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trade skill profit, vs buying platinum, or 4 ever killing?Follow

#27 Jan 24 2004 at 12:47 PM Rating: Decent
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I was surprised to see that it cost you less than 3,000 pp in losses to Gmaster JC SBS - can only think that your high starting int was the reason. In my experience (JC is at 116 and wis is 159 for clc) it has probably cost me close to that already - one alt is a chanter so it doesnt cost anything extra to enchant in our case. Gold bars run us about 10 plat each plus the gem and I think we spent about 150 pp to move from 113 to 116 (granted we had successes but most low gold skill items are not salable for a profit in the bazzar). Now I have 2 accounts, so alts do get some nice equipment but outside of selling enchanted silver items for 10 pp for newer players, we have not had much luck selling items - one of the enchanted silver ruby viels (forget which one off the top of my head) cost over 50PP for the components and a bunch were avaialable at the bazzar for 65 to 70 pp recently. Agree that we took up JC to make items and not for profit, just wish it weren't so expensive just to get move up.

Edited, Sat Jan 24 12:51:11 2004 by rickea
#28 Jan 24 2004 at 6:49 PM Rating: Decent
last night i wanted to test out jewlery tradeskill
from 0- lvl 115. i stated out with 1500pp and bought silver and jems that cost less then 13pp each. i got my skill to 50 i think, 60-80% success. then bought eletrinum and same gems under 13 pp made it to 100, 40-60% success until 80 then 80% to 100. then the 13-20pp gems to get to 115 70-80% success. i had 1500pp and left with 44pp took me about an hour i think. i guess a loss of 1500pp for skill 115 not to bad. but it took me about 15 hours to make that 1500pp hunting and selling in bazaar. i hope to make some money in bazaar this weekend and continue skilling up. but i can only guess i'll loose double that money per 20 skill points. as the gems and gold cost more and more.
i still think that the trade skills should be no more then a 5% loss. or we should be able to buy our skill points for a little more then the cost of making items.
i rather have paid 3000pp to get my skill to 100 and take 5 minutes of my time. then spend and hour combining and loose 1500pp. and i only think it should be possible to buy until 100. then have to make for skill ups. i belive right now we can buy skills up to 25 or 30. it's a start.
i'd like to see skill trainer vendors in the game for every 10 levels you can buy 20 skill points for 10ppXlvl/2 pp each according to level for the cost. lvl 10 cost 50pp, lvl 50 cost 2500pp per skill up. max skill up to 200. these skill points don't count as your class skill points. all this would do is save some time for more money. in the end the loss of money and time to get your skill up, you can spend the extra money and save the time, it should even out. it's just an idea.

i think the reason i want to save time and make money and level faster, is because this game is slowly dying. i think 1-2 more years till most leave to eigther EQ2. asheron's call when the new expansion comes out, horizons and galexies when they fix them. world of warcraft online. etc. and hey even 2005 dungeons and dragons online... i like EQ only been playing 4 weeks. i plan to stay till the end of summer or year, when the bugs are hopfully out of the newer games. i can 15 characters on asheron's call, just waiting for expansion. but EQ keeps bringing expansions too. hard to deside. but i give EQ 6-8 months to keep me. then i'll try the other games and see. i do think after trying the others i'll probly end up here or asherons'call, or EQ2. sony and turbine have been around a long time, and there reliable for updates.
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#29 Jan 24 2004 at 9:36 PM Rating: Good
What a load of rubbish has been said in this thread.

If you are interested in using tradeskills and gaining the very worthwhile benefits to be had. Do your self a favour and do your homework first.

Go here http://www.eqtraders.com

Do your research read the posts by people who have been doing this for years and benefit from their hardwork and generosity - that is why its there.

Some reasons why tradeskills are good;

https://everquest.allakhazam.com/db/item.html?item=17482
https://everquest.allakhazam.com/db/item.html?item=17382
https://everquest.allakhazam.com/db/item.html?item=17220
https://everquest.allakhazam.com/db/item.html?item=17827
https://everquest.allakhazam.com/db/item.html?item=17859
https://everquest.allakhazam.com/db/item.html?item=15805
https://everquest.allakhazam.com/db/item.html?item=17446
https://everquest.allakhazam.com/db/item.html?item=18149

#30 Jan 24 2004 at 10:12 PM Rating: Decent
Or simply try a game that suits your needs better. If you have to spend 5 hours of your precious time to skill up on a tradeskill until its getting worthwhile without having 1 minute of fun its just hard work.

