Dragons of Norrath NDA Lifed

Brenlo posted this bit of information in the developer's corner: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Feel free to tell your friends about Dragons of Norrath now that portions of the beta NDA have been lifted. However, keep in mind that we are lifting the NDA for discussion of game content and features and not with respect to bugs, feedback, communication between SOE and beta testers, or other confidential communication regarding the beta. Let those Dragons Loose! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

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Bazaar is a problem
# Feb 20 2005 at 10:28 PM Rating: Decent
I agree completely with those who have issues with the new bazaar/ barter system. Granted there had been lag problems before, but "hide all traders" was available to reduce lag. Now one spends more time moving around the new "digs" than ever before. And where is everybody? Just now there were 185 traders when usually there are 300 at this hour.

As a first time player still under level 50, I have a special problem, because few people want to buy what a pre-level 50 can obtain. However, until now, I was always able to sell some items...but I just had my character spend 48 hours in the bazaar and NOTHING sold...not even roots, which I sell at 1 gold each.

Perhaps barter is better, but hey, do I really want to spend my precious awake and on-line time trying to sell stuff? And it ends up needing the right combination of seller and buyer choosing to go into the barter hall at the same time. I don't know about you, but population on the server I'm on is dropping so badly that that becomes less and less likely.

Things are becoming more and more difficult for us newbies...for example...I haven't found anyone to do a LDON with at my level for over a month...Goodbye any hope of getting pack shrew...

Well, that was the negative. Can't say much positive yet...havent seen guild hall function yet for my guild; since I'm not high enough level, most of the expansion isn't available yet.

BV






Potions
# Feb 19 2005 at 4:23 PM Rating: Decent
First off seems to be the topic so here is my 2cp.
Bazaar? Great! play on a great system plenty of memory and a lot of lag in the old bazaar. By spaceing things out i seem to have no lag in there any more on a 56k connection. Of course love the guild hall, time stops got to love it.

Now for potions, if you get your claim as i am sure many have from new exspansion and turn it in you get potions

now the npc you turn it into says you can barter for more *shrug* I am not familiar with the vendor, (poison supply) Mirao Frostpouch, so i don't know if he sells them or they are found elsewhere, perhaps the barter zone.

Would anyone happen to know ?

Tambir Ritblan
Druid of the 56th season
Fennin Ro

DoN new Spells and abilities
# Feb 15 2005 at 11:14 AM Rating: Good
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3,128 posts
Below is taken from new DoN manual. There is no clarification yet as to how to get these new spells, or what the new specail spells and abilities to be obtained through quests are.


Dragons of Norrath adds new spells for players. There are also new special spells
and abilities that can be obtained through quests.


Bard
Song of the Storm (Level 61)
Storm Blade (Level 69)
Imbues weapons of the all bard's group members with the power of storms, providing
a chance to strike their enemies with electrical energy during combat.

Beastlord
Growl of the Leopard (Level 61)
Growl of the Panther (Level 69)
Imbues the beastlord and his warder with feral savagery, increasing melee damage
and maximum hit points, while regenerating its wounds.

Berserker
Destroyer's Volley (Level 69)
Rage Volley (Level 61)
Launches a volley of axes at the berserker's target.

Cleric
Ward of Vengeance (Level 61)
Ward of Retribution (Level 69)
Envelopes the cleric in vindictive energy. The ward will periodically damage creatures
that attack the cleric.

Druid
Serpent Vines (Level 61)
Mire Thorns (Level 69)
Causes entangling vines to slither out of the ground and entangle the druid's target,
slowing their movement rate.

Enchanter

Rune of Scale (Level 61)
Rune of Rikkukin (Level 69)
Swathes all members of the enchanters group in a protective, damage absorbing rune.

Magician
Lava Orb (Level 61)
Molten Orb (Level 69)
Summons a magical orb of molten lava that the magician can use to launch streams
of fire at enemies.

Monk
Leopard Claw (Level 61)
Dragon Fang (Level 69)
Infuses the monks fists with energy, allowing the next attack to cause magical damage
to the target.

Necromancer
Dark Orb (Level 61)
Shadow Orb (Level 69)
Steals the target enemy's life force, sealing it in a shadowy orb. The captured energy
can then be used to heal a companion.

Paladin
Guard of Humility (Combat Ability - Level 61)
Guard of Righteousness (Combat Ability - Level 69)
Shields the paladin from attacks, reducing the damage taken from melee attacks for a
short time.

