EQ:Alternate Advancement - Class  

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Multi-Class

NumNameCostClassesCat.TypeOld TabDescription
79 2 Hand Bash 6 Pal Shd This ability will allow you to use your Bash skill while wielding any 2-handed weapon.
122 Acrobatics 3 Brd Mnk Rog This ability will reduce the damage that you take from falling.
1668 Acute Focus of Arcanum 9 Dru Enc Mag Nec Shm Wiz This activated ability will allow you to focus on your mystical arts for a short time, granting you a greater chance that your detrimental spells will strike your target.
121 Adv. Trap Negotiation 3 Brd Rog This ability will reduce the reuse time on your sense and disarm trap skills.
366 Advanced Pet Discipline 5 Bst Mag Nec Shd Shm The first rank of this ability allows you to give your pet a "focus" command. While focused, your pet will ignore all other opponents until its current opponent is defeated. The second rank allows you to tell your pet to not cast any spells. Usage: /pet focus, /pet spellhold, or hotkeys can be created using the pet control window.
526 Affliction Mastery 7 Dru Nec Shm This ability improves the chance that damage-over-time spells will have a critical effect each tick they are active.
81 Ambidexterity 9 Brd Bst Mnk Rng Rog War This ability increases your chance to use dual wield successfully.
636 Arcane Whisper 9 Enc Mag Wiz Arcane Whisper reduces hate on a single target slightly over time.
8801 Aspect of Zomm 3 Mag Wiz This ability gives you an alternate version of your Aspect of Zomm spell.
112 Bandage Wound 3 Ber War This ability will give you increased healing ability per bandage by 10, 25, and 50 percent.
611 Battle Leap 9 Ber War Battle Leap enables you to spring forward into combat. Your momentum will confer a boost to your attacks for a short period of time.
740 Blood Tithe 7 Dru Nec Shm Each rank in this ability further increases your chance to get a critical hit with your damage over time spells.
119 Body and Mind Rejuvenation 5 Brd Bst Pal Rng Shd This ability will give you one additional point of mana and hit point regeneration.
404 Call of the Wild 9 Dru Shm This ability allows you to call a fallen comrade's spirit back to their corpse. This does not restore any lost experience, but the player can still get an experience resurrection after being affected by this ability.
531 Cloak of Shadows 12 Nec Shd This ability allows you to become invisible nearly at will, without the need to memorize a spell.
689 Combat Medic 3 Ber War Increases the amount of healing provided by a single bandage.
3818 Companion's Agility 3 Bst Enc Mag Nec Shd Shm The first three ranks of this ability increases your companion's ability to avoid melee damage by 5, 7 and 10%. Each additional rank increases this chance by 2%.
3816 Companion's Relocation 6 Bst Enc Mag Nec Shd Shm This ability moves your companion forward in the direction you are facing.
428 Death Peace 5 Nec Shd This ability gives you an additional way to feign death.
7105 Deathly Pact 5 Nec Shd This ability will prevent components used in the summoning of pets from being expended.
278 Death's Fury 3 Nec Shd This ability imbues your pet with the ability to land critical hits.
3815 Destructive Cascade 6 Dru Enc Nec Shd Shm This ability increases the power of any critical hits your damage over time spells will do to your enemy. Each rank increases the power of your critical damage.
639 Dimensional Instability 7 Enc Mag Wiz By creating a localized field of unstable reality, this ability periodically teleports you in random directions while keeping you slightly phased out of physical existence. While Dimensional Instability is active, enemies will notice your actions significantly less and you will be less susceptible to melee damage. Be careful! The locational shifts caused by Dimensional Instability beginning and ending will interrupt your spell casting.
826 Encroaching Darkness 6 Nec Shd This ability provides a darkness snare ability that does not do damage to your target.
219 Entrap 4 Dru Rng This ability provides you an additional means of entrapping, or more specifically, ensnaring an opponent.
43 Exodus 6 Dru Wiz This ability gives you the ability to cast an extremely fast-casting, no mana cost evacuation or succor spell.
1404 Extended Swarm 7 Bst Clr Dru Enc Mag Nec Shd Shm Wiz This passive ability will extend the duration of your swarm pets by 1 second per rank.
78 Fearless 6 Pal Shd This ability will make you permanently immune to fear spells.
496 Field Dressing 3 Ber War This ability further increases the amount of healing provided by a single bandage while binding wounds.
108 Flurry 3 Ber War This ability will allow you to perform up to 2 additional attacks from your primary hand. Each rank increases the chance to flurry.
1669 Flurry 7 Pal Shd This ability will allow you to perform up to 2 additional attacks from your primary hand. Each rank increases the chance to flurry.
1211 Focus of Arcanum 9 Dru Enc Mag Nec Shm Wiz This activated ability will allow you to focus on your mystical arts for a short time, granting you a greater chance that your detrimental spells will strike your target.
3899 Furious Leap 3 Ber War Furious Leap allows you to jump forward a short distance.
601 Grappling Strike 5 Mnk War This ability deals little damage but enables you to pull your enemies towards you in battle.
1210 Group Perfect Invisibility 5 Enc Mag Wiz An invisibility that will not fade over time than you can share with your group.
821 Harmshield 7 Nec Shd Grants you an alternative version of your Harmshield ability.
3713 Hastened Call of the Wild 2 Dru Shm Reduces the reuse time on your ability Call of the Wild. Each rank provides a 120 second reduction.
10405 Hastened Deflection Discipline 7 Pal Shd This ability reduces the time between uses of your Deflection Discipline by 2 minutes per rank.
159 Hastened Exodus 2 Dru Wiz This ability decreases the amount of time required between uses of Exodus by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
9603 Hastened Furious Leap 5 Ber War This passive ability reduces the reuse timer of your Leaping abilities by ten seconds per rank.
1113 Hastened Mass Group Buff 8 Bst Clr Dru Enc Mag Nec Pal Rng Shm This ability decreases the amount of time required between uses of Mass Group Buff by ten percent per rank.
161 Hastened Mending 2 Bst Mag Nec This ability decreases the amount of time required between uses of Mend Companion by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
164 Hastened Rampage 2 Ber War This ability decreases the amount of time required between uses of Rampage by ten percent per rank.
734 Hold the Line 9 Ber Mnk War Hold the Line increases the amount of hit points healed by healing spells that land on you but reduces your offensive damage by as well. Rank 1 will increase the healing spells that land on you by 10% and Rank 2 will increase the heals by 15% while your damage done will go down by 25%.
283 Immobilizing Bash 5 Pal Shd This ability increases the chance that your bashes will stun the enemy.
80 Innate Camouflage 5 Dru Rng This ability allows you to become invisible, nearly at will, without the need to memorize a spell.
37 Innate Invis to Undead 3 Clr Nec This ability allows you to become invisible to the undead, nearly at will, without the need to memorize a spell.
188 Knight's Advantage 2 Pal Shd This ability grants you an increased chance of performing a double attack in any given combat round. You gain the ability to train an additional rank at levels 61, 63, and 65 and an additional three ranks at level 70.
3724 Knight's Return Strike 6 Pal Shd This ability grants you a chance to bash your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a bash.
1041 Malosinete 6 Mag Shm This ability gives you a version of your Malo line of spells that is slightly more reliable than other versions.
35 Mass Group Buff 9 Bst Clr Dru Enc Mag Nec Pal Rng Shm This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage.
353 Master of Disguise 7 Brd Rog This ability lends persistence to your illusionary disguises, causing them to last until you die or the illusion is forcibly removed.
58 Mend Companion 5 Bst Mag Nec This ability allows you to cast a quick healing spell on your pet.
181 Mithaniel's Binding 3 Ber War This ability further increases the amount of healing provided by a single bandage while binding wounds. The two ranks of this ability may be trained at or after levels 63 and 64.
406 Nature's Bounty 1 Dru Rng This ability gives you an innate chance to forage more than one item at a time. Additional ranks increase the chance to forage a second item.
8501 Overpowering Strikes 5 Clr Pal This passive ability increases your chances of landing a stun. Each rank adds one percent to your chance to land a stun.
3812 Perfected Invisibility 3 Enc Mag Wiz An invisibility that will not fade over time.
125 Pet Discipline 6 Bst Mag Nec Shd Shm This ability will allow you to give your pet a 'hold' command until explicitly told to attack. Usage: /pet hold. Pet Hold is now a state that your pet is either in or not. When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it. This ability also grants the Greater Pet Hold" command which forces your pet to not add anything to its hatelist unless specifically added by you when greater hold is activated. You can add a target to your pet's hatelist with either attack or qattack."
120 Physical Enhancement 5 Ber Brd Bst Mnk Pal Rng Rog Shd War This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost.
315 Planar Durability 3 Ber Pal Shd The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1.25% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65.
3865 Planar Durability 3 Mnk Rng The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65.
7106 Planar Durability 3 Brd Bst Rog The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65.
44 Quick Damage 3 Dru Mag Wiz This ability reduces the casting time on your damage spells that have a casting time greater than three seconds by 2, 5 and 10 percent.
42 Quick Evacuation 3 Dru Wiz This ability reduces the casting time on your evacuation and succor spells by 10, 25, and 50 percent.
3824 Quickened Call of the Wild 2 Dru Shm Reduces the casting time of Call of the Wild. Rank 1 reduces the cast time by 15%, Rank 2 by 30% and Rank 3 by 50%.
3838 Quickened Suspend Minion 2 Bst Enc Mag Nec Shd Shm This ability reduces the cast time of your Suspended Minion ability by 15%, 30% and 50%.
109 Rampage 5 Ber War This ability will allow you to strike everything in a small radius.
418 Replenish Companion 3 Bst Mag Nec This ability grants you an enhanced version of the Mend Companion ability. Each additional rank increases the healing power of the ability further.
405 Secondary Recall 7 Dru Wiz Use of this ability allows you to quickly gate yourself back to a secondary bind point that has been previously set by use of a Stone of Marking.
9102 Sense the Dead 2 Clr Nec Pal This ability gives you an alternate version of your Sense the Dead spell.
518 Shared Camouflage 12 Dru Rng This ability allows you to cloak your entire group in a camouflage nearly at will, causing them to become invisible without the need to memorize a spell.
4666 Shield Specialist 5 Pal Shd As long as a shield is equipped, each rank in Shield Specialist confers a damage bonus to attacks made by a weapon held in the primary hand.
270 Sinister Strikes 12 Brd Bst Mnk Rng Rog War This ability increases the damage you cause when attacking with a weapon in your secondary hand.
203 Speed of the Knight 3 Pal Shd Each rank in this ability increases the chance of scoring an extra hit with all two-handed weapons that you wield.
3813 Spell Casting Reinforcement 2 Mag Nec Wiz This ability increases the duration of beneficial spells that you cast by 5, 15, and 30 percent.
113 Spell Casting Reinforcement Mastery 8 Bst Clr Dru Enc Pal Rng Shd Shm This ability increases the duration of beneficial buffs that you cast by an additional 20 percent.
1213 Spell Casting Reinforcement Mastery 8 Mag Nec Wiz This ability increases the duration of beneficial buffs that you cast by an additional 10 percent.
8600 Spirit of Eagle 7 Dru Rng This ability gives you an activated version of your Spirit of Eagle spell.
222 Stalwart Endurance 2 Ber War This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned. You may train in the ranks of this ability at or after levels 61, 63, and 65.
434 Steadfast Will 3 Pal Shd This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned.
960 Stomping Leap 12 Ber War This ability is similar to your Battle Leap ability but will stun your target as you make contact.
301 Strengthened Strike 3 Rng War Each rank in this ability increases the damage you do when you kick or slam.
1403 Sturdy Companion 7 Bst Enc Mag Nec Shd Shm This passive ability will make all of your pets more resistant to attack. Each rank will add additional mitigation to your pets.
176 Suspended Minion 5 Bst Enc Mag Nec Shd Shm This ability grants the summoner the ability to suspend and recall their existing pet at will, provided they remain in their current zone. The first rank suspends the pet at its current health only, while the second rank suspends the pet with all of its beneficial effects as well as its weapons and armor. You may cast a second pet while your first pet is Suspended. You may train the first rank upon reaching level 62 and the second rank upon reaching level 64.
213 Tactical Mastery 2 Ber War Studying one's opponent for weaknesses provides the knowledge and ability to pierce through advanced defenses. Each rank of this ability grants an increasing chance of bypassing an opponent's special defenses, such as dodge, block, parry, and riposte. You may train in this ability at or after levels 61, 63, and 65.
1665 Tactical Mastery 5 Brd Bst Mnk Pal Shd Studying one's opponent for weaknesses provides the knowledge and ability to pierce through advanced defenses. Each rank of this ability grants an increasing chance of bypassing an opponent's special defenses, such as dodge, block, parry, and riposte.
214 Theft of Life 1 Nec Shd This ability grants a chance that the healing effect on your lifetaps will provide an exceptional amount of healing. Additional ranks further increase this effect.
1405 Twincast 7 Clr Dru Enc Mag Nec Shm Wiz This passive ability will give you the innate chance to perform a twincast each time you cast a direct damage spell. Each rank will give you a 1% chance to perform a twincast.
1664 Twinproc 7 All but Enc Mag Nec Wiz This passive ability will give you the innate chance to perform a twinproc each time you proc a weapon based spell. Each rank will give add a 3% increased chance to perform a twinproc.
800 Vehement Rage 9 Ber War This ability, when active, will increase the damage you do at the cost of having heals that hit you be less effective. Additional ranks increase your damage dealing capabilities.
341 Veteran's Wrath 3 Ber War Each rank in this ability increases the damage you cause when you land a critical hit on a melee attack. This ability does not affect special attacks.
284 Vicious Smash 5 Pal Shd This ability increases the damage you do with your bashes.
532 Willful Death 5 Nec Shd Each rank in this ability gives you an increasing chance for your feigned deaths to not be revealed by spells cast upon you. At the highest rank, you become immune to feign breaking on a resisted spell and have a good chance of feigning through a spell that successfully lands upon you.

Bard

NumNameCostClassesCat.TypeOld TabDescription
122 Acrobatics 3 Brd Mnk Rog This ability will reduce the damage that you take from falling.
121 Adv. Trap Negotiation 3 Brd Rog This ability will reduce the reuse time on your sense and disarm trap skills.
81 Ambidexterity 9 Brd Bst Mnk Rng Rog War This ability increases your chance to use dual wield successfully.
119 Body and Mind Rejuvenation 5 Brd Bst Pal Rng Shd This ability will give you one additional point of mana and hit point regeneration.
353 Master of Disguise 7 Brd Rog This ability lends persistence to your illusionary disguises, causing them to last until you die or the illusion is forcibly removed.
120 Physical Enhancement 5 Ber Brd Bst Mnk Pal Rng Rog Shd War This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost.
7106 Planar Durability 3 Brd Bst Rog The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65.
270 Sinister Strikes 12 Brd Bst Mnk Rng Rog War This ability increases the damage you cause when attacking with a weapon in your secondary hand.
1665 Tactical Mastery 5 Brd Bst Mnk Pal Shd Studying one's opponent for weaknesses provides the knowledge and ability to pierce through advanced defenses. Each rank of this ability grants an increasing chance of bypassing an opponent's special defenses, such as dodge, block, parry, and riposte.
8261 A Tune Stuck In Your Head 12 Brd When activated, this ability extends your songs by one tick.
8322 Belltone Mind 5 Brd This passive ability gives you a 15 percent chance to resist mesmerizing spell effects. Further ranks increase this resistance by 5 percent per rank.
669 Bladed Song 9 Brd Bladed Song causes your opponent to take damage every time they attack.
199 Boastful Bellow 6 Brd This ability allows you to bellow with a force that causes physical harm to your enemies as well as potentially interfering with their spell casting. Additional ranks increase the highest level of NPC that you can stun with your Boastful Bellows, and starting at rank five of this line your bellow will have the additional effect of reducing your target's resistance to fire, cold and magic. Subsequent ranks will increase this debuff at five rank intervals.
553 Cacophony 3 Brd This ability engulfs your target in a barrage of discordant noise, causing it to take damage for the duration of the effect. Every time this effect causes damage, it also has a chance to interrupt any spells being cast. Additional ranks improve the damage done by this ability. Ranks two and three also increase the chance for spells to be disrupted.
359 Dance of Blades 3 Brd When activated, you begin a dance of whirling blades that greatly increases your chance to make the maximum number of attacks per round. Additionally you will have a chance to perform a bladewhirl attack on your opponent, reducing your opponents combat effectiveness and doing damage to your opponent. This bladewhirl is modified by percussion.
942 Destructive Cascade 6 Brd This ability increases the power of any critical hits your damage over time spells will do to your enemy. Each rank increases the power of your critical damage.
3701 Dirge of the Sleepwalker 10 Brd Allows you to place your target in a state of walking sleep, leaving them confused and unable to fight.
8203 Domination Mastery 3 Brd This ability extends the duration of your charm spells by one tick per rank.
944 Enhanced Forgetfulness 3 Brd This ability increases the chance that you'll be successful with blurring the memories of your enemies.
227 Extended Notes 3 Brd Each rank of this ability increases the range of your songs. Rank 1 increases it by 10%, rank 2 by 15%, rank 3 by 25%, rank 4 by 30%, rank 5 by 35%, and rank 6 by 40%.
212 Fading Memories 6 Brd This ability will cause all NPCs to forget about you. If you are out of immediate combat, this ability will also make you invisible. This ability is usable any time that you have 900 mana.
3506 Fierce Eye 10 Brd When active this ability will increase the power of those around you by increasing the chance they have to do a critical strike with a spell or melee.
211 Fleet of Foot 2 Brd This ability allows Bards to run at previously unheard of speeds. You may train in this ability at or after levels 62 and 64.
8314 Fluid March 7 Brd This passive ability grants you an improved innate chance to resist attacks that would slow your feet and impeed your movement rate. Additional ranks increase your chance to resist.
941 Flurry 3 Brd This ability will allow you to perform up to 2 additional attacks from your primary hand. Each rank increases the chance to flurry.
1310 Fundament of Power 1 Brd After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Power you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Power you will be able to train in the First Spire of the Minstrels. After you master the First Spire and the next three ranks of Fundament of Power you can then train the Second Spire of the Minstrels. After completing your training with the Second Spire and completing the final three ranks of Fundament of Power you will be able to train the Third Spire of the Minstrels and complete your mastery. Fundament of Power itself will grant you 10 hit points per rank and increase the cap on your Strength by 1 point per rank.
1420 Fundament: First Spire of the Minstrels 5 Brd This ability, when active, will provide everyone in your group with a reduction in the amount of damage that they take from melee damage. Additional ranks further improve this protection.
1421 Fundament: Second Spire of the Minstrels 5 Brd This ability, when active, will grant additional damage done by everyone in your group when they cast damaging spells. Additional ranks will increase the damage added to each cast.
1422 Fundament: Third Spire of the Minstrels 5 Brd This ability, when active, will grant additional damage done by everyone in your group when they attack with melee combat. Additional ranks will increase the damage added to each hit.
777 Funeral Dirge 3 Brd By focusing your songs on an enemy, you can weaken their ability to defend themselves, increasing the damage they take from attacks. After 30 seconds, the song builds to a crescendo causing massive damage to the target. Additional ranks inflict more damage upon the target at the end of the effect.
918 Furious Refrain 3 Brd This ability gives you the chance to automatically perform a bonus attack when you riposte.
187 Harmonious Attack 2 Brd This ability grants you a chance of performing a double attack in any given combat round. Additional ranks improve your chance of performing the double attack.
8319 Hastened Bellow 5 Brd This passive ability reduces the time required between uses of your Boastful Bellow ability by 2 seconds per rank.
541 Hastened Blades 5 Brd This ability decreases the amount of time required between uses of Dance of Blades by four minutes per rank.
3518 Hastened Cacophony 6 Brd This ability decreases the reuse time of Cacophany by 1 minute per rank.
8200 Hastened Dirge of the Sleepwalker 5 Brd This passive ability reduces the time required between uses of your Dirge of the Sleepwalker ability. Each rank reduces this time by 1 minute.
3519 Hastened Funeral Dirge 6 Brd This ability decreases the reuse time of Funeral Dirge by 3 minutes per rank.
8317 Hastened Selo's Kick 5 Brd This passive ability reduces the time required between uses of your Selo's Kick ability by 1 second per rank.
940 Hastened Song of Stone 6 Brd This passive ability will reduce the reuse time on your Song of Stone ability by three minutes per rank.
668 Hymn of the Last Stand 3 Brd Hymn of the Last Stand increases your maximum hit points which then decay slowly over time. Addional ranks in this ability increase the hit points you gain and prolong the duration of time that it takes for the hit points to decay.
8204 Lyrical Prankster 5 Brd When activated this ability will cause your consciousness to shatter and each shard will attack your foe. Additional ranks increase the power of the shards of your consciousness.
90 Instrument Mastery 3 Brd This ability allows for improved use of all instrument types.
94 Jam Fest 3 Brd This ability allows you to sing your songs at a higher apparent level. Note: This does not allow you to sing songs that are actually higher than your level.
8202 Lyre Leap 6 Brd With a shout, you leap forward!
3819 Maestro's Concentration 7 Brd This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned. Each rank improves your chance to avoid being stunned by 5%.
3702 Quick Time 9 Brd Your party falls into a rhythm and each member feels their melee strikes speed up and become more accurate.
123 Scribble Notes 3 Brd This ability will reduce the amount of time that it takes you to memorize a song.
560 Selo's Enduring Cadence 3 Brd Years of practice allows the bard to innately increase their base movement run. This increase does not stack with movement rate spell effects.
8205 Selo's Kick 5 Brd This ability, when activated, will allow you to execute a very suprising attack with your foot. Additional ranks increase the power of your strike.
3704 Selo's Sonata 7 Brd Provides an increase in run speed for the bard and members of the bard's party.
361 Shield of Notes 3 Brd When this ability is activated, your music forms a physical barrier about you, decreasing the damage you take from spells and melee attacks. Increased ranks improve the maximum amount of damage it can absorb before it fails.
118 Singing Mastery 3 Brd This ability allows for specialization and improved use of your voice.
7925 Sionachie's Crescendo 2 Brd This ability allows the Bard to selectively boost the effective range of all beneficial songs that the Bard sings.
544 Song of Stone 3 Brd This ability calls a number of stone guardians into existence to attack your target. The first rank of the ability calls 3 guardians and each additional rank adds an additional guardian, through rank 6. Beyond rank six the duration that your pets last will extend by 5 seconds per rank.
7801 Songwriting 2 Brd Each rank will increase your max skill cap for research by 10 points.
3703 Steady Hands 5 Brd Increases a Bard's skill with a lockpick.
8262 The Show Must Go On 6 Brd This passive ability increases your ability to resist silencing effects by 25%. Each additional rank increases your ability to resist silencing effects by 5%.
569 Thief's Intuition 15 Brd This ability grants you an innate chance to detect traps. Any time you are near a trap, you will have a chance to detect it. This chance is considerably lower than if you were actively searching for it.
943 Total Domination 2 Brd This ability adds strength to your charm spells. Victims of your charm spells are less likely to break out of their charms early.
238 Tune of Pursuance 4 Brd Each rank in this ability increases your tracking skill maximum by 10.
8201 Vainglorious Shout 7 Brd With pride in your voice you shout, stunning several of your foes at once.

