Abilities (TSW)  

The Secret World
Wikibase™
Tier 1 Abilities:

Armed
Ability Name Type Cost Cast Time Cool Down Description
The Business Active Ranged Ability 1 AP Instant Instant A single target pistol attack that deals a moderate amount of damage over multiple hits. Builds a weapon resource for each equipped weapon.
Magnum Passive Ability 1 AP n/a n/a The Business also reduces all healing effects on that target for a short time. Sets weakened state.
Shootout Active Ranged Ability 1 AP 2.5s 4.0s A single target pistol focus attack that channels a large amount of damage in multiple hits.
Coup de Grace Passive Ability 2 AP n/a n/a If a target with your pistol resources on it dies, nearby friends will be healed for a small amount.
Drone Kit Active Ranged Ability 3 AP Instant 4.0s Summons a combat drone that will deal damage to the nearest enemy for a short time. Consumes all pistol resources.
Straight Shooter Passive Ability 4 AP n/a n/a Increases all damage dealt by pistol abilities by 10%.
Dirty Tricks Active Ranged Ability (Elite) 7 AP Instant 20.0s A pistol attack that fires at a targeted area. Enemies successfully hit take a moderate amount of damage and are rooted in place for a short time. Sets hindered state.

Brawn
Ability Name Type Cost Cast Time Cool Down Description
Smash Active Melee Ability 1 AP Instant Instant A single target hammer attack that deals a moderate amount of damage. Builds a weapon resource for each equipped weapon.
Below the Belt Passive Ability 1 AP n/a n/a Each successful hit with Smash reduces the damage output of the target for a short time. Sets weakened state.
Hell to Pay Active Melee Ability 1 AP Instant Instant A hammer burst that deals a large amount of damage in a column in front of you. Consumes all hammer resources.
Righteous Fury Passive Ability 2 AP n/a n/a Increases the critical hit chance of Hell to Pay.
Haymaker Active Melee Ability 3 AP Instant Instant A single target hammer strike that deals a large amount of damage. Exploits impaired state. Consumes all hammer resources.
Hard Impact Passive Ability 4 AP n/a n/a Increases all damage by hammer abilities by 10%.
Shockwave Active Melee Ability (Elite) 7 AP Instant 30.0s A hammer attack that deals a moderate amount of damage and knocks down enemies in front of you. Sets impaired state.

Chance
Ability Name Type Cost Cast Time Cool Down Description
Gnosis Passive Ability 1 AP n/a n/a You have a chance to deal an extra hit when you successfully hit a target in weakened state.
Escalation Active Magic Ability 1 AP Instant Instant A chaos frenzy that deals a moderate amount of damage to nearby enemies. Generates a large amount of hate. Sets weakened state. Builds a weapon resource for each equipped weapon.
Intensity Passive Ability 1 AP n/a n/a Whenever you successfully hit a target in weakened state by Escalation, your mitigation is increased for a short time.
Illusion Active Magic Ability 2 AP Instant 45.0s Greatly increases your evade chance for a short time.
Master of Illusions Passive Ability 3 AP n/a n/a Further increases the evade chance granted by Illusion.
Paradox Active Magic Ability 4 AP Instant 10.0s A single target chaos attack that deals a moderate amount of damage. Exploits impaired state.
Probability Passive Ability (Elite) 7 AP n/a n/a Whenever you evade an attack, your mitigation is increased for a short time, and whenever you land three hits in a row your damage output is increased for a short time.

Control
Ability Name Type Cost Cast Time Cool Down Description
Hit & Run Passive Ability 1 AP n/a n/a If a target dies with your shotgun resources on it, it will explode and deal damage to nearby enemies.
Powder Burn Active Ranged Ability 1 AP 1.0s Instant A single target shotgun attack that deals a moderate amount of damage. Exploits hindered state. Builds a weapon resource for each equipped weapon.
Gunsmoke Passive Ability 1 AP n/a n/a Whenever you set weakened state, you also deal a small amount of damage.
Breaching Shot Active Ranged Ability 2 AP Instant 90.0s Increases the penetration chance of everyone in your group for a short time.
Breach Party Passive Ability 3 AP n/a n/a Reduces the recharge time of Breaching Shot.
Both Barrels Active Ranged Ability 4 AP Instant 4.0s A single target shotgun blast that deals a large amount of damage in a cone in front of you. Consumes all shotgun resources.
Authority Passive Ability (Elite) 7 AP n/a n/a Increases the efficiency of all your group-wide effects.

