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GoD AA costsFollow

#1 Jan 09 2004 at 10:43 AM Rating: Good
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546 posts
http://krop.nerim.net/EQ/divers/GOD/
#2 Jan 09 2004 at 10:59 AM Rating: Decent
can we say an other reason if you are not level 65 to not buy this expansion any time soon.

20 points for 1 AA skill? i dont have that many AA points on all my 50+ toons combined.
#3 Jan 09 2004 at 1:26 PM Rating: Decent
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1,923 posts
Yeah, I totaly disregarded the AA part of the expansion. Not being a hardcore player I've managed to gather a whole 22 AA points. I don't even have my archtype title yet.

Edited, Fri Jan 9 13:27:08 2004 by Invisible
#4 Jan 09 2004 at 1:41 PM Rating: Decent
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221 posts
After looking over Rogue AA skills for GoD, I have to say I am very disappointed. Out of the 144 possable Rogue AA points there looks to be about 45 worth while points. I really do not see how pickpocketing a level 65 mob or even pickpocketing a mob with an attack added into it is worth anything at all. Maybe pickpocket a level 65 mob will be needed for raids such as the Everfrost Time Level Raid, but as it stands right now I really doubt that the players that have finished or near finished off the AAs right now will really be very impressed with any of these AA skills for any class. I do hope that SoE has the since to fine tune these skills a bit or change them flat out before release. If not then they will probably lose a lot of the older players.

I guess only time will tell. Smiley: disappointed
#5 Jan 09 2004 at 10:21 PM Rating: Good
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509 posts
OMG 20 aa's for pet afinity. I feel sick.
#6 Jan 12 2004 at 1:29 AM Rating: Default
I have always thought that group spells should affect pets by default. The aa ability is just pathetic, and for 20 points its just insulting.

I'm half surprised they don't have an aa for enhanced bazaar trader limit... only 30 aas, and you can trade even when there are 550 people there.
#7 Jan 12 2004 at 1:51 AM Rating: Excellent
Will swallow your soul
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29,360 posts
Only ones that really interest me for Samira are Secondary Forte (ability to spec in a second school of magic); Nature's Boon (ability to cast a ward of healing, presumably a stationary area of accelerated regen), depending on how much it heals for, how long it stays up, and how wide an area it covers; and the one that lets DoT spells crit, just for fun.

I'll get Run6 or whatever and the pet affinity in due time, not in a real rush for those.
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#8 Jan 12 2004 at 2:41 AM Rating: Good
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295 posts
Frankly, I'm disappointed the AA are so cheap. They need long progression through xping in order to spread players out - I would have been pleased if they had a good 1000+ points worth of AA in the expansion that gave huge benefits to players who got them. Oh well, more of the same "Congrats to our guild and the other five guilds on other servers who simultaneously killed this new mob!" updates.
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