I. Introducing 9 New Iconic Professions - Live the Saga!

Each profession is based on several of the most popular Star Wars characters, giving players the opportunity to follow in the footsteps of their favorite Star Wars heroes... or villains. Developing a character in the chosen profession is still based on story-driven adventuring, questing, and acquiring new skills.

1. Bounty Hunter = Boba Fett

Bounty Hunters chase the worst foes in the galaxy. You will learn to use whatever dirty tricks you must to bring your prey down.

When someone needs an enemy taken care of, they hire Bounty Hunters to do their dirty work. Tracking down and eliminating people are what Bounty Hunters do best. As a Bounty Hunter, you must learn the tricks of ambush and assault so your prey does not escape.

General Skills:

  • Ranged Combat
  • Bounty Hunting
  • Melee Combat
  • Capture Techniques


  • Ambush - high-damage special ranged attack
  • Razor Net - slows your opponent's movement and damages him, too!
  • Merciless Onslaught - very high damage attack

2. Commando = Commander Cody

Need an AT-ST destroyed? Call a Commando! Need a base blown up? The Commando is the one for you!

A true combat specialist, the Commando uses heavy weaponry and demolitions to break through resistance. Whether you prefer to get in close or fight at range, Commandos wreak havoc with their powerful weapons.

General Skills:

  • Ranged Combat
  • Melee Combat
  • Grenades
  • Demolitions Techniques


  • Heavy Weapons
  • Explosives
  • E-Mag Mine - this special drops an explosive charge that detonates when your enemy steps on it

3. Entertainer = Oola

What cantina would be complete without a stellar band on stage and a dancer or two gyrating to the music? All the fame of top musicians and dancers can be yours!

Top entertainers can inspire people to do their best, allow them to relax and enjoy a drink at the bar, or give them an internal rhythm to follow throughout their day.


  • Dancing
  • Musicianship
  • Image Design

4. Jedi = Luke Skywalker

Jedi are Force Sensitive beings that can use their Force powers to over-come and control their enemies and can master the art of fighting with a lightsaber. Force Sensitive individuals feel a connection to the energy that surrounds all living things and binds the galaxy together.

General Skills:

  • Lightsaber Combat
  • Force Powers
  • Meditation


  • Block Blaster Bolts - Block Blaster bolts using a Force powered lightsaber.
  • Force Lightning - Call down the Force power of lightning to weaken your opponent's strength during battle.

5. Medic = 2-1B

Medics use the powerful healing properties of bacta to keep others alive before, during and after combat. Their remarkable knowledge of anatomy and medicines allow them to counter the detrimental effects of toxins, diseases, and vertigo.

The nature of war dictates that Medics also know how to fight. Some medics use their medicinal knowledge to poison or disease while others fight with blasters.

General Skills :

  • Ranged Combat
  • Healing - the only Profession that can heal other players
  • Poisons and Diseases


  • Nerve Gas Canister - area effect that poisons all opponents
  • Group Revive - ability to revive an entire group
  • Malevolent Insight - using your knowledge of anatomy to make your opponent's more susceptible to damage

6. Officer = Princess Leia

Do you think you have what it takes to be an Officer? Can you handle the responsibility of other people's lives? Are you calm in a crisis?

Every army needs good leaders to organize the troops and help them perform at their peak! Whether Imperial or Alliance , if you want to be an officer, you will learn how to lead a squad and how to fight. You will keep your squad alive, no matter how hostile the terrain.

General Skills:

  • Ranged Combat
  • Group Buffs
  • Sniper Techniques


  • Orbital Strike - the ability to call in heavy fire down from the sky
  • Resupply Command - that initiates a Shuttle to drop off more stim packs, grenades, food and other supplies
  • Blaze of Glory - heavy damage attack

7. Smuggler = Han Solo

Smugglers make their living dealing with the scum and villainy of the galaxy. While moving stolen goods, having a blaster at your side and knowing how to get out of sticky situations will keep you alive.

Smugglers can fight without weapons as easily as with a pistol. Who knows when a cantina disagreement will get ugly? With the Smuggler's clientele, you would be wise to know how and when to fight dirty.