Dangerous
Ability Name Type Cost Cast Time Cool Down Description
Hothead Passive Ability 1 AP n/a n/a Whenever you set hindered state, you increase your chance to critically hit for a short time.
Above the Law Active Ranged Ability 1 AP Instant 15.0s A pistol attack that places a damage field on a target area for a short time. Exploits hindered state. Builds a weapon resource for each equipped weapon.
Vigilante Passive Ability 1 AP n/a n/a Increases the duration of Above the Law's damage field.
Deadly Aim Active Ranged Ability 2 AP Instant 90.0s Increases the critical hit chance of everyone in your group for a short time.
Calling the Shots Passive Ability 3 AP n/a n/a Reduces the recharge time of Deadly Aim.
Wanted Active Ranged Ability 4 AP Instant 4.0s A pistol chain that deals a large amount of damage to your target before jumping to nearby targets. Consumes all pistol resources.
Rapid Getaway Passive Ability (Elite) 7 AP n/a n/a Whenever you you consume resources, you increase your movement speed for a short time.

Enforce
Ability Name Type Cost Cast Time Cool Down Description
Pump Action Active Ranged Ability 1 AP Instant Instant A shotgun attack that deals a moderate amount of damage in a cone in front of you. Builds a weapon resource for each equipped weapon.
Sawed Off Passive Ability 1 AP n/a n/a Each successful hit with Pump Action reduces the target's damage output for a short time. Sets weakened state.
Out for a Kill Active Ranged Ability 1 AP Instant 4.0s A single target shotgun attack that deals a large amount of damage. Consumes all shotgun resources.
Dead on Target Passive Ability 2 AP n/a n/a Increases all damage dealt by shotgun abilities by 10%.
Buckshot Active Ranged Ability 3 AP 1.5s 10.0s A single target shotgun attack that deals a moderate amount of damage. Deals more damage to targets with a full set of shotgun resources on them.
Rapid Reload Passive Ability 4 AP n/a n/a Reduces the activation time of Buckshot.
Kneecapper Active Ranged Ability (Elite) 7 AP Instant 20.0s A shotgun attack that deals a moderate amount of damage and slows enemies in a cone in front of you. Sets hindered state.

Engage
Ability Name Type Cost Cast Time Cool Down Description
Safety Off Active Ranged Ability 1 AP Instant Instant A single target assault rifle burst that deals a moderate amount of damage over multiple shots. Builds a weapon resource for each equipped weapon.
Extra Bullet Passive Ability 1 AP n/a n/a Adds a shot to Safety Off's burst.
Fire at Will Active Ranged Ability 1 AP Instant Instant An assault rifle frenzy that deals a large amount of damage in a targeted area. Consumes all assault rifle resources.
No Contest Passive Ability 2 AP n/a n/a Whenever you set hindered state, your next attack can't be evaded.
Trigger Happy Active Ranged Ability 3 AP 2.5s Instant A single target assault rifle attack that deals a moderate amount of damage. Exploits hindered state. Builds a weapon resource for each equipped weapon.
Eagle Eye Passive Ability 4 AP n/a n/a Increases all damage by assault rifle abilities by 10%.
Stunning Swirl Active Ranged Ability (Elite) 7 AP Instant 30.0s An assault rifle attack that deals damage in a targeted area. Slows the movement speed of any targets hit. Sets hindered state.

