Divinity's Reach (GW2 Zone)  

Divinity's Reach is the capital of Kryta and home for the humans. Members of all races of humanity live here, some of whom have been exiled or are unable to return to their homelands. Built on Divinity Coast, in the province of Shaemoor, it is described as "a breathtaking monument of white parapets and high, pale towers". The royal family and Senators rule from here. It became the capital when the surfacing of Orr flooded Lion's Arch, the previous capital. It has become the bastion to human civilization and culture and is defended by the Seraph.

The city itself is made of heavy stone and mortar contrasting with the wilderness that surrounds the city. It was built with a large underground crypt, which are lined with bones of dead humans and contains the tomb of Blimm. The crypts are accessed via the Skull Gate and requires paperwork to access legally.

The city is best described as a cultural melting pot, housing refugees from Ascalon, Cantha, Elona and even people of Orrian descent (although for these people, their heritage is rarely made public). The city is circular in design and divided into six sections and the central palace. The Ascalonians, Canthans, Elonians, and Krytans each have their own districts in the city, and the other two districts belong to stores and festival activities. The Ascalonian district is known to contain a hospital for soldiers of Ebonhawke. The Salma District is the home instance for a human player.

Divinity's Reach has a year-round carnival in one of the six districts, which could be used for minigames and holiday events.

List of zones

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This page last modified 2010-11-19 02:54:18.