Patch 3.1 Classes  

World of Warcraft PTR Patch 3.1

All update files can be downloaded at: http://wow.allakhazam.com/file.html

Contents [hide]

World of Warcraft PTR Patch 3.1]]

General


PvP

Arenas

Battlegrounds

Alterac Valley

Strand of the Ancients

Lake Wintergrasp


Races: General


Classes: General

  • Armor Penetration Rating: All classes now receive 25% more benefit from Armor Penetration Rating.
  • The damage threshold for Fear, Psychic Scream, Hex, Intimidating Shout, and Turn Evil to break early has been significantly reduced. New - Build 9733
  • Haste Rating: Shamans, Paladins, Druids, and Death Knights now receive 30% more melee haste from Haste Rating.
  • Hysteria, Tricks of the Trade, Enrage, Wrecking Crew, Death Wish, Arcane Power, Owlkin Frenzy, Beast Within and Avenging Wrath damage bonuses no longer stack together.
  • The Shaman's Fire Elemental and Spirit Wolves, Mage's Water Elemental, and Druid's Treats have all gained avoidance from area-of-effect damage similar to what warlock and hunter pets already have. New - Build 9733
  • Spirit: The amount of mana regeneration granted by this stat has been reduced by 40%.
  • Taunts: All player or pet-generated taunts now have a shared diminish category. In addition, Taunt-type effects from pets and from classes other than Death Knight, Druid, Paladin, and Warrior have been set such that bosses can be made immune to them while still affected by Death Knight, Druid, Paladin, and Warrior taunts. Updated - Build 9733

Death Knight

  • Anti-magic Shell: The amount of damage this ability can absorb is now limited to 50% of the Death Knight's health. New - Build 9733
  • Blood Boil's damage increased to make up for Pestilence no longer doing damage.
  • Blood Boil now does some damage to undiseased targets and extra damage to diseased targets. Its radius has been decreased.
  • Blood Plague: Now lasts 15 seconds untalented.
  • Blood Strike: Bonus damage for diseases is now a multiplier rather than a flat bonus.
  • Death Pact: This heal cannot be critical.
  • Death Strike: The weapon damage percent on this ability has been increased from 60% to 75%, but t The amount of healing per damage done has been reduced by 20%. Updated - Build 9733
  • Frost Fever: Now lasts 15 seconds untalented.
  • Frost Presence: Now grants 5% damage reduction instead of 15% magic damage reduction.
  • Obliterate: Bonus damage for diseases now increases damage done by a percentage rather than a flat amount.
  • Pestilence does no damage and has only 1 rank.
  • Plague Strike and Blood Plague no longer remove heal-over-time effects. Plague Strike's damage increased quite a bit to compensate.
  • Raise Ally now has a cooldown greater than 15 minutes and can no longer be used in Arenas.
  • Raise Dead: Duration lowered to 60 seconds and cooldown lowered to 3 minutes. The cooldown on this ability now begins when the pet dies rather than when it is summoned.
  • Rune of Cinderglacier now procs per minute instead of a 5% chance.
  • Rune of the Fallen Crusader: This weapon enchant now provides only 15% strength, but its chance to proc is doubled.
  • Rune of RazorIce now affects Frost damage done by the death knight only, but stacks up to 10%.
  • Strangulate no longer does damage and has been reduced to 1 rank.

Death Knight Talents

Blood

  • Abomination's Might: This effect can now also be caused by Death Strike.
  • Blade Barrier: Now grants 1/2/3/4/5% damage reduction instead of 2/4/6/8/10% parry.
  • Blood Aura: Replaced with Improved Blood Presence. This allows the Death knight to keep the healing from damage done bonus of Blood Presence in any presence, and increases healing received while in Blood Presence.
  • Blood Gorged now grants armor penetration instead of expertise.
  • Bloody Strikes: The bonus damage this talent grants to Blood Boil has been reduced to 10/20/30%.
  • Bloodworms now heal more.
  • Dancing Rune Weapon: Damage done by this pet is reduced by 50%, but the cooldown is reduced to 90 seconds.
  • New talent: Improved Death Strike: Increases Death Strike damage by 10/20%, and critical strike chance by 3/6%.
  • Heart Strike: Bonus damage for diseases is now a multiplier rather than a flat bonus. No longer affected by Glyph of Blood strike. Updated - Build 9733
  • Hysteria: This ability now causes the target to lose health rather than take damage.
  • Might of Mograine: No longer affects Obliterate.
  • Scent of Blood: Will now proc on a dodge, parry or when taking damage, and now grants 10 runic power per charge. Internal cooldown removed.
  • Spell Deflection: This talent has been increased to 15/30/45% damage reduction from a direct damage spell. Updated - Build 9733
  • Sudden Doom now procs a free Death Coil instead of requiring you to push the button. Ranks reduced from 5 to 3.
  • Vampiric Blood: Cooldown increased to 2 minutes from 1 minute.
  • Will of the Necropolis: This ability now has a 15 second cooldown on how often it can occur.