Beastlord

NumNameCostClassesCat.TypeOld TabDescription
366 Advanced Pet Discipline 5 Bst Mag Nec Shd Shm The first rank of this ability allows you to give your pet a "focus" command. While focused, your pet will ignore all other opponents until its current opponent is defeated. The second rank allows you to tell your pet to not cast any spells. Usage: /pet focus, /pet spellhold, or hotkeys can be created using the pet control window.
81 Ambidexterity 9 Brd Bst Mnk Rng Rog War This ability increases your chance to use dual wield successfully.
119 Body and Mind Rejuvenation 5 Brd Bst Pal Rng Shd This ability will give you one additional point of mana and hit point regeneration.
3818 Companion's Agility 3 Bst Enc Mag Nec Shd Shm The first three ranks of this ability increases your companion's ability to avoid melee damage by 5, 7 and 10%. Each additional rank increases this chance by 2%.
3816 Companion's Relocation 6 Bst Enc Mag Nec Shd Shm This ability moves your companion forward in the direction you are facing.
1404 Extended Swarm 7 Bst Clr Dru Enc Mag Nec Shd Shm Wiz This passive ability will extend the duration of your swarm pets by 1 second per rank.
1113 Hastened Mass Group Buff 8 Bst Clr Dru Enc Mag Nec Pal Rng Shm This ability decreases the amount of time required between uses of Mass Group Buff by ten percent per rank.
161 Hastened Mending 2 Bst Mag Nec This ability decreases the amount of time required between uses of Mend Companion by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
35 Mass Group Buff 9 Bst Clr Dru Enc Mag Nec Pal Rng Shm This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage.
58 Mend Companion 5 Bst Mag Nec This ability allows you to cast a quick healing spell on your pet.
125 Pet Discipline 6 Bst Mag Nec Shd Shm This ability will allow you to give your pet a 'hold' command until explicitly told to attack. Usage: /pet hold. Pet Hold is now a state that your pet is either in or not. When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it. This ability also grants the Greater Pet Hold" command which forces your pet to not add anything to its hatelist unless specifically added by you when greater hold is activated. You can add a target to your pet's hatelist with either attack or qattack."
120 Physical Enhancement 5 Ber Brd Bst Mnk Pal Rng Rog Shd War This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost.
7106 Planar Durability 3 Brd Bst Rog The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65.
3838 Quickened Suspend Minion 2 Bst Enc Mag Nec Shd Shm This ability reduces the cast time of your Suspended Minion ability by 15%, 30% and 50%.
418 Replenish Companion 3 Bst Mag Nec This ability grants you an enhanced version of the Mend Companion ability. Each additional rank increases the healing power of the ability further.
270 Sinister Strikes 12 Brd Bst Mnk Rng Rog War This ability increases the damage you cause when attacking with a weapon in your secondary hand.
113 Spell Casting Reinforcement Mastery 8 Bst Clr Dru Enc Pal Rng Shd Shm This ability increases the duration of beneficial buffs that you cast by an additional 20 percent.
1403 Sturdy Companion 7 Bst Enc Mag Nec Shd Shm This passive ability will make all of your pets more resistant to attack. Each rank will add additional mitigation to your pets.
176 Suspended Minion 5 Bst Enc Mag Nec Shd Shm This ability grants the summoner the ability to suspend and recall their existing pet at will, provided they remain in their current zone. The first rank suspends the pet at its current health only, while the second rank suspends the pet with all of its beneficial effects as well as its weapons and armor. You may cast a second pet while your first pet is Suspended. You may train the first rank upon reaching level 62 and the second rank upon reaching level 64.
1665 Tactical Mastery 5 Brd Bst Mnk Pal Shd Studying one's opponent for weaknesses provides the knowledge and ability to pierce through advanced defenses. Each rank of this ability grants an increasing chance of bypassing an opponent's special defenses, such as dodge, block, parry, and riposte.
981 Attack of the Warders 7 Bst This ability summons a set of rabid defenders to maul your target. Additional ranks increase the power of your summoned warders.
3832 Beastlords Feral Kick 6 Bst This ability grants you a chance to kick your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a kick.
245 Bestial Alignment 3 Bst Transforms beastlords into the likeness of their warders, greatly increasing their destructive power.
186 Bestial Frenzy 2 Bst Each rank in this ability improves your chance of performing a double attack in any given combat round.
986 Bite of the Asp 6 Bst This ability allows you to imitate the bite of an asp and poison your target with a short but powerful venom.
11074 Cat-like Reflexes 5 Bst This passive ability improves your ability to land safely from higher than normal falls.
11080 Chameleon Strike 7 Bst This ability strikes your opponent and then allows you to blend into the surroundings, reducing the anger generated by your attacks slightly.
6988 Extended Group Bestial Alignment 5 Bst This ability extends the duration of your Group Bestial Alignment ability by 1 tick per rank.
247 Feral Swipe 9 Bst This ability allows the beastlord to make an additional vicious attack against their foe. Additional ranks increase the damage done by this ability.
8304 Focus of Animus 6 Bst This ability increases the chance that your poison and disease spells will land on your target. Additional ranks increase your chance of success with these spells.
3817 Focused Paragon of Spirits 6 Bst This ability allows the Beastlord to share some of his natural attunement with his target in the form of health and mana.
127 Frenzy of Spirit 4 Bst This ability gives Beastlords the power to send themselves into an animalistic frenzy, bent only on slaughter, for a brief period of time.
1311 Fundament of Power 1 Bst After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Power you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Power you will be able to train in the First Spire of Savagery. After you master the First Spire and the next three ranks of Fundament of Power you can then train the Second Spire of Savagery. After completing your training with the Second Spire and completing the final three ranks of Fundament of Power you will be able to train the Third Spire of Savagery and complete your mastery. Fundament of Power itself will grant you 10 mana per rank and increase the cap on your Strength by 1 point per rank.
1430 Fundament: First Spire of the Savage Lord 5 Bst You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus.
1431 Fundament: Second Spire of the Savage Lord 5 Bst This ability, when activated, will provide your pet with a proc that has an excellent chance of damaging your pet's foe.
1432 Fundament: Third Spire of the Savage Lord 5 Bst This ability, when activated, will enhance the melee combat capabilities of you and your group. Additional ranks increase the power of this effect.
988 Gorilla Smash 6 Bst This ability will pummel your opponent with a blow so powerful that it will leave your opponent stunned for a short period of time.
985 Group Bestial Alignment 7 Bst This ability gives you a group version of your Bestial Alignment ability.
7025 Group Shrink 3 Bst This ability will cause everyone in your group to become smaller for a time.
3706 Hastened Bestial Alignment 7 Bst Decreases the reuse time of the Ability Bestial Alignment. Each Rank reduces the reuse timer by 12 minutes.
11077 Hastened Bite of the Asp 5 Bst This passive ability reduces the time required between uses of your Bite of the Asp ability by 10 seconds.
982 Hastened Feral Attacks 5 Bst This ability will reduce the reuse timer of your animalistic attacks.
983 Hastened Focused Paragon 5 Bst This ability will reduce the reuse timer of your Focused Paragon ability by six seconds per rank.
11078 Hastened Gorilla Smash 5 Bst This passive ability reduces the time required between uses of your Gorilla Smash ability by 10 seconds.
984 Hastened Paragon 5 Bst This ability will reduce the reuse timer of your Paragon ability by forty five seconds per rank.
11079 Hastened Raven's Claw 5 Bst This passive ability reduces the time required between uses of your Raven's Claw ability by 10 seconds.
503 Hastened Thunder 5 Bst This ability decreases the amount of time required between uses of Roar of Thunder by ten percent per rank.
126 Hobble of Spirits 5 Bst Once you train this ability, you may imbue your pet with an attack that is reputed to slow an enemy's walking. Additional ranks increase the effectiveness and duration of your pet's ability to slow an enemy's walking speed.
8301 Improved Natural Invisibility 6 Bst This ability allows your target to quickly disappear from sight for a short time.
980 Natural Invisibility 6 Bst This ability allows you to quickly disappear from sight for a short time.
8303 Nature's Salve 6 Bst This ability, when active, cures detrimental effects from your body. Additional ranks increase the potency of the cure.
3709 Pact of the Wurine 7 Bst Allows you to transform yourself into a Werewolf and grants additional mana, hitpoints, runspeed and accuracy. Additional ranks increase the mana, hitpoints and mana regeneration from this effect.
128 Paragon of Spirit 6 Bst This ability allows the Beastlord to share some of his natural attunement with his party in the form of health and mana. Additional ranks increase the amount of health and mana that is shared with party.
11073 Playing Possum 12 Bst Your attunement to the animal world allows you to play dead fooling many predators. Be warned, this will not always fool the most determined aggressor.
8302 Protection of the Warder 6 Bst This ability, when active, provides you with protection from melee attacks. Additional ranks increase the total amount of damage absorption per hit that you are afforded.
987 Raven's Claw 6 Bst This ability allows you to swipe at the eyes of your opponent making it harder for your opponent to see and attack.
362 Roar of Thunder 3 Bst When this ability is activated, the beastlord will unleash a terrible roar that leaves the opponent damaged, shaken, and less willing to attack the beastlord. Additional ranks cause the ability to deal more damage and make the target even less likely to attack you.
666 Taste of Blood 5 Bst Taste of Blood gives your pet a chance to enter a blood frenzy when it gets credit for a successful kill. Blood frenzy increases your pet's damage and chance to frenzy upon a successful triple attack.
249 Warder's Alacrity 5 Bst Each rank in this ability increases your warder's chance to flurry attacks.
248 Warder's Fury 3 Bst Each rank of this ability increases the critical hit chance of your pet's melee attacks.

Berzerker

NumNameCostClassesCat.TypeOld TabDescription
112 Bandage Wound 3 Ber War This ability will give you increased healing ability per bandage by 10, 25, and 50 percent.
611 Battle Leap 9 Ber War Battle Leap enables you to spring forward into combat. Your momentum will confer a boost to your attacks for a short period of time.
689 Combat Medic 3 Ber War Increases the amount of healing provided by a single bandage.
496 Field Dressing 3 Ber War This ability further increases the amount of healing provided by a single bandage while binding wounds.
108 Flurry 3 Ber War This ability will allow you to perform up to 2 additional attacks from your primary hand. Each rank increases the chance to flurry.
3899 Furious Leap 3 Ber War Furious Leap allows you to jump forward a short distance.
9603 Hastened Furious Leap 5 Ber War This passive ability reduces the reuse timer of your Leaping abilities by ten seconds per rank.
164 Hastened Rampage 2 Ber War This ability decreases the amount of time required between uses of Rampage by ten percent per rank.
734 Hold the Line 9 Ber Mnk War Hold the Line increases the amount of hit points healed by healing spells that land on you but reduces your offensive damage by as well. Rank 1 will increase the healing spells that land on you by 10% and Rank 2 will increase the heals by 15% while your damage done will go down by 25%.
181 Mithaniel's Binding 3 Ber War This ability further increases the amount of healing provided by a single bandage while binding wounds. The two ranks of this ability may be trained at or after levels 63 and 64.
120 Physical Enhancement 5 Ber Brd Bst Mnk Pal Rng Rog Shd War This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost.
315 Planar Durability 3 Ber Pal Shd The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1.25% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65.
109 Rampage 5 Ber War This ability will allow you to strike everything in a small radius.
222 Stalwart Endurance 2 Ber War This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned. You may train in the ranks of this ability at or after levels 61, 63, and 65.
960 Stomping Leap 12 Ber War This ability is similar to your Battle Leap ability but will stun your target as you make contact.
213 Tactical Mastery 2 Ber War Studying one's opponent for weaknesses provides the knowledge and ability to pierce through advanced defenses. Each rank of this ability grants an increasing chance of bypassing an opponent's special defenses, such as dodge, block, parry, and riposte. You may train in this ability at or after levels 61, 63, and 65.
800 Vehement Rage 9 Ber War This ability, when active, will increase the damage you do at the cost of having heals that hit you be less effective. Additional ranks increase your damage dealing capabilities.
341 Veteran's Wrath 3 Ber War Each rank in this ability increases the damage you cause when you land a critical hit on a melee attack. This ability does not affect special attacks.
610 Blinding Fury 3 Ber Blinding Fury sends you into a battle rage that increases your melee ability. This rage is so intense that you have a chance of temporarily losing your sight. While blinded by fury, you will attack even faster and unleash a series of double attacks.
387 Blood Pact 3 Ber While this ability is active, the berserker will push themselves beyond their limits. The berserker's damage output will increase, but they will take a portion of the damage they dole out themselves.
368 Blur of Axes 3 Ber Each rank of this ability increases the damage that is done by Frenzy.
499 Cascading Rage 5 Ber This ability infuses you with a primal rage, increasing your melee abilities but you will also take damage as you push yourself beyond your means. The rage starts slow, but each additional rank you have in the ability increases its maximum potential. Be warned, once the rage has taken hold of you, the only way to stop it is to let it run its course.
504 Conservation 5 Ber Each rank of this ability grants you an increasing chance to not use a component when summoning axes.
505 Cry of Battle 12 Ber This ability causes your next War Cry to hit everyone within its radius at the cost of doubling the endurance used.
370 Dead Aim 3 Ber This ability increases the accuracy of your thrown weapons.
373 Desperation 12 Ber Use of this ability causes the berserker's attacks to take on a desperate edge. As the berserker gets closer to death, they will attack faster.
962 Distraction Attack 7 Ber This ability provides you with a chance to do an attack to your opponent that will leave them confused and less angry with you. Additional ranks increase the power of the effect.
964 Dying Blow 7 Ber This passive ability grants you a chance to do a final attack when you die. Additional ranks increase the power of the attack.
375 Echoing Cries 3 Ber This ability increases the duration of war cry effects by 25, 50, and 100 percent.
8402 Extended Havoc 6 Ber This ability will add one tick per rank to the Cry Havoc ability.
371 Frenzied Defense 3 Ber This ability grants the chance to automatically make a single frenzied attack on a successful riposte.
4002 Frenzied Volley 12 Ber This ability gives you a chance to throw an additional axe when using your volley attacks.
1314 Fundament of Combat 1 Ber After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Combat you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Combat you will be able to train in the First Spire of the Savage Lord. After you master the First Spire and the next three ranks of Fundament of Combat you can then train the Second Spire of the Savage Lord. After completing your training with the Second Spire and completing the final three ranks of Fundament of Combat you will be able to train the Third Spire of the Savage Lord and complete your mastery. Fundament of Combat itself will grant you 10 hit points per rank and increase the cap on your Strength by 1 point per rank.
1500 Fundament: First Spire of Savagery 5 Ber You gather your strength and focus your mind which grants you a chance to temporarily reduce your opponent's ability to perform melee attacks. Additional ranks increase the effectiveness of your debuff.
1501 Fundament: Second Spire of Savagery 5 Ber You gather your strength and focus your mind which grants additional accuracy and damage with thrown axes. Additional ranks increase the effectiveness with these weapons.
1502 Fundament: Third Spire of Savagery 5 Ber You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus.
8708 Hastened Cascading Rage 6 Ber Each rank of this ability reduces the time required between uses of your Cascading Rage ability by 3 minutes.
11088 Hastened Cry of Battle 6 Ber This passive ability reduces the time required between uses of your Cry of Battle ability by 3 minutes per rank.
7070 Hastened Distraction Attack 6 Ber This ability provides you with a reduction in time between uses of your distraction attack ability by two minutes for each rank purchased.
8401 Hastened Frenzy 6 Ber This ability will reduce the time required between uses of your Frenzy disciplines.
6302 Hastened Reckless Abandon 5 Ber Reduces the reuse timer on your Reckless Abandon ability by 2 minutes per rank.
6362 Hastened Recklessness 5 Ber Reduces the reuse timer on your Reckless Discipline by 2 minutes per rank.
963 Hastened Savage Spirit 6 Ber Ranks 1, 2, and 3 will reduce the reuse time of your Savage Spirit ability by three minutes per rank. Each rank thereafter reduces this time by 5 minutes.
369 Hastened War Cry 3 Ber This ability reduces the timer on the various war cry disciplines by 3 minutes per rank.
961 Juggernaut Surge 12 Ber This ability will transform you into a living golem and increase your melee damage. As a side effect of the change you will move more slowly.
3525 Precise Blow 7 Ber Each rank increases your critical hit rates with melee attacks.
7060 Precision of Axes 5 Ber This ability refines your accuracy when you enter a Frenzy.
3839 Quickened Summon Axes 2 Ber This ability reduces the time between casts of your summon axe abilities by 1 second per rank.
3710 Reckless Abandon 7 Ber Allows a Berserker to throw caution to the wind and enter into a heightened state of combat at the risk of suffering terrible wounds when the burst of fury has run its course.
465 Savage Spirit 3 Ber While this ability is active, the berserker is fueled by his rage causing his melee critical hits to land for massive damage. When the ability wears off, though, it drains a significant portion of the berserker's life force.
8400 Self Preservation 6 Ber You can, through force of will, remove yourself from combat. The effort required to do so will stun you momentarily.
367 Throwing Mastery 3 Ber Each rank of this ability increases the damage you do with throwing weapons.
372 Tireless Sprint 3 Ber This ability gives you an enhanced form of your Sprint discipline that refresh much more quickly.
11085 Two Hands, No Mercy! 7 Ber This passive ability grants you a slight increase in capability when using a 2-handed weapon. Additional ranks increase this benefit.
609 Uncanny Resilience 3 Ber Uncanny Resilience reduces the amount of damage sustained by incoming melee attacks. All ranks of this ability will slightly increase the total amount of damage that can be absorbed and the first three ranks will increase the duration.
4001 Undaunted Fury 12 Ber This ability grants you immunity from fear effects. You thrive upon injury to set yourself into furious rage. What could possibly scare you?
374 Untamed Rage 3 Ber Using this ability causes the berserker to fall into a rage, attacking their opponent with no thought of their own safety. With each rank, the damage is increased, but the berserker's defenses suffer. This ability functions as a discipline and does not stack with other disciplines.

