Combat  

Dofus
Wikibase™

Turns

Turns are indicated by the turn indicator in the lower right hand corner of the screen. The selected player is given a certain amount of time (30 seconds) to complete their turn.

Movement

Each character starts with three movement points to use on their turn. This may be increased (or decreased!) through various items, as well as other effects.

Each monster has a different set number of movement points based upon their race.

Many spells cause a player or monster to lose movement points. Certain spells cause players or monsters to gain extra movement points.

The movement counter is reset at the end of their turn.

Actions

A character starts with six action points which they can spend to perform as many actions (casting a spell or attacking in melee) as they can within the given timeframe.

Like movement points, action points can be increased or decreased depending on the character's equipment, or through abilities like Stimulating Word, Devotion, or Smell. (Characters that reach level 100 gain an additional base action point, bringing their base to seven.)

The action point counter is reset at the end of their turn.

Time

Each character is given about thirty (30) seconds to execute their movements; if they take longer than that, their movement points and action points are forfeited and play goes to the next player in the turn indicator.

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Category: Dofus
This page last modified 2009-08-27 04:39:43.