RangerEarthen Embrace (Level 61)
Earthen Shackles (Level 69)
Encases the target enemy in living earth, slowing its movement rate.

Rogue
Rogue's Ploy (Level 61)
Assassin's Feint (Level 69)
Attacks the opponent's eyes, causing them to briefly lose track of their enemies.

Shadowknight
Soul Guard (Combat Ability - Level 61)
Soul Shield (Combat Ability - Level 69)
Envelops the shadowknight in a protective shield that reduces the damage taken
from melee attacks for a short time.

Shaman
Spirit of the Leopard (Level 61)
Spirit of the Panther (Level 69)
Fills the target with the spirit of the panther, granting a chance to deliver a savage
claw attack against enemies during combat.

Warrior
Whirlwind Blade (Combat Ability - Level 61)
Cyclone Blade (Combat Ability - Level 69)
Allows the Warrior to execute a whirling attack with his weapon, striking all nearby
enemies and causing extreme hatred towards the warrior.

Wizard
Claw of Frost (Level 61)
Claw of Vox (Level 69)
A powerful cold attack that makes efficient use of the wizard's mana.the new specail spells and abilities the new specail spells and abilities
RE: DoN new Spells and abilities
# Feb 17 2005 at 4:36 AM Rating: Good
Would just like to say that the new shaman spells are VERY nice, overpowering maybe. The low level one was about 400 damage and it happened 10+ times a fight with just shaman melee. I had the misfortune of being hit with the higher level one for over 550 damage in the arena.
RE: DoN new Spells and abilities
# Feb 15 2005 at 6:06 PM Rating: Decent
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110 posts
Im assuming you have it =P

Could you let us know what the in game and in box items are?
Some quick info
# Feb 13 2005 at 2:15 PM Rating: Excellent
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110 posts
Here is some info I have read on another site, EQTC.

- New tradeskill cap, goodbye 250, hello 300
- Guild Halls - You already know
- New tradeskill recipies
- Email system - Send people messages even if they are offline
- One HUGE thing: Cultural Armor for EVERYONE!
Here is the paragraph:
One of the biggest things of note is cultural armor for everyone. Yes, each and every last one of us. There's armor for each and every race and class combination in the game, that can be made by tradeskillers of that race. Not just one set per, mind you, but four sets, split up by levels (20, 40, 60, 70). Once you have the basic armor made, there are then symbols that can be added, specific to your deity (plus one for the agnostic sorts out there, as there can be power in disbelief as well). These symbols are basically treated like special-slot augments that fit into your new cultural armor and give it some serious extra oomph.
- While I personally dont like the sounds of it, EQTC reports the barter system will be great for tradeskillers

Edited, Sun Feb 13 14:21:29 2005
DoN
# Feb 12 2005 at 9:00 PM Rating: Excellent
Well, dragons of norrath has seven main zones. Broodlands, Stillmoon Temple, Stillmoon Templeb(The Ascent), Thundercrest Isles, Tirranun's delve, Lavaspinner's lair and The nest. The nest of course has the highest level creatures out of all of these zones since it is the nest for all those dragons.. Broodlands: From what I have killed/seen drop, it's not worth the effort and will most likely only be populated on the first day of release. It is, however, the 'connecting zone' for almost all of the other zones. Pretty much everything in the zone is single groupable except for Grel which annihilated our raid. Tirranun's delve: I didn't spend much time here since everything at the entrance saw through invis and I didn't have my rogue at the time but from what I could see it was an indoor dungeon populated by (you guessed it) dragons. Small dragons mind you but I am not sure if Tirranun himself is in this zone and is harder than the one in lavastorm. Stillmoon Temple: The things here hit for the 300s I believe and can add pretty quickly if you don't watch where you are stepping. The scenery in this zone is nice but it has very few different NPC models. A little bit into this zone is The Ascent. The Ascent: This zone is basically 1 large mountain. At the zone in, there are puma-type creatures and spiders. As you progress you see a new goat/snake/horse model..not sure what it is supposed to be. There are also goblins and drakes higher. Also once you get pretty high up there, you start to see snow which was a good idea imo. Be careful though as when I was 1 turn from the top of the mountain I encountered just one creature that saw through SoS, but sow kept it from aggroing me *shrug*. Thundercrest Isles: My absolute favorite of these zones, floating islands connected by bridges (hehe remind you of somewhere?). The creatures here don't seem to see through invis but they do hit for upper 500s and a lot of them are casters. There are dervishes here, and like most of the other dervishes that are found in the expansion, they proc a stun+dispell that can get annoying. Quick warning, be careful when wandering as some seem to drop below/above the bridge so you can't see them. Lavaspinner's lair: This zone is in between lavastorm and broodlands and has a lot of lavaspinners obviously..they don't hit for as much as other things and are meant for level 50+ I assume. I don't really like how this zone was made personally because it is really cramped but you may like it. The nest: This is the highest level zone I saw, and I didn't get to see much of it for that reason. To the right of the zone in are the lowest level things that I could find(dark blue-yellow to 65). To the left is a path leading to a door guarded by two drakes that are level 70? and see invis so that was enough for me...Barter system: I hate it, I really do. I don't see the need for this in the game but if people like it then by all means use it. The zone is far too complex for the purpose of bartering. The new bazaar look: Same for this..I despise the new look, complicating a zone that should not be complicated. Who needs to deal with walking through tunnels when all they want to do is buy or sell something? Experience: The experience from all of these zones is mediocre, even AA exp. I don't know about the nest though. Well..enjoy DoN :)
Nothing much to say?
# Feb 11 2005 at 1:19 PM Rating: Excellent
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70 posts
It seems like Brenlo would REALLY like to see people say something about Dragons of Norrath, since this has been published so many places.