Cleric

NumNameCostClassesCat.TypeOld TabDescription
1404 Extended Swarm 7 Bst Clr Dru Enc Mag Nec Shd Shm Wiz This passive ability will extend the duration of your swarm pets by 1 second per rank.
1113 Hastened Mass Group Buff 8 Bst Clr Dru Enc Mag Nec Pal Rng Shm This ability decreases the amount of time required between uses of Mass Group Buff by ten percent per rank.
37 Innate Invis to Undead 3 Clr Nec This ability allows you to become invisible to the undead, nearly at will, without the need to memorize a spell.
35 Mass Group Buff 9 Bst Clr Dru Enc Mag Nec Pal Rng Shm This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage.
8501 Overpowering Strikes 5 Clr Pal This passive ability increases your chances of landing a stun. Each rank adds one percent to your chance to land a stun.
9102 Sense the Dead 2 Clr Nec Pal This ability gives you an alternate version of your Sense the Dead spell.
113 Spell Casting Reinforcement Mastery 8 Bst Clr Dru Enc Pal Rng Shd Shm This ability increases the duration of beneficial buffs that you cast by an additional 20 percent.
1405 Twincast 7 Clr Dru Enc Mag Nec Shm Wiz This passive ability will give you the innate chance to perform a twincast each time you cast a direct damage spell. Each rank will give you a 1% chance to perform a twincast.
39 Bestow Divine Aura 6 Clr This ability gives you the ability to cast a Divine Aura spell on a Player target, temporarily rendering the target invulnerable.
3800 Blessing of Resurrection 9 Clr Provides a version of Resurrection.
8505 Blessing of Sanctuary 12 Clr While your target is under the effects of this ability, creatures will choose to attack someone else before your target. Your target may cast spells upon themselves, but the sanctuary effect immediately ends if your target takes any hostile action or casts upon another player.
7689 Burst of Life 12 Clr This abilty blasts your target with the light of Rodcet Nife, instantly healing their wounds.
1061 Cascading Divine Aura 6 Clr This ability allows you to cast a Divine Aura spell on a player target, temporarily rendering the target invulnerable and granting a short duration heal on your target.
391 Celestial Hammer 5 Clr Use of this ability calls forth a celestial hammer to attack your opponent. Additional ranks increase the strength of the hammer.
38 Celestial Regeneration 5 Clr When activated, Celestial Regeneration heals all group members within range. Additional ranks in this ability further increase the amount healed by Celestial Regrowth.
169 Divine Arbitration 3 Clr Using this ability balances the health of your group such that all group members end up with the same amount of damage taken. The first rank does so at a 20 percent penalty to the average, the second rank does so at a 10 percent penalty, and the final rank does so at no penalty. You may train the ranks of this ability at or after levels 61, 63, and 65.
254 Divine Avatar 3 Clr This ability infuses you with a divine spirit, greatly increasing your physical prowess for a short period of time. Additional ranks increase this effect.
36 Divine Resurrection 5 Clr This ability allows you to provide a resurrection that restores 100 percent experience, all hit points and mana, and causes no adverse resurrection effects.
392 Divine Retribution 12 Clr While this ability is active, any creature daring to attack the cleric has a chance to be stunned in retribution. This ability does not affect creatures that are immune to stunning. The first rank affects creatures up to level 70. The second rank works on creatures to up level 75. The third rank works on creatures up to level 83 and the fourth rank works on creatures up to level 88. Rank 5 increases the chance to proc Divine Blessing and Favor and removes a greater portion of your target's hate towards you.
255 Exquisite Benediction 5 Clr Use of this ability creates a stationary ward that continually heals everyone around it. Increased ranks improve the healing capabilities of the ward.
6488 Flurry of Life 12 Clr This ability increases the power of all healing abilities by 20 percent for up to sixty seconds.
1065 Focused Celestial Regeneration 6 Clr This ability gives you the ability to cast a large heal over time spell at no mana cost on a single target.
1304 Fundament of Wisdom 1 Clr After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Wisdom you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Wisdom you will be able to train in the First Spire of Divinity. After you master the First Spire and the next three ranks of Fundament of Wisdom you can then train the Second Spire of Divinity. After completing your training with the Second Spire and completing the final three ranks of Fundament of Wisdom you will be able to train the Third Spire of Divinity and complete your mastery. Fundament of Wisdom itself will grant you 10 mana per rank and increase the cap on your Wisdom skill by 1 point per rank.
1470 Fundament: First Spire of Divinity 5 Clr This ability, when active, will increase your personal survivability as well as increase various forms of damage dealing that you may do. Additional ranks increase the mitigation and damage dealing increases.
1471 Fundament: Second Spire of Divinity 5 Clr This ability, when active, will add additional power to all heal spells that you cast that are at least level 75. Additional ranks further improve the power of your heals.
1472 Fundament: Third Spire of Divinity 5 Clr This ability, when active, will increase the survivability of everyone in your group. Additional ranks increase the durability of your group even more.
1062 Group Purify Soul 7 Clr This ability allows you to cast a spell that cures most ailments that may be afflicting your group.
8503 Hastened Atonement 5 Clr This passive ability reduces the recast timer on your Atone spell by 3, 6 and 10 seconds in three ranks.
6478 Hastened Blessing of Resurrection 3 Clr Each rank of this passive ability reduces the time required between uses of Blessing of Resurrection by 1 second.
8506 Hastened Celestial Hammer 5 Clr This passive ability will reduce the reuse time of your Celestial Hammer ability by two minutes per rank.
3830 Hastened Divine Avatar 6 Clr Decreases the wait time before you can next use your Avatar ability by 3 minutes per rank.
3212 Hastened Divine Intervention 7 Clr This ability reduces the time required between uses of your Divine Intervention spell. Each rank reduces the reuse time by 10 seconds.
6481 Hastened Divine Resurrection 5 Clr Each rank of this passive ability reduces the time required between uses of Divine Resurrection by 10 percent.
154 Hastened Divinity 2 Clr This ability decreases the amount of time required between uses of Bestow Divine Aura by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
156 Hastened Purification of the Soul 2 Clr This ability decreases the amount of time required between uses of Purify Soul by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
1063 Hastened Renewal 6 Clr This passive ability will reduce the reuse timer on your Frantic Renewal, Frenetic Renewal and Desperate Renewal spells by 2 seconds per rank.
712 Hastened Sanctuary 3 Clr Reduces the reuse timer on your Sanctuary ability. Each rank further reduces the reuse time of Sanctuary.
1060 Hastened Turn Undead 6 Clr This passive ability will reduce the reuse timer on your Turn Undead ability by 15 seconds per rank.
8500 Healing Frenzy 7 Clr This ability will cause you to score a critical heal for each heal you cast for a short time but at the cost of additional mana. As you gain ranks your mana penalty will shrink.
3836 Holy Root 6 Clr Provides a reduced chance for your root spells to break when an NPC is struck by a non melee attack.
3214 Improved Atone 5 Clr This ability improves the chance for your Atone spell to succeed. Each rank improves your chances by 5%.
8504 Improved Sanctuary 12 Clr This is a faster casting version of your Sanctuary ability.
41 Purify Soul 5 Clr This ability allows you to cast a spell that cures most ailments.
8502 Quickened Blessing of Ressurection 5 Clr This passive ability reduces the cast time of your Blessing of Resurrection ability by .5 seconds per rank.
3840 Recourse of Life 6 Clr This ability grants you an innate chance to cast a group heal spell each time you stun an opponent. Additional ranks increase your chance to cast the heal through Rank 5. Additional ranks beyond Rank 5 increase the power of the heal only.
1064 Sanctified Blessing 6 Clr This passive ability grants you a chance to deliver a heal to your target each time you attempt to cure any friendly player. Additional ranks increase the power of your heal. This ability will work on heal spells starting at level 60 and up to an equal level to the level required to purchase each rank of the Ability.
396 Sanctuary 12 Clr While you are under the effects of this ability, creatures will always choose to attack someone else before they attack you. You may cast spells upon yourself, but the sanctuary effect immediately ends if you take any hostile action or cast spells on another player.
7690 Spirit Mastery 12 Clr This ability provides you with the ability to have 1 additional Aura active at a time, per rank.
319 Touch of the Divine 5 Clr Sometimes when the masters of the divine pass on, they are returned to Norrath to continue their holy work. This ability provides clerics with a chance to return to life when they meet death.
558 Turn Undead 3 Clr This ability infuses an undead NPC with holy energy, causing it to continually take damage for the next 30 seconds. Each additional level of this ability increases the damage done. Occasionally an undead NPC will react violently to the infusion of holy energy, potentially destroying it outright.
194 Unfailing Divinity 2 Clr The most devout find that their calls are answered with much greater frequency. This ability grants your Death Pact-type spells a second chance to successfully heal their target. Additional ranks of this ability cause said spells to do a portion of their healing value even on a complete failure. You gain the ability to train an additional rank at levels 61, 63, and 65.
506 Ward of Purity 7 Clr Use of this ability creates a stationary ward that cleanses poison and disease from every player within its range. Increased ranks improve the effectiveness of the ward.

Druid

NumNameCostClassesCat.TypeOld TabDescription
1668 Acute Focus of Arcanum 9 Dru Enc Mag Nec Shm Wiz This activated ability will allow you to focus on your mystical arts for a short time, granting you a greater chance that your detrimental spells will strike your target.
526 Affliction Mastery 7 Dru Nec Shm This ability improves the chance that damage-over-time spells will have a critical effect each tick they are active.
740 Blood Tithe 7 Dru Nec Shm Each rank in this ability further increases your chance to get a critical hit with your damage over time spells.
404 Call of the Wild 9 Dru Shm This ability allows you to call a fallen comrade's spirit back to their corpse. This does not restore any lost experience, but the player can still get an experience resurrection after being affected by this ability.
3815 Destructive Cascade 6 Dru Enc Nec Shd Shm This ability increases the power of any critical hits your damage over time spells will do to your enemy. Each rank increases the power of your critical damage.
219 Entrap 4 Dru Rng This ability provides you an additional means of entrapping, or more specifically, ensnaring an opponent.
43 Exodus 6 Dru Wiz This ability gives you the ability to cast an extremely fast-casting, no mana cost evacuation or succor spell.
1404 Extended Swarm 7 Bst Clr Dru Enc Mag Nec Shd Shm Wiz This passive ability will extend the duration of your swarm pets by 1 second per rank.
1211 Focus of Arcanum 9 Dru Enc Mag Nec Shm Wiz This activated ability will allow you to focus on your mystical arts for a short time, granting you a greater chance that your detrimental spells will strike your target.
3713 Hastened Call of the Wild 2 Dru Shm Reduces the reuse time on your ability Call of the Wild. Each rank provides a 120 second reduction.
159 Hastened Exodus 2 Dru Wiz This ability decreases the amount of time required between uses of Exodus by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
1113 Hastened Mass Group Buff 8 Bst Clr Dru Enc Mag Nec Pal Rng Shm This ability decreases the amount of time required between uses of Mass Group Buff by ten percent per rank.
80 Innate Camouflage 5 Dru Rng This ability allows you to become invisible, nearly at will, without the need to memorize a spell.
35 Mass Group Buff 9 Bst Clr Dru Enc Mag Nec Pal Rng Shm This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage.
406 Nature's Bounty 1 Dru Rng This ability gives you an innate chance to forage more than one item at a time. Additional ranks increase the chance to forage a second item.
44 Quick Damage 3 Dru Mag Wiz This ability reduces the casting time on your damage spells that have a casting time greater than three seconds by 2, 5 and 10 percent.
42 Quick Evacuation 3 Dru Wiz This ability reduces the casting time on your evacuation and succor spells by 10, 25, and 50 percent.
3824 Quickened Call of the Wild 2 Dru Shm Reduces the casting time of Call of the Wild. Rank 1 reduces the cast time by 15%, Rank 2 by 30% and Rank 3 by 50%.
405 Secondary Recall 7 Dru Wiz Use of this ability allows you to quickly gate yourself back to a secondary bind point that has been previously set by use of a Stone of Marking.
518 Shared Camouflage 12 Dru Rng This ability allows you to cloak your entire group in a camouflage nearly at will, causing them to become invisible without the need to memorize a spell.
113 Spell Casting Reinforcement Mastery 8 Bst Clr Dru Enc Pal Rng Shd Shm This ability increases the duration of beneficial buffs that you cast by an additional 20 percent.
8600 Spirit of Eagle 7 Dru Rng This ability gives you an activated version of your Spirit of Eagle spell.
1405 Twincast 7 Clr Dru Enc Mag Nec Shm Wiz This passive ability will give you the innate chance to perform a twincast each time you cast a direct damage spell. Each rank will give you a 1% chance to perform a twincast.
258 Advanced Tracking 4 Dru Each rank in this ability increases your tracking skill cap by 10.
519 Convergence of Spirits 3 Dru This ability gives you an alternate form of Spirit of the Wood that channels the energy of the woodland spirits on to a single target. The concentrated energy provides an exceptionally fast heal and leaves the target with a brief period of regeneration and protective thorns.
317 Dire Charm 9 Dru This ability gives you the chance to permanently charm an NPC. (Enchanters: All. Druids: Animals only. Necromancers: Undead only.)
8602 Egress 7 Dru This ability gives you an activated version of your Egress spell.
45 Enhanced Root 5 Dru This ability reduces the chance that a rooted NPC will be freed by your damage spells by 50 percent.
10425 Fixation of Ro 7 Dru This ability provides an alternate version of your Fixation of Ro spell.
8601 Flight of Eagles 7 Dru This ability gives you an activated version of your Flight of Eagles spell.
3842 Fortified Survival 3 Dru This ability will reduce the cast time of your Survival of the Fittest spells by 15%, 30% and 50% in three ranks. It will also reduce the reuse time of these spells by 30 seconds per rank.
1305 Fundament of Wisdom 1 Dru After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Wisdom you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Wisdom you will be able to train in the First Spire of Nature. After you master the First Spire and the next three ranks of Fundament of Wisdom you can then train the Second Spire of Nature. After completing your training with the Second Spire and completing the final three ranks of Fundament of Wisdom you will be able to train the Third Spire of Nature and complete your mastery. Fundament of Wisdom itself will grant you 10 mana per rank and increase the cap on your Wisdom skill by 1 point per rank.
1480 Fundament: First Spire of Nature 5 Dru This ability, when activated, will increase the chance that you will perform a critical strike with your spells. Additional ranks increase the chance that you will perform a critical strike.
1481 Fundament: Second Spire of Nature 5 Dru This ability, when active, will add additional power to all heal spells that you cast that are at least level 75. Additional ranks further improve the power of your heals.
1482 Fundament: Third Spire of Nature 5 Dru This ability, when active, will provide your group with a boost to their hitpoint pool. Additional ranks improve the hitpoint gains.
10397 Group Spirit of the Black Wolf 12 Dru Through this ability your group is able to assume the form of a black spirit wolf. While in this form, your direct damage spells will have a higher chance to score a critical hit and you will be resistant to fire based attacks. Additionally your detrimental spell casting will consume less mana for the duration of this effect.
10396 Group Spirit of the White Wolf 12 Dru Through this ability your group is able to assume the form of a white spirit wolf. While in this form, beneficial spells will require less mana and you will be resistant to cold based attacks. Additionally you will have an increased chance to perform critical heals while this effect is active.
10424 Hand of Ro 7 Dru This ability provides an alternate version of your Hand of Ro spell.
8606 Hastened Convergence of Spirits 6 Dru This passive ability reduces the reuse time on your Convergence of Spirit ability by one minute per rank.
1093 Hastened Lycan Soul 6 Dru This passive ability will reduce the reuse timer of your Spirit of the White Wolf and Spirit of the Black Wolf abilities by thirty seconds per rank.
1091 Hastened Nature's Guardian 6 Dru This passive ability will reduce the reuse timer of your Nature's Guardian ability by two minutes per rank.
8605 Hastened Spirit of the Wood 6 Dru This passive ability reduces the reuse time on your Spirit of the Wood ability by one minute per rank.
7109 Hastened Wrath of the Wild 2 Dru This ability decreases the amount of time required between uses of Wrath of the Wild by ten seconds per rank.
1090 Mastery of Nature 6 Dru This passive ability will make it less likely that your animal based charm spells will break before they have run their course completely.
257 Nature's Boon 5 Dru Use of this ability creates a stationary ward that continually heals everyone around it. Increased ranks improve the healing capabilities of the ward.
520 Nature's Guardian 3 Dru Use of this ability calls forth the spirit of a wild bear to attack your opponent for a brief time. The second and third ranks increase the time before the bear returns to nature. Additional ranks increase the strength of the spirit.
10427 Peaceful Convergence of Spirits 12 Dru This ability gives you an alternate, yet peaceful form of Convergence of Spirits. The concentrated energy provides an exceptionally fast heal and leaves the target with a brief period of regeneration.
10426 Peaceful Spirit of the Wood 10 Dru For a brief time, you are able to commune with the woodland spirits who provide your party with exceptional regenerative abilities and a protective shield of armor.
3714 Protection of Direwood 12 Dru Provides an upgraded version of Direwood Guard to Druids.
1092 Spirit of the Black Wolf 9 Dru Through this ability you are able to assume the form of a black spirit wolf. While in this form, your direct damage spells will have a higher chance to score a critical hit and you will be resistant to fire based attacks. Additionally your detrimental spell casting will consume less mana for the duration of this effect.
705 Spirit of the White Wolf 9 Dru Through this ability you are able to assume the form of a white spirit wolf. While in this form, your beneficial spells will require less mana and you will be resistant to cold based attacks. Additionally you will have an increased chance to perform critical heals while this effect is active.
185 Spirit of the Wood 4 Dru For a brief time, you are able to commune with the woodland spirits who provide your party with exceptional regenerative abilities and a protective shield of armor and thorns. Additional ranks increase the power of this effect
8603 Spirits of Nature 9 Dru This ability, when activated, summons the spirits of nature to your side to aid in your battle. Additional ranks increase the power of the spirits you call.
3728 Storm Strike 7 Dru This ability will deal damage to your foe directly and will do additional damage if your foe is relatively full health. Additional ranks increase the strength of this effect.
7009 Teleport Bind 9 Dru When activated, this ability will teleport the druid's entire group to the druid's bind point.
190 Viscid Roots 5 Dru Each rank of this ability reduces the chance that a rooted NPC will be freed by your damaging spells. The first rank provides a 12% increases of the protection provided by Enhanced Root, the second increases the protection by 13% and the third rank by 15%.
8604 Wall of Wind 9 Dru This ability will summon a wall of wind that hurtles outward from your location. Any enemies struck by this wall of wind will be knocked backwards and hobbled for a time. Additional ranks increase the power of your wall of wind.
170 Wrath of the Wild 3 Dru Developed by the denizens of Tranquility as a deterrent to potential attackers, this ability will shield you with a single-hit, large damage barrier of thorns. Additional ranks of this ability increase the amount of damage that is inflicted.

