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Leadership AbilitiesFollow

#1 Aug 21 2005 at 12:35 PM Rating: Decent
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138 posts
Couple questions about Leadership.

My three roomates and I run a small group just about every night and i work on leadership for us. We have a good group with shammy, monk,SK, and Pally but i was just wondering if the leadership was worth is and what exactally stuff means.

1. Is it worth is for some of the things, we are on team speak so we dont really need some of them.

2. Most importantly, exactally how much HP regen do you get? and how much more mana and HP does the enhancement give you?

thanks
#2 Aug 21 2005 at 12:55 PM Rating: Decent
I don't know all of them - but the most sought after Leadership ability in most groups and raids is Health of the Target's Target (HoTT). It's nice to know exactly who has aggro.
#3 Aug 21 2005 at 5:58 PM Rating: Decent
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429 posts
Leadership max health give the group an additional 100 hit points maxed regen is 3 and 50 extra attack. Only ones I really deem a must is HoTT. Big help for everyone Cleric can see who is being pounded on even before their HP starts dropping and members can see if they have stolen agro. Also great pulling tool in crowded zone to see if mob is free or if someone steals your mob you will know who.
#4 Aug 21 2005 at 6:08 PM Rating: Decent
I dont have any of them myself but HoTT is nice, not really required but nice. I also like the find PC one for when some idiot (usually me) gets lost and is trying to find group. Course that one is sorta like any other find feature in game in that it tends to ignore up and down think its called z axis.
#5 Aug 22 2005 at 11:49 AM Rating: Good
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1,087 posts
HoTT, path to target, the two abilities I think worth the points the most.
#6 Aug 22 2005 at 11:57 AM Rating: Decent
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2,015 posts
Just keep collecting them. I like the spell recognition one, so you know what spells are being cast.

Mana ones are pretty worthless so get those last.
#7 Aug 22 2005 at 12:57 PM Rating: Decent
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1,156 posts
ToTH is a must.

Spell Awareness is pretty handy.. stun those Gaters, Recanters, etc.

Designate MA gets used all the time.. Enchanters love it. Well, I do. I can cycle targets and mez all the ones that don't have the MA ring. Sure you can say the name on team speak, but if you pulled three with the same name.. I can see which one the MA in on.

100 HP/100 Mana/50 ATK is like another top aug for everyone in your group.

Regen 3 is not much.. but it's above the worn cap.

Find PC is fun.. but it never works when you need it.

Inspect Buffs is useful once or twice a month.

I am on a death march to finish them all, now.

Edited, Mon Aug 22 13:58:42 2005 by Felicite
#8 Aug 23 2005 at 3:11 PM Rating: Decent
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421 posts
I would recommend them in this order

1. HoTT
2. Designate MA
3. Find PC (This one is adictive)
4. Hit Point Enhancment
5. Mark NPC ~ As a chanter I love this so I can mark the next target that is pre tashed and slowed. Others may rightfully disagree. So far 1 level has been enough.
6. Spell Awarness is nice to know that buff is INC or the mob is CHing.
7. Offensive Enhancment
8. HP Regen Not a big deal minor amount but some days you need every advantage you can get.
9. Mana Enhancment /yawn +100 mana is nothing to me.
10. Health of NPC Again I like this as a chanter becasue I constantly have different mobs targeted and I can still see the MAs targets health
11. Delegate Mark NPC. Bah if they want to mark NPC let them be leader.


I plan on getting all of them eventually except for inspect buffs. This was nice when buffs didn't have timers. Now days is 99% worthless.

Edit* forgot show NPC health

Edited, Thu Aug 25 12:26:35 2005 by sbs
#9 Aug 23 2005 at 3:14 PM Rating: Good
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1,087 posts
my list is pretty close to sbs's. I've a ton of leadership AAs on my cleric, many of them are done at low levels.

it's easiler and more cost effective to get them as early in the levels as you can.
#10 Aug 25 2005 at 5:34 AM Rating: Decent
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1,906 posts
Could anyone explain the difference between Designate MA and Mark NPC, please? I don't quite get it...
#11 Aug 25 2005 at 8:27 AM Rating: Decent
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127 posts
HoTT is the only one I would deem worthy of the loss of 20% regular xp.