Frost

  • The following talents have moved in the Frost tree: Runic Power Mastery, Glacier Rot, Killing Machine, Chilblains, and Endless Winter.
  • Black Ice: Frost Damage bonus lowered to 4/8/12/16/20% This talent now provides a 2/4/6/8/10% bonus to Frost and Shadow damage instead of the max 20% to frost. Updated - Build 9733
  • Blood of the North: Now also increases damage dealt by Frost Strike by 3/6/9/12/15%.
  • Chilblains: Now a 15/30/50% movement speed debuff up from 30%. Can no longer be dispelled.
  • Endless Winter: Moved to position currently occupied by Chilblains.
  • Frost Aura: Replaced with Improved Frost Presence. Allows the deathknight to keep the health bonus of Frost Presence in any presence, and decreases magic damage taken while in Frost Presence.
  • Glacier Rot: 3rd rank added, and damage bonus increased to 7/13/20%.
  • Guile of Gorefiend: No longer increases critical strike damage bonus and instead increases damage on its listed abilities by 5/10/15%.
  • Howling Blast: Base damage and scaling doubled. This ability no longer deals bonus damage to targets with Frost Fever. Cooldown increased to 10 seconds 8 second cooldown. Swapped positions with Hungering Cold in the talent tree. Updated - Build 9733
  • Icy Talons and Improved Icy Talons: These talents now have new icons.
  • Improved Icy Touch: Now increases Icy Touch damage by 5/10/15% instead of 10/20/30%. New - Build 9733
  • Lichborne: No longer improves your chance to be missed. Now correctly grants immunity, and will break all effects to which Lichborne makes you immune.
  • Rime: When this talent triggers, it also resets the cooldown on Howling Blast. New - Build 9733
  • Runic Power Mastery: Moved up to tier-1 and reduced to 2 ranks (15/30%).
  • Tundra Stalker: Now increases damage on abilities by 3/6/9/12/15% instead of 2/4/6/8/10%. New - Build 9733
  • Unbreakable Armor: Now grants damage reduction instead of physical damage reduction. Cooldown increased to 2 minutes from 1 minute.

Unholy

  • Blood-caked Blade: Now has a 3 second cooldown on the effect.
  • Bone Shield: Cooldown increased to 2 minutes from 1 minute.
  • Desecration: This talent now has a 100% chance to be triggered, works with Scourge Strike, and instantly snares targets within the Desecration area. Additional points in the talent increase the damage bonus and snare magnitude instead of increasing the chance it will be triggered.
  • New Talent: Ghoul Frenzy: Grants 25% melee haste to your pet and heals it for 30% of its maximum health. Costs 1 Unholy Rune. Requires at least 30 points in the Unholy tree. Updated - Build 9733
  • Impurity: This talent is reduced to 4/8/12/16/20% bonus to attack power scaling. New - Build 9733
  • Magic Suppression: Now has 3 ranks (down from 5) for 2/4/6% magic damage reduction.
  • Master of Ghouls: Now also reduces the cooldown on Raise Dead by 60 seconds. This talent now requires at least 25 points in the Unholy tree, and has Night of the Dead as a prerequisite. Updated - Build 9733
  • Night of the Dead: Redesigned to grant a flat reduction on cooldown to Raise Dead and Army of the Dead instead of a reduction from using abilities. Requires at least 15 points in the Unholy tree; prerequisite for Master of Ghouls. Updated - Build 9733
  • Outbreak: No longer increases Blood Boil damage. Now gives a 7/13/20% damage bonus to Scourge Strike. Plague Strike Bonus lowered to 10/20/30%.
  • Reaping: Now procs on Blood Strike and Pestilence instead of Blood Strike and Blood Boil.
  • Scourge Strike: Damage increased. Bonus damage for diseases now increases damage done by a percentage rather than a flat amount.
  • Shadow of Death: This talent has been removed.
  • Unholy Aura: Replaced with Improved Unholy Presence. Allows the Deathknight to keep the movement speed bonus of Unholy Presence in any presence, and increases rune regeneration rate while in Unholy Presence.
  • Unholy Blight and Gargoyle have swapped places in the Unholy tree. Gargoyle is the new Unholy 51-point talent.
  • Vicious Strikes: This talent no longer affects Death Strike.

Druid

  • Abolish Poison: Now ticks every 3 seconds, up from every 2. Now lasts 12 seconds, up from 8.
  • Faerie Fire and Faerie Fire (Feral): Now have a 5 minute duration, and a 40 second PvP duration.
  • Feral Faerie Fire: The damage generated by this ability in Bear Form and Dire Bear Form has been increased substantially.
  • Innervate: This spell no longer costs mana.
  • Lifebloom: Mana cost of all ranks doubled. When Lifebloom blooms or is dispelled, it now refunds half the base mana cost of the spell per application of Lifebloom, and the heal effect is multiplied by the number of applications.
  • Maim: This ability is now considered a stun, and shares a diminish category with all other stuns. It no longer has a chance to break from the target taking damage. Duration lowered to 1 second per combo point.
  • Pounce: No longer affected by diminishing returns with other stuns, however, it now shares a diminishing return with Cheap Shot (Rogue).
  • Savage Defense: Trainable at level 40 with Dire Bear Form as a prerequisite. When the Druid deals a melee critical strike, they gain a physical damage shield equal to 25% of their attack power. The next hit completely consumes the shield, regardless of how much damage was done. Only active in Bear Form.
  • Starfall: Cooldown reduced to 90 seconds.
  • Swipe: The Bear Form and Dire Bear Form version of this ability no longer has a targeting requirement and hits targets behind the druid and to the sides.

