September 29, 2004

Here's an update (it's about time lol) for you guys! You can expect more info to be added to the Village section of the site in the next week or two (just got my Old Man visit, Yay!). New Quests: Old Man

Updated Quests: (Mon Mothma No.6) Spec-ops or Toolbelt Schematic ; (Mon Mothma No.5) Weaponsmith Toolkit Schematic ; (Mon Mothma No.4) Stormtrooper squadron ; (Mon Mothma No.3) Captain Altapi T’mman ; (Mon Mothma No.2) Protect the Base ; (Mon Mothma No.1) Holovid ; (Qual'do No. 4) Rescue I'klee'trao ; (Qual'do No. 3) Retrieve the Design Documents ; (Qual'do No. 2) Intercept Special Compound ; (Qual'do No. 1) Deliver Comm-link ; (C-3PO No. 4) Deliver List of Contacts ; (C-3PO No. 3) Escort Captain Taergle ; (C-3PO No. 2) Deliver Medicine to Wounded Troops ; (C-3PO No. 1) Start of the Rebel Base Quests ; (Ackbar No.5) B-Wing Pilot Flight Suit ; (Ackbar No.4) Deliver Info

New and Updated Items: Crystal ; Force Crystal

New and Updated Locations: NX. Tek Vehicles

New and Updated Mobs: Seething Bol Crusher ; Super Battle Droid ; Mos Eisley Police Officer ; CorSec Special Agent ; Merchant Trainer ; Axkva Min

