1.75 Begins - And What a Beginning It Is

From the Herald:
    Buckle up, campers - we very much need and want feedback from people who have actually TRIED the changes. Thanks in advance for going to Pendragon! EDIT 5:08 - Just read the notes, for now, we're having some challenges with the Pendragon client and need to close the patcher for a bit longer.
    =================================== Dark Age of Camelot Test Version 1.75 Release Notes RvR Missions March 17, 2005 =================================== INTRODUCTION TO RVR MISSIONS We polled our customers, talked to our team leads, and read over tons of player feedback. We're very proud to present the results of this research and design to you here in version 1.75. Thanks in no small part to our players, we hereby introduce a brand new RvR adventuring system called RvR Missions. We thank the Dark Age of Camelot community for their help in providing the vital feedback that led to the development of this new feature. "RvR Missions" is our name for a unique system allowing players to accept Personal, Group or Realm Missions that can ultimately play a pivotal role in the war raging in New Frontiers. There are many exciting possible missions within the system, suitable for forces of all sizes. One person can make a difference by uncovering a single enemy or scouting out an area. A noble band of brothers can play their part by patrolling their border or protecting a supply caravan from attack. The mission system even includes the full scale defense of the realm in the form of daily goals suggested to all players in the Frontiers. Come join the battle! RvR Mission NPCs Each realm has its own RvR Mission Generals, as well as numerous RvR Mission Commanders. RvR Mission Generals are located in all six portal keeps in New Frontiers, while Commanders are located at all of a particular realm's friendly keeps and upgraded (level 3 or higher) towers. Hibernia's Realm Generals: Vegda: Crauchon Gorge - Druim Ligen Sonvan: Mount Collery - Druim Cain Midgard's Realm Generals: Hagir: Yggdra Forest - Vindsaul Faste Bruki: Uppland - Svasud Faste Albion's Realm Generals: Kogis: Forest Sauvage - Castle Sauvage Muris: Snowdonia - Snowdonia Fortress Note: While Realm Generals will give you a choice of many different types of missions, be aware that Realm Commanders will only assign certain random missions and will not give you a choice to change them. Mission Types - Personal Missions - These missions are intended for those players who choose to go it solo in the Frontiers. Personal missions primarily lead players to areas of New Frontiers where they can find challenging encounters with enemy NPCs and even other players. Missions of this type are specifically designed to allow a single player a high chance of achievement and a reward. Personal mission types are: scout an area in the enemy lands, find an enemy assassin and slay him, kill a certain number of enemy guards, and kill a certain number of enemy players. - Group Missions - Designed specifically for groups, these missions concentrate on specific siege targets in the Frontiers - primarily single towers, low level keeps and the newly implemented caravans (more information below on caravans). Group Mission types are: capture an enemy tower, capture an enemy keep, kill a certain number of enemy guards, destroy an enemy caravan, and kill a certain number of enemy players. - Realm Missions - These missions are generated to everyone in a given realm. No action on the part of the player is required in order to receive this type of mission, as this mission type's goal is to encourage all members of a realm to work together for a common cause. Realm Mission types are: capture an enemy keep and all of that keep's towers. (For version 1.75, we will also implement two other Realm Missions that involve gaining control of Darkness Falls and opening an enemy relic gate.) When RvR Missions Can Be Obtained - Personal Missions - These may be granted by a General or by a Commander. Once a player has a personal mission, a new Personal mission cannot be obtained for 30 minutes, or until the current Personal mission is complete - whichever occurs first. - Group Missions - These may be granted by a General or by a Commander. There are no timer restrictions on Group Missions. However, only the group leader can accept or cancel a Group Mission. - Special note: Group and Personal missions can and will often be available to players at the same time. Because of this, when a player has a Personal Mission calling for the same action as a Group Mission, the Group Mission will take priority and must be completed before the Personal Mission. For example, if the Group Mission calls for the group to kill 25 enemy guards in Albion, and the Personal Mission calls for the player to kill 15 enemy guards in Albion, the credit for the first 25 guards killed will go to the group and the 15 after that will go to the player (or players if more than one group member has the same Personal Mission). This rule only