Druid Talents

Balance

  • Celestial Focus re-designed: Reduces the pushback suffered from damaging attacks while casting Starfire, Hibernate and Cyclone by 23/46/70% and increases your total spell haste by 1/2/3%.
  • Eclipse: The benefit to Wrath triggered by casting Starfire has been increased to +30% bonus damage on Wrath.
  • Insect Swarm: The bonus damage from spellpower on this damage over time ability has been increased significantly to match similar spells on other classes.
  • Mark of the Wild and Gift of the Wild can now be cast while in Moonkin form.
  • Nature's Grace re-designed: All spell criticals have a 33/66/100% chance to grace you with a blessing of nature, increasing your spell casting speed by 20% for 3 seconds.
  • Owlkin Frenzy is now properly considered an Enrage effect. Now also does not trigger from spell hits, only physical ranged and melee attacks.
  • Typhoon: Now cases a 3 second daze. New - Build 9733

Feral

  • Heart of the Wild: Stamina bonus changed to 2/4/6/8/10%. (Down from 4/8/12/16/20%)
  • Predatory Strikes: This talent no longer works when in Moonkin form.
  • New Talent: Primal Gore: Grants the periodic damage from your Rake, Lacerate and Rip abilities the ability to critically hit.
  • Primal Tenacity: The damage reduction while stunned effect now only works in Cat Form. New - Build 9733
  • Rend and Tear: The critical strike bonus for Ferocious Bite reduced to 5/10/15/20/25%, down from 10/20/30/40/50%. New - Build 9733
  • Savage Roar is now considered an Enrage effect and now increases physical damage done by 30% instead of increasing attack power.
  • Survival of the Fittest: Bonus armor reduced to 11/22/33% instead of 22/44/66%.

Restoration

  • Living Seed: This talent now accounts for total healing including over-healing.
  • Improved Mark of the Wild: Now also increases all of your total attributes by 1/2%.
  • Intensity: Now grants 17/33/50% of mana regeneration while casting.
  • New Talent: Improved Barkskin: Increases the damage reduction granted by your Barkskin spell by 5/10%, and increases your resistance to Dispel mechanics by an additional 30/60% while under the effect of Barkskin.
  • Improved Regrowth: This talent is renamed Nature's Bounty. Increases the critical effect chance of your Regrowth and Nourish spells by 5/10/15/20/25%.
  • Replenish: This talent is now re-named "Revitalize" and now also works with Wild Growth.
  • Tree of Life: Now receives 240% increased armor. You can now use Nature's Grasp and Thorns while within this form. Mana cost reduced to match the cost of Travel Form.

Hunter

  • Ammunition: All types of gun and bow ammunition now stack to 1000. All quivers and ammo pouches no longer provide haste. 15% ranged haste is now built in to Hunter Autoshot.
  • Aspect of the Pack is now raid wide, and radius increased from 30 yards to 40 yards.
  • Call Stabled Pet: This new ability lets the hunter remotely access the stable. 30 min cooldown.
  • Cunning, Ferocity and Tenacity pets now all have +5% damage, +5% armor and +5% health bonuses. This should make more pet families feel viable, while additional talents have been added to distinguish a pet's abilities based on its specializations.
  • Disengage: Cooldown increased by 5 sec.
  • Frost Trap: If the target who triggers Frost Trap is immune to its effect, the Frost Trap area effect will no longer be triggered. Now reduces speed by 50% (previously 60%).
  • Pets now inherit more spell hit from the hunter. Pets with magic attacks should not require a player to stack additional hit compared to pets with physical attacks.
  • Viper Sting redesigned: Stings the target, draining 4% of mana over 8 seconds (up to a maximum of 8% of the caster's maximum mana), and energizing the hunter equal to 300% of the amount drained. Only one Sting per hunter can be active on any one target.

Hunter Talents

Beast Mastery

Marksmanship

  • Chimera Shot: Mana cost reduced from 16% to 12%.
  • Concussive Barrage redesigned: 2-point talent. Now causes your Multi-Shot and Chimera Shot to have a 50/100% chance to daze the target for 4 seconds.
  • Efficiency: Increased to 3/6/9/12/15% up from 2/4/6/8/10%.
  • Piercing Shots re-designed: Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of the damage dealt over 8 sec. The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage.
  • Ranged Weapon Specialization: Points reduced from 5 to 3, 1/3/5%.
  • Rapid Recuperation re-designed: You gain 2/4% of your mana every 3 sec while under the effect of Rapid Fire, and you gain 1/2% of your mana every 2 sec for 6 sec when you gain Rapid Killing.
  • Silencing Shot: No longer on the global cooldown.
  • Wild Quiver: Chance increased to 4/8/12%, up from 4/7/10%. Damage increased from 50% of an auto shot, to 80%.