Enchanter

NumNameCostClassesCat.TypeOld TabDescription
1668 Acute Focus of Arcanum 9 Dru Enc Mag Nec Shm Wiz This activated ability will allow you to focus on your mystical arts for a short time, granting you a greater chance that your detrimental spells will strike your target.
636 Arcane Whisper 9 Enc Mag Wiz Arcane Whisper reduces hate on a single target slightly over time.
3818 Companion's Agility 3 Bst Enc Mag Nec Shd Shm The first three ranks of this ability increases your companion's ability to avoid melee damage by 5, 7 and 10%. Each additional rank increases this chance by 2%.
3816 Companion's Relocation 6 Bst Enc Mag Nec Shd Shm This ability moves your companion forward in the direction you are facing.
3815 Destructive Cascade 6 Dru Enc Nec Shd Shm This ability increases the power of any critical hits your damage over time spells will do to your enemy. Each rank increases the power of your critical damage.
639 Dimensional Instability 7 Enc Mag Wiz By creating a localized field of unstable reality, this ability periodically teleports you in random directions while keeping you slightly phased out of physical existence. While Dimensional Instability is active, enemies will notice your actions significantly less and you will be less susceptible to melee damage. Be careful! The locational shifts caused by Dimensional Instability beginning and ending will interrupt your spell casting.
1404 Extended Swarm 7 Bst Clr Dru Enc Mag Nec Shd Shm Wiz This passive ability will extend the duration of your swarm pets by 1 second per rank.
1211 Focus of Arcanum 9 Dru Enc Mag Nec Shm Wiz This activated ability will allow you to focus on your mystical arts for a short time, granting you a greater chance that your detrimental spells will strike your target.
1210 Group Perfect Invisibility 5 Enc Mag Wiz An invisibility that will not fade over time than you can share with your group.
1113 Hastened Mass Group Buff 8 Bst Clr Dru Enc Mag Nec Pal Rng Shm This ability decreases the amount of time required between uses of Mass Group Buff by ten percent per rank.
35 Mass Group Buff 9 Bst Clr Dru Enc Mag Nec Pal Rng Shm This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage.
3812 Perfected Invisibility 3 Enc Mag Wiz An invisibility that will not fade over time.
3838 Quickened Suspend Minion 2 Bst Enc Mag Nec Shd Shm This ability reduces the cast time of your Suspended Minion ability by 15%, 30% and 50%.
113 Spell Casting Reinforcement Mastery 8 Bst Clr Dru Enc Pal Rng Shd Shm This ability increases the duration of beneficial buffs that you cast by an additional 20 percent.
1403 Sturdy Companion 7 Bst Enc Mag Nec Shd Shm This passive ability will make all of your pets more resistant to attack. Each rank will add additional mitigation to your pets.
176 Suspended Minion 5 Bst Enc Mag Nec Shd Shm This ability grants the summoner the ability to suspend and recall their existing pet at will, provided they remain in their current zone. The first rank suspends the pet at its current health only, while the second rank suspends the pet with all of its beneficial effects as well as its weapons and armor. You may cast a second pet while your first pet is Suspended. You may train the first rank upon reaching level 62 and the second rank upon reaching level 64.
1405 Twincast 7 Clr Dru Enc Mag Nec Shm Wiz This passive ability will give you the innate chance to perform a twincast each time you cast a direct damage spell. Each rank will give you a 1% chance to perform a twincast.
1664 Twinproc 7 All but Enc Mag Nec Wiz This passive ability will give you the innate chance to perform a twinproc each time you proc a weapon based spell. Each rank will give add a 3% increased chance to perform a twinproc.
195 Animation Empathy 4 Enc Progressive ranks of this ability grant you finer control over your animations. At its initial level, you are allowed to give your animations Guard" and "Follow" commands. At the second rank, "Who Leader", "Back off", "Stop", "Target Pet", "Taunt", and "Sit" commands. You gain the ability to train an additional rank at levels 61,63, and 65."
3000 Auroria Mastery 12 Enc This ability provides you with the ability to have 1 additional Aura active at a time, per rank.
633 Azure Mind Crystal 7 Enc Through this ability, an enchanter learns to channel and congeal his mana into sapphire crystals. These crystals can later be harvested to recover lost mana.
8700 Beam of Slumber 7 Enc This ability flings a beam of slumber out from you and will mezmerise up to eight enemies.
3550 Beguiler's Banishment 7 Enc Has a chance to forcibly move some enemies around you away from you and cause them to forget that you exist.
3551 Beguiler's Directed Banishment 7 Enc Has a chance to forcibly move your target away from you and cause them to forget that you exist.
1125 Bite of Tashani 6 Enc This ability, when activated, has a chance to make any enemy hit by this ability less resistant to magical attacks until the effect fades.
3716 Clinging Root 6 Enc Provides a reduced chance for your root spells to break when an NPC is struck by a non melee attack as well as increases the maximum duration of your root spells by 1 tick.
412 Color Shock 12 Enc While this ability is active, any creature that tries to attack the enchanter has a chance to be stunned in retribution. This ability does not affect creatures that are immune to stunning. Rank 1 will affect creatures level 73 and below and rank 2 will affect creatures level 83 and below while rank 3 will affect creatures level 88 and below.
545 Deep Sleep 5 Enc This ability gives you an innate chance to put an NPC into a deep sleep when you mesmerize it. An NPC under the effects of a deep sleep will suffer offensive penalties for 2 minutes after the spell was initially cast. Additional ranks increase the effectiveness of the ability and the chance for it to occur.
46 Dire Charm 9 Enc This ability gives you the chance to permanently charm an NPC. (Enchanters: All. Druids: Animals only. Necromancers: Undead only.)
261 Doppelganger 3 Enc Through mastery of illusions, enchanters are able to create a mirror of themselves to draw the attacks of enemies.
617 Doppelganger's Beckon 3 Enc Each rank of this ability shortens the reuse timer of your Doppelganger ability by 5 minutes.
521 Edict of Command 3 Enc This ability will bind an NPC to your will, charming them until the spell wears off. This ability works on NPCs up to the level you must be before you can purchase each rank. Rank 1 will keep the NPC charmed for 2 minutes, rank 2 for 4 minutes and rank 3 and beyond for 6 minutes.
173 Eldritch Rune 3 Enc This ability provides Enchanters with an additional line of defense in the form of an added self-only rune. Each rank of this ability provides a stronger rune than the previous.
262 Enhanced Forgetfulness 3 Enc This ability increases the chance that you'll be successful with blurring the memories of your enemies.
1124 Fog of Memories 6 Enc This Ability, when activated, has a chance to make your target forget everything and everyone for a short time.
8704 Forceful Banishment 6 Enc This passive ability improves your chance of banishing your enemies when you use your Beguiler's Banishment abilities. Additional ranks further improve your success rates.
8702 Friendly Stasis 9 Enc This Ability, when activated, will temporarily remove your target from all combat and leave your target immobile for a short time.
1303 Fundament of Intellect 1 Enc After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Intellect you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Intellect you will be able to train in the First Spire of Enchantment. After you master the First Spire and the next three ranks of Fundament of Intellect you can then train the Second Spire of Enchantment. After completing your training with the Second Spire and completing the final three ranks of Fundament of Intellect you will be able to train the Third Spire of Enchantment and complete your mastery. Fundament of Intellect itself will grant you 10 hit points per rank and increase the cap on your Intelligence skill by 1 point per rank.
1380 Fundament: First Spire of Enchantment 5 Enc This ability, when activated, will give you a defensive proc that will call your Doppelganger into existance. For a short time your Doppelganger will attempt to protect you from your attacker. Additional ranks make it more likely that you will be protected.
1381 Fundament: Second Spire of Enchantment 5 Enc This ability, when activated, will provide a boost to your group's overall mana pool as well as provide additional mana regeneration. Additional ranks increase the amount of mana added to your group's pool.
1382 Fundament: Third Spire of Enchantment 5 Enc This ability, when activated, will increase the chance that you will perform a critical strike with your spells. Additional ranks increase the chance that you will perform a critical strike.
57 Gather Mana 5 Enc This ability allows you to recover up to 10,000 points of mana nearly instantly.
1123 Hastened Edict of Command 6 Enc This passive ability will reduce the time between uses of your Edict of Command ability by three minutes per rank.
157 Hastened Gathering 2 Enc This ability decreases the amount of time required between uses of Gather Mana by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
8347 Hastened Mana Draw 7 Enc This passive ability reduces the time required between uses of your Mana Draw ability. Each rank reduces this time by 10 minutes.
8350 Hastened Mezmerization 12 Enc This passive ability reduces the time required between uses of your mezmerization spells by 10 percent. This will only affect abilities with a level of 80 or greater.
8703 Hastened Self Stasis 6 Enc This passive ability reduces the reuse timer on your Self Stasis ability by one minute per rank.
1121 Hastened Veil of Mindshadow 6 Enc This passive ability will reduce the time between uses of your Veil of Mindshadow ability by 30 seconds per rank.
616 Mana Draw 9 Enc Manadraw allows the enchanter to gather mana from his surroundings. Unlike the Gather Mana, Manadraw continues to pull additional mana from the environment for up to one minute after activation.
3720 Mana Overburn 5 Enc This ability will decrease the reuse time of your spells Mana Flare and Mana Recursion spells by 1 second per rank.
263 Mesmerization Mastery 12 Enc This ability increases the duration of all of your mesmerization spells.
413 Mind Over Matter 3 Enc While active, a portion of the damage you sustain is taken out of your mana rather than your hit points. Any damage that cannot be absorbed by your mana comes off your hit points instead. The first rank of this ability will absorb to 10 hits from spell or melee attacks before fading, the second rank will absorb 20, and the third will absorb 30, the fourth rank will absorb 40 hits, the fifth by 50, the sixth rank 60 hits. Additional ranks beyond rank 6 further increase the amount of damage that is mitigated by converting your mana. Each rank starting from rank 10 also increases the number of hits the ability absorbs.
748 Nightmare Stasis 6 Enc Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their movements will be slowed while they recover from the effects. The base ability affects NPCs up to level 74 and additional ranks increase the max level of NPC that can be affected 76 and 78 respectively for ranks 2 and 3. Ranks 4, 5 and 6 increase the cap to levels 79, 81 and 83, respectively and ranks 7, 8, and 9 raise the cap to level 84, 86 and 88.
55 Permanent Illusion 3 Enc This ability allows you to zone without losing your current illusion.
3202 Pet Discipline 6 Enc This ability will allow you to give your pet a 'hold' command until explicitly told to attack. Usage: /pet hold. Pet Hold is now a state that your pet is either in or not. When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it. This ability also grants the Greater Pet Hold" command which forces your pet to not add anything to its hatelist unless specifically added by you when greater hold is activated. You can add a target to your pet's hatelist with either attack or qattack."
1122 Phantasmal Opponent 6 Enc This ability, when activated, calls forth a Doppelganger of your current target that will attack your target.
8701 Phantasmic Reflex 6 Enc This passive ability grants you a chance to cover yourself with a protective rune when you cast a mesmerization spell on a target. Additional ranks increase the protective power of the rune.
217 Project Illusion 4 Enc This ability allows you to project your innate talent with illusions upon others. (Activating this ability on a targeted group member causes your next illusion spell to affect that target.)
264 Quick Mass Group Buff 3 Enc This ability decreases the reuse time on Mass Group Buff by 10 percent per rank.
632 Sanguine Mind Crystal 7 Enc Through this ability, an enchanter learns to channel and congeal his mana into ruby crystals. These crystals can later be harvested to heal the enchanter's wounds.
1120 Self Stasis 6 Enc This Ability, when activated, will temporarily remove you from all combat and leave you immobile for a short time.
414 Soothing Words 3 Enc Through use of this ability, you can soothe an angry creature, greatly reducing how angry it is with its current target. This ability will only function if the person the creature is most angry with is in your group or raid.
409 Stasis 3 Enc Use of this ability causes your opponent to immediately fall into a deep sleep. The effect last for up to one minute per rank.
615 Surreality 6 Enc Surreality decreases the reuse timer of Mind Over Matter by 2 minutes per rank.
221 Total Domination 2 Enc This ability adds strength to your charm spells. Victims of your charm spells are less likely to break out of their charms early.
791 Veil of Mindshadow 6 Enc Veil of Mindshadow enables an enchanter to phase themselves partly out of existence. This ability shields them from melee damage. Additional ranks in this ability increase how much damage you can absorb before Veil of Mindshadow fades.

Mage

NumNameCostClassesCat.TypeOld TabDescription
1668 Acute Focus of Arcanum 9 Dru Enc Mag Nec Shm Wiz This activated ability will allow you to focus on your mystical arts for a short time, granting you a greater chance that your detrimental spells will strike your target.
366 Advanced Pet Discipline 5 Bst Mag Nec Shd Shm The first rank of this ability allows you to give your pet a "focus" command. While focused, your pet will ignore all other opponents until its current opponent is defeated. The second rank allows you to tell your pet to not cast any spells. Usage: /pet focus, /pet spellhold, or hotkeys can be created using the pet control window.
636 Arcane Whisper 9 Enc Mag Wiz Arcane Whisper reduces hate on a single target slightly over time.
8801 Aspect of Zomm 3 Mag Wiz This ability gives you an alternate version of your Aspect of Zomm spell.
3818 Companion's Agility 3 Bst Enc Mag Nec Shd Shm The first three ranks of this ability increases your companion's ability to avoid melee damage by 5, 7 and 10%. Each additional rank increases this chance by 2%.
3816 Companion's Relocation 6 Bst Enc Mag Nec Shd Shm This ability moves your companion forward in the direction you are facing.
639 Dimensional Instability 7 Enc Mag Wiz By creating a localized field of unstable reality, this ability periodically teleports you in random directions while keeping you slightly phased out of physical existence. While Dimensional Instability is active, enemies will notice your actions significantly less and you will be less susceptible to melee damage. Be careful! The locational shifts caused by Dimensional Instability beginning and ending will interrupt your spell casting.
1404 Extended Swarm 7 Bst Clr Dru Enc Mag Nec Shd Shm Wiz This passive ability will extend the duration of your swarm pets by 1 second per rank.
1211 Focus of Arcanum 9 Dru Enc Mag Nec Shm Wiz This activated ability will allow you to focus on your mystical arts for a short time, granting you a greater chance that your detrimental spells will strike your target.
1210 Group Perfect Invisibility 5 Enc Mag Wiz An invisibility that will not fade over time than you can share with your group.
1113 Hastened Mass Group Buff 8 Bst Clr Dru Enc Mag Nec Pal Rng Shm This ability decreases the amount of time required between uses of Mass Group Buff by ten percent per rank.
161 Hastened Mending 2 Bst Mag Nec This ability decreases the amount of time required between uses of Mend Companion by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
1041 Malosinete 6 Mag Shm This ability gives you a version of your Malo line of spells that is slightly more reliable than other versions.
35 Mass Group Buff 9 Bst Clr Dru Enc Mag Nec Pal Rng Shm This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage.
58 Mend Companion 5 Bst Mag Nec This ability allows you to cast a quick healing spell on your pet.
3812 Perfected Invisibility 3 Enc Mag Wiz An invisibility that will not fade over time.
125 Pet Discipline 6 Bst Mag Nec Shd Shm This ability will allow you to give your pet a 'hold' command until explicitly told to attack. Usage: /pet hold. Pet Hold is now a state that your pet is either in or not. When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it. This ability also grants the Greater Pet Hold" command which forces your pet to not add anything to its hatelist unless specifically added by you when greater hold is activated. You can add a target to your pet's hatelist with either attack or qattack."
44 Quick Damage 3 Dru Mag Wiz This ability reduces the casting time on your damage spells that have a casting time greater than three seconds by 2, 5 and 10 percent.
3838 Quickened Suspend Minion 2 Bst Enc Mag Nec Shd Shm This ability reduces the cast time of your Suspended Minion ability by 15%, 30% and 50%.
418 Replenish Companion 3 Bst Mag Nec This ability grants you an enhanced version of the Mend Companion ability. Each additional rank increases the healing power of the ability further.
3813 Spell Casting Reinforcement 2 Mag Nec Wiz This ability increases the duration of beneficial spells that you cast by 5, 15, and 30 percent.
1213 Spell Casting Reinforcement Mastery 8 Mag Nec Wiz This ability increases the duration of beneficial buffs that you cast by an additional 10 percent.
1403 Sturdy Companion 7 Bst Enc Mag Nec Shd Shm This passive ability will make all of your pets more resistant to attack. Each rank will add additional mitigation to your pets.
176 Suspended Minion 5 Bst Enc Mag Nec Shd Shm This ability grants the summoner the ability to suspend and recall their existing pet at will, provided they remain in their current zone. The first rank suspends the pet at its current health only, while the second rank suspends the pet with all of its beneficial effects as well as its weapons and armor. You may cast a second pet while your first pet is Suspended. You may train the first rank upon reaching level 62 and the second rank upon reaching level 64.
1405 Twincast 7 Clr Dru Enc Mag Nec Shm Wiz This passive ability will give you the innate chance to perform a twincast each time you cast a direct damage spell. Each rank will give you a 1% chance to perform a twincast.
1664 Twinproc 7 All but Enc Mag Nec Wiz This passive ability will give you the innate chance to perform a twinproc each time you proc a weapon based spell. Each rank will give add a 3% increased chance to perform a twinproc.
3841 Call Hither 2 Mag Calls someone from your group to your side by flinging them into the air and propelling them towards you. Additional ranks increase the range that you summon your party member.
7050 Call of the Hero 6 Mag This ability provides an alternate form of your Call of the Hero spell.
3516 Companion of Necessity 9 Mag Summons a short duration pet that will briefly gain the attention of one creature and then cause that creature to forget all anger when the pet dies.
546 Companion's Gift 3 Mag This ability grants you a chance to score an exceptional heal when healing your pet. An exceptional heal doubles the healing value of the spell.
8341 Drape of Shadows 12 Mag This ability allows your pet a chance to fade from the enemy's sight.
268 Elemental Agility 3 Mag This ability increases your elemental's ability to avoid melee damage.
267 Elemental Alacrity 5 Mag This ability imbues summoned elementals with the ability to flurry attacks. Additional ranks in this ability increase your elemental's chance to flurry.
269 Elemental Durability 3 Mag This ability increases the maximum hit points of your elementals by 2, 5, and 10 percent. The percentage is based on the elemental's base hit points.
64 Elemental Form: Air 3 Mag This ability will allow you to turn into an air elemental, gaining many of the innate benefits of the form, as well as some of the penalties.
63 Elemental Form: Earth 3 Mag This ability will allow you to turn into an earth elemental, gaining many of the innate benefits of the form, as well as some of the penalties.
61 Elemental Form: Fire 3 Mag This ability will allow you to turn into a fire elemental, gaining many of the innate benefits of the form, as well as some of the penalties.
62 Elemental Form: Water 3 Mag This ability will allow you to turn into a water elemental, gaining many of the innate benefits of the form, as well as some of the penalties.
266 Elemental Fury 3 Mag Each rank of this ability increases the critical hit chance of your pet's melee attacks.
67 Elemental Pact 5 Mag This ability will prevent components used in the summoning of pets from being expended.
522 Extended Burnout 5 Mag This ability increases the duration of your Frenzied Burnouts by 12 seconds per rank.
3893 Extended Rumbling Servant 5 Mag This ability extends the life of your Rumbling Servant by a short time. Each rank increases the duration.
8802 Extended Shared Health 3 Mag This passive ability increases the range of your Shared Health ability by 25% per rank.
621 Fire Core 9 Mag This ability allows you to absorb the pure essence of elemental fire into your soul. While this ability is active, your fire-based spells will benefit from enhanced damage. The effects of this ability last slightly longer than Heart of Flames.
8800 Force of Elements 7 Mag This ability grants you a direct damage capability using the power of the elements as a weapon. Additional ranks increase the power of your strike.
60 Frenzied Burnout 6 Mag This ability allows you to cast a buff on your pet that will cause it to go berserk, doing increased damage.
1302 Fundament of Intellect 1 Mag After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Intellect you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Intellect you will be able to train in the First Spire of Elements. After you master the First Spire and the next three ranks of Fundament of Intellect you can then train the Second Spire of Elements. After completing your training with the Second Spire and completing the final three ranks of Fundament of Intellect you will be able to train the Third Spire of Elements and complete your mastery. Fundament of Intellect itself will grant you 10 mana per rank and increase the cap on your Intelligence skill by 1 point per rank.
1370 Fundament: First Spire of the Elements 5 Mag This ability, when activated, will increase the chance that you will perform a critical strike with your spells. Additional ranks increase the chance that you will perform a critical strike.
1371 Fundament: Second Spire of the Elements 5 Mag This ability, when activated, will provide your pet with a proc that has an excellent chance of damaging your pet's foe.
1372 Fundament: Third Spire of the Elements 5 Mag This ability, when active, will place a powerful damage shield on your entire group and increase your group's resistance to fire. Additional ranks increase the power of the damage shield and resistance.
3891 Hastened Burnout 5 Mag This ability reduces the reuse timer of your Frenzied Burnout by 1 minute per rank
10413 Hastened Host of the Elements 5 Mag This ability reduces the reuse timer of your Host of the Elements ability by 1 minute per rank.
3892 Hastened Rumbling Servant 5 Mag This ability reduces the reuse time of your Rumbling Servant by 2 seconds per rank.
784 Heart of Flames 9 Mag This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your fire-based spells.
786 Heart of Ice 9 Mag This ability will allow you to absorb the pure essence of elemental ice into your soul, greatly reducing the damage you take from spells.
787 Heart of Stone 9 Mag This ability will allow you to absorb the pure essence of elemental earth into your soul, greatly reducing the damage you take from melee attacks.
785 Heart of Vapor 9 Mag This ability will allow you to absorb the pure essence of elemental air into your soul, greatly reducing how much creatures hate you for the detrimental spells you cast.
8342 Host in the Shell 12 Mag This ability creates a shield of runes around your pet.
207 Host of the Elements 5 Mag This ability calls an assault of elemental minions into existence directed at a target. The minions attack the target without question until they are called back to their plane 30 seconds later. The initial rank of this ability calls five elementals. Ranks 2 and 3 add two elementals each. Ranks 4, 5, and 6 increases the time the elementals stay in this plane by 15 seconds each. Ranks 7 through 15 increase the damage dealt by the swarm.
623 Ice Core 9 Mag This ability allows you to absorb the pure essence of elemental ice into your soul. While this ability is active, you will take less damage from spells. This ability lasts slightly longer than Heart of Ice (assuming it is not stripped by excess damage) and can absorb more total damage from incoming spells.
229 Improved Reclaim Energy 3 Mag This ability will increase the amount of mana returned to you when reclaiming your pet.
223 Quick Summoning 3 Mag This ability reduces the casting time of your summoning spells by 10, 25, and 50 percent.
174 Servant of Ro 3 Mag This ability calls a loyal servant into being who will repeatedly hurl fire at your target. The first three ranks of this ability increase the amount of time that the servant is able to remain by your side (45, 70, and 90 seconds). Additional ranks of this ability increases the damaging capabilities of the servant.
265 Shared Health 5 Mag When activated, this ability causes half of the damage you take to be transferred to your summoned pet. Additional ranks increase the maximum amount of damage that can be transferred per hit.
757 Shifting Elements 3 Mag Decreases the reuse timer of your Elemental Heart and Elemental Core abilities by 1 minute per rank.
624 Stone Core 9 Mag This ability allows you to absorb the pure essence of elemental earth into your soul. While this ability is active, you will take less damage from melee attacks. This ability lasts slightly longer than Heart of Stone (assuming it is not stripped by excess damage) and can absorb more total damage from incoming melee attacks.
667 Summoner's Beckon 3 Mag This ability provides a 50% chance to not consume a reagent when casting Call of the Hero or similar spells.
1040 Theft of Essence 4 Mag This ability gives you a chance to steal power from a summoned creature and give it to your pet whenever you use a bane spell on a summoned creature. Additional ranks increase the power given to your pet.
559 Turn Summoned 3 Mag This ability infuses a summoned NPC with elemental energy, causing it to continually take damage for the next 30 seconds. Each additional level of this ability increases the damage done. Occasionally a summoned NPC will react violently to the infusion of energy, potentially destroying it outright.
622 Vapor Core 9 Mag This ability allows you to absorb the pure essence of elemental air into your soul. While this ability is active, enemies will notice your actions less. This ability lasts slightly longer than Heart of Vapor.
=Monk=
NumNameCostClassesCat.TypeOld TabDescription
122 Acrobatics 3 Brd Mnk Rog This ability will reduce the damage that you take from falling.
81 Ambidexterity 9 Brd Bst Mnk Rng Rog War This ability increases your chance to use dual wield successfully.
601 Grappling Strike 5 Mnk War This ability deals little damage but enables you to pull your enemies towards you in battle.
734 Hold the Line 9 Ber Mnk War Hold the Line increases the amount of hit points healed by healing spells that land on you but reduces your offensive damage by as well. Rank 1 will increase the healing spells that land on you by 10% and Rank 2 will increase the heals by 15% while your damage done will go down by 25%.
120 Physical Enhancement 5 Ber Brd Bst Mnk Pal Rng Rog Shd War This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost.
3865 Planar Durability 3 Mnk Rng The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65.
270 Sinister Strikes 12 Brd Bst Mnk Rng Rog War This ability increases the damage you cause when attacking with a weapon in your secondary hand.
1665 Tactical Mastery 5 Brd Bst Mnk Pal Shd Studying one's opponent for weaknesses provides the knowledge and ability to pierce through advanced defenses. Each rank of this ability grants an increasing chance of bypassing an opponent's special defenses, such as dodge, block, parry, and riposte.
8900 Agile Feet 7 Mnk This passive ability grants you an improved innate chance to resist attacks that would slow your feet and impeed your movement rate. Additional ranks increase your chance to resist.
595 Breath of Keikolin 0 Mnk Grants you the ability to call upon your dragon bloodline to unleash a breath attack upon your foes, damaging them and slightly reducing their resistance to all magic.
468 Crippling Strike 3 Mnk This ability grants you an Eagle Strike attack with a chance to reduce the movement speed of the target. Ranks in this ability can increase the potency of the snare effect, or the damage, or both. This ability uses endurance when activated and can not be used at the same time as Stunning Kick or Eye Gouge.
97 Critical Mend 3 Mnk Each rank of this ability increases the chance to perform a superior mend.
276 Destructive Force 3 Mnk When activated, your attacks will strike every enemy around you. Additional ranks increase the duration of the effect.
116 Dragon Punch 5 Mnk This ability augments Dragon Punch for human and drakkin monks and Tail Rake for iksars with the chance to automatically perform a Knockback.
7885 Extended Crystalpalm 9 Mnk This passive ability will extend the duration of your Crystalpalm discipline by 1 tick.
8902 Extended Impenetrable Discipline 7 Mnk Each rank of this passive ability increases the duration of your Impenetrable Discipline by one tick.
7884 Extended Speed Focus 9 Mnk This passive ability will extend the duration of your Speed Focus discipline by 1 tick.
470 Eye Gouge 3 Mnk This ability grants you a Tiger Claw attack with a chance to gouge the eyes of the target, reducing its ability to attack. Ranks in this ability increase the potency of the blinding. This ability uses endurance when activated and cannot be used at the same time as Crippling Strike or Stunning Kick.
1012 Five Point Palm 6 Mnk The Five Point Palm Exploding Heart Technique will convert your life force into a destructive blow that will take effect a moment after you strike. Additional ranks increase the potency of this effect.
1313 Fundament of Combat 1 Mnk After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Combat you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Combat you will be able to train in the First Spire of the Sensei. After you master the First Spire and the next three ranks of Fundament of Combat you can then train the Second Spire of the Sensei. After completing your training with the Second Spire and completing the final three ranks of Fundament of Combat you will be able to train the Third Spire of the Sensei and complete your mastery. Fundament of Combat itself will grant you 10 endurance per rank and increase the cap on your Strength by 1 point per rank.
1360 Fundament: First Spire of the Sensei 5 Mnk You gather your strength and focus your mind which grants you the dexterity you need to use your weapon's magical effects with greater skill. Your focus also provides you with a chance for a small amount of protection from harm. Additional ranks increase the rate that your weapon procs will fire as well as the strength of the guard placed on you.
1361 Fundament: Second Spire of the Sensei 5 Mnk You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus.
1362 Fundament: Third Spire of the Sensei 5 Mnk You summon an innate chance to respond to violence against you by increasing your evasion and powers of attack. As you continue to be attacked you will attain higher levels of evasion and attack until you reach an apex of power and then slowly return to normal.
538 Hastened Death 5 Mnk This ability decreases the amount of time required between uses of Imitate Death by two minutes per rank.
8901 Hastened Defensive Poses 7 Mnk This passive ability reduces the reuse timer on your Whirlwind Discipline and Voiddance Discipline by two minute per rank.
8903 Hastened Destructive Force 7 Mnk This passive ability reduces the reuse timer on your Destructive Force ability.
3805 Hastened Mend 6 Mnk This ability decreases the amount of time required between uses of Mend by 30 seconds per rank.
165 Hastened Purification of the Body 2 Mnk Ranks 1, 2, and 3 of this ability decreases the amount of time required between uses of Purify Body by 3 minutes per rank. Additional ranks decrease this time by 2 minutes per rank.
990 Hastened Stunning Kick 5 Mnk Each rank in this passive ability lower the reuse time on your Stunning Kick by 5 seconds.
275 Heightened Awareness 5 Mnk This ability gives you the chance to block attacks that originate behind you. Additional ranks increase the effectiveness.
420 Imitate Death 9 Mnk This ability allows the monk to execute a perfect feign death that causes every creature to forget about them immediately. Upon feigning, the monk will automatically hide themselves as well.
945 Infusion of Thunder 9 Mnk This ability grants the monk a chance to inflict extra damage any time he makes a melee attack.
274 Kick Mastery 3 Mnk Each rank in this ability increases the damage done by your Flying Kicks, Round Kicks and Kick attacks.
3520 Master's Hastened Combination 6 Mnk Each rank decreases the reuse time on your Eye Gouge, Stunning Kick and Crippling Strike abilities by 5 seconds.
1011 Neshika's Blink 6 Mnk This ability will allow you to teleport a short distance forward by sheer force of will. Additional ranks extend the distance you may travel.
3511 Punch Mastery 2 Mnk Ranks in this ability increase the minimum damage of your Eagle Strike, Dragon Punch and Tiger Claw attacks.
98 Purify Body 9 Mnk This ability removes all negative effects from your body except for fear, charm, and resurrection effects. This ability does not work when you are silenced.
100 Rapid Feign 3 Mnk This ability reduces your reuse time on feign death by 10, 25, and 50 percent.
273 Rapid Strikes 4 Mnk Each rank in this ability increases your chance to perform up to two additional attacks with your primary hand.
101 Return Kick 3 Mnk This ability gives you the chance to automatically perform a bonus flying kick on ripostes 25, 35, and 50 percent of the time.
1406 Staff Block 7 Mnk This ability will grant you an innate bonus to your defenses when using a Two Hand Blunt weapon. Each rank will improve the protection afforded by your weapon.
989 Stonefoot 3 Mnk Your feet are hardened from years of combat and intense training. Each rank of this ability increases the amount of damage done by your flying kicks.
272 Stonewall 5 Mnk Each rank in this ability gives monks an increasing chance for their feigned deaths to not be revealed by spells cast upon them. At higher ranks, monks become immune to feign breaking on a resisted spell and have a good chance of feigning through a spell that successfully hits them.
271 Strikethrough 3 Mnk This ability gives you a chance to bypass your opponents special defenses such as dodge, block, parry, and riposte.
469 Stunning Kick 3 Mnk This ability grants you a Round Kick attack with a chance to stun a target up to level 70. Ranks 2 and 3 increase the duration of the stun while further ranks increase the maximum level of NPC that can be stunned with this effect. This ability uses endurance when activated and cannot be used at the same time as Crippling Strike or Eye Gouge.
206 Technique of Master Wu 2 Mnk Under the tutelage of Wu, Monks are able to hone their skills to the point of being able to execute a second and sometimes even third strike when scoring a hit with their special attacks. This ability grants a 20 percent increase in the chance of scoring multiple special attacks, per rank, up to rank 5. Ranks beyond rank 5 increase the chance to perform the third attack in the chain by 5% per rank.
539 Unflinching Resolve 3 Mnk This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned.
540 Weightless Steps 3 Mnk Years of training allows the monk to increase their base movement run. This increase does not stack with movement rate spell effects.
7001 Zan Fi's Whistle 6 Mnk This ability will provide you with a boost to various forms of melee damage. Additional ranks increase the potency of this effect.

