Skillchains, ahoy!

Part 3 and final part of Exo's adventure in skillchaining is done!

Feel free to take a look around:


Relics -should- be all in. Skillchains should be all in and originals should mostly be fixed. this means that you can finally take full advantage of our skillchain generator!

I hope you all enjoy and stay tuned. I fully plan to expand on our weaponskills/skillchaining as soon as I finish another nifty project, thanks to Danalog! This next one is a doozy, but it'll be ok! With weapon skills, I eventually want to have Blue Magic AND Blood Pacts in there.

For now, at least reap with the original weapons and check out all the neat combinations the hard to get relic weapons have to offer!

Also, I'm but a mortal man. If you see a correction needs to be made, e-mail us or hey, even post in this news bulletin!

Have fun, and be safe!

Comments

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Just for accuracy
# Jun 14 2007 at 3:51 PM Rating: Decent
Just to be accurate shouldn't the catagory "Spear" acutally be "Polearm"
Just for accuracy
# Jun 17 2007 at 6:14 PM Rating: Decent
Acutally?
savage blade
# Jun 14 2007 at 7:56 AM Rating: Decent
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2,885 posts
Minor Correction ^^

Savage Blade is written as 30% STR but it also has 50% MND as it has the same attributes as Black Halo, and the Blue Mage spell Ram Charge
____________________________
Tummie - Garuda/Lakshmi (Retired)

Return1 argued with Mellowy and wrote:

Seriously, you won't be @#%^ing happy until SE releases a full sized Bahamut avatar you can @#%^ing ride and use to kill players that annoy you, one shot AV/PW/Shinryuu, and burn the FFXI nations to the @#%^ing ground for fun. All while actually restoring mp used instead of costing any.

savage blade
# Jun 15 2007 at 7:04 AM Rating: Excellent
*****
12,735 posts
ImmortalAlchemist wrote:
Minor Correction ^^

Savage Blade is written as 30% STR but it also has 50% MND as it has the same attributes as Black Halo, and the Blue Mage spell Ram Charge


Done! Smiley: yippee
What a surprise...
# Jun 14 2007 at 1:11 AM Rating: Default
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6,424 posts
You are missing one weapon category and 7 weaponskills.

I'll give you a hint:
Imperial Ninja didn't wrote:
I'm a moron



Edited, Jun 14th 2007 11:13am by Seedling
What a surprise...
# Jun 14 2007 at 9:39 AM Rating: Excellent
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9,835 posts
wut
What a surprise...
# Jun 14 2007 at 5:43 AM Rating: Excellent
*****
12,735 posts
Seedling wrote:
You are missing one weapon category and 7 weaponskills.


Smiley: confused
What a surprise...
# Jun 14 2007 at 7:47 AM Rating: Default
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6,424 posts
Automaton
Harlequin / Stormwaker
* Slapstick
* Knockout
Sharpshot
* Arcuballista
* Daze
Valoredge
* String Clipper
* Chimera Ripper
* Cannibal Blade

And now that I think about it:
Blue Mage
* 33 Physical spells


Doesn't surprise me that automaton WS are missing though.. it's not like you can find the different automatons or the 52 attachments in the allakhazam database either. (It's only been a year after all.)

"lolpup" indeed.
What a surprise...
# Jun 14 2007 at 9:51 AM Rating: Excellent
*****
12,735 posts
Seedling wrote:
Automaton
Harlequin / Stormwaker
* Slapstick
* Knockout
Sharpshot
* Arcuballista
* Daze
Valoredge
* String Clipper
* Chimera Ripper
* Cannibal Blade

And now that I think about it:
Blue Mage
* 33 Physical spells


Doesn't surprise me that automaton WS are missing though.. it's not like you can find the different automatons or the 52 attachments in the allakhazam database either. (It's only been a year after all.)

"lolpup" indeed.


I didn't omit Puppetmaster on purpose. In the system, I currently can only set weapons. That means no Blue Spells, no Blood Pacts, and no PUP pets.

Once a DEV gets free time, he's going to add buttloads more to the SC system, so just please be patient.
What a surprise...
# Jun 14 2007 at 10:10 AM Rating: Decent
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6,424 posts
I'm a dev myself, so things like this itch my developer urges... and I can't scratch it...

But no worries... I need something to complain about after all ^_^

Correction
# Jun 13 2007 at 10:41 PM Rating: Excellent
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9,835 posts
Thanks, 'Shine Blade' now reads as 'Shining Blade'
Tachi: Jinpu check
# Jun 13 2007 at 9:44 PM Rating: Good
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1,173 posts
Tachi: Jinpu might also be incorrect. FFXIWiki doesn't confirm the 200% and 300% damage, but looking at the values logically, I don't think the damage multiplier would go down with increased TP.
Tachi: Jinpu check
# Jun 14 2007 at 5:45 AM Rating: Excellent
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12,735 posts
Yunchang wrote:
Tachi: Jinpu might also be incorrect. FFXIWiki doesn't confirm the 200% and 300% damage, but looking at the values logically, I don't think the damage multiplier would go down with increased TP.


Weird, more than one site was saying that about Jinpu, though there was a couple that said something different. (lolgoogle)

>_<

We must conduct an experiment!!!!

IN, ballista match, now!
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