Survival

  • Entrapment redesigned: When your Frost Trap, Immolation Trap, Explosive Trap and Snake Trap are triggered, you entrap all afflicted targets, preventing them from moving for 2/4/6 seconds.
  • Explosive Shot: Base damage lowered by 10%. Attack power scaling reduced by 12.5%. The periodic damage from this ability no longer triggers Judgement of Wisdom and Judgement of Light.
  • Hunting Party: This talent has been reduced to 3-points, and now increases your total Agility by an additional 1/2/3%.
  • Lock and Load re-designed: You now have a 33/66/100% chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a 2/4/6% chance when you deal periodic damage with your Immolation Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. This now has a new spell effect and sound.
  • New Talent: Black Arrow: Fires a Black Arrow at the target, increasing all damage done by you to the target by 6% and doing periodic shadow damage for 15 sec. 30 sec. cooldown.
  • T.N.T.: Gives your Explosive Shot a 33/66/100% chance to refresh the duration of your Immolation Trap effect on the target.
  • Trap Mastery: This talent has been moved to tier-2, up from tier-9, and is now a 3-point talent.
  • Trap Mastery, Resourcefulness and T.N.T. now all affect Black Arrow.
  • Improved Wing Clip: This talent has been removed.
  • Wyvern Sting duration increased from 12 sec to 30 sec. PvP duration reduced from 10 sec to 6 sec.

Pets

  • Bullheaded now adds 20% damage reduction for 12 sec along with its current CC-removal effect.
  • Cornered: The crit reduction when this ability is active has been increased.
  • Feeding Frenzy increased to 8/16% damage up from 6/12%.
  • Furious Howl (wolf special ability) now stacks with Battle Shout and Blessing of Might, however, it only affects the wolf and hunter. Its effect and cooldown have been doubled so that it provides the same benefit but isn't up 100% of the time.
  • Gorillas now have a new family ability, Pummel, which works like the warrior ability and has a single rank.
  • Grace of the Mantis and Roar of Sacrifice are now also available to Cunning pets.
  • Great Resistance increased to 5/10/15% magic damage reduction, up from 3/6/9%.
  • Roar of Recovery cooldown decreased to 3 min, down from 6 min.
  • Roar of Sacrifice can be used on the hunter only.
  • New Talent: Shark Attack: This new two-rank talent is available to Ferocity pets. It increases pet damage.
  • New Talent: Silverback: This new two-rank talent is available to Tenacity pets. It heals the pet when Growl is used.
  • Stampede (rhino) only affects 1 target, but adds a 25% bleed damage debuff (that does not stack with Mangle etc.) in addition to its knockback.
  • Thunderstomp is no longer a gorilla-specific family ability and is now available to all Tenacity pets. It has been reduced to one rank.
  • Turtles and Crabs now dwell in waters of and off Eversong Woods and the Ghostlands, giving Blood Elf hunters access to local Tenacity pets.
  • New Talent: Wild Hunt: This new two-rank talent is available to all 3 pet trees. Increases the contribution your pets get from your Stamina by 20/40% and attack power by 10/20%.

Mage

  • Arcane Blast stacking effect is no longer considered a Magic effect and will not be dispelled.
  • Mage Armor: Now grants 50% of mana regeneration while casting.
  • Mirror Image: The images no longer cast Polymorph.

Mage Talents

Arcane

Fire

  • Ignite: The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage.
  • Improved Scorch: Increased critical strike chance is now 1%, down from 2% per application of the Improved Scorch effect. In addition, the critical strike chance of Scorch, Fireball, and Frostfire Bolt is increased by 1/2/3%. Updated - Build 9733
  • Pyromaniac: Now grants 17/33/50% of mana regeneration while casting.

Frost

  • Improved Water Elemental: Renamed Enduring Winter. Instead of the Water Elemental increasing mana regeneration for the Mage's party, casting Frostbolt now has a 33/66/100% chance to provide the Replenishment buff to up to 10 people in the Mage's party or raid.
  • Winter's Chill: Increased critical strike chance is now 1%, down from 2% per application of Winter's Chill.

Paladin

  • Auras will now persist through death and affect a 40 yard radius.
  • Blessing of Kings is now trainable at level 20. Removed from talent trees.
  • Divine Plea can once again be dispelled.
  • Exorcism: Now can be used on any target and has a 100% chance to be a critical strike when used on Undead and Demons.
  • Forbearance reduced to 2 min duration.
  • Hand of Sacrifice: The damage transferred by this ability is now capped by the Paladin's health.
  • Sacred Shield: This effect cannot be cast on more than one friendly target at a time.
  • Seal of Blood / Seal of the Martyr: The damage done by these two seals has been increased, but the damage done by their judgments decreased. The balance is now roughly 60% from either seal and 40% from a judgment on total damage done. The total damage done should be roughly the same. Please note that the 3.0.9 tooltips had incorrect values for the damage done, but the tooltips should be much more accurate in 3.1.0. New - Build 9733
  • Shield of Righteousness: Base damage and scaling factor increased by 30%.
  • Spiritual Attunement: Removed from trainers. It is now available deep in the Protection tree for 2 ranks at 5/10%.

