Merit Points  

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General Information

  • Upon reaching level 75 in any job, Merit Points can be earned to further improve your character.
  • You must then travel to Ru'Lude Gardens in Jeuno and talk to the Nomad Moogle in front of Maat to get the Limit Breaker so you can gain access to the Merit Points menu. Just pick the first choice when the Moogle asks you.
  • A new menu option "Merit Points" will appear in the Status menu.
  • This menu shows the current amount of Limit Points earned, Merit Points currently saved and available, and the categories available to spend Merit Points on.
  • Under the Mode switch option, a character can switch between earning Experience, or Limit Points.
  • Defeating Easy Prey or higher challenge monsters whilst in Limit point mode, earns Limit Points instead of Experience.
  • After accumulating 10,000 limit points the character earns another Merit Point.
  • Merits can be spent to improve many aspects of the character, including HP/MP, weapon/defensive/magic skills, and new job abilities.

  • While the character can switch between Experience and Limit Point modes at any time, providing the character is currently on a level 75 job, Merit Points can ONLY be assigned when the character is in their Mog House.

  • You can only spend Merit Points on categories and skills that the job you are currently set to can normally access. Therefore a 75 Ninja cannot spend Merit Points on String Instrument Skill, unless he first switches to 75 Bard.
  • To add merit points to a skill, go to Menu > Status > Merit Points > Categories and then select the skill you wish to apply your merit points to. Select "Raise", and confirm the two messages to apply change.
  • If you wish to undo Merit Points in a particular category/skill, you will not get back the points you have spent. To cancel a merited skill, access the merit point menu, select the skill you wish to undo, and select "Lower". You will need to go through two confirmation messages.

Effects of Raised Attributes

Merit points upgrades from the general categories take effect for any and all jobs that the player sets as their current Main Job, including jobs that are not yet level 75. More upgrades come into effect as the player's Main Job levels up, as shown in the table immediately below:

Job LevelsUpgrades in effect per category
1-90
10-191
20-292
30-393
40-494
50-545
55-596
60-647
65-758

Categories

These categories can be upgraded regardless of which job you currently are, providing it is 75.

Hit Points and Magic Points

  • HP and MP can be upgraded a maximum of 8 times in total. However, because they are the same general category this means you cannot raise them both the maximum number of times. For example, you can upgrade HP 8 times, MP 8 times or any combination totalling eight upgrades (5 HP, 3MP)
  • Costs per upgrade (1:2:3:4:5:5:5:5)

    • Max MP: +10 MP per upgrade
    • Max HP: +10 HP per upgrade

Character Attributes

  • Attributes can be upgraded a maximum of five times, this can be all in one statistic, or any combination totalling five.
  • Costs per upgrade (3:6:9:9:9)

    • Strength: Strength is raised by +1 point per upgrade
    • Dexterity: Dexterity is raised by +1 point per upgrade
    • Agility: Agility is raised by +1 point per upgrade
    • Vitality: Vitality is raised by +1 point per upgrade
    • Charisma: Charisma is raised by +1 point per upgrade
    • Intelligence: Intelligence is raised by +1 point per upgrade
    • Mind: Mind is raised by +1 point per upgrade

Magic Skills

  • Magic Skills can be upgraded a maximum of 8 times per skill, with a maximum total of 16 upgrades in this category.
  • Costs per upgrade (1:2:3:3:3:3)

Combat Skills

  • Increasing Combat Skills will not allow the character to obtain Weapon Skills that are not available to the job in question, but raising Daggers skill on your Black Mage job will allow you to access Dancing Edge a few levels sooner when you're leveling your Thief.
  • This category may be upgraded 20 times in total.
  • Cost per upgrade (1:2:3:3:3:3:3:3)

Melee Skills

  • Melee Skills may be upgraded a maximum of 8 times per skill.

Defense Skills

  • Defense Skills may be upgraded a maximum of 4 times per skill.

Other Skills

  • Upgrades to these categories may be obtained by spending 1 point for the first upgrade, 2 for the second, 3 for the third and 4 for the fourth.
  • You may upgrade each of the following 4 times maximum, but the entire category may be upgraded a total of 8 times.