Necromancer

NumNameCostClassesCat.TypeOld TabDescription
1668 Acute Focus of Arcanum 9 Dru Enc Mag Nec Shm Wiz This activated ability will allow you to focus on your mystical arts for a short time, granting you a greater chance that your detrimental spells will strike your target.
366 Advanced Pet Discipline 5 Bst Mag Nec Shd Shm The first rank of this ability allows you to give your pet a "focus" command. While focused, your pet will ignore all other opponents until its current opponent is defeated. The second rank allows you to tell your pet to not cast any spells. Usage: /pet focus, /pet spellhold, or hotkeys can be created using the pet control window.
526 Affliction Mastery 7 Dru Nec Shm This ability improves the chance that damage-over-time spells will have a critical effect each tick they are active.
740 Blood Tithe 7 Dru Nec Shm Each rank in this ability further increases your chance to get a critical hit with your damage over time spells.
531 Cloak of Shadows 12 Nec Shd This ability allows you to become invisible nearly at will, without the need to memorize a spell.
3818 Companion's Agility 3 Bst Enc Mag Nec Shd Shm The first three ranks of this ability increases your companion's ability to avoid melee damage by 5, 7 and 10%. Each additional rank increases this chance by 2%.
3816 Companion's Relocation 6 Bst Enc Mag Nec Shd Shm This ability moves your companion forward in the direction you are facing.
428 Death Peace 5 Nec Shd This ability gives you an additional way to feign death.
7105 Deathly Pact 5 Nec Shd This ability will prevent components used in the summoning of pets from being expended.
278 Death's Fury 3 Nec Shd This ability imbues your pet with the ability to land critical hits.
3815 Destructive Cascade 6 Dru Enc Nec Shd Shm This ability increases the power of any critical hits your damage over time spells will do to your enemy. Each rank increases the power of your critical damage.
826 Encroaching Darkness 6 Nec Shd This ability provides a darkness snare ability that does not do damage to your target.
1404 Extended Swarm 7 Bst Clr Dru Enc Mag Nec Shd Shm Wiz This passive ability will extend the duration of your swarm pets by 1 second per rank.
1211 Focus of Arcanum 9 Dru Enc Mag Nec Shm Wiz This activated ability will allow you to focus on your mystical arts for a short time, granting you a greater chance that your detrimental spells will strike your target.
821 Harmshield 7 Nec Shd Grants you an alternative version of your Harmshield ability.
1113 Hastened Mass Group Buff 8 Bst Clr Dru Enc Mag Nec Pal Rng Shm This ability decreases the amount of time required between uses of Mass Group Buff by ten percent per rank.
161 Hastened Mending 2 Bst Mag Nec This ability decreases the amount of time required between uses of Mend Companion by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
37 Innate Invis to Undead 3 Clr Nec This ability allows you to become invisible to the undead, nearly at will, without the need to memorize a spell.
35 Mass Group Buff 9 Bst Clr Dru Enc Mag Nec Pal Rng Shm This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage.
58 Mend Companion 5 Bst Mag Nec This ability allows you to cast a quick healing spell on your pet.
125 Pet Discipline 6 Bst Mag Nec Shd Shm This ability will allow you to give your pet a 'hold' command until explicitly told to attack. Usage: /pet hold. Pet Hold is now a state that your pet is either in or not. When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it. This ability also grants the Greater Pet Hold" command which forces your pet to not add anything to its hatelist unless specifically added by you when greater hold is activated. You can add a target to your pet's hatelist with either attack or qattack."
3838 Quickened Suspend Minion 2 Bst Enc Mag Nec Shd Shm This ability reduces the cast time of your Suspended Minion ability by 15%, 30% and 50%.
418 Replenish Companion 3 Bst Mag Nec This ability grants you an enhanced version of the Mend Companion ability. Each additional rank increases the healing power of the ability further.
9102 Sense the Dead 2 Clr Nec Pal This ability gives you an alternate version of your Sense the Dead spell.
3813 Spell Casting Reinforcement 2 Mag Nec Wiz This ability increases the duration of beneficial spells that you cast by 5, 15, and 30 percent.
1213 Spell Casting Reinforcement Mastery 8 Mag Nec Wiz This ability increases the duration of beneficial buffs that you cast by an additional 10 percent.
1403 Sturdy Companion 7 Bst Enc Mag Nec Shd Shm This passive ability will make all of your pets more resistant to attack. Each rank will add additional mitigation to your pets.
176 Suspended Minion 5 Bst Enc Mag Nec Shd Shm This ability grants the summoner the ability to suspend and recall their existing pet at will, provided they remain in their current zone. The first rank suspends the pet at its current health only, while the second rank suspends the pet with all of its beneficial effects as well as its weapons and armor. You may cast a second pet while your first pet is Suspended. You may train the first rank upon reaching level 62 and the second rank upon reaching level 64.
214 Theft of Life 1 Nec Shd This ability grants a chance that the healing effect on your lifetaps will provide an exceptional amount of healing. Additional ranks further increase this effect.
1405 Twincast 7 Clr Dru Enc Mag Nec Shm Wiz This passive ability will give you the innate chance to perform a twincast each time you cast a direct damage spell. Each rank will give you a 1% chance to perform a twincast.
1664 Twinproc 7 All but Enc Mag Nec Wiz This passive ability will give you the innate chance to perform a twinproc each time you proc a weapon based spell. Each rank will give add a 3% increased chance to perform a twinproc.
532 Willful Death 5 Nec Shd Each rank in this ability gives you an increasing chance for your feigned deaths to not be revealed by spells cast upon you. At the highest rank, you become immune to feign breaking on a resisted spell and have a good chance of feigning through a spell that successfully lands upon you.
792 Army of the Dead 3 Nec This ability calls up to five shades of nearby corpses back to life to serve the necromancer. The soulless abominations will mindlessly fight the target until called back to the afterlife some time later. The first rank summons up to three shades that serve for 60 seconds. The second rank summons up to four shades that serve for 75 seconds. The third and onward rank summons up to five shades that serve for up to 90 seconds. Additional ranks increase the power of the shades.
524 Blood Magic 12 Nec This ability allows you to fuel your spells directly from your health instead of from your mana. Blood magic is dangerous, though. Spells will drain more health than they would use mana and every time you cast a spell while Blood Magic is in effect, there's a chance that the penalty will grow. Once you have started using Blood Magic, you cannot stop until it wears off by itself or you die. Additional ranks increase the duration of each stage of the effect.
72 Call to Corpse 6 Nec This ability allows you to cast a no component summon corpse spell.
7698 Dead Man Floating 6 Nec This ability gives you an alternate version of your Dead Man Floating spell.
69 Dead Mesmerization 3 Nec This ability allows you to cast an AE low resist mesmerization spell effective against the undead.
7703 Death Bloom 12 Nec You embrace the spectre of death, trading your life for mana.
665 Death's Wrath 3 Nec Increases the critical hit chance of your pet's melee attacks by 1% per rank.
318 Dire Charm 9 Nec This ability gives you the chance to permanently charm an NPC. (Enchanters: All. Druids: Animals only. Necromancers: Undead only.)
7699 Dread Incarnate 12 Nec As you are the embodiement of fear itself, you are unaffected by fear spells.
70 Fear Storm 5 Nec Allows you to cast an AE low resist fear spell.
193 Feigned Minion 3 Nec This ability allows you to instruct your pet to feign death via the '/pet feign' command. Three ranks of this skill are available, causing your pet to succeed 25%, 50%, and 75% of the time, respectively. You gain the ability to train an additional rank at levels 61, 63, and 65.
71 Flesh to Bone 3 Nec This ability allows you to turn any meat or body part item into bone chips. You must hold the item or stack on your cursor. *Warning* This ability will use magical or no trade" items if they are held on the cursor."
1301 Fundament of Intellect 1 Nec After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Intellect you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Intellect you will be able to train in the First Spire of Necromancy. After you master the First Spire and the next three ranks of Fundament of Intellect you can then train the Second Spire of Necromancy. After completing your training with the Second Spire and completing the final three ranks of Fundament of Intellect you will be able to train the Third Spire of Necromancy and complete your mastery. Fundament of Intellect itself will grant you 10 hit points per rank and increase the cap on your Stamina by 1 point per rank.
1390 Fundament: First Spire of Necromancy 5 Nec This ability, when active, will increase your chance to peform a critical strike with your damage over time spells. Additional ranks increase your chance.
1391 Fundament: Second Spire of Necromancy 5 Nec This ability, when activated, will provide your pet with a proc that has an excellent chance of damaging your pet's foe.
1392 Fundament: Third Spire of Necromancy 5 Nec This ability, when active, will increase the power of your critical damage over time spell's strikes. Additional ranks increase the power of this effect.
629 Gathering Dusk 9 Nec This ability summons a shadow of gathering dusk that falls across your opponent. This shadow increases the likelihood that your opponent will attack you as it continues to gather over time. When the shadow has fully gathered, it will unleash a curse of duskfall to damage your opponent. Additional ranks increase the power of this effect.
905 Gift of the Grave 12 Nec This ability allows you to turn into a Zombie at will and also grants a small boost to survivability.
525 Graverobbing 5 Nec This ability decreases the amount of time required between uses of Wake the Dead or Army of the Dead by one minute per rank.
628 Greater Blood Tithe 5 Nec Each rank in this ability further increases your chance to get a critical hit with your damage-over-time spells.
902 Hastened Blood Magic 6 Nec This passive ability reduces the time between uses of your ability Blood Magic by 3 minutes per rank.
904 Hastened Swarm of Decay 4 Nec This passive ability reduces the time between uses of your ability Swarm of Decay by 3 minutes per rank.
7715 Hastened Whisperwind 5 Nec This passive ability reduces the time required between uses of your Whisperwind ability by 2 seconds per rank.
9000 Levant 7 Nec This ability provides an alternate version of your Levant spell.
68 Life Burn 9 Nec This ability allows you to cast a no-resist direct damage spell equal to that of your current hitpoints. The effect drains your life and provides a life bond effect that does 250 damage per tick, for 6 ticks.
903 Overpower Undead 12 Nec This ability grants you a low resistance mesmerization ability that only works on the undead.
10434 Quickened Army of the Dead 7 Nec This passive ability reduces the cast time of your Army of the Dead ability by .5 seconds per rank.
279 Quickening of Death 5 Nec This ability imbues your pet with the ability to flurry attacks.
9001 Reluctant Benevolence 7 Nec A Necromancer may, at times, find it necessary to share the life stolen from a victim with members of the Necromancer's party, but this act of benevolance is only ever done with reluctance. Additional ranks increase the power of the heal that might be triggered by your lifetap skills. This ability only works on spells level 75 and above.
900 Rise of Bones 8 Nec This ability summons a small army of the dead that fiercely attack your foes and then fade away. Additional ranks increase the power of the dead you summon.
612 Soul Seeker 6 Nec Soul Seeker lowers the reuse timer of your Life Burn by 10 minutes per rank.
7002 Summon Remains 3 Nec This ability will summon all of the corpses of the player you target. To summon a player's corpses you must be grouped with that player.
320 Swarm of Decay 3 Nec This ability summons a swarm of skeletal archers to harry your foes.
175 Wake the Dead 5 Nec This ability calls the shade of a nearby corpse back to life to serve the Necromancer. The soulless abomination will fight the target, until called back to the afterlife some time later. The slave summoned by the first rank of this ability serves for 60 seconds, and each increasing rank adds 15 additional seconds. You may train the ranks of this ability at or after levels 61, 63, and 65.
901 Whisperwind 6 Nec This ability gives you the ability to randomly teleport a short distance forward.

