April 14th Path Notes

April 14th, 2004 ---------------------- Headlines! - You can now set hot keys to cycle through targets! Collision and Targeting ------------------------- - We have improved Collision. - We have improved targeting. - Auto-rewind has been disabled. Auto-rewind has been disabled. Auto-rewind has been disabled. - Short races should be able to manage steps and slopes more easily, so gnomes and halflings will again be under foot. - Arrows should no longer make NPCs look like porcupines. Please note that we have nothing against porcupines and consider them a fine animal. You will now have the option to bind cycle through PC and NPC targets to a hot key of your choice. You can hit your select nearest target key at any time, during cycling, to reset the cycle. Quests -------------------------- Some changes have been made to the "Breakdown in Communication" quest. Drops should be more plentiful but may come from different NPCs. Hide and Invisibility -------------------------------- - There are now fewer mobs that can see through invisibility and detect rogues in Ferubi and Barindu. Go rogues! - Smith Rondo should ignore players that are invisible or hidden. Lost Information from previous updates ----------------------------------------- - 60+ focused mage pets are now summoned with a full set of phantom plate equipped. - Guildmasters and Merchants in Knowledge are now findable. - The Succor point in Ferubi has been moved to the Qinimi zoneline. ------------------ As usual, Lucy has the list of the spells changed in this patch.

Comments

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no server
# Apr 26 2004 at 12:45 PM Rating: Decent
for sume reson my pacher cant find the server i cant even get to the log in screan anyone have any ideas on how to fix or some sort of help.

i belev this has sumthing to do with new servers but not serten have the net just cant conect no eq for 4 days :(
no server
# Apr 26 2004 at 12:45 PM Rating: Decent
for sume reson my pacher cant find the server i cant even get to the log in screan anyone have any ideas on how to fix or some sort of help.

i belev this has sumthing to do with new servers but not serten have the net just cant conect no eq for 4 days :(
eqgame.exe
# Apr 22 2004 at 5:16 PM Rating: Decent
anyone else not able to log on cause of an Eqgame.exe. problem?? after patch i can no longer get to the char screen with out getting the message and crashing to desktop..i tried deleting the file and rerunning the patch with no luck.. any ideas at all would be helpful.
RE: eqgame.exe
# Apr 26 2004 at 12:18 PM Rating: Decent
same prob any help would be vary nice
Dire Charm
# Apr 22 2004 at 1:50 AM Rating: Decent
As of April 21, 2004 My 64 chanter can no longer Dire Charm NPC that I have been able to in the past, namely Corudoth of IC. Is this a bug, or a new nerf?

Sohot Anklegraber, 65 chant
PET BUFF BUG!!!!!!
# Apr 20 2004 at 11:53 AM Rating: Default
As of this patch, I can no longer SAVAGE SPIRIT my pet. It is ******** me over big time!!!! I am 99% certain this is a bug related to the "Improved Targeting" line, but if it isn't I AM GOING TO GET VERY VERY VERY ANGRY. I have attempted murder twice in my life. I hope it doesnt come to that. Perhaps I can remain calm in the face of disasster. Any stupid comments along the line of "Its just a game dude",....well you know where you can shove it.
RE: PET BUFF BUG!!!!!!
# Apr 21 2004 at 3:50 PM Rating: Good
If you have to resort to murder due to the result of a temporary bug, you need to get a life.. or maybe you should just murder urself and do us all a favor.
RE: PET BUFF BUG!!!!!!
# Apr 22 2004 at 5:03 PM Rating: Decent
I agree
BL's Underestimated!
# Apr 19 2004 at 12:39 AM Rating: Default
For All those Who Think a BL is Completely Dependant on pets let me give you some info!!! WE ARE NOT!!!!! BL pet = DPS!!! a pet just is a Ubah Weapon that helps us ALOT for those who think that BL's have Minor Mellee Ability? HAVE YOU EVER PLAYED A BL!!!?? i have for over 2 years Try a BL with a Dble attak chance Dble repostle 90% self haste with Raid buffed HP of 7k? or a 6k Average BEFORE EP Gear? yeah and add in a Slow of 65% and quick heals with Good mana regen! we are not that weak and before they started fixing the mellee classes to thier true glory a Grp for LDON or such would prefer a BL tanking VS a Warrior Sometimes cause we have a Taunt button too if their is no shamy ENC or Enc is used only for major CC because SLOW = Taunt button with DPS for a BL I do personally notice the Changes that were made to pet yes he does take alot less hits at times and he lives a little longer but anyone that plays a BL knows that WE ARE NOT LIEK A MAGE!!! we use a pet as a Weapon and not as our Tank....... and thats what i personally notice after playing a BL for 2 years.
RE: BL's Underestimated!
# Apr 19 2004 at 7:20 PM Rating: Default
LOL I have a 65 BL and a 65 ranger, without the pet the BL is way inferior to the DPS my Ranger can do, and the BL takes a hit worse. I really like playing the BL but to assume that the pet is NOT 65% of the duo is foolish, and the UBER DPS of the BL INCLUDES the PET, without the pet the DPS falls dramatically, not that it can't work mind you or that the BL is totally dependent on the pet, but ti is the bigger of the halves, and ALWAYS WILL BE.
The pets that REALLY need balanced are...
# Apr 16 2004 at 6:18 PM Rating: Decent
DRUID PETS!! Why in the world would a druid want to take the time to summon that worthless little bear? I say FIX DRUID PETS!!
RE: The pets that REALLY need balanced are...
# Apr 22 2004 at 4:20 AM Rating: Decent
The pet is just for farming, i think it should be like that, but some spells dramatically enhancing other pets (in for of groubuff) would be most convenient along with some other more obvious beneficial spells and/or debuffs. A firegiant is will be 70pct more vunerable to firespells doesn't sound as good as being slowed. but a spell disempowering a mob and make it truly hit for 50 pct of it's usual damage makes much more impact. Also influencing either the frequency of meleeabilities or the duration of those abilities should be very welcome. If i want to play with pets, i'll ply with my bl or mage (or start a necro), the druid was never really pet dependendant nor should it become one. Not that i never use pets. Giant anaconda's in jaggedpine are great to make fast faction adjustments vs poachers for instance or taking that rat in blackburrow to slay some gnolls fast. charming ravens in PoN is also great (and lethal) And sometimes a pet would be great as additional tank but i think we druids are adequately equipped without any high lvl summoned pet.

