Half Elf (EQ2 Character Race)  

Racial Information
Half Elf
Starting Cities
Good: Kelethin or New Halas
Evil: Gorowyn or Neriak
Alignment
Neutral
Language
Ayr'Dal
Starting Attributes
STR17INT21
STA18WIS19
AGI25
Recommendations
ClassesPriest, Mage
ProfessionsJeweler, Woodworker, Carpenter
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Racial Traditions

Half Elf: The Elven Outcasts

  • Racial Homeland: None
  • Mythical Creator: None
  • Traditional Roles: Scout

With exceptionally high agility, half elves are natural scouts. But their well-rounded attributes allow them to fill any role with skill and efficiency.

The half elves are the offspring of the union between any of the three ancient even races and a human. Physically, they closely resemble humans in build, but with the more delicate elven facial structure. This blending of features creates perhaps one of the most exquisitely beautiful races on Norrath. The half elves are rebellious, and this seems to show through in their hair styles and garb. There are no Norrathians societies that can come close to some of the outlandish fashions of the half elves.

Background
Caught between cultures, half elves possess no heritage of their own and have long been forced to exist outside the boundaries of polite society. As such, they've been mostly content to live in the human cities or to embrace their woodland heritage and call the outdoors home. With the influx of refugees into the cities, half elves have come to feel displaced from the only way of life they knew. They have grown somewhat rebellious as a result and refer to themselves as Ayr'Dal, a term derived from the old elven word for "misfit." Though often used by dark elves and high elves as an insult, the half elves have embraced the word as a symbol of their unique place in the world.

High elves and dark elves view half elves with disdain, as they represent a taint upon the purity of their respective races. Wood elves are somewhat more accepting, and humans simply don't care one way or the other.

Faith
Many half elves feel abandoned and out of place in the world, and so choose not to worship any specific deity. The exceptions are druids, who are respectful of Nature and a primal force and often pledge allegiance to Tunare or Karana.

Parts of this page were originally a guide, located here, written by Sutex.
EverQuest II
Wikibase™

This page last modified 2011-09-12 12:43:17.