Feral
Ability Name Type Cost Cast Time Cool Down Description
Claw Active Melee Ability 1 AP Instant Instant A single target fist weapon attack that deals a moderate amount of damage. Builds a weapon resource for each equipped weapon.
Sharp Claws Passive Ability 1 AP n/a n/a Claw also deals damage over time. Sets afflicted state.
Hog Wild Active Melee Ability 1 AP Instant Instant A fist weapon blast that deals a large amount of damage in a cone in front of you. Grants Savage Sweep. Consumes all fist weapon resources.
Killer Instinct Passive Ability 2 AP n/a n/a Deals a small amount of extra damage for each successful it until it reaches five. The fifth hit cannot be evaded, and resets Killer Instinct.
Prey on the Weak Active Melee Ability 3 AP Instant Instant A fist weapon burse that deals a moderate amount of damage over multiple hits. Exploits impaired state. Builds a weapon resource for each equipped weapon.
Predator Passive Ability 4 AP n/a n/a Increases all damage by fist weapon abilities by 10%.
Go for the Throat Active Melee Ability (Elite) 7 AP Instant 30.0s A single target fist weapon attack that deals a moderate amount of damage and locks all the target's abilities for a short time. Sets impaired state.

Grit
Ability Name Type Cost Cast Time Cool Down Description
Brawler Passive Ability 1 AP n/a n/a Increases the damage of your critical hits.
Grand Slam Active Melee Ability 1 AP Instant Instant A single target hammer attack that deals a moderate amount of damage. Exploits weakened state. Builds a weapon resource for each equipped weapon.
Street Fighter Passive Ability 1 AP n/a n/a Whenever you set impaired state, you deal increased damage for a short time.
Stonewalled Active Melee Ability 2 AP Instant 45.0s A hammer ability that greatly increases your chance to block for a short time.
Stone Cold Passive Ability 3 AP n/a n/a Reduces the recharge time of Stonewalled.
Backhanded Active Melee Ability 4 AP Instant 5.0s A single target hammer attack that deals a moderate amount of damage. Builds two hammer resources if you had none before the attack.
Cool, Calm & Collected Passive Ability (Elite) 7 AP n/a n/a Whenever you block an attack, you reduce incoming damage and generate more hate for a short time, and whenever you critically hit your damage output is increased for a short time.

Method
Ability Name Type Cost Cast Time Cool Down Description
Delicate Strike Active Melee Ability 1 AP Instant Instant A single target blade attack that deals moderate damage. Builds a weapon resource for each equipped weapon.
Delicate Precision Passive Ability 1 AP n/a n/a Increases the Penetration Chance of Delicate Strike by 10%.
Balanced Blade Active Melee Ability 1 AP Instant Instant A blade attack that deals a large amount of damage to enemies around you. Exploits impaired state. Consumes all blade resources.
Expose Weakness Passive Ability 2 AP n/a n/a Whenever you set impaired state, you increase your chance to penetrate for a short time.
Dancing Blade Active Melee Ability 3 AP 2.5s Instant A single target blade focus that channels a large amount of damage over multiple hits. Consumes all blade resources.
Sharp Blades Passive Ability 4 AP n/a n/a Increases all damage by blade abilities by 10%.
Stunning Swirl Active Melee Ability (Elite) 7 AP Instant 30.0s A blade attack that deals a moderate amount of damage and stuns nearby enemies. Sets impaired state.

Primal
Ability Name Type Cost Cast Time Cool Down Description
Lick Your Wounds Passive Ability 1 AP n/a n/a Whenever you successfully hit a target, you get a small heal over time effect.
Nurture Active Melee Ability 1 AP Instant Instant A single target fist weapon heal over time effect on your defensive target. Builds a fist weapon resource.
Nurturing Gift Passive Ability 1 AP n/a n/a Increases the duration of Nurture's heal over time effect.
Pack Leader Active Melee Ability 2 AP Instant 90.0s Increases the hit chance of everyone in your group for a short time.
Alpha Wolf Passive Ability 3 AP n/a n/a Reduces the recharge time of Pack Leader.
Wild of Heart Active Melee Ability 4 AP Instant Instant A single target fist weapon attack that deals a large amount of damage. Grants Feral Regrowth. Consumes all fist weapon resources.
Out of the Woods Passive Ability (Elite) 7 AP n/a n/a Whenever you heal a target to close to full health, all your direct heals on that target are increased for a short time.

