EQ:Progression The Buried Sea  

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Overview


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The Beginning:

The Buried Sea expansion was announced on January 12, 2007, and went live on February 13, 2007. The initial expansion announcement may be found here. The initial patch message may be found here.


What's Going On:

Katta Castrum was built to house the sickened leader of the Combine Loyalists, Tsaph Katta. It was once above water and connected to several areas housing Norrath's endangered races, the Shissar, Sphinx, and Kedge. Experiments on the Kedge triggered the wrath of the Ocean Lord, Prexus, who sunk the city into the ocean. While it sunk, the magic of a great artifact was used to protect the city and bring air to it.

Homes were built for the endangered races, but over the years those races became less satisfied with their surroundings and began to see the Loyalists as jailors. The Shissar were the most displeased and sought not only revenge, but wished to exact their vengeance. Using their magic and technology, they broke through to Katta Castrum and began to destroy it. The Loyalists have managed to defend the central area of the city, but fear they may lose it all soon. Not only the Shissar threaten them, but the artifact in their city has begun to weaken and the protective magic over the city is beginning to fail and water is seeping through.


What's New (Features):

  • Ship-to-Ship Combat

  • 60 new missions
    • Rewards for group missions scale based on how popular the given task is on your server. The more players do a particular task, the less doubloons/orux will be rewarded for it. The less players do a particular task, the more doubloons/orux will be rewarded for it. Rewards have been spotted as low as 25 and as high as 195.

  • Energeian Items (Powersources)
    • Only items from with the stat called "Purity" can use the effect of a powersource.
    • When you equip a powersource, all such items you have equipped will automatically take the powersource's effect.
    • The "Purity" stat is a percentage. The item will pull x% of the powersource's stats as long as the powersource remains equipped.
      • Powersources weaken over time at a rate which depends on how many items are drawing power from the powersource. They can last a maximum 139 hours (only one item equipped) down to a minimum of 11 hours (10 items equipped).
    • Powersources for all level can now be tradeskilled.
    • Powersources for higher levels can be found through the Combine Empire Merchants in Katta Castrum (same area of this map).
    • Group-level powersources are bought from Trader Vallarines using Orux. (Varying Faction required, based on the type of powersource.)
    • Raid-level powersources are bought from Master Pokk using Phosphites. (Ally faction required.)

  • Fellowships
    • Like a "mini-guild" but exist in addition to guilds.
    • Maximum of nine players (though the manual says the max. is 6, in game it is apparently nine).
    • Randall of the Fellows, as well as vendors Fellow Byllie and Fellow Wyllie, are located in the building next to the Nexus Stone in the Plane of Knowledge.
    • See the bestiary entry for Randall of the Fellows for detailed information about and how to set up Fellowships.

  • Guild Banners
    • Guilds can create a unique Guild Banner from a large selection of symbols and colors.
    • Once a guild has three groups in a zone, an officer can plant a banner in that zone, allowing other guild members to teleport to it.
    • Teleport using the Guild Hall portal ("Splinter from a Guild Standard" for ~184pp).
    • Guild Banner vendors Rhondda the Flagger and Sephorra the Flagger can be found in the building next to the Nexus Stone in the Plane of Knowledge.
    • See the bestiary entry for Rhondda the Flagger for detailed information about Guild Banners and how to set them up.


Zones:

  • A list of zones in The Buried Sea can be found here.

  • Its animated ingame maps are among those found here.


Travel to the Buried Sea:

  • Katta Castrum is a destination in the Guild Hall portal.

  • The Barren Coast is entered through the eastern boundary of Toxxulia Forest.

  • Druids get portal spells for The Buried Sea (bought from Cyrillae Saltscout on the isle of Monkey Rock in the Buried Sea).

  • Wizards get portal spells for Katta Castrum (bought from Trader Thallynus in Katta Castrum).

  • Note that "The Buried Sea" is not just the title of the expansion; it's also a zone within the expansion.


Zones in The Buried Sea

  • Instanced Zones:
    • There are numerous instanced zones based off the Buried Sea: Jardel's Hook, Maiden's Grave, Deadbone Reef, Blacksail Folly, Suncrest Isle, Monkey Rock, and Redfeather Isle (instanced versions of the same-named islands in the static Buried Sea), as well as The Open Sea (an instanced zone for missions that take place on ships).
      • Chat with NPCs around the island of Jardel's Hook to get these missions.
    • There are also numerous instances involving Atiiki, Thalassius, Zhisza, and Silyssar.
      • Chat with NPCs in the temple area of Katta Castrum to get these missions.
    • Solteris raids are instanced.
      • (No information about how to obtain them at this time.)


Adventure Merchants in The Buried Sea

  • In order to buy items or spells from the adventure merchants in this expansion, you must have appropriate faction.
    • Certain items and spells will become available to you at indifferent faction. And certain things will become available at amiable, kindly, warmly, and ally.

  • There are two factions and four currencies. The factions are unrelated to one another. You can have positive faction with both.

  • Blacksail Smugglers (Doubloon)
    • Halon Griere is an adventure merchant located on the island of Jardel's Hook in The Buried Sea zone (location 390, 3240). He is the only vendor for the Blacksail Smugglers.
    • You can increase faction with him by completing solo and group missions for various quest NPCs found throughout the Barren Coast and Buried Sea zones.
    • The currency used to buy items and spells from Halon Griere is the Doubloon.
    • Doubloons can only be obtained by completing group missions. They are also droppable, so you may be able to obtain these from other players.

