New Special Job Abilities
In a follow-up to a series of new job abilities being added to Final Fantasy XI, the abilities for Monk, Red Mage, Ninja, and Corsair have been added to the official Final Fantasy XI Test Server. Monk's new ability acts to significantly boost their maximum HP, Red Mage's offers an ability to improve the accuracy of their next enfeebling spell by drastic amounts, Ninja's increases auto-attacks based on the number of Utsusemi shadows they possess, and Corsair's functions to reduce recast times for the special job abilities of all party members in range!
Let us know what you think of these most recent changes on the ZAM forums!
From the official Final Fantasy XI forums:
[dev1135] New Special Job Abilities
- New special job abilities will be introduced.
* These special abilities will not share the same recast time as previous ones.
* The recast time will be decreased from two hours to one.
* The abilities displayed with a gray background have not been included in the November 16 test server update.
Job | Ability Name | Effect | Effect Duration |
Warrior | WAR SP 2 | Grants a 100% chance of activating Double Attack. | 60 sec |
Monk | MNK SP 2 | Doubles your maximum HP and recovers health equal to this amount at the time of casting. (Added November 16, 2012) |
30 sec |
White Mage | Asylum | Grants a powerful resistance to enfeebling magic and Dispel. | 30 sec |
Black Mage | Subtle Sorcery | Decreases enmity generated by magic and increases magic accuracy. | 60 sec |
Red Mage | RDM SP 2 | Increases the accuracy of your next enfeebling magic spell cast. Effect expires when either 60 seconds pass or an enfeebling magic spell is cast successfully. (Added November 16, 2012) |
60 sec |
Thief | - | - | - |
Paladin | - | - | - |
Dark Knight | Soul Enslavement | Auto-attacks absorb target's TP. | 30 sec |
Beastmaster | - | - | - |
Bard | BRD SP 2 | Allows an additional song to be cast on party members. | 180 sec |
Ranger | RNG SP 2 | Halves the delay on ranged weapons. Grants a 100% chance of activating Double Shot and Triple Shot. |
60 sec |
Samurai | Yaegasumi | Evades all special attacks that deal physical or magic damage. Enhances the potency of your next weapon skill every time you evade a special attack. |
45 sec |
Ninja | NIN SP 2 | Increases your number of auto-attacks based on the number of your shadow images. (Added November 16, 2012) |
30 sec |
Dragoon | DRG SP 2 | Eliminates the recast time of jump abilities. | 30 sec |
Summoner | Astral Conduit | Eliminates recast times for Blood Pacts and fully restores MP upon activation. | 30 sec |
Blue Mage | Unbridled Wisdom | Allows unlimited casting of blue magic spells that use Unbridled Learning. Additionally, Unbridled Learning will have no recast time. |
60 sec |
Corsair | COR SP 2 | Reduces the recast time of party members' special job abilities, excluding yours, based on the number rolled. (Added November 16, 2012) |
Instantaneous |
Puppetmaster | Heady Artifice | Allows automatons to use a special ability that varies by head. Harlequin Head: Mighty Strikes Valoredge Head: Invincible Sharpshot Head: Eagle Eye Shot Stormwaker Head: Chainspell Soulsoother Head: Benediction (will only affect the automaton and members of its master's party) Spiritreaver Head: Manafont |
Mighty Strikes: 45 sec Invisible: 30 sec Eagle Eye Shot: Instantaneous Chainspell: 60 sec Benediction: Instantaneous Manafont: 60 sec |
Dancer | Grand Pas | Gives five finishing moves, resets flourish recast timers, and eliminates the cost of finishing moves. Effect ends either when its duration expires or is used three times. | 30 sec |
Scholar | Caper Emissarius | Transfers the whole party's enmity to a party member of your choice. | Instantaneous |
* Abilities implemented on the test server have provisional names, help text, and graphical effects. Actual effects of these abilities may be changed or adjusted.