General Skills:

  • Melee Combat
  • Ranged Combat
  • Dirty Tricks Techniques


  • Fence Goods - allows them to sell goods anywhere in the galaxy
  • Tendonslicer - direct damage attack that slows the opponent's movement so that you can escape

8. Spy = Leia as Bounty Hunter Boussh

Some operatives favor subtlety over grandiose pistol-waving intimidation. Spies use their training to blend in with a crowd, sneaking up quietly on targets to accomplish their missions. As they are often on their own, Spies have a rudimentary knowledge of first aid to keep themselves alive.

General Skills:

  • Ranged Combat
  • Stealth and Sneak
  • Assassinate


  • Smoke Bomb - area effect that allows you to blind your enemies during escape
  • Spy's Fang - Poison attack that disables your opponent
  • Steal loot from enemies

9. Trader = Lando Calrissian

A noble profession for those that like to work with their hands, Traders craft items and then sell what they craft to eager folks that need items that they make. Credits can flow into a shrewd Trader's hands if they follow the desires of the market.

Traders tend to specialize in one of four fields: Domestic Goods, Structures, Munitions, or Engineering.


  • Resource Acquisition
  • Crafting

How do the nine new professions relate to the existing profession templates?

Knowing this could be a difficult transition for many of our players, we have lined-up several options to help make this as easy as possible. First, you will be allowed to choose any one of the nine professions and transition to that profession at a level commensurate with your current level. For example, if you are maxed-out at level 80, you will transition over as a level 80 character into your profession of choice. Veterans (all players having started their characters before the enhancements are introduced) will receive nine review ("re-spec") opportunities that allow them to sample the new professions before making a final decision. This gives everyone the opportunity to try out each of the new professions at least once at their current skill level. In the event you are unhappy with your choice of profession, you can "re-spec" and try out one of the others until you find the one you like best or until you are at your final opportunity.

**IMPORTANT** Note that there are a total of ten (10) re-spec charges (opportunities), but one is "used-up" on the initial transition, so players will then have nine charges left after choosing their initial iconic profession.

How do the iconic profession paths work?

As part of the transition process you will receive 9 options to try out the nine different new professions. There is also an in-game video that highlights each of the special skills and abilities of the selected professions (also available on our web site in the new player section).

Once you have decided on a profession, simply select it and re-allocate/"re-spec" your existing skill points (for current players) within your new chosen profession. From there, you can begin taking quests and earning experience (XP), you can then use to purchase the next skill on your path.

In the event you aren't happy with your chosen profession, don't worry - you can "re-spec" your existing skill points up to nine times, excluding your initial chosen profession.

Can anyone become a Jedi?

Yes, anyone can follow the path of the Jedi but like all professions mastery will require time and experience. The new Jedi profession will be equal in combat effectiveness with the other professions. It will still however deliver on the promise of the Star Wars Jedi mystique and will allow players to "live" as Jedi in the world of Star Wars Galaxies.

II. New Fast-Action Combat

What do you mean by "fast-action"?

Combat is now more action-oriented and feels like the action-packed combat depicted in the Star Wars movies - the new system is about 4 times faster than the current combat interaction. Movement speeds are fast and weapons fire at incredibly high rates of speed. These high rates of speed for movement and combat bring the Star Wars Galaxies combat experience to life and put players in control of every move and swing of a weapon.

However, ranged combat is not the only way to enjoy this great feature - melee combatants will also attack in similar fashion using the same keyboard and mouse functionality.

How will I control my character with this new type of combat?

To engage a target you will simply left-click on the target and right-click to use a special-attack, command, or item.

In combat, what view can I use?

Players can enjoy all existing camera views including First-Person and Isometric (overhead), plus now players can choose to the exciting new Third-Person (over-the-shoulder) view.

III. More Loot!

When you say, "We're adding more treasure and loot to SWG", what do you mean?

The best reward for completing quests and adventures in addition to XP is loot! Now, many quests will yield rewards that will aid players in the next leg of their journey, such as a more powerful weapon or piece of armor that will help them better hold their ground against the tougher challenges ahead. Additionally, the rewards and loot will often be tailored to your chosen profession. However, not all quests will yield such rewards, but many will.

What is "special effect-based creature loot"?

"Special effect-based creature loot" is a new type of item that can be looted from, you guessed it -- creatures. This is a new category of loot available to all characters and includes special effect buffs, cool damage effects, and other benefits that add variety and value to the loot pool. At first, this will only be on the new loot items.

IV. New Veteran Player Loyalty Rewards

We are offering current active characters several loyalty bonus items in recognition of their status in the game community as valued veterans.