Job-Specific Skills/Abilities

Job-Specific Merit Categories
Group 1 Group 2
WarriorBerserk Recast (-10 seconds per upgrade)Tomahawk (+15 seconds duration per upgrade)
Warcry Recast (-10 seconds per upgrade)Warrior's Charge (-2 minutes 30 seconds recast per upgrade)
Aggressor Recast (-10 seconds per upgrade)Savagery (+10 Weapon Skill TP Bonus per upgrade)
Defender Recast (-6 seconds per upgrade)Aggressive Aim (+4 Ranged Accuracy bonus per upgrade)
Double Attack Rate (+1% per upgrade)
MonkFocus Recast (-10 seconds per upgrade)Mantra (+4% per upgrade)
Dodge Recast (-10 seconds per upgrade)Formless Strikes (+5% effect per upgrade)
Chakra Recast (-10 seconds per upgrade)Invigorate (+24 seconds duration per upgrade)
Counter Rate (+1% per upgrade)Penance (+20 seconds duration per upgrade)
Kick Attacks Rate (+1% per upgrade)
ThiefFlee Recast (-10 seconds per upgrade)Assassin's Charge (-2 minutes 30 seconds recast per upgrade)
Hide Recast (-10 seconds per upgrade)Feint (-2 minutes recast per upgrade)
Sneak Attack Recast (-2 seconds per upgrade)Aura Steal (+20% absorb rate per upgrade)
Trick Attack Recast (-2 seconds per upgrade)Ambush (+3 Accuracy Bonus per upgrade)
Triple Attack Rate (+1% per upgrade)
White MageDivine Seal Recast (-20 seconds per upgrade)Martyr (-2 minutes 30 seconds recast per upgrade)
Cure Cast Time (-4% cast time of all Cure spells per upgrade)Devotion (-2 minutes 30 seconds recast per upgrade)
Bar Spell Effect (+2 potency of Bar spells, +2 Magic Defense Bonus per upgrade)Protectra V (+2 defense per upgrade)
Banish Effect (+2 damage, +2 seconds duration of Defense Down effect per upgrade)Shellra V (+1 Magic Defense Bonus per upgrade)
Regen Spell Effect (+1 HP/tick recovered per upgrade)
Black MageElemental Seal Recast (-20 seconds per upgrade) Flare II (+3 Magic Burst Damage and +5 Magic Accuracy per upgrade)
Fire Magic Potency (+2 potency for all Fire spells per upgrade)Freeze II (+3 Magic Burst Damage and +5 Magic Accuracy per upgrade)
Ice Magic Potency (+2 potency for all Ice spells per upgrade)Tornado II (+3 Magic Burst Damage and +5 Magic Accuracy per upgrade)
Wind Magic Potency (+2 potency for all Wind spells per upgrade)Quake II (+3 Magic Burst Damage and +5 Magic Accuracy per upgrade)
Earth Magic Potency (+2 potency for all Earth spells per upgrade)Burst II (+3 Magic Burst Damage and +5 Magic Accuracy per upgrade)
Lightning Magic Potency (+2 potency for all Lightning spells per upgrade)Flood II (+3 Magic Burst Damage and +5 Magic Accuracy per upgrade)
Water Magic Potency (+2 potency for all Water spells per upgrade)
Red MageConvert Recast (-20 seconds per upgrade)Dia III (+30 seconds duration per upgrade : 30/60/90/120/150 seconds)
Fire Magic Accuracy (+3 magic accuracy per upgrade)Slow II (+1 effect and +2 Magic Accuracy per upgrade)
Ice Magic Accuracy (+3 magic accuracy per upgrade)Paralyze II (+1 effect and +2 Magic Accuracy per upgrade)
Wind Magic Accuracy (+3 magic accuracy per upgrade)Phalanx II (+30 seconds duration and +3 damage reduction per upgrade)
Earth Magic Accuracy (+3 magic accuracy per upgrade)Bio III (+30 seconds duration per upgrade : 30/60/90/120/150 seconds)
Lightning Magic Accuracy (+3 magic accuracy per upgrade)Blind II (+1 effect and +2 Magic Accuracy per upgrade)
Water Magic Accuracy (+3 magic accuracy per upgrade)
PaladinShield Bash Recast (-10 seconds per upgrade)Fealty (-2 minutes 30 seconds recast per upgrade)
Holy Circle Recast (-20 seconds per upgrade)Chivalry (-2 minutes 30 seconds recast per upgrade)
Sentinel Recast (-10 seconds per upgrade)Iron Will (+19% effect per upgrade)