  • Combine Empire Merchants (Orux - group)
    • Vendors in Katta Castrum (NPC listing here) with the title "Trader" sell items and spells. These traders are located in the highlighted area of this map, and have subtitles under their names indicating who sells what.
    • You can increase faction with them by completing solo and group missions for various quest NPCs found in Katta Castrum.
    • The currency used to buy items and spells from these traders is the Orum ("Orux" for plural). Orux can only be obtained by completing group missions. They are also droppable, so you may be able to obtain these from other players.

  • Combine Empire Merchants (Phosphene and Phosphite - raid)
    • Vendors in Katta Castrum (NPC listing here) with the title "Master" also sell items and spells, and are found in the same area as the Traders, with subtitles under their names indicating who sells what.
    • They are on the same faction as the group vendors, so no need to worry about faction here (if you are buying items from these vendors, you are probably already ally).
    • The currency used to buy items and spells from these vendors is the Phosphene. Phosphenes are obtained by completing Solteris missions (raid missions).
    • Master Pokk is the only vendor who uses the currency called Phosphites. Phosphites drop from trash mobs in Solteris.


Progression Through The Buried Sea

  • While progressing through this task arc, you will also gain access to the locked zone Silyssar, New Chelsith.


Spells in The Buried Sea

  • Rank I spells are bought using Doubloons from Halon Griere, an adventure merchant located on the island of Jardel's Hook in The Buried Sea zone (location 390, 3240)

  • Rank II spells are bought using Orux (or "Orum") from Traders in Katta Castrum. These traders are located in the highlighted area of this map, and have subtitles under their names indicating who sells what.

  • Rank III spells are bought using Phosphenes from Masters in Katta Castrum. These vendors are located in the same area as the other Traders (the highlighted area of this map), and also have subtitles under their names indicating who sells which type of spells.


Armor Sets in The Buried Sea

  • These are the armor sets available through the adventure merchants, their costs, and the faction levels required to buy them:
    • Smuggler's Energeiac Armor (from Halon Griere on Blacksail Smugglers faction):
      • Wrist - 150 Doubloons (indifferent)
      • Hands - 175 Doubloons (indifferent)
      • Feet - 200 Doubloons (amiable)
      • Head - 225 Doubloons (amiable)
      • Arms - 250 Doubloons (amiable)
      • Legs - 300 Doubloons (amiable)
      • Chest - 350 Doubloons (kindly)
    • Buccaneer's Energeiac Armor (from Halon Griere on Blacksail Smugglers faction):
      • Wrist - 200 Doubloons (warmly)
      • Hands - 250 Doubloons (warmly)
      • Feet - 275 Doubloons (warmly)
      • Head - 300 Doubloons (ally)
      • Arms - 350 Doubloons (ally)
      • Legs - 400 Doubloons (ally)
      • Chest - 450 Doubloons (ally)
    • Citizen's Energeiac Armor (from Katta Castrum Traders on Combine Empire Merchants faction):
      • Wrist - 150 Orux (indifferent)
      • Hands - 175 Orux (indifferent)
      • Feet - 200 Orux (amiable)
      • Head - 225 Orux (amiable)
      • Arms - 250 Orux (kindly)
      • Legs - 300 Orux (warmly)
      • Chest - 300 Orux (warmly
    • Praetorian's Energeiac Armor (from Katta Castrum Traders on Combine Empire Merchants faction):
      • Wrist - 250 Orux (ally)
      • Hands - 300 Orux (ally)
      • Feet - 350 Orux (ally)
      • Head - 375 Orux (ally)
      • Arms - 450 Orux (ally)
      • Legs - 500 Orux (ally)
      • Chest - 700 Orux (ally
    • Raid Armor (from Katta Castrum Masters on Combine Empire Merchants faction):
      • Wrist - 100 Phosphenes (amiable)
      • Hands - ??? Phosphenes (amiable)
      • Feet - ??? Phosphenes (amiable)
      • Head - ??? Phosphenes (ally)
      • Arms - ??? Phosphenes (ally)
      • Legs - ??? Phosphenes (ally)
      • Chest - ??? Phosphenes (ally)

  • Raid Armor is class-specific:
    • Bard - Singing Energeiac Armor
    • Beastlord - Feral Energeiac Armor
    • Berserker - Brutal Energeiac Armor
    • Cleric - Pristine Energeiac Armor
    • Druid - Tacit Energeiac Armor
    • Enchanter - Refined Energeiac Armor
    • Magician - Phased Energeiac Armor
    • Monk - Hardened Energeiac Armor
    • Necromancer - Corrupted Energeiac Armor
    • Paladin - Sanguine Energeiac Armor
    • Ranger - Gleaming Energeiac Armor
    • Rogue - Shrouded Energeiac Armor
    • Shadowknight - Tainted Energeiac Armor
    • Shaman - Mystical Energeiac Armor
    • Warrior - Rugged Energeiac Armor
    • Wizard - Arcane Energeiac Armor


Notable Quests:

EverQuest
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Expansions
The Ruins of KunarkThe Scars of VeliousThe Shadows of LuclinThe Planes of PowerThe Legacy of YkeshaLost Dungeons of NorrathGates of DiscordOmens of WarDragons of NorrathDepths of DarkhollowProphecy of RoThe Serpent's SpineThe Buried SeaSecrets of FaydwerSeeds of DestructionUnderfootHouse of ThuleVeil of AlarisRain of FearCall of the ForsakenThe Darkened SeaThe Broken MirrorEmpires of KunarkRing of ScaleThe Burning LandsTorment of VeliousClaws of Veeshan

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This page last modified 2020-05-26 05:38:08.