But to lvl out a bit with other classes for lowlvl farming of silks etc. etc. Our lvl 35 pet is adequate for that purpose.
RE: The pets that REALLY need balanced are...
# Apr 20 2004 at 7:48 PM Rating: Decent
I second that statement.
Beastlords
# Apr 15 2004 at 10:54 PM Rating: Decent
Hate to break it to ya, but unless they have ridiculously good gear, beastlords without their pet feel very naked. Mages have no room to cry poor me any more than a beasty does.
Neither wants aggro, because neither can take serious damage. These two classes both rely on their pets, beastlords simply have minor melee ability to compensate for not being able to cast like a mage.
RE: Beastlords
# Apr 16 2004 at 1:43 PM Rating: Decent
As the name implies, Beastlords are meant to fight WITH a pet (so of course we will have our warder with us). As a lvl 61 Beastie who solo's frequently, rarely does my pet take damage. I tank mobs very well with excellent melee skills. I would hardly call the damage that I inflict due to "minor melee skills" as you note. And when the going gets rough, trust me, a member of the caster crew will always go down before I do.
RE: Beastlords
# Apr 15 2004 at 11:38 PM Rating: Default
Oh yes, beastlords are such bad tanks. It is ALOT worse for a beastlord to get hit than the caster crew. Enchanters take hits just oh so well, not to mention wizards who wear full plate.
Huh?
# Apr 15 2004 at 10:20 PM Rating: Default
Why this class-comparison here now?
I cant belive noone mention that all the above fixes.... never took place. Collision system is still sucky, I still fall through the world, auto-rewind is still there and I have no idea what they mean with the "porcuspine" line.
RE: Huh?
# Apr 17 2004 at 4:16 PM Rating: Decent
the "Porcupine" effect had to do with archery and collision, if the mob you are shooting is near a wall or other object, arrows would appear to get stuck in the wall or object just in front of the mob(whether the object was obstructing the shot or not) so after a few rounds of archery the mob would be not much more than a lot of arrows with legs(though the arrows dissapear as the mob moves away from them so it isnt really as dramatic as I make it)
Pets....
# Apr 15 2004 at 6:12 PM Rating: Decent
30 posts
Ive played a magician to 40, and now currently restarted as a necromancer, now 40 too, i can say with experience that necros are FAR less dependent on their pet. Magicians, have many problems. One is that there are NO utility spells avaliabe, IE root, or mez, but thats liveable. Another is that their spells are not very mana efficient at all, and the only thing I could do when soloing as a magician was agrokite, and then I or my elemental would almost die. Magicians have been nerfed, too many times in my opinion. Its about time pets are starting to get upgraded...

Just my 2cp...