Full disclosure: I didn't participate in the beta. I am still enjoying Everquest regardless what they put in the expansion. I will probably buy this expansion, 3 times.

1. Announcing the release date before the beta begins is a disservice to everyone but marketing. When you nail the schedule down like that, you can't fix major design issues, like...

2. Separating the barter zone from the bazaar will force people to leave twice as many mules online. The only ones who benefit from this awful design are the marketing guys at Sony who get to post bigger numbers of simultaneous "users"

3. The graphics are better, as seen in Lavastorm. How many people choose EverQuest when looking for better graphics? I'll enjoy them, but wish they'd spend the resources on core issues. Again, marketing benefits, the rest of us ponder.

4. Another new adventure/expedition/task system is just another new system. The existing systems are still there, but under-used because they need expansion or adjustment. Instead of fixing the exising features, a new feature gives you something great to put in a marketing bullet point, but is it better than a unified system would be?

Here it is guys, the purpose of marketing is to get the word out about your product, but you've got hundreds of thousands of people who know your game. Getting and keeping those folks interested isn't something your marketing department understands. Could you please push them aside a bit and make the GAME better?
RE: Nothing much to say?
# Feb 16 2005 at 4:16 PM Rating: Decent
I agree with all said but its all about the money of course.I have many friends that iv recommened EQ to and have come away bitter.

The game has become about keeping the high end long time player.Hence all the new expansions are geared for 50+.This speaks of desperation in my opinin.

I cant imagine picking up EQ platinum edition and being a first time user.Can you see my first trip into the new bazaar?Id be lost for hours in there and all I wanted is to buy a 50pp sword iv been saving for.LMAO!!!

If they asked me,and I'm sure they wont,they need to revamp the lower lvl zones.I play on Zev,its a small server I know,and you can go into HHK and no one will be there for hours.Same applies for most other lower lvl zones.

Reasons for this?

A:Theres not alot of new players joining.
B:Compared to the highend game the loot sucks and EQ has become a game of levels and PP.As we all know PP is hard to come by.
C:It just plain takes to long to hit the high end game.

I played SWG for a while and found that to be a great system.Being able to sell things while off line is the saving grace of the game.Money is fairly easy to make so alot more buying and selling is occuring.Imagine putting a car up for sale online but you can only sell it when you are online.Wouldnt be much commerce on ebay would there.

well i bought the Damn expansion anyways,mainly for the Guild hall option.Worth the 30 bucks I guess.


RE: Nothing much to say?
# Feb 16 2005 at 4:15 PM Rating: Decent
I agree with all said but its all about the money of course.I have many friends that iv recommened EQ to and have come away bitter.

The game has become about keeping the high end long time player.Hence all the new expansions are geared for 50+.This speaks of desperation in my opinin.

I cant imagine picking up EQ platinum edition and being a first time user.Can you see my first trip into the new bazaar?Id be lost for hours in there and all I wanted is to buy a 50pp sword iv been saving for.LMAO!!!

If they asked me,and I'm sure they wont,they need to revamp the lower lvl zones.I play on Zev,its a small server I know,and you can go into HHK and no one will be there for hours.Same applies for most other lower lvl zones.

Reasons for this?

