Elder Kazzi  

Monster
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Uploaded June 16th, 2011 by __DEL__1593374729465
Updated June 17th, 2011

  • This mob spawns at the big room on the 3rd floor of the pyramid. It's the last room before the ramp up to the 4th floor. I believe he can spawn from either of the two static mobs in that room.
  • Respawn Timer: 20 minutes
  • Class: Wizard

This page last modified 2018-09-03 14:38:27.

Level: 83
Expansion: The Buried Sea
NPC Added: 2007-03-05 18:53:58
NPC Last Updated: 2021-08-14 17:01:06

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Mob Info
# Aug 31 2018 at 2:17 PM Rating: Excellent
*
56 posts
There is very little information on this mob and on Defiler Jaziriiz so I thought I'd share my experience (Phinigel TLP). This is from the perspective of a non-raiding group wearing TBS, Ashengate, and Frostcrypt group gear.

Elder Kazzi spawns in the big room on the 3rd floor of the pyramid. It's the last room before the ramp up to the 4th floor. I believe he can spawn from either of the two static mobs in that room. Respawn time is 20 minutes.

Just getting to the pyramid takes a while since there are see invis mobs on the way. Once you get to the pyramid, drop a campfire along the wall outside just in case. Move into the pyramid. With luck, you won't encounter any see invis on the first floor of the pyramid. Find the ramp up to the second floor. The ramp is one of the only safe spots in the zone. You can place a campfire at the top of the ramp at the start of the 2nd floor. At this point you can try to invis to get to the next floor or you can just clear a path. In the long run, clearing a path might be easier. The random see-invis mobs, large aggro radius, and difficulty of the mobs makes a wipe or evac probable. Evac is iffy here as the zone-in of Zhisza is not safe. I probably get killed at the zone-in about half the time I evac. If you get into trouble you might be better off just dying and campfire back. Or roll the dice on the evac. Sometimes you get lucky and the entire 2nd floor is yellow cons that don't see invis.

Start up the ramp to the 3rd floor. There are two roamers on this ramp, not counting a beetle. Mobs get harder on the 3rd and 4th floor. Beware, "a temple golem" hits for upward of 3,500. They are at least as difficult as the named. From this point on, about 2/3 of the mobs will be red con to 75. The red cons all see invis. They cannot be mezzed in-era because bard and chanter mez caps at level 78. You can use shaman VP or regular root but they tend to resist a lot in my experience. I can tell you that a group geared SK cannot effectively tank two of these mobs, at least not with a shaman healer. Some form of CC is going to be required.

You will want to set up camp in Kazzi's room. This room has two static spawns, one roaming beetle, and two roamers between the 3rd and 4th floors (a snake and a golem usually). These roamers path into the Kazzi room to an extent but I can't say how far in exactly because I always killed them before they got far. The wall opposite the two static spawns is clear of mobs. I jam everyone into the corner opposite the two static spawns. They won't aggro from that spot. You can drop a campfire here and have some chance of getting back to this room in case of a problem.

You will want to clear this room and the 4th floor where Defiler Jaziriiz spawns. Splitting here is difficult because the mobs corpse camp, they are casters, and they have a large aggro range. I resorted to team pulling with SK and monk in those cases where two mobs wouldn't separate. It's time consuming but doable.

There are a total of 11 or 12 mobs in the Elder Kazzi and Defiler Jaziriiz rooms. Once split, it's easy to keep it cleared but any mishaps mean you have to split and clear all over again.

Hope this helps.
Spawn location for me
# Jun 16 2011 at 12:13 PM Rating: Decent
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167 posts
Greetings! I just had him spawn on a third floor chamber located at +1216, -39, +411. Good hunting! Sorry I did not get a pic though I'll try later.
/////////////////////

He spawned a couple of hours later. It seems one of the two temple patrollers are his place holder so we've been nailing those until he popped again at the above coords.

Edited, Jun 16th 2011 6:51pm by Tireasis
Said to drop also...
# Jul 01 2007 at 4:51 AM Rating: Decent
Sage
***
3,008 posts
Amice of the Shissar Elders
Shoulders
AC: 19
Str: +16 Dex: +16 Cha: +16 Wis: +16 Int: +16 Agi: +16
HP: +275 MANA: +285
SvFire: +18 SvDis: +18 SvMagic: +18 SvPois: +18
Regen: +3
Mana Regen: +3
DoT Shielding: +3%
Required level 75
Class: CLR DRU SHM NEC WIZ MAG ENC
Race: ALL
Slot 1, type 7
____________________________
Sippin 115 DRU **** Firiona Vie ****Agnarr
FV: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
Agnarr: 65 DRU ENC SHD MAG CLE ROG WIZ BRD WAR
Said to drop also...
# Jul 01 2007 at 8:21 AM Rating: Excellent
****
6,998 posts
Sippin wrote:
Amice of the Shissar Elders
Shoulders
AC: 19
Str: +16 Dex: +16 Cha: +16 Wis: +16 Int: +16 Agi: +16
HP: +275 MANA: +285
SvFire: +18 SvDis: +18 SvMagic: +18 SvPois: +18
Regen: +3
Mana Regen: +3
DoT Shielding: +3%
Required level 75
Class: CLR DRU SHM NEC WIZ MAG ENC
Race: ALL
Slot 1, type 7


Can anyone confirm this?
Spawn
# May 05 2007 at 12:25 PM Rating: Decent
in the temple on the second floor
Where?
# Mar 22 2007 at 6:46 AM Rating: Decent
Sage
***
3,008 posts
Where does this spawn? Really 83??
____________________________
Sippin 115 DRU **** Firiona Vie ****Agnarr
FV: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
Agnarr: 65 DRU ENC SHD MAG CLE ROG WIZ BRD WAR
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