applies when the mission is the same. For example, if the group's mission calls for 25 Albion guards to be killed, while the player's Personal Mission calls for 15 guards from Midgard to be killed, they can both be achieved simultaneously. - Realm Missions - These are granted to all players in each realm at 7 a.m. EST each day. Once a Realm Mission is complete, a new one will not be granted to the realm for 60 minutes. How To View Your Missions - For now (on Pendragon), you may use the /task command to view all of your currently active missions. Once this system goes live, players will be able to view their missions in the quest journal. Rewards And Credit - All three mission types award experience, gold and realm points. Rewards are granted at the time the mission is completed. - In order to receive credit for Realm and Group Missions, players must be within 8000 units of the objective when it is completed. New Encounter Types - Assassins - Enemy NPC assassins will be dispatched to patrol friendly towers. Players on Personal Missions are encouraged to go and find these assassins and kill them. These assassins will only attack players who have these types of missions. - Caravans - NPC caravans will roam between friendly beachhead keeps. Enemy groups are encouraged to find and disable these caravans. (Please note that a caravan currently consists of a horse and some guards. We will be integrating more appropriate art for caravans before 1.75 goes live.) NEW THINGS AND BUG FIXES Tooltips We have added tooltips to a number of items in the interface, to better explain their functionality or to provide useful feedback. - For spells on your quickbar or active effects, you will now see the name of the spell and a duration/disabled timer, if appropriate. - Based on player feedback, we have modified the tooltips from their original form in the 1.74 patch to make them smaller and less obtrusive. Character Statistics Page To help players better understand item bonuses, item bonus caps, and evaluate items, we have added a system of tooltips to your character statistics page that will display all relevant information. - Hovering over any stats display (Strength, Constitution, etc) will now bring up a tooltip that will list base stats, item bonus, item cap, item bonus waste (bonus that exceeds your current cap), bonuses from spells/buffs, and any bonuses from RAs or class specific abilities. - We have changed the layout of the main statistics page to include a new section that displays your current resists for each damage type. A tooltip will display bonus information broken out in the same way as statistics. - We have slightly changed the rules about when stats are highlighted, to give better feedback to players. Your natural level is now considered to be base stat, item bonuses, and realm ability bonuses. When you are above this value (from buffs or spells) the statistic will be colored green. When below this value (from debuffs) the statistic will be colored red. - Anytime you are missing Constitution due to a PvE death, the Constitution stat will be colored red as a reminder to visit a Healer. Multiple Quickbar Support To allow players to use an ever-increasing amount of abilities, we have added multiple onscreen quickbars. - These quickbars are fully independant from other quickbars on your screen, enabling players access to up to 300 seperate quickbar ability slots, with 30 onscreen at once. - You may activate multiple quickbars by opening your Options Menu (via the button on the Character Stats page). - Optionally, you may toggle quickbars with the command '/quickbar Qbar# 1/0' (for example, to enable quickbar 2, use /quickbar 2 1) - To access abilities on second and third quickbars, you may use the Alt (2nd Quickbar) and Control (3rd Quickbar) keys, plus the corresponding number. You may only use these shortcuts if you have 'Ctrl Modifier' and 'Alt Modifier' turned on in the keyboard configuration. - To switch between quickbar pages on the second and third quickbars, you can use Alt-Shift-# and Ctrl-Shift-# - The /qbind command has been updated to take a quickbar as an additional argument (example: /qbind 1 2 2 will bind a key to Quickbar Page 1, Slot 2, QuickBar 2) Character Creation Changes - Kobolds will now correctly list that they can become Warlocks in the Character Creator. They could always become Warlocks, it was just not shown in the list of advanced classes that they could become. - You will now get an appropriate error message when entering a name that is too short. Housing Changes - Only the character that actually owns a personal house may pick up or place vaults and consignment merchants. Previously, any character on the account could pick up vaults and consignment merchants even though only the character that owned the house could place them. - Players may now use the repo merchants for missing vaults and consignment merchants, even if the house itself is still in the player's possession. Previously, repo merchant use was restricted only to players