GameSpot's Choice for Best MMORPG

And yet another first place for DAoC! What more can I say? Here's a tidbit. Dark Age of Camelot flew off the shelves during the weeks immediately following its release in early October. It's not the only online game this year to have sold extremely well at the beginning--several others did too. But whereas those games seemed to completely collapse under the pressure of thousands of players demanding to play simultaneously, Dark Age of Camelot held strong and was stable and fully playable right from the start. On the one hand, that's not saying much. When you pay money for a game, you should fully expect to get a game that works as advertised. However, in reality, this generally has not been the case with online-only games, which consistently seem to ship in a state that can best be described as incomplete. If nothing else, Dark Age of Camelot has demonstrated that no one should accept these kinds of problematic launches for online games. That's a significant, important achievement for the entire genre. Besides just being stable, Dark Age of Camelot is very good. Its distinctive setting lets you join one of three realms based on popular folklore and mythology and eventually grow strong enough to do battle against the others. Dark Age of Camelot is a game you can play for hundreds of hours. Its dedicated developer is clearly committed to improving the experience for those players who have already done so, as well as the new players constantly being drawn in by Dark Age of Camelot's well-deserved success.

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