Friday's Sanya Grab Bag

Sorry for not getting yesterday's posts up, been a hectic week, but here is the second post by Sanya, from the Camelot Herald, yesterday discussing the issues section as well as block and parry. The weekly list o' questions! Incidentally, I did not get a whole lot of evade questions, so the focus is on block and parry instead of what I said last Friday. Q: The known issues section of the Herald has changed. What's up? A:What's up is that instead of it being a list compiled by hand, we're moving to a more automated system. Every emailed bug, every appealed bug, every bug that isn't really a bug but is causing confusion - they're all going into a central database. People are assigned to go through it and verify that the entry is a bug. Once past that stage, it gets marked "Display On Herald" or "Do Not Display." (It's not totally done yet, which is why all you see at the moment is the old list, only clearer.) Why not display them all on the Herald automatically? Because in my dreadfully humble opinion, the player base does not require step by step instructions on the occasional exploit, nor does the player community wish to see every spelling error we've made. There may also be several entries for what is essentially the same issue. But it is with great anticipation that we start to roll out the new system, and hopefully the list will be more comprehensive in the future. Q: I took some time off from DAOC, and now I want to "re-up." Only, I can't remember my password, and I definitely do NOT want to make a long distance call to get it. I also don't want to buy the game again. Help? A: There's a new tool located at http://support.darkageofcamelot.com/password.html. Assuming you gave us a real email address when you registered the first time, you can go to that page, fill out a brief form, and your password will be sent to the address on file. Q: How long does it take to repair a keep door? A: Four minutes, assuming you have all your supplies on hand. I can hear the bitter laughter of those trying to repair level eight doors now. There's some hope for you - as a result of some investigating we did on a related matter, we are considering making higher level door repairs require more time, but less wood. Remember, when you upgrade a door, you should repair it to 100% before you upgrade again. See last week's Grab Bag for more detail. Q: When you parry or block, is your target the only enemy you CAN parry or block? A: Parrying only requires that your target be in front of you in your "visible arc;" you do not have to have the enemy specifically targeted. You can't parry or block attackers who are behind you. Q: Do you have the same chance to block all the mobs in your visible arc? A: The same base chance, yes, but remember, the level of the mob relative to you is part of the equation. Also, you can only block a swing that otherwise would have hit. Q: Is there a "timer" for block and parry, ie, does the last time you blocked or parried have any bearing on your chances to do it again? A: No. The chance of a successful block or parry is the same each time. Q: Is your target always one of the enemies you have a chance to block or parry? A: At the start of a fight, the enemies you have a chance to block or parry are the first three to swing at you in a six second period, regardless of your target. After that, especially in multiple enemy skirmishes, figuring out which you have a chance to block or parry gets kinda... complicated. It boils down to you have a chance to avoid damage from anything taking a whack at you at some point. Q: When guarding, can you only guard a friend from blows by your target? A: You are guarding your friend from everything in your visible arc. Q: Some people feel that you can't block or parry attacks of the special combat style nature. Is this true? A: If it is, it's a bug and we welcome detailed information reported via /appeal with the bug option selected. (Please, please don't just submit a general appeal - it dramatically impacts the effectiveness of our in game CS. Be sure to select the bug option, so that it pops straight into the database the developers use!) You may be thinking of bladeturn, which doesn't work against special assassin styles. That about wraps it up. Send corrections and clarifications to me at the address on your left. Have a good one!

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