  • Elder Buff - Increases to combat abilities, this buff can be shared with new players.
  • Elder Title - In recognition of your status in the game as a valued veteran player.
  • Profession Re-Allocation Option - All characters active prior to the introduction of the new game enhancements will receive a total of 9 re-allocation options or charges attached to their character to allow the player to test out each of the new professions once before choosing the final path.
  • Jedi Bonus Items - Power-enhanced Jedi Robe and Lightsaber color crystal and the opportunity to play as transcended blue glowing Jedi character.
  • 10 Additional Combat Levels - New combat levels to explore from level 80 - 90.

V. New Ways to Earn Experience (XP)

There are now 3 simple types of experience points to acquire: Combat, Crafting and Social.

You said, "the three fundamental types of experience points are Combat XP, Crafting XP and Social XP". What does that mean?

Previously in Star Wars Galaxies, there were many different kinds of experience points and multiple ways to develop skills in different professions all at once. This system was confusing and made it hard for players to see the pay-offs in any one specific skill area.

We have since refined the XP system, now there are 3 ways to earn XP: combat, crafting, and social activities. So, engaging in any type of combat will earn you combat XP, crafting something will earn you crafting XP and when you engage in game related social activities you will earn social XP. The game play focus is on fun and this new XP system motivates players to spend less time wandering around and more time interacting with others and having fun!

VI. No More Item Decay

Item decay has been completely removed from the game.

Can you explain a little more about how Damage and Decay will work?

This part of the death penalty has been removed from Galaxies.


I. General Questions

Why are you making such dramatic changes to a live game?

Enhancements to a live game are never easy to introduce or implement. We have received feedback over the years through research, focus groups, community forums and anecdotal encounters that our game was very complex - many people never made it past the early levels. For that reason, we embarked on this significant redesign of our beginning game to make it more fun and more of a true Star Wars adventure. Once those changes were completed the results were so startlingly positive, in terms of the game play experience that we wanted to bring this level of fun to the rest of the game.

We want current players to stay with us and play through the new systems. To make this happen we are offering current players several exclusive loyalty rewards including the opportunity to try the new content paths, receive profession specific bonus items, explore 10 new advanced levels and an Elder Buff. This is a journey that we believe is necessary to grow the game and we want our community to understand why we feel that way and we want them to "try" the enhanced game before making any final decisions.

How will these changes affect the veteran players?

Research and focus group testing shows that these changes are exactly what players want - more Star Wars adventure - more fun! Players want to focus on the game play and not the game mechanics and interfaces. What we've heard from high level players is that they want fewer obstacles to advancement and more opportunities - the new special abilities, the introduction of 10 new levels to advance through and master, the inclusion of a more loot and item rewards, more directed, story-driven questing and the streamlined progression path all offer these types of improvements. The wide-range appeal will help us continue to grow our community which offers veteran players a more vibrant game world in which to play. The more players there are in the game, the more PvP opportunities, the larger your guild can be, the more players you can adventure with and the possibilities go on from there. We feel confident that if our current players try the new systems they will stay with us.

How will these changes affect my character's in-game items?

Your in-game items and collectibles that are non-combat related won't be affected at all. Player housing, vehicles, collectibles and other items will remain completely intact and transition with your character. Some of your combat related items may change with respect to the relative value of their stats based on your level and the profession path you choose to pursue. Most in-game items are being converted so that they fit with the new fast-action style of combat and overall gameplay and we have made our best effort to ensure these items' existing effectiveness is equivalent once you transition to a new path.

Are you going to host a server with the original rules set?


Without Bio-Engineers how will players disable GCW bases?

Bio-Engineers are no longer required in order to disable GCW bases.

Will I still earn Faction points the same way?

Yes, you will earn faction points for engaging in combat with your enemies

Why don't we use skill trainers to buy skills anymore?

The primary goal of the new game enhancements is to increase the fun factor and bring the Star Wars adventure alive in-game. The Trainer experience is not one that maximizes either fun or Star Wars excitement and therefore we put the focus on questing, adventuring and socializing to help players advance and earn skills.

So then how do I gain a skill?