Paladin Talents

Holy

  • Aura Mastery: Now grants anyone affected by Concentration Aura immunity from Interrupt and Silence mechanics, and increases the effectiveness of all other auras by 100%. Lasts 10 seconds. 2-minute cooldown.
  • Blessed Hands: Now reduces mana cost of Hand of Freedom, Sacrifice and Salvation by 15/30%, and improves the effectiveness of Hand of Salvation by 50/100% and Hand of Sacrifice by an additional 5/10%. Moved to tier-4.
  • Enlightened Judgements: No longer increases the range of Judgement of Justice. Moved to Tier 10.
  • Improved Concentration Aura: The resistance to silence and interrupt granted by this talent now becomes active when any Aura is used, not just Concentration Aura.
  • Infusion of Light: Now increases the critical chance of your next Holy Light by 10/20% instead of reducing cast time. Moved to Tier 10.
  • Judgements of the Pure moved to Tier 9.
  • Pure of Heart: Now reduces duration of all curse, disease, and poison effects by 15/30%.
  • Purifying Power: Now reduces the cooldowns of Exorcism and Holy Wrath by 17/33% instead of increasing critical strike chance.
  • Sacred Cleansing moved to Tier 8.

Protection

  • Ardent Defender: Reduced to 3 ranks for 10/20/30%.
  • Avenger's Shield: Base damage and scaling factor increased by 30%.
  • Blessing of Sanctuary: Now only grants mana on dodge/parry/block. In addition, will only grant mana if that is the active power type of the friendly target (Bears and Cats won't gain mana).
  • Improved Devotion Aura: The additional healing granted by this talent now becomes active when any Aura is used, not just Devotion Aura.
  • Divine Guardian: Now increases the effectiveness of Divine Sacrifice by an additional 5/10%, and increases the duration of Sacred Shield by 50/100% and the amount absorbed by 10/20%.
  • Divine Protection: Cooldown reduced to 3 min.
  • New Talent: Divine Sacrifice: Causes all party/raid members affected by one of the paladin's auras to transfer 30% of all damage taken to the paladin (maximum of 150% of the paladin's max health). Lasts 10 sec. 2 min cooldown.
  • New Talent Divinity: Increases healing done by and to you by 1/2/3/4/5% (Tier 1).
  • Guarded by the Light: Now makes Divine Plea 50/100% less likely to be dispelled.
  • Improved Hammer of Justice: Reduced to 2 ranks for 10/20-second cooldown reduction.
  • Holy Shield: Base damage and scaling factor increased by 30%.
  • Judgements of the Just: Now also reduces the cooldown of Hammer of Justice by 10/20 seconds, and increases the duration of the Seal of Justice stun effect by .5/1 second.
  • One-Handed Weapon Specialization: Reduced to 3 ranks for 4/7/10%.
  • Sacred Duty rank 1 now increases Stamina by 4%.
  • Shield of the Templar: No longer increases the damage done by Holy Shield, Avenger's Shield, and Shield of Righteousness. Now grants 33/66/100% chance to silence your Avenger's Shield targets for 3 seconds.

Retribution

  • Benediction (Retribution) now affects Hand of Reckoning.
  • Divine Purpose: Moved to Improved Retribution Aura's position.
  • Divine Storm: Damage increased. New - Build 9733
  • Fanaticism reduced to 3 ranks for 6/12/18% bonus and 10/20/30% threat reduction.
  • Judgements of the Wise: The immediate return of base mana from this spell has been increased to 25%, up from 15%. New - Build 9733
  • Improved Retribution Aura: This talent has been removed.
  • Repentance no longer resets the Paladin's melee swing timer.
  • Righteous Vengeance reduced to 3 ranks for 10/20/30%. The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage. Now triggered by Crusader Strike as well. Updated - Build 9733
  • Sanctified Retribution: The bonus to damage done granted by this talent now becomes active when any Aura is used, not just Retribution Aura.
  • Sanctified Seals: Renamed Sanctity of Battle. Now also increases damage done by Exorcism and Crusader Strike by 5/10/15%.
  • Swift Retribution: Now grants its haste bonus while any aura is active.

Priest

  • Abolish Disease: Now cleanses a disease every 3 seconds, down from 5. Duration reduced from 20 seconds down to 12 seconds.
  • Devouring Plague: This spell now has a new icon.
  • Divine Hymn redesigned: You recite a Holy hymn, summoning the power of the Divine to assist you in your time of need. Heals 3 nearby lowest-health friendly party or raid targets for 4960-5208 every 2 seconds for 8 seconds, and increases healing done to them by 15% for 8 seconds. Maximum of 12 heals. The Priest must channel to maintain the spell. Cooldown increased to 6 minutes, up from 5.
  • Divine Spirit is now trainable at level 31.
  • Holy Nova: Mana cost reduced approximately 20%.
  • Improved Holy Concentration removed.
  • Hymn of Hope redesigned: You recite a Holy hymn, restoring hope to those in despair. Restores 3% mana to 3 nearby low mana friendly party or raid targets every 2 seconds for 8 seconds, and temporarily increases their total maximum mana by 20% for 8 seconds. After the effect expires, the mana is lost. Maximum of 12 mana restorations. The Priest must channel to maintain the spell. Cooldown increased to 6 minutes, up from 5.
  • Mental Agility, Inner Focus, Shadow Reach, Shadow Focus and Shadow Affinity now all affect Psychic Horror.
  • Prayer of Healing: This spell now heals the target's party, rather than being limited to just your direct party.
  • Shadowfiend: Health scaling increased. Now receives 30% of the master's spell power. Mana return increased to 5%, up from 4%. The Shadowfiend now returns mana when its melee attacks land, rather than when it deals damage. No longer has a 75% reduced chance to be hit by melee, ranged and spells. Movement speed normalized to player movement speed. Tooltip revised.