who lose the entire house. - Houses will now need to be completely emptied of all items in the house and in the garden before the house can be upgraded or downgraded. World Changes - In 1.74 the stack size of many common sell loot items was increased. Unfortunately mistakes were made in the corresponding value adjustments, resulting in decreased sell values for these items. The items have been returned to their correct sell value in 1.75. NEW FRONTIERS NOTES - The monster population in the Frontier zones has been slightly reduced. CLASS CHANGES AND FIXES General - We have addressed an issue that would cause the following spells in the following lines to occasionally skip a pulse: Crusader's Ward line, Body/Mind/Energy/Heat/Cold/Earth Ward line, Soul Ward line, Brisk Wind line, Ease of Movement line, Chant of the Brawl line, Song of Rest line, Body/Spirit Bolstering Chant line, Energy/Heat/Cold/Matter Diminishing Chant line, Effervescence line, Nature's Revenge line, Guardian's Encouragement line, Chant of Endurance line, and the Greater Battle Zeal. - We have addressed an issue with certain charm spells that could potentially cause the charm to drop without getting two sequential resists. This affects the following spells: The Minstrel's Captivating Melodies charm line and the Mentalist's Illusory Enemy charm line. - We have moved the level 2 buff spells for all Naturalist and Acolyte base classes to level 1. Master Ability Changes and Fixes - The duration of the Speedwarp debuff has been reduced from 60 seconds to 30 seconds. Base Classes - The Naturalist base class will now receive the Minor Bark Skin spell at level 1. - The Acolyte base class will now receive the Aura of Shielding spell at level 1. Armsman - The Polearm style, Distract, now has an improved growth rate for its style damage. Bard - The hotbar icons for Rhythm of Earth and Rhythm of Nature now have the correct color border. Cabalist - All simulacrums now have updated models when using the Catacombs client. Necromancer - Necromancer pets can no longer be confused. Necromancer pets were not supposed to be affected by confuse spells, as the confuse effect can potentially take the pet outside of the leash range of the Necromancer, making the Necromancer unable to defend himself when the pet was dispelled. Runemaster - The Runemaster spell line, Raven Drove, no longer delves as having a 20 second recast timer. Valkyrie - Valkyries will no longer have the Odin's Lesser Aura spell stuck in their spell list after receiving a higher level version of the spell. Vampiir - The Vampiir will no longer use a casting animation when casting the Restoration spell. Warlock - Warlocks are able to combine certain abilities in ways that, in conjunction with a few of their high damage spells, significantly overpowers them. This is exaggerated even more because the amount of damage done by certain Warlocks spells is so high. To help mitigate this issue, we have reduced the damage for the following Hexing spell lines: 2 Lesser Beguiled Pain – Damage: 10 3 Beguiled Pain – Damage: 15 8 Greater Beguiled Pain – Damage: 34 13 Lesser Beguiled Pain – Damage: 66 18 Beguiled Injury– Damage: 77 24 Greater Beguiled Injury – Damage: 97 34 Lesser Beguiled Hex – Damage: 135 43 Beguiled Hex – Damage: 168 49 Greater Beguiled Hex – Damage: 191 5 Infernal Sore – Damage: 9/pulse 9 Infernal Eruption – Damage: 15/pulse 19 Infernal Rot – Damage: 37/pulse 30 Infernal Degeneration – Damage: 55/pulse 41 Infernal Infection – Damage: 76/pulse 46 Infernal Erosion – Damage: 88/pulse CAMELOT CLASSIC WORLD NOTES Items - General - Bounty items have been adjusted to drop from monsters at a consistent rate. Previously some bounty items were very rare drops. - Bounty items have been adjusted to a consistent sell value. In situations where this change would result in a lower sell value, the item was not changed. - Grymkin's Healy Belt (Albion) now has a bonus to rejuvination skill in place of regrowth skill Quests - General - The Pig Herder's Cap of Victory, the Badger Herder's Cap of Victory, and the Tomte Herder's Helm of Victory can now be traded and dropped into vaults. - Several quests in the classic zones have been altered to fit the monster changes described below (in Monsters/NPCs - General). The quest level, rewards and journal entries have been adjusted to match these changes. This is an ongoing process during the 1.75 patch cycle. Quests - Albion - Arrows for Yetta Fletcher (levels 4 to 7 mini quest) - Yetta Fletcher is looking for someone to help her make some arrows. Speak to her in Cotswold if you can help. - The Growling Ghost – Growler can now be found in Salisbury Plains near the northwest guard tower. - "Beginning of War" Master Dunwyn has been relocated to Cotswold from Avalon Marsh. This will alleviate the excessive travel for players. - Shaken Squire – Sir Jerem of Prydwen Keep is looking for players between levels 6 and 9 to help him locate an adventurous squire who has gone missing. - Disenchanted – Prydwen Keep's