Paladin

NumNameCostClassesCat.TypeOld TabDescription
79 2 Hand Bash 6 Pal Shd This ability will allow you to use your Bash skill while wielding any 2-handed weapon.
119 Body and Mind Rejuvenation 5 Brd Bst Pal Rng Shd This ability will give you one additional point of mana and hit point regeneration.
78 Fearless 6 Pal Shd This ability will make you permanently immune to fear spells.
1669 Flurry 7 Pal Shd This ability will allow you to perform up to 2 additional attacks from your primary hand. Each rank increases the chance to flurry.
10405 Hastened Deflection Discipline 7 Pal Shd This ability reduces the time between uses of your Deflection Discipline by 2 minutes per rank.
1113 Hastened Mass Group Buff 8 Bst Clr Dru Enc Mag Nec Pal Rng Shm This ability decreases the amount of time required between uses of Mass Group Buff by ten percent per rank.
283 Immobilizing Bash 5 Pal Shd This ability increases the chance that your bashes will stun the enemy.
188 Knight's Advantage 2 Pal Shd This ability grants you an increased chance of performing a double attack in any given combat round. You gain the ability to train an additional rank at levels 61, 63, and 65 and an additional three ranks at level 70.
3724 Knight's Return Strike 6 Pal Shd This ability grants you a chance to bash your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a bash.
35 Mass Group Buff 9 Bst Clr Dru Enc Mag Nec Pal Rng Shm This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage.
8501 Overpowering Strikes 5 Clr Pal This passive ability increases your chances of landing a stun. Each rank adds one percent to your chance to land a stun.
120 Physical Enhancement 5 Ber Brd Bst Mnk Pal Rng Rog Shd War This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost.
315 Planar Durability 3 Ber Pal Shd The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1.25% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65.
9102 Sense the Dead 2 Clr Nec Pal This ability gives you an alternate version of your Sense the Dead spell.
4666 Shield Specialist 5 Pal Shd As long as a shield is equipped, each rank in Shield Specialist confers a damage bonus to attacks made by a weapon held in the primary hand.
203 Speed of the Knight 3 Pal Shd Each rank in this ability increases the chance of scoring an extra hit with all two-handed weapons that you wield.
113 Spell Casting Reinforcement Mastery 8 Bst Clr Dru Enc Pal Rng Shd Shm This ability increases the duration of beneficial buffs that you cast by an additional 20 percent.
434 Steadfast Will 3 Pal Shd This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned.
1665 Tactical Mastery 5 Brd Bst Mnk Pal Shd Studying one's opponent for weaknesses provides the knowledge and ability to pierce through advanced defenses. Each rank of this ability grants an increasing chance of bypassing an opponent's special defenses, such as dodge, block, parry, and riposte.
284 Vicious Smash 5 Pal Shd This ability increases the damage you do with your bashes.
76 Act of Valor 3 Pal This noble ability will allow you to transfer all of your hit points to a target player, killing you in the process.
701 Armor of the Inquisitor 3 Pal Armor of the Inquisitor grants the paladin an improvement to his armor class and increases the benefit he gains from healing spells that land on him. Additional ranks of the ability increase the effects and the duration of the ethereal armor.
10394 Beacon of the Righteous 12 Pal This ability bathes you in beacon of pure light, causing hatred and jealousy in all enemies around you.
9100 Bestow Divine Aura 6 Pal This ability allows you to surround your target in a Divine Aura.
3820 Blessing of Life 7 Pal Grants a Paladin an innate chance to heal himself with each swing. Additional ranks increase the strength of the heal.
3500 Blessing of Light 6 Pal This ability gives you increased damage off of the imbued weapon procs that result from your self buffs.
9101 Blessing of Purification 12 Pal A paladin is pure not just in mind, but in body as well. This ability allows paladins to remove harmful maladies from their targets.
129 Chains of Purity 5 Pal Provides a reduced chance for your root spells to break when an NPC is struck by an attack.
529 Cloak of Light 12 Pal This ability allows you to become invisible to undead, nearly at will, without the need to memorize a spell.
7712 Disruptive Persecution 12 Pal Disruptive Persecution strikes with a damaging blast of holy magic and has a chance to interrupt your target's spells as they are being cast.
7108 Divine Aura 6 Pal This ability gives you the ability to cast a Divine Aura spell on yourself, temporarily rendering you invulnerable.
1158 Divine Steed 9 Pal This ability provides you with the power to call a levitating unicorn to your side. Requires Valiant Steed.
73 Divine Stun 9 Pal Training in this ability gives you a new, fast-casting spell that has the chance to interrupt NPCs up to level 68 for rank 1, level 73 for rank 2, level 78 for rank 3, level 83 for rank 4, and level 88 for rank 5.
200 Fervent Blessing 3 Pal This ability decreases the amount of time required between uses of Lay Hands. Each rank of this ability reduces the time between uses of Lay on Hands by 12 minutes. You gain the ability to train an additional rank at levels 61, 63, 65, and 76.
3826 Force of Disruption 12 Pal Force of Disruption has a chance to interrupt your target's spells as they are being cast. It also increases the likelihood that the target will attack you.
1309 Fundament of Power 1 Pal After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Power you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Power you will be able to train in the First Spire of Holiness. After you master the First Spire and the next three ranks of Fundament of Power you can then train the Second Spire of Holiness. After completing your training with the Second Spire and completing the final three ranks of Fundament of Power you will be able to train the Third Spire of Holiness and complete your mastery. Fundament of Power itself will grant you 10 hit points per rank and increase the cap on your Strength by 1 point per rank.
1440 Fundament: First Spire of Holiness 5 Pal This ability, when activated, will cause all heal spells that land on you and your group to increase the amount of healing they do with the exception of Complete Heal. Additional ranks will further boost the healing improvement.
1441 Fundament: Second Spire of Holiness 5 Pal You gather your strength and focus your mind which grants you additional damage with all of your melee attacks. Additional ranks increase your damage bonus.
1442 Fundament: Third Spire of Holiness 5 Pal You gather your strength and focus your mind which grants you heightened levels of defense, allowing you to better survive in melee combat. Additional ranks increase the effectiveness of your mitigation and avoidance.
3676 Gift of Life 8 Pal Grants the Paladin a Divine heal upon whatever target your current enemy is fighting.
3711 Gift of Resurrection 9 Pal Provides a version of Resurrection.
892 Halt the Dead 6 Pal This ability will allow you to use a low resistance snare spell that will only take hold on the undead.
702 Hand of Disruption 9 Pal Hand of Disruption has a chance to interrupt your target's spells as they are being cast.
180 Hand of Piety 3 Pal This ability invokes the direct blessing of your deity upon all of those nearby. All group members in range are healed 750 hit points. Additional ranks increase the healing power of this ability.
6489 Hastened Holyforge 5 Pal Each rank of this passive ability reduces the time required between uses of your Holyforge Discipline by 10 minutes.
282 Hastened Piety 3 Pal This ability decreases the reuse time for Hand of Piety by 4 minutes per level.
3831 Hastened Purification 2 Pal This ability decreases the amount of time required between uses of Purification by ten percent per rank.
891 Healing Light 6 Pal When you cast a stun spell this passive ability gives you a chance to bless your group with healing. Additional ranks improve the amount of healing you do.
77 Holy Steed 5 Pal This ability provides you with the power to call the ultimate holy steed to your side.
6492 Inquisitor's Judgement 7 Pal This ability imbues your weapons with the power of holy judgement. Lasts for up to 5 minutes or 20 uses whichever comes first.
6001 Lay on Hands 0 Pal Grants the Paladin a Divine heal. Additional ranks increase the power of this ability by increasing the amount healed.
3216 Projection of Piety 12 Pal This ability summons a companion which generates intense hatred in its target for a short time. When the image fades, this hatred is transfered to you.
286 Purification 12 Pal A paladin is pure not just in mind, but in body as well. This ability allows paladins to remove harmful maladies from themselves.
1207 Quickened Radiant Cure 4 Pal This passive ability will decrease the cast time of your Radiant Cure ability by ten percent per rank.
285 Radiant Cure 3 Pal This ability grants its wielder the ability to cure their party of many afflictions, poisons, curses, and harmful magics. Additional ranks increase the curing properties of this ability.
196 Rush to Judgment 2 Pal Training in this ability shortens the time between uses of Divine Stun by seven seconds per rank. The three ranks of this ability may be trained once each level for levels 63 and above.
10393 Shackles of Tunare 9 Pal This ability gives you an alternate version of your Shackles of Tunare spell.
75 Slay Undead 3 Pal This ability will cause your critical hits to inflict greatly improved damage versus the undead. Additional ranks increase both the damage you cause and the chance for it to occur.
570 Valiant Steed 9 Pal This ability provides you with the power to call a valiant unicorn to your side.

Ranger

NumNameCostClassesCat.TypeOld TabDescription
81 Ambidexterity 9 Brd Bst Mnk Rng Rog War This ability increases your chance to use dual wield successfully.
119 Body and Mind Rejuvenation 5 Brd Bst Pal Rng Shd This ability will give you one additional point of mana and hit point regeneration.
219 Entrap 4 Dru Rng This ability provides you an additional means of entrapping, or more specifically, ensnaring an opponent.
1113 Hastened Mass Group Buff 8 Bst Clr Dru Enc Mag Nec Pal Rng Shm This ability decreases the amount of time required between uses of Mass Group Buff by ten percent per rank.
218 Headshot 5 Rng This ability provides you the chance of instantly killing an opponent (humanoid only) who is too far below you in level to provide a challenge, when using a bow. Additional ranks increase the maximum level of humanoid that can be affected by your headshot by 2 levels per rank.
6002 Hunter's Attack Power 0 Rng This ability increases your attack power by 4 each rank. You will gain this ability automatically once each level starting at level 55.
80 Innate Camouflage 5 Dru Rng This ability allows you to become invisible, nearly at will, without the need to memorize a spell.
562 Lightning Strikes 5 Rng This ability gives you the chance to perform up to two additional attacks with your primary hand. Additional ranks increase the chance you'll perform these additional attacks.
35 Mass Group Buff 9 Bst Clr Dru Enc Mag Nec Pal Rng Shm This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage.
406 Nature's Bounty 1 Dru Rng This ability gives you an innate chance to forage more than one item at a time. Additional ranks increase the chance to forage a second item.
120 Physical Enhancement 5 Ber Brd Bst Mnk Pal Rng Rog Shd War This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost.
3865 Planar Durability 3 Mnk Rng The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65.
518 Shared Camouflage 12 Dru Rng This ability allows you to cloak your entire group in a camouflage nearly at will, causing them to become invisible without the need to memorize a spell.
270 Sinister Strikes 12 Brd Bst Mnk Rng Rog War This ability increases the damage you cause when attacking with a weapon in your secondary hand.
113 Spell Casting Reinforcement Mastery 8 Bst Clr Dru Enc Pal Rng Shd Shm This ability increases the duration of beneficial buffs that you cast by an additional 20 percent.
8600 Spirit of Eagle 7 Dru Rng This ability gives you an activated version of your Spirit of Eagle spell.
301 Strengthened Strike 3 Rng War Each rank in this ability increases the damage you do when you kick or slam.
82 Archery Mastery 9 Rng This ability increases your archery damage 30, 60, and 100 percent.
462 Auspice of the Hunter 5 Rng This ability allows you to share your natural affinity for the hunt with your party in the form of greater accuracy, more critical hits, and increased offensive power. Additional ranks further improve this effect.
878 Bow Mastery 2 Rng This ability adds twenty points of damage to any sucessful attack you perform with a bow. Starting at rank 6, this ability adds thirty five points of damage per attack.
9201 Clenched Jaw 6 Rng This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned.
288 Coat of Thistles 5 Rng This ability intensifies the overall effect of damage shields that are cast on you. Additional ranks increase the effectiveness of this ability.
311 Combat Fury 3 Rng This ability increases your chance to land a critical hit. Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes. further increases your chance to score a critical blow against your opponent.
2234 Cover Tracks 6 Rng This ability uses your power over magic and nature to cover your tracks and conceal you from pursuit. Each rank decreases the chance you will be seen by 5%.
84 Endless Quiver 9 Rng This ability provides you a never-ending supply of arrows.
289 Flaming Arrows 3 Rng While activated, this ability consumes your mana to imbue your arrows with flames that set your opponent alight for a short period. You can deactivate this ability at any time.
290 Frost Arrows 3 Rng While active, this ability channels the ranger's mana to imbue arrows with an icy impact that freezes the target for a short period.
1307 Fundament of Power 1 Rng After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Power you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Power you will be able to train in the First Spire of the Pathfinders. After you master the First Spire and the next three ranks of Fundament of Power you can then train the Second Spire of the Pathfinders. After completing your training with the Second Spire and completing the final three ranks of Fundament of Power you will be able to train the Third Spire of the Pathfinders and complete your mastery. Fundament of Power itself will grant you 10 hit points per rank and increase the cap on your Dexterity by 1 point per rank.
1460 Fundament: First Spire of the Pathfinders 5 Rng This ability, when active, will boost the damage of your direct-damage procs. It will also make you more likely to proc while lowering the amount of hate that all of your actions generate.
1461 Fundament: Second Spire of the Pathfinders 5 Rng You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus.
1462 Fundament: Third Spire of the Pathfinders 5 Rng This ability, when active, will slightly increase your groups durability as well as increase the amount of damage done by any critical melee or spell strikes.
873 Group Guardian of the Forest 7 Rng This ability provides a group version of your Guardian of the Forest ability. Additional ranks increase the power of the effect on your group members.
184 Guardian of the Forest 3 Rng This ability transforms you into an exceptionally bloodthirsty wolf that attacks with lightning speed, for a brief time. Additional ranks increase your offensive capabilities and cause the transition into the wolf to heal many of your wounds.
870 Harmonious Arrow 9 Rng This ability provides you with a magical arrow that will be able to draw a single target from a group of enemies. This ability works on targets that are level 85 or lower.
9200 Hastened Auspice of the Hunter 6 Rng This passive ability reduces the reuse timer of your Auspice of the Hunter ability by one minute per rank.
7751 Hastened Cover Tracks 5 Rng This passive ability reduces the time required between uses of your Cover Tracks ability by 1 minute per rank.
7746 Hastened Flusterbolt 5 Rng This passive ability reduces the time required between uses of your Flusterbolt ability by 2 seconds per rank.
7743 Hastened Guardian of the Forest 5 Rng This passive ability reduces the time required between uses of Guardian of the Forest by 10 percent per rank.
3217 Hastened Jolting Kicks 5 Rng This passive ability reduces the time between uses of Jolting Kick. Each rank reduces the timer by 1 second.
3803 Hastened Trueshot 6 Rng Decreases the wait time before you can next use your Trueshot or Aimshot ability.
871 Hastened Weapon Shield 6 Rng This passive ability provides a timer reduction to your Weapon Shield Discipline. Each rank will reduce the timer by four minutes.
661 Hunter's Fury 3 Rng When you land a killing blow on a non-trivial opponent, you will occasionally draw enough strength from the act to get a instant boost to your endurance as well as increase the damage done by your attacks for the duration of the effect. Each additional rank increases the chance that this occurs.
3725 Hunter's Return Kick 6 Rng This ability grants you a chance to kick your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a kick.
2235 Imbued Ferocity 9 Rng This ability when activated causes all melee swings to proc for 12 seconds while lowering the amount of hate generated for your actions.
875 Keen Blade 3 Rng This ability gives you a chance to bypass your opponents special defenses such as dodge, block, parry, and riposte.
3211 Nature's Reprieve 12 Rng When below 20% life, you receive a 30% chance for nature to bestow its blessings upon you, healing you and boosting your avoidance slightly.
3804 Outrider's Accuracy 6 Rng When active this ability increases your accuracy and the power of your melee attacks.
872 Outrider's Attack 7 Rng This activated ability provides you with a short duration boost to your ability to attack your foes.
876 Outrider's Evasion 7 Rng This activated ability provides you with a short term large boost to your defense.
874 Pack Hunt 3 Rng You summon a pack of wolves to hunt at your side for a short period of time! Additional ranks increase the power of the pack you summon.
7748 Pathfinder's Grace 3 Rng Years spent deep in the wilderness of Norrath allows Rangers to increase their running speed. This increase does not stack with movement rate increasing spell effects.
287 Precision of the Pathfinder 3 Rng Ranks in this ability increase the accuracy of your melee attacks.
778 Protection of the Spirit Wolf 3 Rng When activated, Protection of the Spirit Wolf summons a spirit wolf which will protect you from danger. Each rank in this ability increases the amount of damage that can be averted by the spirit wolf.
877 Ranged Finesse 3 Rng This passive ability will increase the amount of damage you do when you score a critical hit with your archery attacks. Additional ranks increase the critical damage further.
9207 Scout's Mastery of Blunt Weapons 6 Rng This ability provides you with increased power to blunt attacks with your weapons. Additional ranks increase the power gained per hit that lands on your target.
9202 Scout's Mastery of Fire 10 Rng This ability, when active, provides you with increased power to your fire and magic based spells. Additional ranks increase the power gained per spell that lands on your target.
9203 Scout's Mastery of Ice 10 Rng This ability, when active, provides you with increased power to your ice and magic based spells. Additional ranks increase the power gained per spell that lands on your target.
9206 Scout's Mastery of Piercing 6 Rng This ability provides you with increased power to piercing attacks with your weapons. Additional ranks increase the power gained per hit that lands on your target.
9205 Scout's Mastery of Slashing 6 Rng This ability provides you with increased power to slashing attacks with your weapons. Additional ranks increase the power gained per hit that lands on your target.
437 Tracking Mastery 3 Rng Each rank in this ability increases the maximum you can increase your tracking skill by 20 points.
557 Trick Shot 3 Rng Each rank of this ability grants you an increasing chance to make an additional attack upon a successful ranged attack. This extra attack will consume an additional arrow or fail if one is not available.
314 Veteran's Wrath 3 Rng Each rank in this ability increases the damage you cause when you land a critical hit on a melee attack. This ability does not affect special attacks.
7747 Volatile Arrow 9 Rng This ability fires an arrow tipped with a vial of oil causing the enemy to take increased damage from fire for up to 18 seconds. Multiple applications will not increase the damage or extend the time.

Rogue

NumNameCostClassesCat.TypeOld TabDescription
122 Acrobatics 3 Brd Mnk Rog This ability will reduce the damage that you take from falling.
121 Adv. Trap Negotiation 3 Brd Rog This ability will reduce the reuse time on your sense and disarm trap skills.
81 Ambidexterity 9 Brd Bst Mnk Rng Rog War This ability increases your chance to use dual wield successfully.
353 Master of Disguise 7 Brd Rog This ability lends persistence to your illusionary disguises, causing them to last until you die or the illusion is forcibly removed.
120 Physical Enhancement 5 Ber Brd Bst Mnk Pal Rng Rog Shd War This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost.
7106 Planar Durability 3 Brd Bst Rog The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65.
270 Sinister Strikes 12 Brd Bst Mnk Rng Rog War This ability increases the damage you cause when attacking with a weapon in your secondary hand.
555 Anatomy 5 Rog This ability increases the maximum level of humanoid that can be affected by your assassination ability by 3 levels per rank for the first three ranks and 1 additional level for every rank after that up to rank 8 and by 2 levels per rank from rank 9 to 16.
536 Appraisal 3 Rog This ability allows you to estimate the selling price of an item you are holding on your cursor.
124 Chaotic Stab 6 Rog This ability will allow you to do minimal backstab damage on your backstab attempt, even if you are not positioned behind the monster.
310 Combat Fury 2 Rog This ability increases your chance to land a critical hit. Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes. further increases your chance to score a critical blow against your opponent.
846 Cunning Disguise: Barbarian 4 Rog This ability grants you the option of assuming a disguise.
847 Cunning Disguise: Erudite 4 Rog This ability grants you the option of assuming a disguise.
849 Cunning Disguise: Goblin 4 Rog This ability grants you the option of assuming a disguise.
845 Cunning Disguise: Half-Elf 4 Rog This ability grants you the option of assuming a disguise.
844 Cunning Disguise: Human 4 Rog This ability grants you the option of assuming a disguise.
848 Cunning Disguise: Troll 4 Rog This ability grants you the option of assuming a disguise.
671 Dirty Fighting 3 Rog While this ability is active, you periodically attempt to throw dirt into your opponent's eyes. If successful, your opponent will be temporarily blinded and will be less able to make accurate attacks. Each rank in this ability increases the chance that you will be able to find an opening to throw dirt in your opponent's eyes.
842 Enduring Vision 8 Rog This passive ability will extend the duration of your Thief's Eyes effect by two ticks per rank.
8331 Enhanced Thief's Eyes 9 Rog This passive ability increases the effectiveness of your Thief's Eyes ability by 10 percent.
3515 Envenomed Blades 7 Rog Imbues your blades with a powerful poison.
102 Escape 9 Rog This ability will cause all NPCs to forget about you. If you are out of immediate combat, this ability will also make you invisible similar to your hiding ability.
843 Expertise of Blades 3 Rog This passive ability will extend the duration of your Ligament Slice effect by two ticks per rank.
10389 Extended Trickery 9 Rog Each rank of this ability extends the use of your Sleight of Hand ability by 30 seconds.
7700 Flurry 7 Rog This ability will allow you to perform up to 2 additional attacks from your primary hand. Each rank increases the chance to flurry.
1315 Fundament of Combat 1 Rog After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Combat you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Combat you will be able to train in the First Spire of the Rake. After you master the First Spire and the next three ranks of Fundament of Combat you can then train the Second Spire of the Rake. After completing your training with the Second Spire and completing the final three ranks of Fundament of Combat you will be able to train the Third Spire of the Rake and complete your mastery. Fundament of Combat itself will grant you 10 endurance per rank and increase the cap on your Strength by 1 point per rank.
1410 Fundament: First Spire of the Rake 5 Rog You gather your strength and focus your mind which grants you a chance to temporarily reduce your opponent's ability to perform melee attacks. Additional ranks increase the effectiveness of your debuff.
1411 Fundament: Second Spire of the Rake 5 Rog You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus.
1412 Fundament: Third Spire of the Rake 5 Rog You gather your strength and focus your mind which grants you a bonus to your chance to score a critical strike and the damage you deal with a critical strike.
7107 Hastened Getaway 2 Rog This ability decreases the amount of time required between uses of Stealthy Getaway by ten percent per rank. You may train in this ability once each level, upon reaching level 73.
3726 Hastened Ligament Slice 6 Rog This ability reduces the reuse on Ligament slice. Each rank reduces the timer by 15 seconds.
167 Hastened Purification 2 Rog This ability decreases the amount of time required between uses of Purge Poison by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
209 Hastened Stealth 3 Rog This ability reduces the time between which you may attempt to hide or evade by one second per rank. You may train the ranks of this ability at or after levels 61, 62, and 63.
166 Hasty Exit 2 Rog This ability decreases the amount of time required between uses of Escape by ten percent per rank.
3727 Knave's Return Strike 6 Rog This ability grants you a chance to backstab your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a backstab.
672 Ligament Slice 3 Rog Ligament Slice cripples your opponent, decreasing their movement rate and ability to defend themselves. Additional ranks in this ability intensify the effect.
9300 Massive Strike 6 Rog This passive ability grants you a small chance to score a massive second backstab after you backstab an opponent. Additional ranks increase the power of this strike.
440 Nerves of Steel 5 Rog Each rank in this ability gives rogues an increasing chance to remain hidden when they are an indirect target of an Area-of-Effect spell. At the highest rank, a resisted AoE spell will never break Hide and there is a good chance that the rogue will remain hidden even when a spell successfully hits them. Nerves of Steel does not help when the rogue is the direct target of an AoE spell (if they are the direct target, then they've already been spotted). All ranks beyond rank 5 further increase the chance of remaining sneaking even if you do not resist the AoE spell.
205 Nimble Evasion 1 Rog This ability grants you a chance to hide or evade while moving. Each rank provides an increasing chance. You may train in this ability once each level after reaching level 61.
537 Precise Strikes 5 Rog Each rank in this ability increases the minimum damage you will do on any backstab.
439 Precision 3 Rog Each rank in this ability increases the chance of successfully landing a backstab.
107 Purge Poison 5 Rog This ability will remove all poisons from your body.
3513 Rake's Deadly Aim 6 Rog This ability increases the accuracy of your thrown weapons.
3517 Rake's Powerful Aim 6 Rog This ability increases the damage of your thrown weapons.
3514 Rogue's Fury 7 Rog When activated this ability will increase all forms of melee damage and speed your attacks as well as increase your overall accuracy.
790 Seized Opportunity 3 Rog Through experience, skilled rogues can take advantage of openings in their opponents' defenses to land deadly strikes even from the front.
204 Shroud of Stealth 6 Rog This ability provides a previously unheard of level of stealth. The Rogue is able to draw shadows about himself so completely, even creatures that are normally not fooled by such trickery are frequently unable to see him. You may train in this ability upon reaching level 63.
841 Sleight of Hand 7 Rog This ability allows the Rogue to periodically perform a dazzling display of weaponry and dexterity that will reduce the Rogue's opponent's hate towards the Rogue. Additional ranks increase the amount of hate removed.
789 Stealthy Getaway 9 Rog This ability allows you to quickly retreat from the current situation and arrive at a relatively safe location elsewhere in the zone. You must be hidden to use this ability.
9301 Strikethrough 3 Rog This ability gives you a chance to bypass your opponents special defenses such as dodge, block, parry, and riposte.
8325 Subtle Blows 7 Rog This passive ability reduces the amount of hate generated from your attacks. Each rank reduces the amount of hate generated by 3 percent.
568 Thief's Intuition 15 Rog This ability grants you an innate chance to detect traps. Any time you are near a trap, you will have a chance to detect it. This chance is considerably lower than if you were actively searching for it.
292 Trap Circumvention 3 Rog Each rank of this ability decreases the chance that you will set off a trap when opening a chest or other similar container.
281 Triple Backstab 3 Rog Each rank in this ability grants the rogue an increasing chance to attempt an additional backstab after a successful double backstab.
673 Tumble 9 Rog Tumbling increases your chance to avoid incoming damage and increases your movement speed. While tumbling, your ability to deal damage will be lessened as you devote more energy to acrobatic movements.
670 Twisted Shank 9 Rog This ability allows you to twist your blades within an opponent's wound, causing them to lose hit point over time. Wounds inflicted in this manner are difficult to heal, reducing your opponent's ability to be healed until the effects of Twisted Shank have worn off.
339 Veteran's Wrath 3 Rog Each rank in this ability increases the damage you cause when you land a critical hit on a melee attack. This ability does not affect special attacks.
294 Virulent Venom 3 Rog Each rank in this ability increases the chance that your weapon poisons will activate.