Priest Talents

Discipline

  • Divine Aegis: Divine Aegis effects will now stack, however the amount absorbed cannot exceed 125*level (of the target). It will also now take into account total healing including over-healing.
  • Improved Divine Spirit: This talent has been removed.
  • New Talent: Improved Flash Heal: Reduces the mana cost of your Flash Heal by 5/10/15%, and increases the critical effect chance of your Flash Heal by 4/7/10% on friendly targets at or below 50% health.
  • Grace: This talent no longer decreases damage done to the target, but the duration has increased to 15 seconds and the healing bonus has increased from 2% to 3%. This affect now cannot be applied to more than one target at a time.
  • Improved Power Word: Fortitude: Now also increases your total stamina by 2/4%.
  • Meditation and Improved Power Word: shield have changed locations with each other.
  • Meditation: Now grants 17/33/50% of mana regeneration while casting.
  • Mental Agility: Reduced to 3 points (4/7/10%), down from 5.
  • New Talent: Soul Warding: Reduces the cooldown of your Power Word: Shield ability by 4 seconds, and reduces the mana cost of your Power Word: Shield by 30%.
  • Penance: Damage increased approximately 30%.This spell can now be cast on yourself.
  • Power Infusion: This effect now has a new spell effect.
  • Renewed Hope: This talent also now allows you to proc the Renewed Hope buff on all party/raid members every time you cast Power Word: Shield, reducing damage taken by 3%. Lasts 20 seconds.
  • Unbreakable Will: Increased from 3/6/9/12/15% to 6/12/18/24/30%.

Priest Holy

  • Circle of Healing: Healing increased by approximately 40%.
  • Holy Concentration re-designed: Mana regeneration is increased by 16/32/50% for 8 sec after you critically heal with Flash Heal, Greater Heal, Binding Heal or Renew.
  • New Talent: Empowered Renew: Your Renew spell gains an additional 5/10/15% of your bonus healing effects, and your Renew will instantly heal the target for 5/10/15% of the total periodic effect.
  • Serendipity re-designed: When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by 4/8/12%. Stacks up to 3 times. Lasts 20 sec.
  • Test of Faith: No longer increases critical effect chance of your heals, but healing done on targets lower than 50% health is increased from 2/4/6 to 4/8/12%.

Shadow

  • Blackout: This talent has been removed.
  • Darkness: This talent is now in tier-1, moved up from tier-6.
  • Dispersion: Now clears all snare and movement impairing effects and makes you immune to them while dispersed.
  • New Talent: Improved Devouring Plague (Shadow): Increases the periodic damage done by your Devouring Plague by 5/10/15%, and when you cast Devouring Plague you instantly deal damage equal to 5/10/15% of its total periodic effect.
  • Mind Melt: Now also increases the periodic critical strike chance of your Shadow Word: Pain, Devouring Plague and Vampiric Touch spells by 3/6%.
  • Psychic Horror: Has been redesigned and is now a 1-pt talent. You terrify the target, causing them to tremble in horror for 3 sec. and drop all weapons (disarm effect: including bows) for 10 sec. 1 minute cooldown. Instant cast. The horror effect can be dispelled, but the disarm cannot.
  • Improved Spirit Tap: Now grants 17/33% of mana regeneration while casting.
  • Shadow Affinity: Now also causes you to receive 5/10/15% of your base mana when your Shadow Word: Pain or Vampiric Touch spells are dispelled.
  • Shadowform: Now reduces all damage taken by 15%, not just physical damage. Bonus damage from critical strike chance removed and replaced by the ability of those periodic damage spells to generate critical strikes.
  • Silence: Range increased to 30 yards.
  • Spirit Tap: Now grants 83% of mana regeneration while casting.
  • Vampiric Embrace duration increased to 5 minutes, up from 1 minute. PvP duration is now 60 seconds. Cooldown removed.
  • Vampiric Touch: When dispelled, Vampiric Touch will deal damage to the afflicted target.

Rogue

  • Deadly Poison: The amount of damage this poison generates from the Rogue's attack power has been increased from 8% per application to 12%.
  • Deadly Throw: Missle speed increased. New - Build 9733
  • Instant Poison: Redesigned to have its chance to be applied based on the speed of the weapon (frequency-based).
  • Shiv: This ability can no longer generate a critical strike, and the poisons it applies cannot be critical strikes either.
  • Tricks of the Trade: Will now begin following the first damaging attack.
  • Wound Poison: Redesigned to have its chance to be applied based on the speed of the weapon (frequency-based).

Rogue Talents

Assassination

  • Hunger For Blood: No longer stacks. Damage bonus changed to 15% for a single application. Requires a bleed effect active on the Rogue's target. No longer removes bleeds from the Rogue.
  • Master Poisoner: Now also increases the bonus to apply Deadly Poison when Envenom is used by an additional 15/30/45%.

