Karlemayn the Mage (Starter Deck)  

Karlemayn the Mage Starter Deck Overview
The Mage archetype's key attribute is attack. Mage cards have many ways to enhance the attack attributes of their avatar and units. Mages are somewhat lacking in defense, but this is the classic 'glass cannon' analogy; pouring out tons of damage before the opponent can overcome their weak defenses. Pets are another keystone for the Mage archetype. They are the only units that have an archetype in the first set. Mages have ways to heal their pets and fetch them from their decks, and your starter provides many pet units.

The Karlemayn the Mage Starter Deck features Karlemayn as your avatar. The action in her game text exerts a unit, and that's an example of one of the effects of cold magic in the game. There are a couple of fire abilities in this deck as well, and you'll find that fire magic usually does direct damage to units and avatars. There's a little of both kinds of magic in this starter deck to give you samples of what kinds of decks you can build when you add cards.

Along with elemental-based spells, you find an assortment of manipulative abilities to thwart and confuse your opponent. [1]

Oathbound

Quests

Abilities

Tactics

Item

Units

Forsworn

Quests

Abilities

Tactics

Item

Units

Inquisitor

Quests

Abilities

Tactics

Item

Units

Oathbreaker

Quests

Abilities

Tactics

Items

Units

Ethernauts

  • Coming Soon!!

See Category:Mage for a complete list of Mage-only cards.


  1. ^ from SOE LoN Website, Strategy Articles
Legends of Norrath
Wikibase™

This page last modified 2008-09-25 09:42:22.