Edited, Thu Apr 15 19:09:59 2004
RE: Pets....
# Apr 21 2004 at 4:29 PM Rating: Decent
I have a 65 mage and have a necro I have been working up as well, and I have to say that comparing necros and mages isn't really valid. The only thing that binds the two classes together is the fact that they both summon pets, besides that, they are worlds apart. There have been alot of changes to the role of the mage, I remember back when mages were excellent soloers. Of course in kunark/velious era and really luclin too, most mobs that you would attempt to solo as a mage didn't hit very hard (compared to the average exp mob these days), and the mage pet was capable of standing up to most regular exp mobs. Now mages can still solo pretty effectively, you just have to pick the right targets and/or use some strategy and tricky tactics. Mage pets simply are not made to stand up to mobs that hit for 700+, and seeing as the mage is not given any sort of utility spells useful for soloing most PoP/elemental/GoD and such mobs , mages have very limited choices in soloing that will be worth the time investment. The easiest and most efficient means of soloing for most classes is kiting. The only exception to this really being enchanters using charm to solo and shamen/beastlords using the all mighty slow to get the dirty work done. Real kiting relies on a snare spell...and there is the point. Of course necros can solo far better than a mage, pretty much anything that they can snare that does not summon is as good as dead. And not only that, dead with a small amount of mana expenditure and a good amount of mana regen while the pet and dots work. Mages can aggro kite unsnared mobs, which is, of course, not the best use of your time and certainly not foolproof. Mages also have the option of using the earth pet to root kite, which is also an annoying and somewhat dangerous proposition. Mages can also use Call of the Arch Mage to solo, but that too is tricky (and very situational), and I think best for duoing unless you have your strat down pat and/or are very well geared. There are a few other options in ways to solo, mostly involving pretty much straightforward healing/nuking and hoping mob dies before pet and/or you. That is the design of the class, the only real defense a magician has is a pet. While the mage might not be the best soloer, it is challenging and fun to solo them. But in all reality the role of the mage now is pretty much as a part of a group. The identity of the mage now is that of a pure dps class, with some utility with the malos line and pet gear summons, etc. I am well aware that bards, necros, enchanters, beasts, wizards, druids, rangers and even some shadowknights are capable of soloing more big game with greater ease than my mage, and I don't really care. The way I look at it, I had more than enough soloing on my mage back in the old days when magicians weren't the most group friendly class.
Now just a few more things before I get too longwinded and type an essay. AracanaImperial referred to the necro as a solo class...I am not really sure that you can refer to anything as a solo class anymore. Sure, some classes can solo elemental and such and make great AA (the thing about wizards not being able to mana burn raid mobs, and therefore necros should be nerfed...I have no sympathy for wizards after having to watch them quad fire mobs, lol) but I think in the current state of the game soloing for most people is something to be done for farming and to take care of the boredom of lfging during slow times or when friends/guildies not on.

RE: Pets....
# Apr 15 2004 at 11:41 PM Rating: Default
IMHO necros need to be nerfed. Get a team of necros and thats just to good. Seeing as they are solo classes, their skills shoud go down in groups to level them with other classes (IE wizards)
If wizards can't mana burn raid mobs, necros need to be nerfed.
RE: Pets....
# Apr 17 2004 at 5:16 PM Rating: Good
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187 posts
I'm a Necro.... All I have to say is....

"Bite Me"

If you think Necro's are all that bad ***, start one and play one to at least 60+.

You will be eating your pathetic narrow minded words.

Don't get me wrong, I love my Necro, but as for solo capability, we are no better than a Shaman.
RE: Pets....
# Apr 22 2004 at 5:12 PM Rating: Decent
I don't know... I've seen awsome Necros... only a couple awsome shamman... I guess the real truth is in your ability to play the class and not the class itself.
Mage Pets
# Apr 15 2004 at 7:54 AM Rating: Decent
I agree, Sony is making a good start with these new changes but I think they are beefing up the mage pet too much and RIGHT after they see this there is gonna be alot of pissed off mages when they nerf them. The only was I can see them NOT nerfing these is if they beef up all the pets to regain that balance that "supposedly they had".

RE: Mage Pets
# Apr 15 2004 at 9:08 AM Rating: Decent
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508 posts
That is the point of the changes, to give the mage pets the power they were supoosed to have had. The changes to the class over the last few weeks was to address that issue; the pets didn't scale properly with the expansions.
RE: Mage Pets
# Apr 15 2004 at 11:26 AM Rating: Default
I agree, mage pets supposedly where to be the most powerful pet, as the mage class almost entirely depends on the pet. The can nuke, and have a few support spells (mod rods, focus items, damage shields) but no roots/snares or other effects of note. Without a pet a mage becomes a wizard with one hand tied behind his back and his shoe laces tieing his feet together. They have 3 options, run/gate/die. Unless they happen to be able to get a few high power spells of and kill a mob fast.