When you have earned enough experience points for a skill within your profession you are granted that skill. When you have earned enough experience points to gain a combat level, your combat level is increased. This is a departure from the existing system which was far more complex and forced you to acquire experience points, "spend" them on a chosen skill, and then the system calculated your combat level based on the experience point costs of all the skills you had acquired. Now combat level is based solely on experience points earned - simple, easy, fun and less time spent wandering around looking for trainers and more time living the Star Wars saga!

How will group XP work?

Groups will earn XP faster and so will solo adventurers. Groups hunting creatures and killing NPC's will get the sum total of experience points for the NPC's and creatures killed by the group. This experience total is then divided by the number of players in the group. All players in a group going on quests will earn the full amount of quest experience points available and advancement in the game will be based mostly on quest XP - which means more fun and faster advancement.

II. Combat Questions

Why is combat changing?

The existing game featured a turn-based style of combat that did not truly capture the spirit of Star Wars nor was it particularly engaging. The new action combat system more closely resembles the fast-paced action-packed combat depicted in the Star Wars movies.

What will happen to current armor, clothing, and skill modifiers?

Most, but not all of these items and modifiers are being converted to work within the new combat system.

Will there still be PvP combat?

Absolutely as it's one of our players' favorite features - and one of the most fun!

III. Character Classes and Professions Questions

Why would you eliminate any of the existing professions?

Today our player professions by percent of masters is significantly skewed to the core combat professions as a very small proportion of our player (less than 1% of players) choose to master the professions of Bio Engineer or Creature Handler. For this reason, we are putting the focus where the majority of our players are putting their game-play investment -- on the core profession paths. However, there are some elements of these professions incorporated into several of the new professions. Players who were Bio Engineers will be interested in the new Trader or Medic professions as these two both incorporate some crafting abilities. These changes will reinvigorate the game world, bring the excitement of the movies alive in-game and put the player into a more active role.

What is happening to my character if my class isn't listed on the 9 types of new iconic professions?

We recommend that you choose the new iconic profession type that most closely matches your existing skill set and interests. Remember, we have included elements of several professions in each of the "new" professions, so you may find overlap in skills from your current class with the new professions. That said, we encourage players to explore all of the professions during your free review/re-spec period (until your 9 re-spec opportunities have been used).

What are these new "iconic professions"?

The new character advancement paths are based on professions of 9 legendary Star Wars heroes:

  • Bounty Hunter (Based on Boba Fett)
  • Commando (Based on Commander Cody)
  • Jedi (Based on Luke Skywalker)
  • Medic (Based on 2-1B)
  • Smuggler (Based on Han Solo)
  • Officer (Based on Princess Leia)
  • Spy (Based on Princess Leia as the Bounty Hunter Boussh)
  • Entertainer (Based on Oola)
  • Trader (Based on Lando Calrissian)

Will this new profession system help me make sense of the advancement system?

Definitely - that's the main reason we decided to enhance the profession development system. It is now much easier as you can view the steps you will need to take and skills you will need to learn in order to become a master of your chosen profession. Another addition with this new system is a single total experience point bar (XP bar) on your screen that fills-up as you earn XP from quests, defeating enemies and other NPC's, as well as other adventures. When the experience bar fills up, you will see that you have gained a combat level and earned the chance to learn some great new skills and abilities.

What if I have a fully developed character?

All current players will be given the chance to sample all the new professions before choosing one. Each veteran player (existing characters active in-game prior to the introduction of the enhancements) will receive a "re-spec" (change or revise a character's basic skills and abilities) token with ten uses/charges to provide the opportunity to try any and all of the professions once before making your final choice. Currently, there is no time limit for when to use the "re-spec" tokens - players will use of them until all of the opportunities have been used. As an additional bonus, all current active characters will be able to begin advancing through new levels as we are adding 10 levels to the combat advancement system, level 80 - 90.

What's happening to my Jedi character?

Jedi will be able to choose any of the nine iconic new professions, including the Jedi profession. Regardless of a veteran Jedi's (existing active Jedi characters prior to the introduction of the game enhancements) re-spec choice the character will gain items and abilities that will represent the original accomplishments achieved by that character. These include specifically, the ability to take on the transparent Blue form of an ascended Jedi, a special Robe that is endowed with protective properties, and an exclusive new lightsaber with a unique color that deals more damage. All of these new items are being given to existing Jedi characters in recognition for their past achievements.

Will crystals and pearls still be used in lightsabers?

Yes, you will still be able to use crystals and pearls to upgrade lightsabers.

Will I still have to go to the Force Sensitive Village to be Force Sensitive?

