E!

Pendragon patch notes 1.70E from the Herald:
    NEW FRONTIERS NOTES - Fixed a bug that caused guilds to be unable to claim keeps. - You should no longer be able to strafe through "ground is too steep" areas. - Repaired doors will now close at a faster speed to mirror the current speed that is set on the live servers. - Keep lords for level five or higher keeps should now correctly drop keys to supply chests. Please note the contracts found in the chests are not yet functional.
    - The merchant town NPC pet classes should now have pets that con as friendly to members of their respective realm. - All stealther realm guards have had their hit points reduced. - Albion Milegates will now teleport friendly troops to the other side. Ram Changes - Rams can only be used to attack gates/doors. - If the ram controller loses control of the ram while it is moving, it will stop its movement immediately. Siege Changes - It is no longer possible to aim more than three pieces of siege equipment at a keep piece at the same time, and no more than 1 piece can be aimed at a gate/door at once. - When using a trebuchet or catapult and using ground targeting rather than left-click direct target aiming, splash damage will no longer affect keep pieces. - All of the damage modifiers from the various different types of siege equipment against the various target types (players and controlled pets, doors/gates, wall pieces, boats) should now be fully functional. - A new catapult ammunition called stone shot is available on siege ammunition merchants. - Greek fire now has an in-flight animation. Quests - Albion - Prelude to War - Players stuck on step 8 of this quest can now kill the Ellyll villagers and Ellyll guards in any of the three camps in Pennine Mountains to continue the quest.

Comments

Free account required to post

You must log in or create an account to post messages.