Note: You don't have to read the whole post to answer. I'm naturally verbose.
Like many of you, I've been playing role playing games for a very long time. If it weren't for the allure of RPG's, I'd be in better health, have a nicer house, and much much more free time.
My question is this... do you want to be able to see all the numbers that are used behind the scenes? If you know what I'm talking about, you can stop reading here and reply. If you don't, here's a slew of examples and a couple rants. Please note that I'm making all the numbers up because that's all I CAN do.
Some of you will disagree on principal right away, but before you become dogmatic, imagine if they took away the ability to see one or two of the numbers you take for granted. Suppose you couldn't see the damage or delay on a weapon. Instead of damage 34 / delay 40 on your 2hs, you see damage moderately high / Speed fairly slow.
Do you want to know that having a skill of 215 gives a 58% chance of a successful combine on a 245 trivial item?
Do you want to know exactly what an extra 5 strength, atk, AC, dex, or int will do for your character? I am a level 65 enchanter, and I don't even know for sure whether I should worry about my charisma while I'm charming. I charm almost every single day, and I don't even know if I'm doing it right. I feel that I get some benefit, but I make tradeoffs for the extra charisma. At 305 charisma, I can only prance around with 312 int and 1800hp (Unbuffed). If I lower my charisma down to 201, I can sit at 345 int and 2300hp. I don't know which one is better... and I WANT TO KNOW!! This is not about charisma and charming... that is an old debate.
This is about knowing whether I should cast illusion: werewolf on the rogue for the 118 atk or NDT for the 120 dex. At the very least, the rogue should be able to figure out which one is better for himself. Is it worth the insane scarecrow laughter at all?? I want to see all the numbers so I can decide.
I want to see that specializing in evocation gives me a 34% chance of lowering my spell cost by 25%, while lowering my fizzle rate by 21%. I LOVE THE NUMBERS!!
I know that Sony wants to hide a lot of the details to prevent people from Min/Maxing. They think it homogenizes the set of skills that people will get. They also know that they can hide a lot of bugs from us by not letting us see what's happenning.
I recently went on a tirade about damage mitigation that could have been avoided if Sony just let us know how the stinking stuff all works. "Here's an aa... it increases damage mitigation by 2%". It took me 2 weeks and posting on 4 boards until I got someone that actually knew what it meant. (It was this board, and thanks) It turns out that it sucks, and I never should have gotten it over some of the other aa's that were available.
Like it or not, Sony, I LOVE to Min/Max. When I played D&D, I used to study the damage and combat formulas backwards and forwards. I knew exactly what weapons were the best, and when I got to a trap, I knew if my rogue had a good chance of disarming it. Even better, I could see the percentage, and I could see the GM roll the dice right in front of me. No mystic voodoo.
I know that there are a lot of chat room groupies playing EQ that don't care, and some that disagree with seeing any numbers at all. Just want to know where you stand.