More Notes to Pendragon

1.70aw Release Notes, for the Pendragon test server, are now up over on the Camelot Herald:
    CLASS CHANGES AND FIXES General Changes - Because players generally have to decide on whether or not to use a damage shield spell before they enter combat, due to the fear of breaking crowd control spells (like root), most elect not to use it at all. In order to give players more flexibility in using damage shield spells, the following damage shield spell lines have been made non-interruptable when cast: Fungal Covering (Shaman), Briar Sprout (Druid), and Asgard's Lesser Damage (Healer). This change will allow players to cast the damage shield at any point during combat (for example: using the spell after root spells on enemy targets have expired).
    - Many classes rely on damage add spells as a fundamental aspect of their offensive capabilities, putting them at a heightened risk when a damage add spell expires or drops in the middle of battle. In order to allow more flexibility when casting these spells, the following damage add spell lines have been made non-interruptable when cast: Nails of the Wild (Druid), Piercing Strike (Ranger), Augmented Blow (Healer), Force of Nature (Shaman), Thunder's Bash (Thane), Hammer of Faith (Cleric), and Refiner's Strength (Cleric). This change will allow this spell to be cast when the character is under attack. - Due to the fast paced nature of combat, spread heals were added to the game to make primary healers more effective in many situations, with an emphasis on RvR. Spread heals turned out to be so effective that there is rarely a reason for a primary healer to cast a single target heal. In order to reward primary healers who are judicious in selecting the right heal spell for the situation, as well as to provide a small boost to secondary healing specs, we have reduced the power costs of the following single target heal lines by 33%: Major Restoration (Cleric/Friar), Major Resurgence (Druid/Warden/Bard), Major Somatic Renewal (Mentalist), Major Reconstitution (Healer/Shaman). Champion - We have improved the Champion's Vigor line to bring the spell line up to par with the buff spells from buffing classes. 5 Vigor of the Champion - +17 str/con 10 Strength of the Champion - +22 str/con 16 Fortification of the Champion - +31 str/con 23 Focus of the Champion - +39 str/con 32 Power of the Champion - +51 str/con 40 Force of the Champion - +63 str/con 50 Might of the Champion - +75 str/con NEW FRONTIERS NOTES - The realmwar map will now display what relic a keep is holding (if any) when the keep is selected on the map. - We have added several high level monster camps throughout the Frontiers zones so players can more easily find monsters to charm. - (PvP Server) Players can no longer aim a ram at a door for a keep or tower that their guild controls. Realm Ability Changes and Fixes - (Bug Fix) Soul Quench has been changed to do spirit damage. It was previously incorrectly set to essence damage. CAMELOT CLASSIC WORLD NOTES Midgard - The Jordheim merchants have had their stores expanded. All tiers of crafting materials have also been added to bring the city's stores in line with the stores in Camelot and Tir na Nog. Monsters - Darkness Falls - Inquisitor Eciraum should no longer make forays into the areas designed for lower level players. TRIALS OF ATLANTIS WORLD NOTES Stygia Monsters - Some minor dust janns were doing signifigantly less damage than their brethren, nor were they as aggressive as intended. Both of these issues has been fixed. COOPERATIVE SERVER New Frontiers Monsters - (Bug Fix) Fensalir Faste will now correctly spawn an encounter to defeat. TEST SERVER CHANGES - We have added Pendragon only NPCs to each realm that can be used for player vs. monster testing. Testers can interact with these NPCs to set their level, equipment, attack mode, style mode, and parry or evade abilities. The NPCs can be found along the outside walls of the capital cities at the following locations: Albion - Camelot City Entrance in Black Mountains South Midgard - Jordheim Entrance in the Vale of Mularn Hibernia - Tir na Nog Entrance in Lough Derg Pendragon Borderkeep Teleporters - The Albion Teleporter at Castle Sauvage now offers teleports to Stonehenge Barrows and Catacombs of Cardova. - The Midgard Teleporter at Svasud Faste now offers teleports to Spindelhalla and Vendo Caverns. - The Hibernia Teleporter at Druim Ligen now offers teleports to Coruscating Mines and Treibh Caillte.

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