The way this works is, his script runs on a 4.5 min loop, starting with:
Murdrick Tardok says, 'Good day my friends, it is good to see you all are alive and well.'
The timer begins at the START of the script with the "Good day my friends" line, not the end. When the timer expires, if Murdrick has been aggro'd he will despawn. If he has not been aggro'd the script will restart from the beginning with the "Good day my friends" line and restart the 4.5 min timer.
As soon as he says "Good day my friends" have someone pacify all of his friends.
Druids will not be able to do this until Planes of Power when they get Harmony of Nature.
Clerics and Enchanters make this easy with Wake of Tranquility and Pacify.
When all 6 of his friends are pacified, pull Murdrick straight out of the room. The mobs are scripted to move to his location, but they won't social agro with him because of the pacification. When Murdrick leaves the room, pull him to just outside of the cave entrance so he will be outside of heal range of his friends. You MUST pull him out of his room before trying to leave the cave or his pathing will get messed up and he will get stuck in the corner of his room, the pacification will wear off of his friends, and then they will all aggro and assist him.
The earlier you pacify his friends and pull him out of the room, the more time you get to kill him before he despawns.
Edited, Sep 25th 2022 10:11am by riguild
Edited, Sep 25th 2022 3:04pm by riguild