Necros have mez effects, heal effects, snares, root, and dots. they are pet class but not totally dependent.

Beastlords have slows/hastes, roots, sow, other buffs and they can melee a bit. Plus heals and regen buffs. once again a pet class but not pet dependent.

Shamans can stand on there own and use pets to enhance there abilities.

Only the mage really truelly depends on his pet and there pets have, compared to the other pet classes, gotten weaker. And the pet coming with a set of armor that a mage gets in mid levels as a spell, not a drop or quest spell but vendor bought, is a convienance not an upgrade that unbalances anything.

And it only happens if you have a focus item for your pets, without that item there is no change.
RE: Mage Pets
# Apr 15 2004 at 4:10 PM Rating: Good
Beastlords cannot root. They can get an AA which allows their pet to proc a root, but it is not a spell a beastlord has. Also, beasties don't get a haste spell until level 60 and our buffs are the same as a mid 40s shammy.

Beastlords and mages are equally useless without their pets. A beastie is a poor melee class without their warder, and a mage is an equally poor caster sans pet.
RE: Mage Pets
# Apr 15 2004 at 7:59 PM Rating: Good
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387 posts
Cakassis, i must dissagre, the beastlord is not dependent on his pet. Mages can't root. Without their pet, they can't solo even 1 mob (unless it's green or light blue). A beastlord can still fight without his pet.
RE: Mage Pets
# Apr 15 2004 at 11:48 PM Rating: Default
If they are going to "regain" ballance in EQ, are they going to fix all classes? Will enchanter's pacify last longer? Will wizards beable to group without a tank? Will warriors finaly be more than sucky versions of the new zekers and their epic? Will rangers arrows be used for more than pulling and soloing the Priest of Discord? Will clerics beable to take hits again? Will SKs and Pallys fight?

EQ is screwed.
RE: Mage Pets
# Apr 16 2004 at 9:10 AM Rating: Decent
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508 posts
Well, since you brought it up, if they "fix" all classes like the mages had been then all melee will have their maximum dps set by their epic quests. That was the problem for mages - that the epic pet still performed as well as level 61+ pets; that many mages used the epic since dps for all pets was roughly set to the epic pet (6 expansions ago, and over 4 years out of date).

Stop being so bitter.
*grr*
# Apr 14 2004 at 7:35 PM Rating: Excellent
They should have given shaman pets innate dual wield, so I don't have to carry around a bag of daggers all the time.

Oh...and my Spirit Wolf, can't run at the speed of Spirit of the Wolf?

/sigh
RE: *grr*
# Apr 15 2004 at 11:50 PM Rating: Default
Leave it to sony to have the theroy "If you stubbed your toe, to fix the pain, hit your other toe with a hammer.... but not Copper Hammer of Striking, we nerfed that"
Path Notes?
# Apr 14 2004 at 5:32 PM Rating: Good
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215 posts
Are they path notes because the patch is about collision problems ? <grin>
auto-rewind..?
# Apr 14 2004 at 2:19 PM Rating: Decent
what the heck is auto-rewind..?

And, I already had the ability to cycle between to targets and bind to a hotkey of my choice.? How is the new system different..?
RE: auto-rewind..?
# Apr 14 2004 at 3:55 PM Rating: Decent
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195 posts
The rewind was the 'feature' that when you walked into a wall, you'd bounce back a few steps. Really annoying when trying to press yourself into a corner away from a mob's path. I hated it but it was there to help keep us from getting stuck in walls.
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RE: auto-rewind..?
# Apr 14 2004 at 2:46 PM Rating: Excellent
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223 posts
hit alt-O and go to keyboard tab and then to target tab, you'll see them there, you can assign a key and check it out, i find it way usefull, it automatically cycles through all nearby npc's/pc's
RE: auto-rewind..?
# Apr 14 2004 at 2:56 PM Rating: Decent
Groovy.. Always wished for something like this..
Mage pets
# Apr 14 2004 at 2:09 PM Rating: Decent
I may not be a mage, but I know a few who are 60+ who always take the time to summon phantom plate to give to their creations...this is certainly gunna up the AC of those who don't, and make setup a lot faster and less mana-draining than usual.

I hate to say it, but good gods, Sony's actually starting to make useful improvements to EverQuest! This really will be the end of Norrath.
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