New and Updated Skills: Heightened Senses Novice ; Luck I: Unforseen Events ; Persuasion I: Alignment ; Surveying I: Improved Mining ; Healing I:Sophisticated Diagnosis ; Luck II: Fortune ; Persuasion II: Blandishment ; Surveying II: Select Yields ; Healing II: Empathic Treatment ; Luck III: Serendipity ; Persuasion III: Cajolery ; Surveying III: Preferred Results ; Healing III: Superior Remedy ; Healing IV: Prominent Alleviation ; Surveying IV: Sharpened Assaying ; Persuasion IV: Enticement ; Luck IV: Kismet ; Technique IV: Prosperous Crafting ; Repair IV: Rejuvenate ; Assembly IV: Astute Construction ; Experimentation IV: Advanced Analysis ; Technique III: Substantial Crafting ; Repair III: Refurbishing ; Assembly III: Advanced Preparation ; Experimentation III: Improved Procedure ; Technique II: Auspicious Crafting ; Repair II: Renovation ; Assembly II: Quality Assurance ; Experimentation II: Progressive Tinkering ; Technique I: Fortunate Crafting ; Repair I: Restoration ; Assembly I: Dextrous Touch ; Experimentation I: Crafting Studies ; Crafting Mastery Novice ; Combat Prowess Novice ; Melee Speed IV: Quick Attack ; Melee Accuracy IV: Muscle Control ; Ranged Speed IV: Will of the Weapon ; Ranged Accuracy IV: Kill Shot ; Melee Speed III: Honed Abilities ; Melee Accuracy III: Weapon Control ; Ranged Speed III: Trigger Finger ; Ranged Accuracy III: Vital Damage ; Melee Speed II: Wielding ; Melee Accuracy II: Extension ; Ranged Speed II: Honed Senses ; Ranged Accuracy II: Sense Speed ; Melee Speed I: Weapon Study ; Melee Accuracy I: Weapon Finesse ; Ranged Speed I: Anticipation ; Ranged Accuracy I: Sense Movement
Don't forget the rest of the news which can be found by reading on! Today's update notes have been posted early:
    Made some changes to Whip's phase two Force sensitive quest: * The crate of supplies will be automatically placed in your inventory when you arrive at the crashed transport (resolves certain issues with the crate not spawning, spawning in a tree, underwater, under a house etc.) * If you cannot find the transport crash site or are still unable to obtain the crate of supplies for any reason, you can return to Whip and request a new site to search for. Official Post
Here is this week's Tuesday Tip!
    Getting Involved with Live Events Lately, I've seen a lot of posts commenting on Live Events and folks not knowing how to get involved. Today's Tuesday Tip is a list of ways to find, start and getting involved the Live Events run by other players. * In-Game Access To Schedule: If you are in game and want to see what the Live Events schedule of events run by players: o Click CTRL-H to pull up your Holocron. o Click the Customer Service Button o When the CS window comes up, type "Player Events" in the "string" prompt and you will see a list of player run events. We update this every Monday, Wednesday and Friday. * From the Web: Go to the front page of our official web site and under the Community section, you will see a link called, "Current Events". The Current Events portion of the web site is updated with player events on Monday, Wednesday and Friday. * Galaxy Forums: There are also "sticky threads" in each of the Galaxy forums where players can post their events. * Events Forum: We also have an Events Forum where our Live Events team will post events, puzzles and other sorts of event oriented material. We also have a Player Events page that has tips on planning, hosting and running events. Kurt "Thunderheart" Stangl Community Relations Manager Official Post
SOE has announced that there is now an opening for position of Droid Engineer correspondent! More info can found here! SOE has also posted pictures of their Data Center after the tornado hit it! Wow!
    The Datacenter vs. The Tornado These are low-res pictures from the east-coast datacenter where a tornado hit yesterday. We very much appreciate the hard work of our network provider in keeping things running as smoothly as possible considering the circumstances you see below. All of our games continue to operate just fine. Image 1 Image 2
And here is last week's Friday Feature!
    Part I - Jump to Lightspeed: Getting Started as a Rebel Pilot The Alliance Pilot serves the Rebel Alliance - - the ragtag coalition of heroes who oppose the tyranny of the Galactic Empire. As an Alliance pilot, you will have access to a wide range of powerful starships, including the versatile X-wing and the incredibly fast A-wing. Alliance pilots also learn special Rebel piloting techniques and custom astromech programs that improve a starfighter's defensive capabilities and other features. Because the Rebel Alliance is embroiled in a violent war with the Empire, the life of an Alliance Pilot is fraught with danger. If you start down this path, you can expect to clash with Imperial forces on a regular basis. Image of Z-95 "Headhunter" and a TIE Fighter Signing up with the Rebellion! Once a player begins Jump to Lightspeed, they are on a fast track to get into their ship and the fun. Most importantly, players are drawn into the Star Wars experience. The first thing you will notice in Jump to Lightspeed is that there will be three e-mail transmissions on your in-game email system (press CTRL-E or use your data toolbar). As the various factions try to gain your favor, they will contact you within the first few moments of the game by sending you a message. Each recruitment message is tailored to their presence in the galaxy and will give you a chance to scope out who's who. In-Game Mail Message from the Rebellion After looking at the three recruitment e-mail messages you will receive, you should