Cover Effect Length (+4 seconds per upgrade)Guardian (+19% effect per upgrade)
Rampart Recast (-10 seconds per upgrade)
Dark KnightSouleater Recast (-12 seconds per upgrade)Dark Seal (-2 minutes 30 seconds recast per upgrade)
Arcane Circle Recast (-20 seconds per upgrade)Diabolic Eye (-2 minutes 30 seconds recast per upgrade)
Last Resort Recast (-10 seconds per upgrade)Muted Soul (-10 Enmity per upgrade)
Last Resort Effect (+2% Attack Bonus, 2% Defense Down per upgrade)Desperate Blows (-5% Delay per upgrade)
Weapon Bash Recast (-10 seconds per upgrade)
BeastmasterKiller Effects (+1% intimidation rate on all killer effects per upgrade)Feral Howl (-2 minutes 30 seconds recast per upgrade)
Reward Recast (-3 seconds per upgrade)Killer Instinct (-2 minutes 30 seconds recast per upgrade)
Call Beast Recast (-10 seconds per upgrade)Beast Affinity (+2 pet level per upgrade)
Sic Recast (-4 seconds per upgrade)Beast Healer (+1 Regen amount per upgrade)
Tame Recast (-20 seconds per upgrade)
BardLullaby Recast (-1 second per upgrade)Nightingale (-2 minutes 30 seconds recast per upgrade)
Finale Recast (-1 second per upgrade)Troubadour (-2 minutes 30 seconds recast per upgrade)
Minne Effect (+1 per upgrade)Foe Sirvente (+5% effect per upgrade)
Minuet Effect (+1 per upgrade)Adventurer's Dirge (-3 Enmity per upgrade)
Madrigal Effect (+1 per upgrade)
RangerScavenge Recast (-10 seconds per upgrade)Stealth Shot (-10 Enmity per upgrade)
Camouflage Recast (-10 seconds per upgrade)Flashy Shot (-2 minutes 30 seconds recast per upgrade)
Sharpshot Recast (-10 seconds per upgrade)Snapshot (-2% Delay per upgrade)
Unlimited Shot Recast (-6 seconds per upgrade)Recycle (+5% activation rate per upgrade)
Rapid Shot Rate (+1% per upgrade)
SamuraiThird Eye Recast (-2 seconds per upgrade)Shikikoyo (-2 minutes 30 seconds recast per upgrade)
Warding Circle Recast (-20 seconds per upgrade)Blade Bash (-2 minutes 30 seconds recast per upgrade)
Store TP Effect (+2 per upgrade)Ikishoten (+3 TP gained per upgrade)
Meditate Recast (-6 seconds per upgrade)Overwhelm (+5% damage bonus per upgrade for the first 3 upgrades. 2% increase each for the last 2 upgrades)
Zanshin Attack Rate (+1% per upgrade)
NinjaSubtle Blow Effect (+1 per upgrade)Sange (-2 minutes 30 seconds recast per upgrade)
Katon Effect (+2 damage and +2 seconds resist down per upgrade)Ninja Tool Expertise (+5% activation rate per upgrade)
Hyoton Effect (+2 damage and +2 seconds resist down per upgrade)Katon: San (+5 Magic Attack Bonus and +5 Magic Accuracy per upgrade)
Huton Effect (+2 damage and +2 seconds resist down per upgrade)Hyoton: San (+5 Magic Attack Bonus and +5 Magic Accuracy per upgrade)
Doton: Ichi Effect (+2 damage and +2 seconds resist down per upgrade)Huton: San (+5 Magic Attack Bonus and +5 Magic Accuracy per upgrade)
Raiton: Ichi Effect (+2 damage and +2 seconds resist down per upgrade)Doton: San (+5 Magic Attack Bonus and +5 Magic Accuracy per upgrade)
Suiton: Ichi Effect (+2 damage and +2 seconds resist down per upgrade)Raiton: San (+5 Magic Attack Bonus and +5 Magic Accuracy per upgrade)
Suiton: San (+5 Magic Attack Bonus and +5 Magic Accuracy per upgrade)
DragoonAncient Circle Recast (-20 seconds per upgrade)Deep Breathing (-2 minutes 30 seconds recast per upgrade)
Jump Recast (-3 seconds per upgrade)Angon (+15 seconds Defense Down duration per upgrade)
High Jump Recast (-6 seconds per upgrade)Empathy (+1 copied effect per upgrade)
Super Jump Recast (-6 seconds per upgrade)Strafe (+5 Wyvern Breath Accuracy per upgrade)
Spirit Link Recast (-6 seconds per upgrade)