A:Theres not alot of new players joining.
B:Compared to the highend game the loot sucks and EQ has become a game of levels and PP.As we all know PP is hard to come by.
C:It just plain takes to long to hit the high end game.

I played SWG for a while and found that to be a great system.Being able to sell things while off line is the saving grace of the game.Money is fairly easy to make so alot more buying and selling is occuring.Imagine putting a car up for sale online but you can only sell it when you are online.Wouldnt be much commerce on ebay would there.

well i bought the Damn expansion anyways,mainly for the Guild hall option.Worth the 30 bucks I guess.


RE: Nothing much to say?
# Feb 11 2005 at 1:51 PM Rating: Decent
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57 posts
Overall, I pretty much agree with Neebat's entire message, but I would like to comment on his point #2, which I just discovered.

For those of us with only one account who can only sell in the bazaar when we aren't actually playing, this will make it impossible to both sell and barter at the same time. I don't know anything about how the two systems are actually designed or programmed, but it seems to me that it would be better to design the barter system to include the function of the bazaar.

Since the barter system appears to be fairly flexible in what can be traded, why not just treat the selling of items as the trading of an item for a specific amount of money (in game money, of course). Selling is really just a specific case of trading in which one of the traded items is money.

So, my suggestion is just to absorb the bazaar function into the barter system, and have it all only require one "mule." Or, ideally, no "mules." Smiley: yippee

And, yes, before anyone mentions it, I realize this isn't a SOE site for suggestions. I just wondered if anyone else agrees with me, or if there are reasons this wouldn't work (other than the previously mentioned "bigger numbers of simultaneous 'users'").

Thanks for your consideration. Smiley: twocents Smiley: smile

Edited, Fri Feb 11 13:54:36 2005
RE: Nothing much to say?
# Feb 21 2005 at 4:03 AM Rating: Default
one major problem with your post/idea about combining the /barter function with the /trader function. anybody can currently zone into the barter zone, anybody can currently type /barter and try to see if there are any players out there looking to buy what you might have, but......only people who have purchased DoN can use the /buyer command. so what you suggest in essence would be to give people who havent paid for DoN one of its features for free, and that my friend would never ever happen.
RE: Nothing much to say?
# Feb 21 2005 at 4:03 AM Rating: Default
one major problem with your post/idea about combining the /barter function with the /trader function. anybody can currently zone into the barter zone, anybody can currently type /barter and try to see if there are any players out there looking to buy what you might have, but......only people who have purchased DoN can use the /buyer command. so what you suggest in essence would be to give people who havent paid for DoN one of its features for free, and that my friend would never ever happen.
RE: Nothing much to say?
# Feb 11 2005 at 4:12 PM Rating: Decent
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70 posts
The barter/bazaar implementation is the EQ teams worst mistake. I still have nightmares that Sony will only listen to one side, from another board:

Quote:
I like being in trader mode ... duh. I like the layout, and I like being attached to the system while I make sales, and if I randomly see a person asking for help, to be able to offer it ... and not have a completely dumbed down vendor-machine system like the ones he glorifies. "Never talk to customers! Its PERFECT!!!".

I see relatively few problems with the system as it sits now, don't see an issue with getting them fixed from what I have seen, and if they do find more issues they will patch fixes in, as they usually do.


There's a lot of discussion on that thread, including a defense by Sony of why they decided to have two separate zones. Ultimately, it boils down to work load on the server. They make a single machine do all the work of maintaining the lists of what's for sale or available for barter, providing search facilities, AND doing the normal navigation stuff that every zone has to do.


Edited, Fri Feb 11 16:29:04 2005
RE: Nothing much to say?
# Feb 11 2005 at 2:24 PM Rating: Good
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3,128 posts
I agree whole heartedly with Steale.
I am very disappointed to hear that this new barter system requires you to be online to participate. I was hoping to finally be able to sell offline like your are able to do in SOE's SWG. This takes us in the opposite direction we need to go. I like the ability to sell in bazaar, but hate that I have to be online to do it. I thought the new barter system would enable offline selling, and add the ability to have direct item for item barter exchanges.
confidential information
# Feb 10 2005 at 4:35 PM Rating: Decent
Quote:
Feel free to tell your friends about Dragons of Norrath now that portions of the beta NDA have been lifted. However, keep in mind that we are lifting the NDA for discussion of game content and features and not with respect to bugs, feedback, communication between SOE and beta testers, or other confidential communication regarding the beta.

Let those Dragons Loose!


Ok here goes, everything you wanted to know...
wait, late for work bye.
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