make a decision about where your loyalties lie. Once you have made a decision, you should save the waypoint to your datapad, take a moment and find out what planet and city the recruiter is and travel to meet your contact. Waypoint to Recruiter Finding your Space Quest Trainer - Travel to Tatooine, Naboo, or Corellia as it is listed on your datapad. Highlight the attachment included in your recruitment email and it will list the planet you need to be on. NOTE: There are no beginning Space Quest Trainers on any planets other than Tatooine, Naboo and Corellia. If you are not on one of these worlds, you will need to travel to the correct planet before you can begin searching for them using the planetary map as described below. - Open the planetary map (CTRL+V by default). Map of Corellia Tip: If you save your email attachment from the recruiter, when you open your planetary map (CTRL+V by default), you will see the waypoint on the planetary map. Further, if you activate your waypoint attachment, the planetary map pointer will also be lighted. This will make finding your recruiter more accommodating. Rebel Pilot Coordinator Acquiring a New Profession As with An Empire Divided, your character can learn new professions in-game. All four of the new professions can be gained after character creation by interacting with an appropriate Non-Player Character (or NPC), usually called a "Trainer." Trainers can teach you the basic piloting skills (or Novice Shipwright). In addition to a novice skill, pilot trainers (also called "Space Quest Trainers") can provide you with the certification necessary to fly your first starfighter and dole out missions that will earn you credits, experience, and the opportunity to advance in your chosen Pilot profession. Each pilot type has specific trainers. If you want to be a Rebel Pilot, you should talk to a Rebel Space Quest Trainer. These trainers are located in major cities on Tatooine, Naboo, and Corellia. Your recruitment email will give you the first waypoint and then when you sign up with the recruiter, he or she will give you your next waypoint which will direct you to the pilot trainer. Space Quest Trainers will only train like-faction or neutral players. For instance, if your character is a declared "Imperial", she will not be able to learn Imperial Piloting skills from a Rebel Space Quest Trainer, and vice-versa. RPC Conversation One RPC Conversation Two RPC Conversation Three RPC Conversation Four RPC Conversation Five RPC Conversation Six Once you see the recruiter, he or she will help you choose your assignment and send you to the pilot trainer. The pilot trainer will give you your novice pilot box. Your recruiter will give you the next waypoint on your journey. You can find out the location of the pilot trainer and travel to his or her location in the same fashion that you found the recruiter. Location of Rebel Space Quest Trainer Finding your Space Quest Trainer If you accidentally delete your waypoint to the Space Quest Trainer, you can use this method to re-locate your chosen trainer. - Locate the "Trainers" tab on the right-side pane of the planetary map interface. - Double-click "Trainers" to open a list of trainer categories. - Double-click "Pilot" to expand the list of specific NPC Space Quest Trainers (you can also double-click "Shipwright" to expand the list of specific NPC Shipwright Trainers). Each Space Quest Trainer's name and factional affiliation will appear here. - Right click on the Space Quest Trainer that interests you. - Select "Waypoint" from the menu that appears when you right-click. This will create a waypoint in your datapad. - Close the planetary map window (CTRL+V by default). - Activate the waypoint to your quest trainer by opening your datapad (CTRL+D by default), selecting the "Waypoints" tab, and right-clicking on the waypoint object that you just created. The waypoint object will bear the name of the Space Quest Trainer by default. Choose "Activate" from the right-click menu. - Close the datapad (CTRL+D). - Follow the waypoint indicator - the blue arrow on your radar - to your trainer. As you near the waypoint, it will become visible as a beacon of bluish light on the horizon. Gaining your first Pilot Skill box To gain your first piloting skills, you'll need to talk to your Trainer. You can automatically start a conversation by double-clicking on the Trainer or using the radial menu and choosing the "Converse" option. Space Quest Trainer Once you've started a dialogue, follow the conversation options to sign up for your Novice Piloting skill box. Upon receiving your Novice Piloting skill box, you'll earn at least one starship certification (which gives you "license" to pilot a specific type of ship) and your "starter ship". Trainer Conversation One Trainer Conversation Two Trainer Conversation Three Trainer Conversation Four Trainer Conversation Five Trainer Conversation Six Trainer Conversation Seven Trainer Conversation Eight Rebel Pilot Commands The Rebel Alliance navy is a ragtag group of pilots who rely on a diverse fleet cobbled together from stolen, borrowed, or illegally purchased starfighters. Because the Rebels have worked so hard to build their fleet, Alliance commanders stress the importance of bringing back each starship intact. Thus, the abilities that Rebel pilots master include protective measures and tactics for increasing survival. Like their Imperial counterparts, Rebel flight officers can also call on allies. JumpStart 1 /jstart1 This command expends the player's weapon capacitor charge to re-charge the targeted ship's shields. JumpStart 2 /jstart2 This command