Combat

Subtlety

Shaman

  • Bloodlust / Heroism: Cooldown reduced to 5 minutes, but Sated and Exhausted now last 10 minutes.
  • Earth Elemental Totem: The summoned Earth Elemental should now have signficantly more health and slightly more armor. New - Build 9733
  • Fire Elemental Totem: The summoned Fire Elemental should now have moderately more health and mana, and its damage scaling has been increased. In addition, the Fire Elemental's spells now cost less mana. New - Build 9733
  • Flametongue Weapon: Bonus damage from spell power now based on weapon speed. Slower weapons will benefit more from spell power.
  • Frostbrand Weapon: Damage increased by approximately 20%.
  • Mana Spring Totem: This totem has been redesigned. It now provides the same mana benefit as Blessing of Wisdom to the entire party or raid, but is exclusive with that effect.
  • Poison Cleansing Totem and Disease Cleansing Totem have been merged into "Cleansing Totem." Cleansing Totem pulses every 3 sec, down from 5.

Shaman Talents

Enhancement

  • Earthen Power redesigned: Your Earthbind Totem has a 50/100% chance to also remove all snare effects and make you and nearby friendly targets immune to them for 5 seconds when it pulses.
  • Flurry: Now provides 5/10/15/20/25% haste instead of 10/15/20/25/30%.
  • New Talent: Frozen Power: Increases the damage done by your Lightning Bolt, Chain Lightning, Lava Lash and Shock spells by 5/10% on targets afflicted by your Frostbrand Attack effect, and your Frost Shock has a 50/100% chance to root the target in Ice for 5 sec. when used on targets at or further than 15 yards from you.
  • Lava Lash now has a new icon.
  • Spirit Weapons: Now reduces all threat generated by 30%, not just physical attacks.
  • Stormstrike charges have been increased by 2, and cooldown reduced by 2 sec.
  • Improved Stormstrike re-designed: When you Stormstrike, you have a 50/100% chance to immediately grant you 20% of your base mana.
  • Toughness: No longer increases your armor. Instead, this talent now increases your total Stamina by 2/4/6/8/10%.
  • Unleashed Rage - Reduced to 3 points, down from 5. Each point now also increases your total Agility by 1/2/3%.

Elemental

  • New Talent: Booming Echoes: Reduces the cooldown of your Flame Shock and Frost Shock spells by an additional 1/2 sec., and increases the direct damage done by your Flame Shock and Frost Shock spells by an additional 10/20%.
  • Elemental Mastery redesigned: When activated, your next Lightning Bolt, Chain Lightning or Lava Burst spell becomes an instant cast spell. In addition, your Fire, Frost and Nature damage spells have a 15% increased critical strike chance for 15 seconds. Elemental Mastery now shares a cooldown with Nature's Swiftness.
  • Elemental Reach: Now also increases the range of your Flame Shock spell by 5/10/15 yards.
  • Lava Flows: No longer increases the range of your Flame Shock spell, but now increases your casting speed by 10/20/30% when your Flame Shock spell is dispelled for 6 seconds.
  • Lightning Overload: Reduced to 3 points (7/14/20%), down from 5.
  • Storm, Earth and Fire: No longer increases the range of your Earth Shock or Wind Shock spells, but now also causes your Earthbind Totem to have a 33/66/100% chance to root all nearby enemies for 5 seconds when initially cast.
  • Thunderstorm can now be cast while stunned.

Shaman Restoration

  • Ancestral Awakening: This talent now accounts for your ineffective healing, rather than effective.
  • Ancestral Healing and Healing Grace have swapped places in the Restoration talent tree.
  • Cleanse Spirit now has a new icon.
  • Mana Tide Totem: This spell no longer costs mana.
  • Restorative Totems: Reduced to 3 points, down from 5. Increases the effect of your Mana Spring Totem by 7/12/20%, and increases the amount healed by your Healing Stream Totem by 15/30/45%.
  • Riptide: This spell has a new icon.
  • Tidal Force: Now has a new spell effect.

Warlock

  • Banish: Now has a 6-second PvP duration.
  • Curse of the Elements - Increased to 13% spell damage, up from 10%.
  • Curse of Recklessness has been removed.
  • Curse of Weakness - Now also reduces the armor of the target by 5%.
  • Doomguard: Cooldown reduced to 30 minutes, down from 60 minutes. Damage reduced approximately 30%, and health reduced approximately 30%.
  • Drain Soul: Each time Drain Soul deals damage to a target which can grant experience, it now has a chance to generate a Soul Shard.
  • Enslave Demon: Spell haste penalty reduced by 10%, Melee haste penalty reduced by 10%.
  • Warlocks now innately have an increased 10% spell hit chance on the Enslave Demon spell.
  • Fire Shield (Imp): You can now cast this ability on raid members, rather than party members.
  • Ritual of Summoning: The summoning of the initial portal is now instant cast, down from 5 seconds.
  • Soul Shard: This item now has a maximum count of 32 in inventory.
  • Voidwalker: The health bonus on this pet has been reduced from 60% to 10%.

Warlock Talents

Affliction

  • Eradication: Whenever you deal damage with Corruption, you have a 6% chance to gain the Eradication effect. The Eradication effect increases your spell casting speed by 6/12/20% for 10 seconds.
  • Haunt: Now only increases your shadow damage-over-time on the target. (No longer includes non-Shadow damage over time spells.)
  • Malediction: No longer increases the effect of Curse of the Elements, but now also increases the periodic critical strike chance of your Corruption and Unstable Affliction spells by 3/6/9%.
  • Pandemic: This talent has been reduced to a 1-point talent, now grants your Corruption and Unstable Affliction the capability to critically hit.
  • Shadow Embrace: Now only increases the damage done by your shadow damage periodic spells.
  • Siphon Life: The Siphon Life spell has been removed. Siphon Life now causes your Corruption spell to instantly heal you for 40% of the damage done. In addition, the damage done by your Corruption, Seed of Corruption and Unstable Affliction damage over time effects is increased by 5%.
  • Soul Siphon re-designed: Increases the amount drained by your Drain Life and Drain Soul spells by an additional 3/6% for each of your Affliction effects on the target, up to a maximum of 9/18% additional effect.
  • Suppression: Now increases spell hit for all of your spells.
  • Immolation and Unstable Affliction are now in the same exclusive category (both damage-over-time effects cannot be present at the same time by the same caster on a target).