enchanter, Palune, has been unable to deliver all of her newly-enchanted weapons since her courier has fallen ill. She's willing to pay players between levels 7 and 10 to deliver a special weapon for her. - Breaking the Bandits – Atheleys Sy'Lian, Avalonian emissary to Prydwen Keep, has noticed an increase in bandit activity in Camelot Hills. She's looking for players between levels 8 and 11 to help her eliminate a local bandit leader. - A Message for the Manes – Sir Jerem at Prydwen Keep is looking for players between level 9 and 12 to help him deal with an emerging threat from the demons of Darkness Falls. - Boulderling Balm – Brother Maynard, Prydwen Keep's healer, has run out of a key ingredient for his healing hand balm and is willing to pay players between levels 10 and 13 who will help him resupply. - Beginner Quests - The first two beginner quests in Albion have been replaced. Master Frederick will now give players some assignments in the Cotswold area. Players currently on the Important Delivery quest may return to Master Frederick to get the new quests. Players on the City of Camelot quest can finish that before getting the new quests. Quests - Midgard - Stolen Eggs - We have fixed a bug that was preventing Bonedancers from speaking with Griffin Handler Njiedi and advancing their quest. - Mauler Invasion (level 1 to 4 mini quest) - Viking Kreimhilde in Mularn is seeking brave new adventurers to help her deal with a problem with the black mauler cubs. - Waking of the Fallen - Casters and Ranged fighters should no longer have to kill Broch multiple times to complete this quest. - Lyna's Huldu Trouble (level 2 to 5 mini quest) - Lyna in Mularn has had her favorite staff stolen by a huldu outcast. She's willing to pay the person that is able to return it to her. - Vers' Armor (level 4 to 7 mini quest) - Vers in Mularn is looking to improve his armor-making skills. He needs someone to help him obtain some supplies. Speak to him if you can help. - Eater's Bounty (level 5 to 8 mini quest) - Tamara at the guard tower just outside of Mularn is looking for brave adventurers to help her defend the tower. - "The Birthday Gift" (Level 1-4) Following in the family tradition Barkeeps Nognar and Prugar run the bars in Mularn and Jordheim. Due to the brothers responsibilities at there respective bars they rarely see each other anymore. Nognar needs someone to help him obtain a birthday gift for Prugar. He has an idea for something that will remind his brother how close they used to be as kids and that he does not need to be so serious all the time. - "Family Reunion" (Level 2-5) Barkeep Prugar is thrilled. It makes him realize he has been working too much and not taking enough time for himself and his family. He plans on visiting his brother in Mularn but needs to straighten some loose ends before leaving. He has a letter he needs delivered to his brother, Barkeep Nognar of Mularn. - "Dinner Quest" (Level 3-6) In preparation for the arrival of his brother, Barkeep Nognar wishes to make his brother's favorite meal. He needs several ingredients for his Hobgoblin Stew but cannot leave the bar since his apprentice has not returned yet. - "Bow for a Gift" (Level 4-7) In the time since you have helped with the stew ingredients another letter has been received from Prugar. He wishes to go hunting one day during his visit. Unfortunately Nognar no longer has any hunting bows or quivers. He does have a friend in Haggerfel, Macalena, who should be able to help out. - "Family Ties" (Level 5-8) Now that everything is in place for Barkeep Prugar's visit there is just one last task. Barkeep Nongar wishes a letter to be delivered to his brother letting him know they anxiously await his arrival the following day. - "Battle on the House" (Level 6-9) Kristen works at her friend's bar in Vasudheim when not training with the Forces of Midgard. She sent her sword and shield off to Mildrid in Haggerfel for repairs while on leave from training. The Force of Midgard has sent a notice about an emergency meeting and she must have her sword and shield with her. She has much to do in Vasudheim and needs someone to fetch her belongings for her. - "Suspicious Mind" (Level 7-10) Hrugnar is making his wife a fur cloak as a 10th anniversary gift. To keep Luran from becoming suspicious of his plans he has side tracked her with a new puppy, Gealla. But he again feels she is onto him and needs help. Since he cannot leave his shop he needs someone to get him the items he needs to complete her cloak. - Galagore, in Vasudheim, will now accept Fenrir Tracker Paws for a bounty quest from levels 40 to 44. He was previously refusing to take them at level 40. - Mucking through the Ick – The Ick spider has been hunted to extinction in Gotar. You can now find Ick in East Svealand near Audliten. - Stolen Eggs - Griffin Handler Njiedi will now reward rogues with Recruit's Starklaedar Gloves instead of a duplicate Recruit's Starklaedar Jerkin. Quests - Hibernia - Bones to Blades (level 2 to 5 mini quest) - Wony in Mag