Realm Ability Revision Notes

News from Sanya on the Herald:
    Here are the things that have changed since the last chart you laid eyes on: - Clarified the description of Mastery of Concentration. - Increased the resuse timer on Ignore Pain from 10 minutes to 15 minutes. - Reduced the range on True Sight II from 500 to 450 and True Sight III from 1000 to 800. - Vanish has been redesigned. The new Vanish will remove all pulsing effects from the user and put them into a "super stealth" mode for 5 seconds where they cannot be seen or targeted. (they are still vulnerable to area effect attacks) The stealther cannot attack for 30 seconds after using this ability. To aid in their escape, the user is given 5 seconds of speed 1 at level II of this ability and 5 seconds of speed 5 at level III. - Negative Maelstrom, Volcanic Pillar, Thornweed Field, and Ichor of the deep have had their description updated. These spells will have a base cast time of 2 seconds (before dex modifications) but cannot be interrupted. - Assassinate has been redesigned. The new Assassinate allows the infiltrator the ability to make one attack from stealth without breaking stealth. In order to prepare for the assassination attempt, the Infiltrator must spend 15 seconds studying her victim from within 750 range before the ability can be used. During the period of observation, any action by the infiltrator (including moving) will cancel the observation. The observation will also be canceled if the intended victim moves more then 750 range away from the infiltrator at anytime during or after the observation period. - Clarified the description on Pillar of Flame. The Pillar will dissipate if the Wizard takes any action including moving. - Removed the Mentalist unique Realm Ability Mirror Image. - Added Selective Blindness as the Mentalist unique Realm Ability. The mentalist selects a target and authoritively informs all realm enemies within a 150 radius, "You Don't See Me." Affected targets will receive a debuff that prevents them from being able to see or target the Mentalist for 20 seconds. This debuff will expire on a target if the Mentalist attacks them. In no case will there be a situation with this ability where someone can be attacked by a character they cannot see.

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