Profane
Ability Name Type Cost Cast Time Cool Down Description
Boiling Blood Active Magic Ability 1 AP 1.0s Instant A single target blood magic attack that deals a moderate amount of damage. Builds a weapon resource for each equipped weapon.
Corrupted Blood Passive Ability 1 AP n/a n/a Boiling Blood also applies damage over time. Sets afflicted state.
Blood Spike Active Magic Ability 1 AP 1.5s Instant A single target blood magic attack that deals a large amount of damage and damage over time. Sets afflicted state. Conditional effects. Consumes two blood magic resources.
Dark Potency Passive Ability 2 AP n/a n/a Whenever you set afflicted state, you have an increased penetration chance for a short time.
Infection Active Magic Ability 3 AP 1.5s Instant A single target blood magic attack that deals a large amount of damage and damage over time. Sets afflicted state. Conditional effects. Consumes three blood magic resources.
Thicker Than Water Passive Ability 4 AP n/a n/a Increases all damage dealt by blood magic abilities by 10%.
Cardiac Arrest Active Magic Ability (Elite) 7 AP Instant 30.0s A powerful blood magic attack that deals a large amount of damage and stuns the target. Sets impaired state.

React
Ability Name Type Cost Cast Time Cool Down Description
Mind over Matter Passive Ability 1 AP n/a n/a Whenever you critically hit, you also deal a small amount of damage over time. Sets afflicted state.
Ignite Active Magic Ability 1 AP Instant 5.0s A single target elementalism attack that deals a moderate amount of damage. Does more damage if you have no elemental resources. Builds a weapon resource for each equipped weapon.
Elemental Focus Passive Ability 1 AP n/a n/a Every eighth attack you unleash is guaranteed to critically hit.
Anima Charge Active Magic Ability 2 AP Instant 45.0s Whenever you activate Anima Charge, your next elementalism consumer will consume no resources.
High Voltage Passive Ability 3 AP n/a n/a Whenever you activate Anima Charge, the affected consumer is also guaranteed to critically hit.
Thor's Hammer Active Magic Ability 4 AP 2.0s 15.0s A single target elementalism strike that deals a large amount of damage. Consumes five elementalism resources.
Toxic Earth Passive Ability (Elite) 7 AP n/a n/a Whenever you hinder a target, you also deal a small amount of damage over time. Sets afflicted state.

Sacred
Ability Name Type Cost Cast Time Cool Down Description
Unholy Knowledge Passive Ability 1 AP n/a n/a Increases the damage of all damage over time effects by 10%.
Blood Shield Active Magic Ability 1 AP Instant Instant A single target blood magic heal that also places an absorb barrier on your defensive target.
Rapid Shield Passive Ability 1 AP n/a n/a Increases the amounts healed and absorbed by Blood Shield.
Angelic Aegis Active Magic Ability 2 AP 1.5s Instant A large single target blood magic heal that also places an absorb barrier on your defensice target. Consumes three blood magic resources.
Angel's Touch Passive Ability 3 AP n/a n/a Angelic Aegis heals targets with low health for an extra amount.
Exsanguinate Active Magic Ability 4 AP 2.5s Instant A blood magic focus attack that channels a large amount of damage onto the target. Exploits impaired state. Consumes five blood magic resources.
Coagulation Passive Ability (Elite) 7 AP n/a n/a Increases the amount of damage absorbed by all your barriers by 25%.

