1.83D On Pendragon

Test Version 1.83d Release Notes from the Camelot Herald:
    NEW THINGS AND BUG FIXES - Armor tables have been adjusted so that no armor will be more than 5% vulnerable to any given type of damage. All armor tables will retain resistances they currently have (this includes 10% resistances). - Constitution loss now begins at level 10. - It is now possible for guilds to change their emblem as much as they wish for 100 gold per change. - Effects from combat styles will no longer play on the original target if the blow is intercepted. - Shadow Strike will no longer allow dead players to be targeted. Additionally, the target will be abandoned if it dies after the timer expires. - If a player is mesmerized while attempting to perform Shadow Strike, the Shadow Strike will fail. - Players who are phase shifted can no longer have Theurgist pets cast upon them. CLASS CHANGES AND FIXES General Notes - Buff shears for all three main healing classes will no longer cause damage. However, all buff shears will now correctly grant realm points. Bonedancer - Bonedancers are now able to choose which weapon their summoned commander wields. Upon being summoned, pets will prompt their owner to target them and to say a keyword. When the keyword is spoken, it will bring up a menu of options for the owner of the pet to browse. Clicking or saying the available keywords will allow the owner to select from one and two handed swords, axes and hammers. This functions for all pet tiers. Note: This functionality only works when the player is out of combat, and only the pet's owner can execute the commands on the pet. Enchanter - (Pendragon Only) Twinkling Arms, Glossed Arms, Shining Arms, Shimmering Arms, Glowing Arms, Glittering Arms, Brilliant Arms and Splendorous Arms are now realm castable buffs again at all levels. Dazzling Arms and Radiant Arms have been placed back into Enchantments at 35 and 45. - Enchanters will be able to choose between elf or lurikeen icons for their summoned pets, at all tiers. Upon being summoned, pets will prompt their owner to target them and to say a keyword. When the keyword is spoken by the summoning enchanter, it will bring up a menu of options for the owner of the pet to browse. Clicking or saying the available keywords will allow the owner to change the appearance and/or armament of their pet. Note: This functionality only works when the player is out of combat, and only the pet's owner can execute the commands on the pet. Spiritmaster - Spiritmasters will be able to choose between norse, troll, kobold, valkyn and dwarf icons for their summoned pets, in addition to being able to select which weapon they wish their pets to wield. Upon being summoned, pets will prompt their owner to target them and to say a keyword. When the keyword is spoken, it will bring up a menu of options for the owner of the pet to browse. Clicking or saying the available keywords will allow the owner to select the appearance of the pet, as well as select between a one handed sword, one handed axe, one handed hammer or a spear. This functions for all pet tiers. Note: This functionality only works when the player is out of combat, and only the pet's owner can execute the commands on the pet. Thane - Combat styles in the Hammer line are no longer listed twice when viewing them in the Thane's training window. Valewalker - A new 6.0 Group Damage shield (Nature's Vengeance) has been added to Valewalkers at level 45. - A new Lifetap which links to a group heal (Immolation) has been added to Valewalkers at level 50. This has a 2.0 second cast time with a 10 second re-use timer. - Valewalkers now have access to Protect 1 at level 15. - Valewalkers now have access to Intercept at level 19. - Valewalkers now have access to Protect 2 at level 23. - Valewalkers now have access to Protect 3 at level 32. Valkyrie - Aurora now has a 3% Power Rend spell. - Odin's Bite now has a 6% Power Rend spell. - Odin's Madness now has a 9% Power Rend spell coupled with a 150 frontal area of effect direct damage spell. Vampiir - The encumbrance of a Vampiir will now scale properly with any buffs they use. This fixes a bug that was causing encumbrance to decrease as the Vampiir leveled and attained higher level buffs. Wizard - The cast time on the Earth line direct damage snare is now 2.8 seconds. - (Pendragon Only) Animations for the Nearsight spells have been adjusted. - (Pendragon Only) Sounds for the Earth line direct damage snare and Ice line area of effect Root have been swapped to better suit the lines in which they're attained. - (Pendragon Only) The messages to players when being snared or rooted (from the prior changes to area of effect snare and area of effect root spells) will now display correctly. - (Pendragon Only) The Earth line direct damage Snare spells and Ice line area of effect Root spells now properly check their specializations when cast. CAMELOT CLASSIC WORLD NOTES Item Notes - Albion - Godeleva Dowden now sells tradeskill items more appropriate for beginning crafters in Cotswold. Dungeon Notes - General - The AI for 'Grand Summoner Govannon' has been modified to prevent a rare occurence where the mob would be semi-invulnerable for longer than intended. SHROUDED ISLES WORLD NOTES Item Notes - General - Necklaces and Armor from Galladoria, Tuscaran Glacier and Caer Sidi will once again function correctly when all pieces are worn. TRIALS OF ATLANTIS WORLD NOTES Item Notes - Valkyries are now eligible to receive the Shield of Khaos. Valkyries who meet the appropriate requirements to receive this artifact should speak to Loremaster Sverrir or Loremaster Pahr. Oceanus Encounters - Reduced the spawn radius for the Eternal Plant to make it easier for the seekers to find the plant and start the encounter. DARKNESS RISING WORLD NOTES General Notes - Added region announcements to each of the 'Circle of 5' bosses. These are set to 2000 units around the spawn of the monster. This is help identify that you should be within 2000 units of the boss when the boss is defeated in order to receive credit for the encounter. NEW FRONTIERS WORLD NOTES - (Midgard) Fjall and his friends should no longer make it all the way up the hill to Vindsaul Faste. This should prevent them from attacking unsuspecting players. FOUNDATIONS NOTES - Adjusted the locations of a number of forges and alchemy tables so that the new models do not collide with nearby walls or geometry. - The wretched hagbui on the central island in Leivrik are now hostile instead of aggressive.

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