Mell has accepted a commission to make special weapons, but she's lacking all the necessary components. She is looking for brave adventurers to help her with this problem. - Valewalkers and Animists can now complete the Stolen Hatchling quest. - "Beginning of War" Master Lucyn has been relocated to Ardee from Connla. This will alleviate the excessive travel for players. - Rattled Recruit – Sentinel Moya in Ardee is looking for players between levels 6 and 9 to help her locate an overeager recruit who has gone missing. - Quick Fix – Nyderra, in Ardee, is looking forward to a hunting trip with an old friend, but her new bow has broken. She's looking for players levels 7 to 10 to help her in repairing it before her guest arrives. - Inherit the Wind Ghoul – Ardee's enchanter, Eiral, needs help proving a theory about the spirits that haunt Hibernia. She will ask players between levels 8 and 11 to assist her with her research. - A Friend For Gogarty – Aideen, a merchant in Ardee, has been too busy lately to visit her friend, Gogarty Muire. She's searching for players between levels 9 and 12 to bring him a new friend. - Creeping Darkness – Sentinel Moya, leader of the Sentinel garrison in Ardee, is looking for players between levels 10 and 13 to assist her with the first phase of a campaign against demons escaping from Darkness Falls. Monsters/NPCs - General - The meetings that were held in the three capital cities regarding Atlantis will no longer be held. Instead, new meetings are being held to inform one and all of the terrible situations that face the Inconnu, the Kobolds, and the Shar in the lands of Catacombs. Stop in the capital city and see the creatures that threaten the very lives of these three races! - The monsters found in many of the homeland zones have grown greatly in strength. As players move south the monsters will become steadily more dangerous. Adventurers are warned to explore cautiously until the extent of the changes is determined. Please note the monster camp densities and spawn rates are still being adjusted. - The puppies summoned by the Whistle have been given new models. TRIALS OF ATLANTIS NOTES Items - General - Players no longer need to have started their master levels to gain credit for the Scepter of the Meritorious Encounter. Oceanus Quests - The named shark, Ancus of the Skyros Order faction quest can now be found hunting around a large rock north of the Kraken lair. Oceanus Encounters - Sightings of the Kraken and Leviathan have increased lately in Oceanus Hesperos and Oceanus Notos. Stygia Encounters - In the Snake Charmer's Weapon encounter, Maedion will move a little faster while playing his flute than he did before, though he should still be quite easy to keep pace with. Temple of Twilight - Legends tell of adventurers using the severed head of Medusa as a weapon against the legendary Kraken Dungeons - Killing a Molded Statue inside the Temple of Twilight will now grant all players on the appropriate quest and in the battleground credit for obtaining a Triton Shaman Necklace. - Killing a Statue Sentinel inside the Temple of Twilight will now grant all players on the appropriate quest and in the battlegroup credit for obtaining the Glowing Sentinel Marble. CATACOMBS WORLD NOTES Items - Catacombs - (Midgard) The Circlet of the Kobold Recluse, Circlet of the Desolate Kobold, and the Circlet of the Solitary Kobold have been adjusted in level from 45 armor to 50. - Spellbound Cerulean Short Bow (Albion) now has a bonus to quickness in place of the duplicate dexterity bonus - The Spellbound Cobalt War Mace (Albion) is now set to the correct material level. Instanced Adventuring - To coincide with level changes in the area, Taskmaster Jeryd in Tir na mBeo will now offer tasks to players between levels 11 and 20. Taskmaster Nelarid in Howth will now offer tasks to players between levels 21 and 30. - To coincide with level changes in the area, Taskmaster Mairlin Caer Ulfwych will now offer tasks to players between levels 21 and 30. Taskmaster Lucir in the Avalon Marsh will now offer tasks to players between levels 31 and 40. Hibernian Frontlines - Fixed an issue that would cause the Possessive Spirit to not reset correctly if you died fighting it. Quests – Hibernia - Down with the Madness - Champions, Heroes and Rangers should now receive the correct reward when completing this quest. Players who were given the wrong reward can return to Burniss in Shar Labyrinth to make an exchange. TRADESKILL NOTES - The Albion Armorcrafting recipes for roman glove linings and roman sleeve linings should no longer have their skill levels reversed. - The Water Spell Stone (Hibernia) should now be dark blue like the recipe icon (and all other "water" gems) FOUNDATIONS NOTES - The horse from Jorund in Erikstaad to Maisriath's Hitching post will now correctly let you off in the correct location. - The horse from Alamdar in Dalton will no longer make a sight seeing trip through the Chiltern Market.

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