Spark
Ability Name Type Cost Cast Time Cool Down Description
Shock Active Magic Ability 1 AP 1.0 Instant A single target elementalism attack that deals a moderate amount of damage. Builds a weapon resource for each equipped weapon.
Volatile Current Passive Ability 1 AP n/a n/a Shock also deals damage over time. Sets afflicted state.
Combust Active Magic Ability 1 AP 1.5s Instant A single target elementalism attack that deals a large amount of damage. Consumes two elementalism resources, or one elementalism resource if the target is hindered.
Rapid Combustion Passive Ability 2 AP n/a n/a Reduces the activation time of Combust.
Electrical Storm Active Magic Ability 3 AP 1.5s Instant An elementalism chain that deals a large amount of damage to the target before jumping to nearby targets. Consumes three elementalism resources.
Elemental Precision Passive Ability 4 AP n/a n/a Increases all damage dealt by elementalism abilities by 10%.
Molten Earth Active Magic Ability (Elite) 7 AP Instant 20.0s A single target elementalism attack that deals a moderate amount of damage and roots the target. Sets hindered state.

Support
Ability Name Type Cost Cast Time Cool Down Description
Military Code Passive Ability 1 AP n/a n/a If a target with your assault rifle resources on it dies, your next resource building ability will build an additional assault rifle resource.
Anima Shot Active Ranged Ability 1 AP Instant Instant A single target assault rifle attack that deals damage to your offensive target and leeches health from your offensive to your defensive target. Builds one assault rifle resource.
Anima Boost Passive Ability 1 AP n/a n/a Increases both the damage and leech components of Anima Shot by 7.5%.
Lock & Load Active Ranged Ability 2 AP Instant 25.0s Instantly builds three assault rifle resources and reduces the recharge time of all your assault rifle consumers.
Extra Clip Passive Ability 3 AP n/a n/a Lock & Load builds two additional assault rifle resources.
Fire in the Hole Active Ranged Ability 4 AP Instant 4.0s Attaches a grenade to your target which explodes for a large amount of damage. Consumes all assault rifle resources.
Experience Passive Ability (Elite) 7 AP n/a n/a Increases the efficiency of your leech effects by 25%.

Technique
Ability Name Type Cost Cast Time Cool Down Description
Immortal Spirit Passive Ability 1 AP n/a n/a Whenever you penetrate, you will gain a short duration heal over time effect.
Blade Torrent Active Melee Ability 1 AP Instant Instant A blade frenzy that deals a moderate amount of damage to nearby target and generates a large amount of hate. Builds a weapon resource for each equipped weapon.
Perfect Storm Passive Ability 1 AP n/a n/a Blade Torrent also deals damage over time. Sets afflicted state.
Martial Discipline Active Melee Ability 2 AP Instant 45.0s Makes you significantly harder to hit for a short amount of time.
Regeneration Passive Ability 3 AP n/a n/a For the duration of Martial Discipline you get a heal over time.
Surging Blades Active Melee Ability 4 AP Instant 15.0s You dash forward dealing a large amount of damage to enemies in a column in front of you.
Fluid Defence Passive Ability (Elite) 7 AP n/a n/a Whenever you are glanced, your mitigation is increased for a short amount of time, and whenever you penetrate your damage output is increased for a short time.

Theory
Ability Name Type Cost Cast Time Cool Down Description
Hand of Change Active Magic Ability 1 AP Instant Instant A single target chaos attack that deals a moderate amount of damage. Builds a weapon resource for each equipped weapon.
Entropy Passive Ability 1 AP n/a n/a Hand of Change builds an additional chaos resource every time in critically hits or penetrates.
Call for Eris Active Magic Ability 1 AP Instant Instant A single target chaos burst that deals a large amount of damage over multiple hits. Consumes all chaos resources.
Paradigm Shift Passive Ability 2 AP n/a n/a Whenever you set weakened state, you increase your hit chance for a short time.
Schism Active Magic Ability 3 AP Instant Instant A single target chaos attack that deals a large amount of damage and consumes all chaos resources. Deals additional damage to targets on low health.
Chaos Adept Passive Ability 4 AP n/a n/a Increases all damage dealt by chaos abilities by 10%.
Domino Effect Active Magic Ability (Elite) 7 AP Instant 30.0s A powerful chaos attack that deals a moderate amount of damage to nearby enemies and pulls them towards you. Sets impaired state.

Category: The Secret World
This page last modified 2012-09-08 01:20:32.