Shadowknight

NumNameCostClassesCat.TypeOld TabDescription
79 2 Hand Bash 6 Pal Shd This ability will allow you to use your Bash skill while wielding any 2-handed weapon.
366 Advanced Pet Discipline 5 Bst Mag Nec Shd Shm The first rank of this ability allows you to give your pet a "focus" command. While focused, your pet will ignore all other opponents until its current opponent is defeated. The second rank allows you to tell your pet to not cast any spells. Usage: /pet focus, /pet spellhold, or hotkeys can be created using the pet control window.
119 Body and Mind Rejuvenation 5 Brd Bst Pal Rng Shd This ability will give you one additional point of mana and hit point regeneration.
531 Cloak of Shadows 12 Nec Shd This ability allows you to become invisible nearly at will, without the need to memorize a spell.
3818 Companion's Agility 3 Bst Enc Mag Nec Shd Shm The first three ranks of this ability increases your companion's ability to avoid melee damage by 5, 7 and 10%. Each additional rank increases this chance by 2%.
3816 Companion's Relocation 6 Bst Enc Mag Nec Shd Shm This ability moves your companion forward in the direction you are facing.
428 Death Peace 5 Nec Shd This ability gives you an additional way to feign death.
7105 Deathly Pact 5 Nec Shd This ability will prevent components used in the summoning of pets from being expended.
278 Death's Fury 3 Nec Shd This ability imbues your pet with the ability to land critical hits.
3815 Destructive Cascade 6 Dru Enc Nec Shd Shm This ability increases the power of any critical hits your damage over time spells will do to your enemy. Each rank increases the power of your critical damage.
826 Encroaching Darkness 6 Nec Shd This ability provides a darkness snare ability that does not do damage to your target.
1404 Extended Swarm 7 Bst Clr Dru Enc Mag Nec Shd Shm Wiz This passive ability will extend the duration of your swarm pets by 1 second per rank.
78 Fearless 6 Pal Shd This ability will make you permanently immune to fear spells.
1669 Flurry 7 Pal Shd This ability will allow you to perform up to 2 additional attacks from your primary hand. Each rank increases the chance to flurry.
821 Harmshield 7 Nec Shd Grants you an alternative version of your Harmshield ability.
10405 Hastened Deflection Discipline 7 Pal Shd This ability reduces the time between uses of your Deflection Discipline by 2 minutes per rank.
283 Immobilizing Bash 5 Pal Shd This ability increases the chance that your bashes will stun the enemy.
188 Knight's Advantage 2 Pal Shd This ability grants you an increased chance of performing a double attack in any given combat round. You gain the ability to train an additional rank at levels 61, 63, and 65 and an additional three ranks at level 70.
3724 Knight's Return Strike 6 Pal Shd This ability grants you a chance to bash your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a bash.
125 Pet Discipline 6 Bst Mag Nec Shd Shm This ability will allow you to give your pet a 'hold' command until explicitly told to attack. Usage: /pet hold. Pet Hold is now a state that your pet is either in or not. When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it. This ability also grants the Greater Pet Hold" command which forces your pet to not add anything to its hatelist unless specifically added by you when greater hold is activated. You can add a target to your pet's hatelist with either attack or qattack."
120 Physical Enhancement 5 Ber Brd Bst Mnk Pal Rng Rog Shd War This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost.
315 Planar Durability 3 Ber Pal Shd The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1.25% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65.
3838 Quickened Suspend Minion 2 Bst Enc Mag Nec Shd Shm This ability reduces the cast time of your Suspended Minion ability by 15%, 30% and 50%.
4666 Shield Specialist 5 Pal Shd As long as a shield is equipped, each rank in Shield Specialist confers a damage bonus to attacks made by a weapon held in the primary hand.
203 Speed of the Knight 3 Pal Shd Each rank in this ability increases the chance of scoring an extra hit with all two-handed weapons that you wield.
113 Spell Casting Reinforcement Mastery 8 Bst Clr Dru Enc Pal Rng Shd Shm This ability increases the duration of beneficial buffs that you cast by an additional 20 percent.
434 Steadfast Will 3 Pal Shd This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned.
1403 Sturdy Companion 7 Bst Enc Mag Nec Shd Shm This passive ability will make all of your pets more resistant to attack. Each rank will add additional mitigation to your pets.
176 Suspended Minion 5 Bst Enc Mag Nec Shd Shm This ability grants the summoner the ability to suspend and recall their existing pet at will, provided they remain in their current zone. The first rank suspends the pet at its current health only, while the second rank suspends the pet with all of its beneficial effects as well as its weapons and armor. You may cast a second pet while your first pet is Suspended. You may train the first rank upon reaching level 62 and the second rank upon reaching level 64.
1665 Tactical Mastery 5 Brd Bst Mnk Pal Shd Studying one's opponent for weaknesses provides the knowledge and ability to pierce through advanced defenses. Each rank of this ability grants an increasing chance of bypassing an opponent's special defenses, such as dodge, block, parry, and riposte.
214 Theft of Life 1 Nec Shd This ability grants a chance that the healing effect on your lifetaps will provide an exceptional amount of healing. Additional ranks further increase this effect.
284 Vicious Smash 5 Pal Shd This ability increases the damage you do with your bashes.
532 Willful Death 5 Nec Shd Each rank in this ability gives you an increasing chance for your feigned deaths to not be revealed by spells cast upon you. At the highest rank, you become immune to feign breaking on a resisted spell and have a good chance of feigning through a spell that successfully lands upon you.
571 Abyssal Steed 9 Shd This ability provides you with the power to call a savage nightmare to your side.
10395 Bobbing Corpse 3 Shd This ability gives you an alternate version of your Bobbing Corpse spell.
823 Cascading Theft of Defense 7 Shd This passive ability will grant you a chance that each Terror spell that is level 70 or higher you cast will provide you with a form of melee protection. Additional ranks increase the amount of damage your protection will absorb.
9404 Cascading Theft of Life 9 Shd This passive ability will grant you a chance that each Life Tap spell that is level 70 or higher you cast will provide you with a heal that will be shared with your entire group. Additional ranks increase the amount of healing that you generate from your Life Tap spells.
3822 Chattering Bones 7 Shd Summons several skeletons to fight beside the Shadow Knight for a short time. Additional ranks increase the time the skeletons remain before returning to the grave.
198 Consumption of the Soul 3 Shd The most advanced Shadow Knights can further enhance their Leech Touch ability. Each rank of this ability increases the damage and healing done by Leech Touch.
7756 Death's Effigy 12 Shd Your intimate knowledge of death and the dead allows you to immitate the appearance of a corpse at will.
820 Death's Revenge 6 Shd Increases the critical hit chance of your pet's melee attacks by 1% per rank.
822 Explosion of Hatred 7 Shd This ability will fill creatures around you with hatred towards you.
9401 Feigned Minion 6 Shd This ability allows you to instruct your pet to feign death via the '/pet feign' command. Three ranks of this skill are available, causing your pet to succeed 25%, 50%, and 75% of the time, respectively.
1308 Fundament of Power 1 Shd After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Power you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Power you will be able to train in the First Spire of the Reavers. After you master the First Spire and the next three ranks of Fundament of Power you can then train the Second Spire of the Reavers. After completing your training with the Second Spire and completing the final three ranks of Fundament of Power you will be able to train the Third Spire of the Reavers and complete your mastery. Fundament of Power itself will grant you 10 hit points per rank and increase the cap on your Strength by 1 point per rank.
1450 Fundament: First Spire of the Reavers 5 Shd This ability, when active, provides you with additional chances to perform a critical strike with your spells. Additionally your critical strikes with spells will be increased in damage when this ability is active. Additional ranks further increase this effect.
1451 Fundament: Second Spire of the Reavers 5 Shd You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus.
1452 Fundament: Third Spire of the Reavers 5 Shd You gather your strength and focus your mind which grants you heightened levels of defense, allowing you to better survive in melee combat. Additional ranks increase the effectiveness of your mitigation and avoidance.
6000 Harm Touch 0 Shd Grants the Shadow Knight a powerful destructive ability that inflicts terrible pain and damage on their target.
7760 Hastened Hate Step 5 Shd Each rank of this passive abilty reduces the time required between uses of your Hate Step ability by 10 percent.
9402 Hastened Summon Remains 6 Shd This passive ability reduces the reuse time of your Summon Remains ability by one minute per rank.
7757 Hastened Visage of Death 5 Shd This passive ability reduces the time required between uses of your Visage of Death ability by 2 minutes per rank.
824 Hate Step 2 Shd A short distance shadow step that will propel you forward.
9400 Hate's Attraction 9 Shd This ability, when activated, will grip your target and hurl them towards you. Additional ranks increase the amount of hate that this ability generates.
296 Intense Hatred 5 Shd This ability intensifies the overall effect of damage shields that are cast on you. Additional ranks increase the effectiveness of this ability.
87 Leech Touch 6 Shd This ability gives you a life tap harm touch that can be used in addition to your existing harm touch ability.
697 Mortal Coil 3 Shd When the shadow knight gets credit for a successful kill, Mortal Coil grants a 25% chance to harvest the energy of his victim's departing essence. This energy improves the shadow knight's AC and grants him the ability to draw hit points from his enemies as he attacks them. Each rank in this ability increases the amount of energy harvested.
3215 Projection of Doom 12 Shd This ability summons a companion which generates intense hatred in its target for a short time. When the image fades, this hatred is transfered to you.
7755 Scourge Skin 9 Shd This ability covers your skin in a sickly ooze causing intense pain to those who strike you for up to 60 seconds.
89 Soul Abrasion 3 Shd Each rank in this ability gives you increased damage off of the lifetap procs that result from your self buffs.
7754 Steed of Souls 9 Shd This ability provides you with the power to call a levitating nightmare to your side. Requires Unholy Steed to purchase.
7007 Summon Remains 9 Shd This ability will summon all of the corpses of the player you target. To summon a player's corpses you must be grouped with that player.
442 Touch of the Cursed 3 Shd This ability grants the Shadow Knight a chance to drain the life of his opponent any time he makes a melee attack.
201 Touch of the Wicked 2 Shd This ability decreases the amount of time required between uses of Harm Touch and its upgrades. Each rank reduces the reuse time by 12 minutes. You gain the ability to train an additional rank at levels 61, 63, 65 and 76.
85 Unholy Steed 5 Shd This ability provides you with the power to call the ultimate unholy steed to your side.
825 Vicious Bite of Chaos 6 Shd This ability provides a version of the Bite of Chaos spell.
9403 Visage of Death 6 Shd This activated ability will cause you to assume the form of an undead creature. You will be unable to cast spells but your melee attacks will be augmented for a short time. Additional ranks boost the power of your attacks further.
7000 Voice of Thule 7 Shd Grants you an alternative version of your Voice of Thule ability.

Shaman

NumNameCostClassesCat.TypeOld TabDescription
1668 Acute Focus of Arcanum 9 Dru Enc Mag Nec Shm Wiz This activated ability will allow you to focus on your mystical arts for a short time, granting you a greater chance that your detrimental spells will strike your target.
366 Advanced Pet Discipline 5 Bst Mag Nec Shd Shm The first rank of this ability allows you to give your pet a "focus" command. While focused, your pet will ignore all other opponents until its current opponent is defeated. The second rank allows you to tell your pet to not cast any spells. Usage: /pet focus, /pet spellhold, or hotkeys can be created using the pet control window.
526 Affliction Mastery 7 Dru Nec Shm This ability improves the chance that damage-over-time spells will have a critical effect each tick they are active.
740 Blood Tithe 7 Dru Nec Shm Each rank in this ability further increases your chance to get a critical hit with your damage over time spells.
404 Call of the Wild 9 Dru Shm This ability allows you to call a fallen comrade's spirit back to their corpse. This does not restore any lost experience, but the player can still get an experience resurrection after being affected by this ability.
3818 Companion's Agility 3 Bst Enc Mag Nec Shd Shm The first three ranks of this ability increases your companion's ability to avoid melee damage by 5, 7 and 10%. Each additional rank increases this chance by 2%.
3816 Companion's Relocation 6 Bst Enc Mag Nec Shd Shm This ability moves your companion forward in the direction you are facing.
3815 Destructive Cascade 6 Dru Enc Nec Shd Shm This ability increases the power of any critical hits your damage over time spells will do to your enemy. Each rank increases the power of your critical damage.
1404 Extended Swarm 7 Bst Clr Dru Enc Mag Nec Shd Shm Wiz This passive ability will extend the duration of your swarm pets by 1 second per rank.
1211 Focus of Arcanum 9 Dru Enc Mag Nec Shm Wiz This activated ability will allow you to focus on your mystical arts for a short time, granting you a greater chance that your detrimental spells will strike your target.
3713 Hastened Call of the Wild 2 Dru Shm Reduces the reuse time on your ability Call of the Wild. Each rank provides a 120 second reduction.
1113 Hastened Mass Group Buff 8 Bst Clr Dru Enc Mag Nec Pal Rng Shm This ability decreases the amount of time required between uses of Mass Group Buff by ten percent per rank.
1041 Malosinete 6 Mag Shm This ability gives you a version of your Malo line of spells that is slightly more reliable than other versions.
35 Mass Group Buff 9 Bst Clr Dru Enc Mag Nec Pal Rng Shm This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage.
125 Pet Discipline 6 Bst Mag Nec Shd Shm This ability will allow you to give your pet a 'hold' command until explicitly told to attack. Usage: /pet hold. Pet Hold is now a state that your pet is either in or not. When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it. This ability also grants the Greater Pet Hold" command which forces your pet to not add anything to its hatelist unless specifically added by you when greater hold is activated. You can add a target to your pet's hatelist with either attack or qattack."
3824 Quickened Call of the Wild 2 Dru Shm Reduces the casting time of Call of the Wild. Rank 1 reduces the cast time by 15%, Rank 2 by 30% and Rank 3 by 50%.
3838 Quickened Suspend Minion 2 Bst Enc Mag Nec Shd Shm This ability reduces the cast time of your Suspended Minion ability by 15%, 30% and 50%.
113 Spell Casting Reinforcement Mastery 8 Bst Clr Dru Enc Pal Rng Shd Shm This ability increases the duration of beneficial buffs that you cast by an additional 20 percent.
1403 Sturdy Companion 7 Bst Enc Mag Nec Shd Shm This passive ability will make all of your pets more resistant to attack. Each rank will add additional mitigation to your pets.
176 Suspended Minion 5 Bst Enc Mag Nec Shd Shm This ability grants the summoner the ability to suspend and recall their existing pet at will, provided they remain in their current zone. The first rank suspends the pet at its current health only, while the second rank suspends the pet with all of its beneficial effects as well as its weapons and armor. You may cast a second pet while your first pet is Suspended. You may train the first rank upon reaching level 62 and the second rank upon reaching level 64.
1405 Twincast 7 Clr Dru Enc Mag Nec Shm Wiz This passive ability will give you the innate chance to perform a twincast each time you cast a direct damage spell. Each rank will give you a 1% chance to perform a twincast.
447 Ancestral Aid 5 Shm Through use of this ability, the shaman can call upon their ancestors to fill their group with strength and healing.
528 Ancestral Guard 3 Shm Through the use of this ability, you can call upon ancestral spirits to protect you from harm for a brief period. The spirits will absorb a portion of the damage you would normally take. Additional ranks increase the percent of damage that the spirits take instead of you.
321 Call of the Ancients 5 Shm Use of this ability creates a stationary ward that continually heals everyone around it. Increased ranks improve the healing capabilities of the ward.
47 Cannibalization 5 Shm This ability will give the caster a new, massive Cannibalize spell. Further ranks increase both the mana that can be harvested by using the ability as well as the amount of hit points consumed by the cannibalization.
857 Dampen Resistance 7 Shm This ability, when active, will reduce the chance that your spells will be resisted when you cast them. Each rank will work on spells that are equal to or lower than the level that you purchase each rank at.
8332 Extended Languid Bite 7 Shm This passive ability extends the duration of your Languid Bite ability by 1 tick per rank.
9505 Extended Pestilence 12 Shm This ability, when activated, will add one tick to all the damage over time spells you cast for each rank of this ability that you purchase.
9500 Extended Sloth 6 Shm This passive ability adds one tick per rank to your slow spells.
3843 Fortified Intervention 3 Shm This ability will reduce the cast time of your Ancestral Intervention spells by 15%, 30% and 50% in three ranks. It will also reduce the reuse time of these spells by 30 seconds per rank.
1306 Fundament of Wisdom 1 Shm After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Wisdom you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Wisdom you will be able to train in the First Spire of Ancestors. After you master the First Spire and the next three ranks of Fundament of Wisdom you can then train the Second Spire of Ancestors. After completing your training with the Second Spire and completing the final three ranks of Fundament of Wisdom you will be able to train the Third Spire of Ancestors and complete your mastery. Fundament of Wisdom itself will grant you 10 hit points per rank and increase the cap on your Stamina by 1 point per rank.
1490 Fundament: First Spire of Ancestors 5 Shm This ability, when active, will increase your chance to peform a critical strike with your damage over time spells. Additional ranks increase your chance.
1491 Fundament: Second Spire of Ancestors 5 Shm This ability, when active, will add additional power to all heal spells that you cast that are at least level 75. Additional ranks further improve the power of your heals.
1492 Fundament: Third Spire of Ancestors 5 Shm This ability, when active, will increase your weapon's chance to proc as well as raise your accuracy and other statistics. Additional ranks increase these bonuses.
9503 Group Shrink 6 Shm This ability will cause nearby members of your group to shrink in stature.
9501 Hastened Ancestral Aid 12 Shm This passive ability reduces the reuse time of your Ancestral Aid ability by one minute per rank.
858 Hastened Dampen Resistance 7 Shm This passive ability will reduce the reuse timer of your Dampen Resistance ability by 30 seconds per rank.
8335 Hastened Malosinete 5 Shm This passive ability reduces the cast time of your AA version Malosinete spell by .2 seconds per rank.
158 Hastened Rabidity 2 Shm This ability decreases the amount of time required between uses of Rabid Bear by four minutes per rank. You may train in this ability once each level, upon reaching level 63.
863 Hastened Spirit Call 7 Shm This passive ability will reduce the reuse timer of your Spirit Call ability by 30 seconds per rank.
9502 Hastened Union of Spirits 12 Shm This passive ability reduces the reuse time of your Union of Spirits ability by one minute per rank.
860 Hastened Virulent Paralysis 3 Shm This passive ability will reduce the reuse timer of your Virulent Paralysis ability by 10 seconds per rank.
9504 Inconspicuous Totem 12 Shm This ability, when activated, will turn you into a stationary totem and remove you from combat.
861 Languid Bite 7 Shm This activated ability grants you a chance, when active, for your slow spells to have a secondary damage over time effect accompany them. Additional ranks increase the power of this effect.
707 Pact of the Wolf 9 Shm Through this ability you are able to assume the form of a black werewolf. While in this form, you will benefit from improved vision and quicker reflexes. Additional ranks of this ability will add more health and mana to you.
7695 Quickened Blood of Avoling 6 Shm This ability will reduce the casting time of your Blood of Avoling spell by 5% per rank.
862 Quickened Blood of Nadox 3 Shm This ability will reduce the casting time of your Blood of Nadox spell by 5% per rank.
50 Rabid Bear 5 Shm This ability turns you into a Rabid Bear, boosting all of your offensive capabilities. Additional ranks increase the effect.
3730 Silent Presence 6 Shm This ability will allow you to become invisible for a period of time.
177 Spirit Call 4 Shm This ability calls a number of spirit companions into existence directed at a target. The companions attack the target without question until they are called back to their home plane 60 seconds later. Additional ranks increase the strength of these spirit companions.
859 Spirit Walk 9 Shm This ability provides you with the ability to attune yourself with the spirits and move silently and quickly.
446 Spiritual Channeling 12 Shm While this ability is active, all of your spells will be fueled directly by the energy of your body, consuming hit points rather than mana. The conversion is not efficient, though, and will consume more hit points than the mana requirements of the spell.
856 Tigir's Insect Swarm 9 Shm This ability provides a fast reuse version of Tigir's Insects.
3729 Turgur's Swarm 9 Shm This ability will slow your foe, causing them to do less damage with melee attacks.
662 Union of Spirits 5 Shm This ability channels the energy of the woodland spirits on to a single target. The concentrated energy provides an exceptionally fast heal and leaves the target with a brief period of regeneration.
171 Virulent Paralysis 3 Shm This ability causes your target to succumb to a sudden, violent attack, after which they are frequently unable to move for a time. Each rank of this ability increases the amount of time that the victim remains immobile. You may train the ranks of this ability at or after levels 61, 63, 65, 76, 78, 80, 81, 83 and 85.