No. Being a Jedi character will no longer require you to complete the Force Sensitive Village series of quests. There will be quests and adventures created specifically for the Jedi path that you will need to pursue in order to progress on the Jedi path.

Do you still plan to have a Force Ranking System?

Not at this time.

What is the future of entertainers?

Entertainers are included as one of the nine iconic professions. However, we have rolled musician, dancer, and image designer all into this one new Entertainer template. A master entertainer will have the skills of all three.

How will these changes affect my Entertainer character?

Entertainer will be included as one of the new iconic professions, and should be relatively unchanged in terms of abilities.

Are crafters being phased out?

Absolutely not, especially considering Galaxies has one of the deepest and most engaging crafting systems of any game that offers one. We are still supporting crafting, but as a profession unto itself included in the nine iconic professions (Trader). What is really fantastic about crafting now is that we are allowing for skill branching within the crafting profession so that crafters can specialize in certain skills and thus help maintain the diverse Galaxies economy.

What is the future of crafters?

Crafters will continue to be the foundation of the diverse and extensive player-driven economy in Star Wars Galaxies.

If I have the politician skill set, which character should I choose?

All players get to keep their politician skills as they will remain unchanged. Any of the nine iconic professions can also learn the politician skills in addition to the skills of their chosen profession as there is no skill associated with the politician profession.

IV. Interface

Will there be a new manual so I know how to use the new controls?

Yes, we will be updating the online and in-game Knowledge Base as well as revamping all of the information on our website - along with a great new look! Since the new controls are so much more accessible and easier to pick-up than before, we are confident you will be able to familiarize yourself with the new controls very quickly.

Will the Quest Journal be changing?

Many new quests are being added into the game at all levels by profession. For current players, depending on your current level and what profession you chose to "re-spec" to you may find new quests to pursue along your new path. All players will find that quests now come to them via interaction with iconic Star Wars heroes and other NPC's, as well as by traveling to legendary Star Wars locations. The game is more quest focused offering players more of a designed path to follow while adventuring and advancing.

How will the existing titles on my character window be affected?

Veterans will maintain the ability to display any title they have earned over their SWG career. New characters that enter the galaxy will only have access to the titles supported by the nine new iconic professions.

Will Bounty Hunter missions and other missions still be located on my datapad?

Yes, you will still see mission terminal quests on your datapad. However, there will no longer be Bounty Hunter missions that target other players, they are only NPC based going forward, and these will appear in your Quest Journal.

Original Link.


Post Comment
TC screenshots
# Nov 06 2005 at 4:09 PM Rating: Decent
Here's some Camera Angles and Jedi Template Screenshots i came up with
My Idea on CU
# Nov 06 2005 at 10:09 AM Rating: Decent
1,842 posts
What I can't understand is why SOE can't look at other MMO and see what works. I mean by separting the trades job and combat jobs. If I did it I would have 9 combat jobs like:
1. Jedi (Tank/Healer Hybrid)
2. Bounty Hunter (DD)
3. Commando (Tank/DD/Range Hybrid)
4. Combat Medic (Healer)
5. Dancer/Musician (PT Buffer)
6. Scout (Debuff/CH)
7. Ranger (Range Combat)
8. Droid Controller (Summons Combat,Healer,Buff,Debuffer droids)
9. Smuggler (DD/Rogue)

Then you have tradeskills that anyone can learn
1. Armorsmith
2. Weaponsmith
3. Chemist (meds)
4. Architect
5. Droid Engineer
6. Bio Engineer
7. Image Designer
8. Tailor
9. Chef
10.Anything else I missed.

This is you standard MMORPG form and it works well with alot of games, why not just use what works and adapt it to SWG. As for getting xp on quest, I'm all for it if you have decent writers making the quest and you get decent rewards with the quest. Sounds like they want to fix the problem for people who don't want to group/ can't group. I just hope they start focusing on space alittle more and add things like space station, outpost, friendly frigater/big ships to explore and get quest on.
FFXIV Dyvid (Awaiting 2.0)
FFXI Dyvid ~ Pandemonium (Retired)
SWTOR Dy'vid Legacy - Canderous Ordo
Extra pre-revamp jedi stuff
# Nov 04 2005 at 10:00 PM Rating: Decent
So let me get this straight, only the jedi that were jedi before this revamp will get the special robe and cystal right?
RE: Extra pre-revamp jedi stuff
# Nov 06 2005 at 12:05 AM Rating: Decent
i think somewhere in here it says the crysal and the robe are tradeable so elder jedi could probably sell them if they REALLY want to...not for sure though...i dont anythin can happen i guess
War On Sony
# Nov 04 2005 at 11:35 AM Rating: Decent
They are dumbing the game down but this is why...

