogue for DPS while being able to lose aggro

Paladins can't Snare which means pressure on others to so it and risk Aggro loss, Rangers find it hard to drop aggro when they are pumping DPS out at the maximum.
#17 Sep 11 2005 at 5:45 AM Rating: Decent
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515 posts
Quote:
Rangers find it hard to drop aggro when they are pumping DPS out at the maximum.


I don't think so.

:)
#18 Sep 11 2005 at 5:25 PM Rating: Decent
Prodigal Son
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20,643 posts
tarv of the Seven Seas wrote:
Rangers find it hard to drop aggro when they are pumping DPS out at the maximum.

On the contrary; corpses draw no aggro. Smiley: laugh
____________________________
publiusvarus wrote:
we all know liberals are well adjusted american citizens who only want what's best for society. While conservatives are evil money grubbing scum who only want to sh*t on the little man and rob the world of its resources.
#19 Sep 12 2005 at 6:57 PM Rating: Decent
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181 posts
I would go with the Shaman, Shadowknight, Rogue combination. You've got good DPS there, heals, slows, pulls, snares.

The other option would be Paladin, Ranger, Shadowknight, which has slightly lower DPS, but does come with the advantage of Paladin HP / AC buffs. (And also has the vital group ingredients of tank, heal, slow, pull, snare)

And also you've kind of got a "good" aligned group, and an "evil" aligned group.

GL out there

Ash
#20 Sep 13 2005 at 4:15 AM Rating: Decent
The pally , Sk and shammy combo woul dhave a serios dps problem.

As far as the ranger and rogue debate I would say ranger. Certainly rogues will out dps rangers, but ranges can give your MT a nice ds. Dont forget about tracking especially in a ldon. Heading straight to a named in a ldon is sweet. SK can snare but they cant root and the rangers root would be the only crowd control you have. Also rangers may be able to tke over as a patch healer in case of emergency.

Both the ranger and rogue would be good choices but IMO the ranger adds alot of versatility.
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