WAR Career:Marauder  

  Redirected from (WAR Career:Marauder of Tzeentch).

Alliance Destruction / Chaos / The Raven Host
Race Barbarian
Gender Male
Archetype Melee
Specialties Mutations
Appearance
  1. Barbaric, medium-strength armor.
  2. One-handed melee weapons of all kinds.
  3. Blasphemous offhand mutations that are best left unspoken.

Lore and Description
From the Chaos wastes come the dreaded Norse and Kurgan Marauders. The gruesome long ships of these northern warriors are a frightening and familiar sight to many denizens of the coastal communities of the Warhammer world. The Marauders of Chaos, especially those of Norscan stock, are renowned explorers and raiders of distant lands. In the Age of Reckoning, however, they carry an even darker side.

Those Marauders (and there are many) who worship the Dark Gods are gifted with horrific mutations that act as vicious melee weapons capable of inflicting massive amounts of damage. Claws, tentacles and all manner of vile limbs are formed to allow the Marauder to mutate into a Chaos killing machine, almost resembling a Daemon. It is these Marauders that are the most dangerous as they can barely be considered men in their most mutated forms. Yet men they are, men who gather alongside the Chosen to rend asunder the weak fools of the south.

Abilities
Actions Morale Tactics
For the Tome of Knowledge Bestiary entry for this career, see Chaos, Marauder.

Summary

The Marauder is Tzeentch's favored agent of destruction, and has been granted the simplest and purest gift that the Raven Lord can give: change. The Marauder changes his very blood, bone, and body to reshape himself into a perfect warrior, capable of wreaking havoc and mayhem upon any foes who dare to cross him. He is, by necessity, only lightly-armored, since any more solid protection would merely be rent asunder as his warped and corrupted flesh distorted within it, but he ensures victory by simply slaughtering his enemies before they can react.

Mechanics

There are three different mutations that the Marauder can reshape his body into, each of which serves a specific purpose and offers its own benefits. By changing his very body as needed, the Marauder is capable of dispatching most any enemy, but he must always be aware of the flow of battle and ready to mutate into a different form as necessary. A Marauder who chooses poorly will find his punishment to be swift and immediate, for he is helpless and vulnerable during the few moments that it takes his body to flow into a new form, and a perceptive enemy will leap at the chance to take advantage of this brief window of weakness.

Masteries

Path of Brutality

The Path of Brutality is focused around the Marauder's ability to warp his arm into a sharpened spike of bone. This blade-like appendage can deal horrifying injuries to an enemy, and a player specialized deeply in Brutality will likely be dealing the most damage possible against a single enemy, especially if the foes is distracted by others.

Path of Savagery

The Path of Savagery leads to a Marauder changing their arm into a monstrous claw, capable of tearing at enemies to cripple and hinder them while they quickly bleed to death. While perhaps not dealing as much immediately obvious damage as his other mutations, a master of Savagery kills his enemies in a more insidious way, weakening the target steadily so that they never realize just how much danger they're in until it's already too late.

Path of Monstrosity

The Path of Monstrosity focuses on the Marauder mutating their arm into a hideous club-like bludgeon of flesh and gore. The master of Monstrosity can use the massive bulk of their warped arm to defend themselves somewhat, and can sweep their limb around in broad, arcing swings, capable of damaging several enemies with each single smash.

This page last modified 2008-11-18 12:17:31.