It has nothing to do with SWG players they are looking at a bigger fish.....Yes that's right you don't matter.

I for one have cancled All of my sony accounts
EQ. EQ2 SWG. I will not buy anything sony again. I will Not go to a Sony Movie Etc. This is it War on sony Corp.
change change change =p
# Nov 04 2005 at 8:53 AM Rating: Decent
people really need to relax and jest accept the change, SOE is doing this so all of u can enjoy the game, think about it more questing and less senseless grinding. i got my jedi jest 3 weeks ago and what did i have to look forward to??..... more grinding!!!!!!! If I wanted to grind xp all day i would of never left FFXI for SWG. The other reason they did this is to make the game more like the movies, people jedi are not all powerful =p (thats why they all get wiped out in episode III, thats why qui gon and obi won run from destory droids in episode I, thats why all the jedi almost got killed by a bunch of droids in episode II) so the way i see it ya there jest another job class =) all people crying don't worry not everyones gonna wanna be jedi, because we all know thats the main reason ur all ******************** out all and SOE keep up the good work =)

server Ahazi

hopeful but anxious!
# Nov 04 2005 at 8:42 AM Rating: Decent
Ah I'll hold off making a final decision until I try it. My sub is up the 18 of this month so if they role it out on the 9th I'll get a while to try it before making my renew decision. I'd hate to leave SWG though as I've been playing now since the original beta.

Some of the changes sounds nice but I hope each player can customise each career somewhat. I'm apprehensive but hopefull. I remember feeling the same way before the CU and that turned out ok but this is a much more major change.

I'd like to know what will happen the pilot careers though. What really bites is although I've been playing for 2 years I recently started a new template for my character and I'm now only CL 17.
# Nov 04 2005 at 8:08 AM Rating: Decent
I play a wookie architect on eclipse server named Delg and I got into the game because I could choose my own path. I have been playing for a little over 2 years and enjoy the crafting of houses,vehicles and whatever I want to make. I think soe screwed the pooch on this one. the will have nothing but jedis running around. If you don't work for the skills and they are just another class, it doesn't follow the movies at all and for me personally it takes away the goal of becoming a jedi after I have worked towards it, If jedi is just another profession then that takes the mystery out of the game.
The movies and the historie of the game show that you just don't wake up and go out and be a jedi,it is an elite profession that is the ultimate goal of the game , not the beggining. From reading the above article it sounds like soe is trying to get all the children of the world to play thier game, its tuned more for playstation than for a real computer game. I will wait and see what it is like but I think sony really srewed up on this one ,and I don't think they will even recognise the srewup till they start losing money because poeple stop playing and by then it will be to late.
# Nov 04 2005 at 8:27 AM Rating: Decent
107 posts
I agree with you...I'm not sure how well this is going to work when any ****** can be a jedi from the start now. People were already complaining about there being too many jedi running around, now what is it going to be like? There will be a jedi battle every where you turn around, and a profession that is supposed to be "rare" and elite will be commonplace. Also, what am I supposed to do with this anti-decay kit I just earned? lol Oh well, I'm with you on checking it out and seeing how it works before I totally condemn it. I am going to miss my character's template I worked so hard to get though...
# Nov 04 2005 at 6:51 AM Rating: Decent
This sound pretty good!!! I hope that the peoples come back now.
I hope that this time everything works fine!!!Ps: I am back!!! Again...
I know this is complete BS, but...
# Nov 04 2005 at 5:32 AM Rating: Decent
there's nothing we can do about it really, I just hope they have the deasency to at least give each proffesion at least a few extra branches so that you can make a choice and still get a slightly customized character.

(*runs of to create a char on every server to at least be able to take advantage of the respec-reward for pre-upgrade characters...*)
Changese - some are the hit, other's just sh..
# Nov 04 2005 at 2:09 AM Rating: Decent
I don't understand this whining about 'i never made jedi after playing it for three years'. WTF did you guys do in the mean time? I'm playing since barely over a month and i almost made it to become glowy...