Even if you would earn only 10$ per hour at your workplace you could invest the 50 bucks to try out Horizons, DoC or whatever ;)
#31 Jan 24 2004 at 11:21 PM Rating: Decent
Iluien the Silent nice items. i guess i never looked at them as the high trivil. but ya i guess it's worth the time and money to put into it. ant at least next month the tradeskill be be a bit easier on the wrists with the new UI.
____________________________
To play well with others is to NOT GET THEM KILLED

5x eve online (Currently playing 2 accounts)
1x darkfall "worse game ever"
8x EQ 1 accounts char's lvl 30-52 7 years (3 accounts active)2nd fav
6x Asheron's call lvl 40-99 one lvl 132 (FAV GAME ALL TIME)
2 EQ 2
3 Horizons
3 WOW
3 DAOC
1 D&D online
4 FFXI
2 vanguard
4 anarchy
2 SWG
1 lineage 2
2 AOC
1 LOTRO
1 City of H / V
beta's AC2,lotro,eq2,aoc, lineage 2, darkfall, crimecraft, fallen earth, aion, Jade Dynasty
#32 Jan 25 2004 at 2:46 AM Rating: Good
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FYI, selling back enchanted jewelry has been nerfed as of a few weeks ago. You no longer make a profit selling back enchanted stuff.
Not sure if that was said or not earlier, but I didn't see it
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#33 Jan 25 2004 at 3:03 AM Rating: Decent
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Quote:
i rather have paid 3000pp to get my skill to 100 and take 5 minutes of my time. then spend and hour combining and loose 1500pp.


High skill in any tradeskill has to be in some way earned. There are only two currencies in the game -time and plat. And we all know how corrupted plat is nowadays. If you could just buy the points without any effort then there would be little or no point in any of it.

Anyone would be able to GM any skill they liked so they could make that item themselves. The market for TS items would collapse and the market for TS components would collapse. Who is going to pay for Spider silk or Wyvern hide when they can bypass those things completely. It is not as if anyone actually ever wants a cured silk mask or even a wyvern hide one.

Tradeskills are designed to be a timesink to master. That way only people with a bit of grit (or a macro program - separate rant) actually get there.
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#34 Jan 25 2004 at 4:00 AM Rating: Decent
the buying skills would be for first 100 skill levels only. and only 20 levels buy able per 10 character levels.
so level 20 could only buy skills up to 40 points, and level 50 could buy upto 100. the reason is mainly at 40th lvl as a sharman , starting to use trade skills for the first time. i rather be killing or helping others. i don't need a single item under 100 at that level. except sow potions. i just think it ould be better to buy skill points to help the higher levels and lower guys a bit get started. just so they fail less.
it's not a huge deal. i don't mind doing it. i came to EQ because of the trade skills. but i can say it would be a bit easier and more enjoyable if i didn't loose so much money from failure and selling to merchants.
i just spent 3 hrs farming, so i can hopfuly get 2-3k by morning although server just crashed on me. then i hope to kep moving up my jewlery skill so i can sell in bazaar for a bit of profit, to pay for my next skills i would like to raise.
____________________________
To play well with others is to NOT GET THEM KILLED

5x eve online (Currently playing 2 accounts)
1x darkfall "worse game ever"
8x EQ 1 accounts char's lvl 30-52 7 years (3 accounts active)2nd fav
6x Asheron's call lvl 40-99 one lvl 132 (FAV GAME ALL TIME)
2 EQ 2
3 Horizons
3 WOW
3 DAOC
1 D&D online
4 FFXI
2 vanguard
4 anarchy
2 SWG
1 lineage 2
2 AOC
1 LOTRO
1 City of H / V
beta's AC2,lotro,eq2,aoc, lineage 2, darkfall, crimecraft, fallen earth, aion, Jade Dynasty
#35 Jan 25 2004 at 9:15 AM Rating: Decent
The rules have now changed.
You make a loss selling jewelry.
#36 Jan 26 2004 at 1:45 AM Rating: Decent
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here is how to make any tradeskill easier on your pocket :- Geerlok jem setter.