HoTT is an absolute must for me. I play a cleric and I can instantly see who the mob has aggro on and if it changes. Plus, knowing the mob's health determines what heal I may need to use.
#12 Aug 25 2005 at 8:49 AM Rating: Good
38 posts
Designate MA - the PC you (as leader) choose with this ability will have a pretty white ring around his target at all times. Throw it on the tank or the puller and have everyone beat on the white ringed target. This is pretty much set it and forget it, and invaluable when you're having crowd control issues - when people actually pay attention, you end up with a lot less damage in the form of broken mezzes or confusion about exactly what mob is rooted and what mob should be moved. Heck, it even helps when you have no crowd control at all, as having everyone beating on the same mob = 1/2 incoming damage that much sooner when you get an add, as opposed to everyone but ranger #1 beating on the right mob. As a secondary convenience, once this ability is purchased, anyone in your group can use the command "/assist group" to get the MA's target, and thus do not have to change their assist button every time you change pullers.

Mark NPC - You get the ability to hit a hotbutton to put a ring around the mob you're targetting. With multiple levels, you can mark multiple npcs at once. This is a more active ability, as the ring stays with the NPC even if you retarget. Delegate Mark NPC allows you to give this same ability to one of your party members.

You can have both of these abilities going at once, as the rings look different. Personally, I find Designate Main Assist to be invaluable, whereas Mark NPC is a convenience. I've gotten DMA as my first leadership ability on all the characters I have working on leadership, and I've never regretted it.
#13 Aug 25 2005 at 11:27 AM Rating: Decent
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421 posts
Good description there.

As a chanter I use Mark NPC (since I dont delegate that ability).

I use it to let the MA know what the next target should be. I have a hotkey that marks /point and /g %t is next target please.

This lets me chose the debuffed mob and lets me refresh the other mezzes with out refreshing the one about to be broken.

I agree it is less useful than Designate MA.

Also Mark NPC places a 1- next to the marked targets name over thier head. so you would be fighting 1-A Goblin Shaman. If you get more levels of it you can have a 2- and a 3- but so far 1 has been plenty as Before the marked mob is dead i just move my mark to the next target.

If you dont move it the corpse will contiune to be maked. sometimes I will mark a corpse that is partialy hidden so the looter can find it easier.
#14 Aug 25 2005 at 2:03 PM Rating: Good
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1,087 posts
another good use of Mark NPC is for puller to tell the MA what mob to attack first.

As a bard, if I have multi mobs inc (intentional or not), I'll be switching target a lot although I give lots of time for tank to /assist me to get the correct target when I give the inc message.

anyway, the intended mob is usually 50% slowed and other mobs are ready or almost mez parked. it would be chaotic if the tank /assist me too early, or too late and got the wrong target.

with mark npc, there won't be any confusions.
#15 Aug 25 2005 at 2:42 PM Rating: Good
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615 posts
Correct me if I'm wrong, but I don't think you can get HoTT first. It costs 7 points and you can only save up to 6 (or 6 points and you can only save up to 5) or something like that. You have to get another ability or two before it lets you save enough points to buy HoTT.
#16 Aug 25 2005 at 9:17 PM Rating: Decent
Joe, the amount of LAAsthat you can have saved is dependent on your level (for those in the early 50's it's 8)...
#17 Sep 13 2005 at 1:17 PM Rating: Decent
At lowest level you get 4, then around mid 30's you get 6, and think its high 40's or low 50's you get 8. Think they where just trying to prioritize. some people race up the levels as fast as they can, and only start working leadership when they start working aa's
#18 Sep 13 2005 at 5:36 PM Rating: Good
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1,087 posts
unless it's been changed, I still believe it's way more efficent to get leadership AA at lower levels.

from oberservation (from a year ago), leadership AA is more related to number of mobs killed, not so related to the numerical exp each mob gives.

I could get a ton of leadership AA when doing LDoN while it barely moved my regular exp bar.

plus, 20% of exp earned reduction when leadership AA is turned on. 20% exp at level 30 may mean 15 mins of killing. 20% of exp at level 65 may mean 5 hours of killing. while the leadership AA is growing at the same rate doesn't matter lvl 30 or 65 (or even faster at level 30).
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