SummonerAvatar Physical Accuracy (+3 per upgrade)Meteor Strike (40 TP bonus per upgrade)
Avatar Physical Attack (+2 per upgrade)Heavenly Strike (40 TP bonus per upgrade)
Avatar Magical Accuracy (+3 per upgrade)Wind Blade (40 TP bonus per upgrade)
Avatar Magical Attack (+2 per upgrade)Geocrush ((40 TP bonus per upgrade)
Elemental MP Cost (-1 elemental perpetuation cost per upgrade)Thunderstorm ((40 TP bonus per upgrade)
Grand Fall ((40 TP bonus per upgrade)
Blue MageBurst Affinity Recast (-4 seconds per upgrade)Assimilation (Increases maximum Blue Magic points by 1 per upgrade)
Chain Affinity Recast (-4 seconds per upgrade)Convergence (+5 Magic Attack and +5 Magic Accuracy per upgrade)
Monster Correlation (Increase monster family related effects by 1 per upgrade)Diffusion (-2 minutes 30 seconds per upgrade)
Physical Potency (+2 Magic Potency of physical Blue Magic spells per upgrade)Enchainment (Grants a 10 TP Bonus to Chain Affinity per upgrade)
Magic Accuracy (+2 Magic Accuracy of magical Blue Magic spells per upgrade)
CorsairPhantom Roll Recast (-2 seconds per upgrade)Snake Eye (-2 minutes 30 seconds per upgrade)
Quick Draw Recast (-2 seconds per upgrade)Fold (-2 minutes 30 seconds per upgrade)
Quick Draw Accuracy (+2 per upgrade) Winning Streak (+20 seconds per upgrade)
Random Deal Recast (-40 seconds per upgrade)Loaded Deck (-10% failure rate per upgrade)
Bust Duration (-10 seconds per upgrade)
PuppetmasterAutomaton Melee Skill (+2 per upgrade)Role Reversal (-30 seconds recast per upgrade)
Automaton Ranged Skill (+2 per upgrade)Ventriloquy (-15 seconds recast per upgrade)
Automaton Magic Skill (+2 per upgrade)Fine-Tuning (Increase accuracy by 5, ranged accuracy by 5, evasion by 5, and magic defense by 5 per upgrade)
Activate Recast (-40 seconds per upgrade)Optimization (Increase attack by 5%, defense by 5%, and magic attack by 5 per upgrade)
Repair Recast (-6 seconds per upgrade)
DancerSteps Accuracy (Increases the accuracy of steps by 3)Saber Dance (-30 seconds per upgrade)
Haste Samba Effect (Increases the effect of Haste Samba by 1)Fan Dance (-30 seconds per upgrade)
Reverse Flourish Effect (Increase TP gained via Reverse Flourish by 3)No Foot Rise (+1 Finishing Move per upgrade)
Building Flourish Effect (Increase Building Flourish accuracy by 2, attack power by 1%, and critical hit rating by 1%)Closed Position (+3 Accuracy and +3 Evasion per upgrade)
ScholarGrimoire Recast (Shorten recast time of Light Arts and Dark Arts by 2 seconds)Altruism (Light Arts Stratagem (requires two charges). Increases the accuracy of your next white magic spell.)
Modus Veritas Duration (Increase duration of effect for Modus Veritas by 10%)Focalization (Dark Arts Stratagem (requires two charges). Increases the accuracy of your next black magic spell.)
Helix Magic Acc./Atk. (Increase Magic Accuracy by 3, and Magic Attack Bonus by 2 for Helix spells)Tranquility (Light Arts Stratagem (requires two charges). Your next white magic spell will generate less enmity.)
Max Sublimation (Increase the maximum amount of MP available via Sublimation by 10)Equanimity (Dark Arts Stratagem (requires two charges). Your next black magic spell will generate less enmity.)
Enlightenment (Optimizes both white and black magic capabilities and allows access to both addenda for your next spell. Recast: 10min.)
Stormsurge (Storm-type spells grant a bonus to attributes associated with their element. Initial bonus value: +3.)
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Category: Final Fantasy XI
This page last modified 2009-08-20 09:27:24.