i followed the trivial scale with a gerelok and by the time i got too 203 <where you have to switch to platinum> my failure rate was down to 5% <see EQTraders for a breakdown of skill lvl - % failure rate> which is effectively what you get at trivial anyway, it the cost me 3k to go from 203 -230 and i then made velium fire wedding rings x10 <since with gerelok my skill was 243 and at 5% failure> and made 5k in bazaar over a week, i then did 230 - 250 for 2.5k so for a net cost of 500pp i GM'd jewelrycraft <with Int 250 and charisma 200 and ally faction> i have since made 20-30k selling jewelry.


Quote:
Some reasons why tradeskills are good;


all need planar drops and for REALLY good stuff need elemental drops.
#37 Jan 26 2004 at 3:43 AM Rating: Decent
I am currently a GM smith,jewler,potter,and brewer. tailor 200,baking 200,and fletching 200. So I have done a couple of combines in the last 3 years.Some observations:
Pottery, Jewlry,Brewing, and fletching sit in front of a vender and GM it in relative short order. Smithing a bit harder but not impossible. Tailoring is so insanly difficult after around 195 its not even funny. Just spent 4 12 hr sessions farming materials and making sub combines. Results are 3 skill ups and around 8k on materials.
That said there is NO market for 95 percent of tradeskill items on any server thats more than a year old. Anything made with a skill of 252 can be sold in bazzar and a tidy profit made. By that I am refering to a single sale item not so much stat food.
Simply put any player can do LDoN adventures and equipt himself with some fairly nice stuff in short order.That combined with the massive increase of dropped armor and gear quality has ruined the market.
One solution could be the development of good quality CONSUMABLE items to help us out a little.You can only sell so many setsof armor to 3000 players no matter how good it is. an example of this would be the Bristlebane's party platter .
Finally, there is absolutly no difference in a player farming needed tradeskill components for profit and any profit made by a player who makes items and sells back to venders. in fact to be honest I would not call 300pp a hr. anything to worry about, just about anyone in game can do that on hill giants in lake rathe. they could have FIXED THE RANDOM NUMBER GENERATOR and actually improved the game for tradeskillers. 500 combines in tailoring for 3 skill points just aint right.
#38 Jan 26 2004 at 4:17 AM Rating: Decent
SOE had the chance to make tradeskills both usefull and attractive throughout all levels but missed it. They should simply have the augumentation make tradeskill related.

For example: an ornate chain skirt which had a trivial of 122 to make needs for augumentation to be successfully combined with the augument in a forge at trivial 122 too. In that way the augument could also have been retrived so after an afternoon of LDoN we'd be all tradeskilling for a while and never ever ask ourselfes again what we skilled up for.

Of course a trivial had to be shown for everything you where about to augument but it would have been possibly to programm augumentation like that(look at restringing bows p.e.) - SOE just took the least expensive and challenging way.

You can beat me up of course for wanting to risk loosing a 1000p item on an unsucessfull trade skill attempt but the chance to also retrive it instead of destroying the augument to get the slot free or selling the whole thing at the Bazaar with a loss should make up for that. ;)

Edited, Mon Jan 26 04:17:23 2004 by Leiany
#39 Jan 26 2004 at 9:05 AM Rating: Good
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Here is your problem:

ltcommander wrote:
... i bought 20k ...


ltcommander wrote:
... i like EQ only been playing 4 weeks. i plan to stay till the end of summer or year ...


ltcommander wrote:
... the reason is mainly at 40th lvl as a sharman ...


I think you may be playing the wrong game. Some people have spent 12 times the amount of time you have been playing just working on tradeskills. I'm not sure how you got to lvl 40 in 4 weeks but it certainly wasn't farming items for tradeskilling.

This game is supposed to be very difficult, I understand that there are many people that want to play as weekend 65s. EQ was never designed for that. EQ was designed to be mastered over a period of years, not in a month or two. It is supposed to be a game that requires dedication, think of it as a sport for geeks. Nobody goes out and buys their way into the NFL or even a good golf league.

Tradeskills may need to be tweaked a bit, but I don't think the kind of overhaul you are suggesting is good for the game.


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