Patch Changes Several changes to hair functionality: Expanded beard color choices for Erudite males, pushed back the camera a bit for human males when making hair selections (so they can see themselves) and fixed it so that the camera will no longer rotate around Erudites while in hair selection mode of character creation. Also fixed a bug with the left selection arrow sometimes not changing hair color.
Fixed the "Entering Luclin" message bug. This was only an errant text message, it was not causing any crashes or keeping anyone out of the game.
Fixed a bug where Vah Shir with an intelligence over a certain amount could not be created.
Fixed a bug with faction-affecting items: They were giving a bonus to all factions instead of just the intended faction
Fixed a problem with arrows and quivers that would result in the person being logged out.
Adjusted the cost of Combine Platemail to be inline with its stats and other armor available within game.
Made several gameplay changes to The Grey. A single group having the ability to simultaneously engage and prevail against 35+ experience-giving creatures is not in line with the desire for risk vs. reward and the promotion of balanced groups.
Removed some bad NPCs in Chardok.
Tuned encounters in The Fungus Grove, Maiden's Eye, and Dawnshroud Peaks.
Clarified some quest dialog in Sanctus Seru.
Tuned The Deep, also improved the variety of drops.
Improved pathing in The Temple of Ssraeshza
Improved pathing in Sanctus Seru
Improved pathing in Echo Caverns
Added some newbie beastlord quests in the old world.
Removed the "Lore" tag from the "Darkened Knight's Bracer"
- The EverQuest Team