Demonology

  • Demonic Empathy has been removed.
  • Demonic Empowerment: This talent spell now has a unique spell effect.
  • Demonic Sacrifice:This talent has been removed.
  • Fel Synergy has been moved to tier-1. No longer increases Intellect, Stamina and damage of your summoned demon.
  • Improved Enslave Demon talent removed.
  • Mana Feed: This talent is now a 1-point talent, down from 3-points. Now is the 21-point talent in Demonology. Now grants 100% mana return to your pet, up from 33/66/100%.
  • Master Conjuror: Increased from 15/30% up to 150/300%.
  • New Talent: Decimation: When you Shadowbolt or Incinerate a target that is at or below 35% health, your next Soulfire cast time is reduced by 30/60% and costs no shard. Lasts 10 sec.
  • New Talent: Nemesis: Reduces the cooldown of your Demonic Empowerment, Metamorphosis, Soulstone and Fel Domination spells by 10/20/30%.

Destruction

  • Aftermath re-designed: Increases the periodic damage done by your Immolate by 3/6%, and your Conflagrate has a 50/100% chance to daze the target for 5 sec.
  • Backlash has been moved up to tier-5, up from tier-7. Now requires Intensity (pre-req).
  • Cataclysm: Now reduces the mana cost of Destruction spells by 4/7/10%. No longer increases the chance to hit.
  • Chaos Bolt: Damage increased approximately 15%. New - Build 9733
  • Conflagrate: Spell now works similar to Swiftmend, consuming an Immolate or Shadowflame effect on the target and dealing damage based on the strength of that effect. Reduced to a single rank.
  • Improved Immolate: Now increases the damage done by your Immolate by 10/20/30%, rather than just the direct damage.
  • Improved Shadow Bolt: Now increases the damage done by your Shadow Bolt spell by 1/2/3/4/5%, and causes your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 1/2/3/4/5%. Effect lasts 30 sec.
  • Improved Soul Leech: Now has a 50/100% chance to proc Replenishment.
  • Molten Core: This talent has been moved to Demonology (Tier Cool.
  • New Talent: Molten Skin: Reduces all damage taken by 2/4/6%.
  • Pyroclasm re-designed: Now increases your Shadow and Fire spell power by 2/4/6% when you critically hit with Searing Pain or Conflagrate. Lasts 10 sec. Also moved down to tier 7, down from tier-5.

Warrior

  • Battle Stance: Now increases armor penetration by 10%.
  • Berserker Stance: Now increases damage taken by 5%.
  • Charge: Duration of stun effect now lasts 1.5 sec. This effect no longer has diminishing returns.
  • Defensive Stance: Now reduces damage caused by the warrior by 5% (previously 10%).
  • Disarm: This ability now disarms ranged weapons as well.
  • Heroic Throw missile speed increased.
  • Intimidating Shout: Cooldown reduced to 2 minutes.
  • Shattering Throw: This new warrior ability, trainable at level 71, deals damage the same as Heroic Throw, but also causes the victim's armor to be reduced by 20% for 10 sec. (stacking with Sunder Armor). If the victim is immune, it will remove that immunity instead of dealing damage and reducing armor. Costs 25 rage, only useable in Battle Stance, 5 min cooldown.

Warrior Talents

Arms

  • Blood Frenzy improved to 2/4% increased damage.
  • Deep Wounds: The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage. The base weapon damage used in the calculation will still be modified by those effects.
  • Improved Intercept and Weapon Mastery have once again swapped places in the talent tree.
  • New Talent: Juggernaut: Grants the warrior the ability to Charge while in combat.
  • Taste for Blood: Will now proc 33/66/100% of the time with a 6 second cooldown.
  • Unrelenting Assault: Now also increases the damage of Overpower and Revenge by 10/20%, and causes Overpower (when used to attack a casting target) to decrease the effectiveness of all the target's non-physical damage and healing by 25/50% for 6 seconds. Tooltip and visual updated.

Fury

  • Improved Berserker Stance: Now increases strength by 4/8/12/16/20% while in Berserker Stance. New - Build 9733
  • Titan's Grip: While you have a two-handed weapon equipped in one hand, your physical damage done is reduced by 10%

Warrior Protection


Professions

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Gathering Skills

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Quests


Dungeons and Raids

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User Interface


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Death Knight

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Mage

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Mac


Bug Fixes

Death Knight Fixes

Druid Fixes

Hunter Fixes

Mage Fixes

Paladin Fixes

Priest Fixes

Rogue Fixes

Shaman Fixes

Warlock Fixes

Warrior Fixes

Racial Fixes

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This page last modified 2009-03-27 14:36:26.