There are sixteen playable races in EverQuest, and a considerably higher number of non-player races. There are several notable differences between races beyond the visual; several races get enhanced night vision, forage, slam, hide, or sneak. The races also start off with different statistics, something that is now fairly irrelevant because of the ease of capping your stats. Each of the races is limited in the classes they can be, so if you have a particular class you wish to play you will need to choose a race that can be that class.

The innate racial Resist modifiers are only helpful at lower levels, and stats on the newer Defiant armor (randomly drops worldwide) may quickly overshadow any Resist advantage or disadvantage. Try not to make a racial decision based on their innate Resists. Also keep in mind that Armor Size is only a factor at lower levels. At higher levels armor is only restricted by class and level (and occasionally by deity or race).

Please feel free to discuss the races or ask questions about them in our General EverQuest Forum.

Playable Races in EverQuest
RaceRace AbbrAlignmentStarting CityInnate Racial AbilitiesAvailable ClassesArmor Size
BarbarianBARGoodHalasSlam, +10 Cold ResistBeastlord, Berserker, Rogue, Shaman, WarriorMedium, Large
Dark ElfDEFEvilNeriakUltravision, Hide (50 cap)Cleric, Enchanter, Magician, Necromancer, Rogue, Shadow Knight, Warrior, WizardMedium
DrakkinDRKNeutralCrescent ReachDragon BreathBard, Cleric, Druid, Enchanter, Magician, Monk, Necromancer, Paladin, Ranger, Rogue, Shadow Knight, Warrior, WizardMedium
DwarfDWFGoodKaladimInfravision, +5 Poison/Magic ResistBerserker, Cleric, Paladin, Rogue, Warrior,Small
EruditeERUNeutralErudin, Paineel +5 Magic Resist, -5 Disease ResistCleric, Enchanter, Magician, Necromancer, Paladin, Shadow Knight, WizardMedium
FroglokFRGGood or EvilGuktaSwimming (Skill starts at 125), UltravisionCleric, Monk, Necromancer, Paladin, Rogue, Shadow Knight, Shaman, Warrior, WizardSmall, Medium
GnomeGNMNeutralAk'AnonTinkeringCleric, Enchanter, Magician, Necromancer, Paladin, Rogue, Shadow Knight, Warrior, WizardSmall
Half-ElfHEFNeutralQeynos, Freeport, Surefall Glade, Felwithe, KelethinInfravisionBard, Druid, Paladin, Ranger, Rogue, WarriorMedium
HalflingHFLGoodRivervaleInfravision, Sneak (50 cap), Hide (50 cap), 5% Experience bonus, +5 Poison/Disease ResistCleric, Druid, Paladin, Ranger, Rogue, WarriorSmall
High ElfHIEGoodFelwitheInfravisionCleric, Enchanter, Magician, Paladin, WizardMedium
HumanHUMNeutralQeynos, Freeport, Surefall GladeNoneBard, Cleric, Druid, Enchanter, Magician, Monk, Necromancer, Paladin, Ranger, Rogue, Shadow Knight, Warrior, WizardMedium
IksarIKSEvilCabilisInfravision, Swimming (Skill starts at 100), Forage (50 cap), Regeneration, AC bonusBeastlord, Monk, Necromancer, Shadow Knight, Shaman, WarriorMedium
OgreOGREvilOggokSlam, Frontal Stun Immunity (melee only), Faster food/drink consumptionBeastlord, Berserker, Shadow Knight, Shaman, Warrior, Large
TrollTRLEvilGrobbSlam, Regeneration, Infravision, -20 Fire ResistBeastlord, Berserker, Shadow Knight, Shaman, WarriorLarge
Vah ShirVAHNeutralShar VhalSafe Fall, InfravisionBard, Beastlord, Berserker, Rogue, Shaman, WarriorLarge
Wood ElfELFGoodKelethinInfravision, Hide (50 cap), Forage (50 cap)Bard, Beastlord, Druid, Ranger, Rogue, WarriorMedium

Categories: EverQuest | EQ Races
This page last modified 2020-03-02 12:36:05.