expends the player's weapon capacitor and half of the player's shield energy to charge to re-charge the targeted ship's shields. JumpStart 3 /jstart3 This command expends the player's weapon capacitor and 90% of the player's shield energy to charge to re-charge the targeted ship's shields. IFF Transponder Scramble /iffscramble With this command, a pilot can scramble his ship's on-board identification code. This allows the starship to temporarily broadcast a "friendly" recognition code to an enemy currently attacking the ship. If the transponder scramble is successful, attackers will cease fire. They will react if attacked, or eventually realize that they have been fooled by a transponder scramble and re-engage. Emergency Shields /eshields This ability allows the pilot to temporarily circumvent the ship's normal power distribution parameters and redirect all power normally meant for recharging the ship's weapon capacitor into shields instead. The weapon capacitor will no longer recharge for the duration of the effect and may shut down completely. However, the command will increase shield power levels and shield recharge rates. A failure to run the command will shut down the starship down; and the greater the failure, the longer the downtime. Ship System Emergency Repair /vrepair By using this ability, the pilot initiates various subroutines to redirect power and programs from the vehicle's most heavily damaged system to intact systems. If the pilot successfully executes this command, the most heavily damaged system is repaired somewhat, but the power overload causes damage to other systems. Slightly more damage will be incurred or repaired depending on how successfully the pilot executes the command (in a skill check). Cannibal Repair is not a replacement for normal systems repairs. Instead, it is meant to get a heavily damaged ship back into operation in order to finish a mission or escape enemy forces. Emergency Repair Other Ship's System /vrepairother This variant of the Cannibal Repair ability allows the pilot to sacrifice some of his own ship's integrity (or "health) in order to improve a friendly ship's integrity. To execute this command, the pilot must first select a friendly ship and come to a complete stop next to that ship. Once the command is successfully executed, the pilot's ship will "donate" integrity from its own systems to repair the most heavily-damaged component on the recipient vessel. In Space Repair /inspacerepair The pilot can invoke this ability to call a friendly repair vessel that carries a supply of low-level replacement components. A few moments after the pilot executes the command, a repair ship hyperspaces into the area, flies near to the pilot's craft and provides limited repairs. If the repair effort is successful, the pilot's ship will be restored to (at least) basic operating capacity. If combat erupts during the repair period, the repair ship will cease making repairs and make a hasty retreat. Pilots should also note that a repair ship will not hyperspace to your location if you are already engaged in combat. Underway Replenishment /inspacereload With this command, a pilot can summon an ammunition hauler. The ammo vessel will re-supply the pilot's weapon stores with all manner of guided ordnance (missiles, torpedoes) and counter-measures. Much like repair vessel pilots, ammo ship captains will not reload craft that are under fire, and will run at the first sign of trouble. Repair and Replenishment /inspacerr Rebel pilots can also receive aid from larger Alliance ships that have both repair and reload capabilities. These vessels will re-supply a pilot with fresh starship components, missiles, torpedoes and counter-measures. Like their specialized counterparts, these Repair / Reload vessels are very skittish and will run at the first sign of a fight. Z-95 Y-Wing X-Wing A-Wing B-Wing May the Force be with you! Official Page ----------------- Part II - Sullustans Sullustans are affable, gregarious creatures known for their jowled faces and chattering language. Planet Sullust is a barren, volcanic world smothered by a heavy toxic cloud. Sullustans thrive in tunnels deep beneath the planet surface where they have constructed highly advanced, startlingly beautiful cities. Wealthy sightseers from halfway across the galaxy tour the hot-springs of Sullust and enjoy exotic delicacies such as "drutash grubs" (which are best served with omaton sauce). Evolving in a network of dark, mazelike warrens imbued the species with an unfailing sense of direction. Once a Sullustan has traveled a path, the way is never forgotten. This innate skill even extends to hyperspace, making Sullustans prized as star navigators and explorers. SoroSuub, one of the galaxy's largest manufacturing conglomerates, is based on Sullust and employs half of the population in its mining, production and packaging departments. The company makes hundreds of products, from injecto-kit shoes and battle armor to the XP-38 landspeeder. SoroSuub is an ardent supporter of the Galactic Empire, and has taken great pains to ensure that its legion of Sullustan workers never breathes a word of dissent and even disbanded the Sullustan Council. Even so, many Sullustans have taken issue with this policy, and have shared their loyalty with the Rebel Alliance... Sullustan characters tend to be hardy and active, with well-developed willpower. Sullustanian Character Creation Screen Sullustanian Character Creation Screen 2 Sullustan on the bridge of an unannounced ship Sullustanian Character Creation Screen 3 Official Page

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