I mastered the most ranged and melee professions. Only the Corvette was missing to become glowy and the xp for the mastered professions were capped at 1.2 mill. Becoming Padawan would have been a cakewalk for me. But what now? I might have only needed 4 or 5 more weeks, but i won't make it 'till 15th or what the releasedate may be.

Now everyone can make it by just choosing jedi as a profession? That's so stupid! Have the developers ever watched a single episode? As if you could just walk into the village and say 'here I am now, where's my sabre?'

And what will happen to the 2nd charakter you get when you become a jedi? Will I ever get mine? This will be a big disadvantage compared to the other players.

I think the Combat-Changes mentioned in the FAQs sound good to me, as the slow combat was pretty much what liked least in the game and the fact that you won't have to see a teacher no more does the game good.

But becoming a Jedi should still be something you really have to work for to understand it as an award you been granted for hard work to understand the significance of the role you are about to play in the galaxy and how presscious this charakter becomes during his advance on the path of the force...

Has anyone been to coronet/gorath yesterday. All the CH and BioEngineers seemed to have gathered together to protest against the fact that their professions would completely disappear out of the game. Dev's this is a big mistake you are doing. SWG lived though his vast possibilities of learing a profession and combining different skills together to find one's perfect combination.

well - we will see, the blind man said...

...but if it changes to every second player running around with a lightsabre, i know i won't. That'll be my time as a bh, hunting down each and every single last one of them - or change to a different game!

Edited, Fri Nov 4 03:43:46 2005
FS points
# Nov 04 2005 at 1:01 AM Rating: Decent
What is going to happen with all the FS points that have been saved up. I am not a padawan yet and will not have the time to make it to jedi before this change takes effect. What will happen to the 6 trees that are 3-3-3-3-3-4?
# Nov 03 2005 at 10:54 PM Rating: Decent
Prolly treat it like the politician mentioned in body above.
# Nov 03 2005 at 9:32 PM Rating: Decent
What if any is the affect of this to the Pilot skill tree? I'm a little aprehensive of this change...I liked being able to craft my own gear. I sense a lot of people kissing SWG goodbye...:(
launch date?
# Nov 03 2005 at 6:47 PM Rating: Decent
Any idea as to the launch date? Didn't see one here or on soe.swg...

Happy about the extra 10 lvls. They haulted all of us at 80 and kept introducing more critters with 80+ cl's. Even cl-106's on some of those renegade jedi.
RE: launch date?
# Nov 03 2005 at 8:27 PM Rating: Decent
im hearin 10 days from what people are sayin in the game....i thought tc was going to be friday but i guess they pushed it back until next wednesday (9th)
# Nov 03 2005 at 5:33 PM Rating: Excellent
iam so glad they are making it easier to be Jedi...its about damn time...ive been playing for a LONG time now...i had an account active at one point before the first CU and it has always been my goal to get Jedi....after CU1 i picked up the game again,mastered Carbineer,Combat Medic,Brawler,Marksman,Pistoleer, and Rifleman and also ground the **** outta Force-sensitive exp and hated every minute of it......yet...with all that work,still havnt gotten i can do what i intended to over 3 years ago.
Thank you SOE

But the new Jedi will be on par with the rest of the combat professions.
# Nov 03 2005 at 4:53 PM Rating: Decent
thank god i grinded my *** off to get FS xp and now it's easier for everyone to be Jedi...wheew...started to worry for a second there....not like i wasted my time grindin right? *kicks soe in foyce*
# Nov 03 2005 at 3:49 PM Rating: Decent
iam so glad they are making it easier to be Jedi...its about damn time...ive been playing for a LONG time now...i had an account active at one point before the first CU and it has always been my goal to get Jedi....after CU1 i picked up the game again,mastered Carbineer,Combat Medic,Brawler,Marksman,Pistoleer, and Rifleman and also ground the **** outta Force-sensitive exp and hated every minute of it......yet...with all that work,still havnt gotten i can do what i intended to over 3 years ago.
Thank you SOE
I cant believe this
# Nov 03 2005 at 3:18 PM Rating: Decent

Does anyone else read this as "dumbing down the game a lot so all the new fan boys can play too"?

Not too be cynical - at least this game does change - 6 years after beta EQ still has some of the same issues it started with...

Post Comment

Free account required to post

You must log in or create an account to post messages.