Warrior

NumNameCostClassesCat.TypeOld TabDescription
81 Ambidexterity 9 Brd Bst Mnk Rng Rog War This ability increases your chance to use dual wield successfully.
112 Bandage Wound 3 Ber War This ability will give you increased healing ability per bandage by 10, 25, and 50 percent.
611 Battle Leap 9 Ber War Battle Leap enables you to spring forward into combat. Your momentum will confer a boost to your attacks for a short period of time.
3646 Blast of Anger 7 War When active this ability will fill your foe with a large amount of hate for you. Additional ranks increase the potency of this effect.
552 Call of Challenge 9 War This ability gives you a chance to provoke your opponent to the point where they will not flee from you or, if they are already fleeing, will instead turn back to you and continue fighting. Rank 3 additionally snares your enemy reducing their movements.
689 Combat Medic 3 Ber War Increases the amount of healing provided by a single bandage.
496 Field Dressing 3 Ber War This ability further increases the amount of healing provided by a single bandage while binding wounds.
108 Flurry 3 Ber War This ability will allow you to perform up to 2 additional attacks from your primary hand. Each rank increases the chance to flurry.
3899 Furious Leap 3 Ber War Furious Leap allows you to jump forward a short distance.
601 Grappling Strike 5 Mnk War This ability deals little damage but enables you to pull your enemies towards you in battle.
3732 Gut Punch 7 War A blow to your opponent's sensitive areas, this will do damage and cause your foe to be slightly less accurate while recovering from your blow. Humanoids will be especially damaged by this attack. Additional ranks increase the power of this effect.
9603 Hastened Furious Leap 5 Ber War This passive ability reduces the reuse timer of your Leaping abilities by ten seconds per rank.
164 Hastened Rampage 2 Ber War This ability decreases the amount of time required between uses of Rampage by ten percent per rank.
734 Hold the Line 9 Ber Mnk War Hold the Line increases the amount of hit points healed by healing spells that land on you but reduces your offensive damage by as well. Rank 1 will increase the healing spells that land on you by 10% and Rank 2 will increase the heals by 15% while your damage done will go down by 25%.
181 Mithaniel's Binding 3 Ber War This ability further increases the amount of healing provided by a single bandage while binding wounds. The two ranks of this ability may be trained at or after levels 63 and 64.
120 Physical Enhancement 5 Ber Brd Bst Mnk Pal Rng Rog Shd War This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost.
467 Press the Attack 8 War This ability allows you to pressure your opponent, causing him to stumble away from you. The second rank adds a small stun component to the ability which is also present in the third rank.
109 Rampage 5 Ber War This ability will allow you to strike everything in a small radius.
270 Sinister Strikes 12 Brd Bst Mnk Rng Rog War This ability increases the damage you cause when attacking with a weapon in your secondary hand.
222 Stalwart Endurance 2 Ber War This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned. You may train in the ranks of this ability at or after levels 61, 63, and 65.
960 Stomping Leap 12 Ber War This ability is similar to your Battle Leap ability but will stun your target as you make contact.
301 Strengthened Strike 3 Rng War Each rank in this ability increases the damage you do when you kick or slam.
213 Tactical Mastery 2 Ber War Studying one's opponent for weaknesses provides the knowledge and ability to pierce through advanced defenses. Each rank of this ability grants an increasing chance of bypassing an opponent's special defenses, such as dodge, block, parry, and riposte. You may train in this ability at or after levels 61, 63, and 65.
800 Vehement Rage 9 Ber War This ability, when active, will increase the damage you do at the cost of having heals that hit you be less effective. Additional ranks increase your damage dealing capabilities.
341 Veteran's Wrath 3 Ber War Each rank in this ability increases the damage you cause when you land a critical hit on a melee attack. This ability does not affect special attacks.
110 Area Taunt 5 War This ability will allow you to taunt everything in a small radius.
549 Dauntless Perseverance 12 War This ability increases your stalwart endurance, making you always able to endure what would otherwise be a stunning blow, from any angle, without being stunned.
132 Enhanced Area Taunt 12 War This ability enhances the original Area Taunt with additional hate generation for up to 30 seconds.
9602 Extended Commanding Voice 6 War This passive ability extends the duration of your Commanding Voice ability by one tick per rank.
9601 Extended Shield Reflect 6 War This passive ability extends the duration of your Shield Reflect ability by one tick per rank.
302 Extended Shielding 3 War Each rank in this ability increases the range of your shielding ability.
1312 Fundament of Combat 1 War After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Combat you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Combat you will be able to train in the First Spire of the Warlord. After you master the First Spire and the next three ranks of Fundament of Combat you can then train the Second Spire of the Warlord. After completing your training with the Second Spire and completing the final three ranks of Fundament of Combat you will be able to train the Third Spire of the Warlord and complete your mastery. Fundament of Combat itself will grant you 10 hit points per rank and increase the cap on your Strength by 1 point per rank.
1400 Fundament: First Spire of the Warlord 5 War You gather your strength and focus your mind which grants you a chance to temporarily reduce your opponent's ability to perform melee attacks. Additional ranks increase the effectiveness of your debuff.
1401 EQ:Fundament: Second Spire of the Warlord 5 War You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus.
1402 EQ:Fundament: Third Spire of the Warlord 5 War You gather your strength and focus your mind which grants you heightened levels of defense, allowing you to better survive in melee combat. Additional ranks increase the effectiveness of your mitigation and avoidance.
7036 Hastened Blast of Anger 7 War Each rank of this ability lowers the time between uses of Blast of Anger by 10 seconds.
548 Hastened Defiance 5 War This ability decreases the amount of time required between uses of Warlord's Tenacity and Resolute Defiance by 10 percent per rank.
802 EQ:Hastened Fortitude Discipline 2 War This passive ability will reduce the reuse timer on your Fortitude Discipline by two minutes per rank.
803 Hastened Furious Discipline 2 War This passive ability will reduce the reuse timer on your Furious Discipline by two minutes per rank.
163 Hastened Instigation 3 War This ability decreases the amount of time required between uses of Area Taunt by ten percent per rank. You may train in this ability once each level, upon reaching level 63 three times. Additional ranks begin at level 68.
9600 Hastened Taunt 6 War This passive ability reduces the reuse timer of your taunt skill by one second per rank.
3731 Infused by Rage 7 War This ability will cause you to periodically infuse your foe with intense hatred towards you. The first three ranks increase the frequency of this effect and subsequent ranks increase the potency of the effect.
801 Knee Strike 2 War You can use this ability to strike your opponent for a small amount of damage.
7033 Lasting Bravery 6 War Each rank of this ability increases the number of attacks it can withstand by 5.
197 Living Shield 2 War This extends your capacity to act as a living shield, This ability adds twelve seconds per rank to the duration of your /shield. You may train the ranks of this ability at or after levels 61, 63, and 65.
606 Mark of the Mage Hunter 7 War When activated, Mark of the Mage Hunter reduces the damage of incoming spells by up to 1000 damage per spell for the first rank, 1250 for the second rank and 1500 for the third rank.. The Mark of the Mage Hunter dissipates after 5000 hit points of damage have been absorbed for the first rank, 6250 for the second rank and 7500 for the third rank.
143 Planar Durability 3 War The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1.5% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65.
3213 Projection of Fury 12 War This ability projects an image of yourself which generates intense hatred in its target for a short time. When the image fades, this hatred is transfered to you.
131 Rage of Rallos Zek 12 War This ability allows you to proc every swing for up to 12 seconds.
130 Resplendent Glory 5 War This ability increases incoming healing by 3% per rank for 1 minute.
605 Shield Specialist 5 War As long as a shield is equipped, each rank in Shield Specialist confers a damage bonus to attacks made by a weapon held in the primary hand.
299 Sturdiness 7 War Each rank of this ability increases your maximum hit points by 100.
111 War Cry 3 War This ability will allow you to make your entire group immune to fear for 10 seconds per level of the ability.
804 Warlord's Bravery 6 War This ability, when active, will reduce the amount of damage you take from melee sources for up to 15 attacks.
3823 Warlord's Deadly Aim 6 War This ability increases the accuracy of your archery.
3733 Warlord's Return Kick 6 War This ability grants you a chance to kick your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a kick.
300 Warlord's Tenacity 3 War This ability allows warriors to temporarily boost hit points to get through tough situations. The exertion takes it toll, though. These hit points dissipate over the course of a minute and leave the warrior weaker than when Warlord's Tenacity started. Additional ranks increase the amount of hit points that are gained temporarily.

Wizard

NumNameCostClassesCat.TypeOld TabDescription
1668 Acute Focus of Arcanum 9 Dru Enc Mag Nec Shm Wiz This activated ability will allow you to focus on your mystical arts for a short time, granting you a greater chance that your detrimental spells will strike your target.
636 Arcane Whisper 9 Enc Mag Wiz Arcane Whisper reduces hate on a single target slightly over time.
8801 Aspect of Zomm 3 Mag Wiz This ability gives you an alternate version of your Aspect of Zomm spell.
639 Dimensional Instability 7 Enc Mag Wiz By creating a localized field of unstable reality, this ability periodically teleports you in random directions while keeping you slightly phased out of physical existence. While Dimensional Instability is active, enemies will notice your actions significantly less and you will be less susceptible to melee damage. Be careful! The locational shifts caused by Dimensional Instability beginning and ending will interrupt your spell casting.
43 Exodus 6 Dru Wiz This ability gives you the ability to cast an extremely fast-casting, no mana cost evacuation or succor spell.
1404 Extended Swarm 7 Bst Clr Dru Enc Mag Nec Shd Shm Wiz This passive ability will extend the duration of your swarm pets by 1 second per rank.
1211 Focus of Arcanum 9 Dru Enc Mag Nec Shm Wiz This activated ability will allow you to focus on your mystical arts for a short time, granting you a greater chance that your detrimental spells will strike your target.
1210 Group Perfect Invisibility 5 Enc Mag Wiz An invisibility that will not fade over time than you can share with your group.
159 Hastened Exodus 2 Dru Wiz This ability decreases the amount of time required between uses of Exodus by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
3812 Perfected Invisibility 3 Enc Mag Wiz An invisibility that will not fade over time.
44 Quick Damage 3 Dru Mag Wiz This ability reduces the casting time on your damage spells that have a casting time greater than three seconds by 2, 5 and 10 percent.
42 Quick Evacuation 3 Dru Wiz This ability reduces the casting time on your evacuation and succor spells by 10, 25, and 50 percent.
405 Secondary Recall 7 Dru Wiz Use of this ability allows you to quickly gate yourself back to a secondary bind point that has been previously set by use of a Stone of Marking.
3813 Spell Casting Reinforcement 2 Mag Nec Wiz This ability increases the duration of beneficial spells that you cast by 5, 15, and 30 percent.
1213 Spell Casting Reinforcement Mastery 8 Mag Nec Wiz This ability increases the duration of beneficial buffs that you cast by an additional 10 percent.
1405 Twincast 7 Clr Dru Enc Mag Nec Shm Wiz This passive ability will give you the innate chance to perform a twincast each time you cast a direct damage spell. Each rank will give you a 1% chance to perform a twincast.
1664 Twinproc 7 All but Enc Mag Nec Wiz This passive ability will give you the innate chance to perform a twinproc each time you proc a weapon based spell. Each rank will give add a 3% increased chance to perform a twinproc.
776 Arcane Overkill 3 Wiz Arcane Overkill adds a chance for you to gain mana back when you score a killing strike with a spell. Ranks one through six increase your chance by 10% each rank while additional ranks increase the amount of mana returned by an Arcane Overkill.
3734 Arcomancy 6 Wiz While active, the wizard focuses his mastery over arcanum to cause any magic-based direct damage spell they cast to have a chance to proc a spell that will allow their target to take additional damage from spells that are cast on them, regardless of who cast the spell on the wizard's target. Ranks 1 through 3 work on spells between level 60 and 75, Ranks 4 through 6 work on spells between level 65 and 80 and Ranks 7 through 12 work on spells between level 70 and 85.
1155 Atol's Shackles 7 Wiz This ability grants you a form of your Atol's Shackles spell.
9702 Beam of Displacement 6 Wiz This ability allows you to knock up to eight enemies away from you. This ability calls on a spell that directs a force of energy, in a beam, directly away from you. There is a small percentage chance the beam may reflect back upon you causing short term blindness and damage.
208 Call of Xuzl 3 Wiz This ability calls a number of swords of Xuzl into existence directed at a target. The swords attack the target until they dissipate 45 seconds later. The initial rank of this ability calls two swords. Additional ranks increase the overall power of the ability.
640 Cryomancy 3 Wiz While active, the wizard focuses his mastery over ice to cause any ice-based direct damage spell they cast to have a chance to cause the targeted creature to enter a cryogenic stasis, slowing their movement rate and becoming more susceptible to ice-based attacks. Additionally a small amount of damage is done to the creature and additional ranks increase this damage. Ranks 1 through 3 work on spells between level 60 and 75, Ranks 4 through 6 work on spells between level 65 and 80 and Ranks 7 through 12 work on spells between level 70 and 85.
397 Destructive Fury 3 Wiz Each rank of this ability increases the strength of your critical spell hits, causing them to do more damage.
305 Druzzil's Mystical Familiar 12 Wiz This ability provides you with a familiar that strengthens the effects of your magic-based spells. Additional ranks allows the familiar to strengthen higher level spells.
304 E'ci's Icy Familiar 12 Wiz This ability provides you with a familiar that strengthens the effects of your ice-based spells. Additional ranks allows the familiar to strengthen higher level spells.
1154 Force of Will 7 Wiz This ability grants you a direct damage capability using the power of your will as a weapon. Additional ranks increase the power of your strike.
1153 Fortified Entanglement 5 Wiz This passive ability will reduce the chance that your root spells will break when a direct damage spell strikes your target. Additional ranks further reduce the chance that your root will break.
308 Frenzied Devastation 3 Wiz When activated, every direct damage spell the wizard casts will have an increased chance to have a critical effect, but will cost more mana.
1300 Fundament of Intellect 1 Wiz After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Intellect you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Intellect you will be able to train in the First Spire of Arcanum. After you master the First Spire and the next three ranks of Fundament of Intellect you can then train the Second Spire of Arcanum. After completing your training with the Second Spire and completing the final three ranks of Fundament of Intellect you will be able to train the Third Spire of Arcanum and complete your mastery. Fundament of Intellect itself will grant you 10 mana per rank and increase the cap on your Intelligence skill by 1 point per rank.
1350 Fundament: First Spire of Arcanum 5 Wiz This ability, when activated, will increase the chance that you will perform a critical strike with your spells. Additional ranks increase the chance that you will perform a critical strike.
1351 Fundament: Second Spire of Arcanum 5 Wiz This ability, when activated, will increase the damage done by your critical spell strikes. Additional ranks will increase the damage done by your critical strikes.
1352 Fundament: Third Spire of Arcanum 5 Wiz This ability, when activated, will decrease the mana cost of your detrimental spell casting. Additional ranks further reduce the mana cost of your detrimental spells.
1150 Fury of Druzzil 7 Wiz This ability, when active, will add additional damage to all Magic based spells that you cast. Additional ranks increase the amount of damage added to each cast.
1151 Fury of Eci 7 Wiz This ability, when active, will add additional damage to all Ice based spells that you cast. Additional ranks increase the amount of damage added to each cast.
1152 Fury of Ro 7 Wiz This ability, when active, will add additional damage to all Fire based spells that you cast. Additional ranks increase the amount of damage added to each cast.
172 Harvest of Druzzil 2 Wiz This ability gathers streams of additional mana into your being. You may train this ability at or after level 62.
1157 Hastened Call of Xuzl 3 Wiz This passive ability will reduce the reuse timer on your Call of Xuzl ability by 1 minute per rank.
3890 Hastened Force of Will 5 Wiz This ability reduces the reuse timer on your Force of Will ability by 1 second per rank.
1156 Hastened Manaburn 5 Wiz This passive ability will reduce the reuse timer on your Manaburn ability by 6 minutes per rank.
551 Hastened Mind Crash 5 Wiz This ability decreases the amount of time required between uses of Mind Crash by ten percent per rank.
9700 Hastened Prolonged Destruction 6 Wiz This passive ability reduces the reuse timer of your Prolonged Destruction ability by six minutes per rank.
160 Hastened Root 2 Wiz The first three ranks of this ability decrease the amount of time required between uses of Strong Root by ten percent per rank. Additional ranks further decrease the time required between uses of Strong Root and also increase the strength of your roots making them less likely to break during combat.
52 Improved Familiar 9 Wiz This ability will summon an improved familiar that is an upgrade from the greater familiar. This improved familiar is higher in level, has more hit points, and is very resistant to all spells. Additional ranks will call forth a familiar that provides even greater benefits to its owner than its predecessor.
793 Mana Blast 9 Wiz This ability allows you to channel up to 6000 mana into a raw, unfocused blast of pure magical energy aimed at your target.
794 Mana Blaze 12 Wiz This ability allows you to channel up to 9000 mana into a raw, unfocused blast of pure magical energy aimed at your target.
565 Mana Burn 5 Wiz This ability allows you to channel up to 3000 mana into a raw, unfocused blast of pure magical energy aimed at your target.
451 Mind Crash 3 Wiz When used, this ability will cause the targeted creature to become considerably less angry with you.
9701 Netherstep 3 Wiz This ability grants you an alternate version of your Netherstep spell.
53 Nexus Gate 6 Wiz This ability gives you an instant-cast self gate spell to the Nexus.
452 Prolonged Destruction 5 Wiz This ability grants you an enhanced version of Frenzied Devastation that lasts for an additional 10 seconds per rank.
514 Pyromancy 3 Wiz While active, the wizard focuses his mastery over fire to cause any fire-based direct damage spell they cast to have a chance to cause the targeted creature to burst into flames, taking continual damage and becomes more susceptible to further fire-based attacks. Additional ranks increase the effectiveness of the ability and the chance for it to occur. Ranks 1 through 3 work on spells between level 60 and 75, Ranks 4 through 6 work on spells between level 65 and 80 and Ranks 7 through 12 work on spells between level 70 and 85.
3821 Quickened Harvest of Druzzil 6 Wiz Reduces the casting time of Harvest of Druzzil. Rank 1 reduces the cast time by 12%. Rank 2 reduces the cast time by 24%. Rank 3 reduces the cast time by 36% and Rank 4 reduces the cast time by 50%.
303 Ro's Flaming Familiar 12 Wiz This ability provides you with a familiar that strengthens the effects of your fire-based spells. Additional ranks allows the familiar to strengthen higher level spells.
114 Spell Casting Fury Mastery 3 Wiz Each rank of this ability gives you an increased chance to score a critical hit with your direct damage spells.
117 Strong Root 5 Wiz This ability will grant you the ability to cast an extremely low resistance Root-type spell.
6106 Sustained Destruction 4 Wiz This ability grants you an alternate version of Prolonged Destruction that requires less mana, but at a reduced chance for critical damage.
9704 Teleport 2 Wiz This ability sends all players in close proximity to the caster to their respective bind points.
456 Teleport Bind 9 Wiz When activated, this ability will teleport the wizard's entire group to the wizard's bind point.
9703 Translocate 2 Wiz This ability allows you to teleport your target to their bind point
512 Translocational Anchor 3 Wiz While under the effect of this ability, an NPC will not be able to gate away from you. Additional ranks increase the duration of the effect.
625 Volatile Mana Blaze 9 Wiz This ability converts mana directly into a volatile blast of damaging energy. Additional ranks increase both the damage output and mana cost of the Volatile Mana Blaze.
307 Ward of Destruction 3 Wiz Use of this ability creates a stationary ward that damages every enemy within its range. Increased ranks improve the damage of the ward.

This page last modified 2012-06-19 04:04:28.