Patch Notes for February 8, 2012

Here are the patch notes from this morning's game update (taken from the patcher):

*** Highlights ***

- Healer Mercenaries now have improved behavior and performance in their Reactive stance.
- Many NPCs in House of Thule and Veil of Alaris zones no longer see through Shroud of Stealth.
- In the Rubak Oseka raid "Time and Tides," High Priests and Templars will now wait a brief period before beginning to cast their snare spells.
- Kal'ture Ashan has arrived in Sunrise Hills to sell Alaran furniture.

*** Items ***

- Elegant, Stately, and Ostentatious Warmonger Leggings now modify the Frenzy skill.
- Some Veil of Alaris warrior and knight weapons had their AC increased.
- Kal'ture Ashan has arrived in Sunrise Hills to sell Alaran furniture.
- The Secondary Anchor can now be placed on guild plots.
- An Ancient Artifact now fits in type 20 slots in addition to 4,7,and 8.
- Bags of currency sold on the loyalty merchant are now lore.

*** Quests & Events ***

- Quest - Tides of Change - When accepting the quest, players will be given the necessary items if they do not have them.
- Quest - The Key to Freedom - You should now have more time to hail Silbek after you free him from his bonds in Rubak Oseka.
- Raid - Time and Tides - High Priests and Templars will now wait a brief period before beginning to cast their snare spells.
- Raid - The Triune God - Most of the Triunity’s messages can now be seen throughout the entire zone.

*** Spells ***

- Shadowknight - Reduced the mana cost of Sholothian Skin significantly.

*** NPC ***

- Many NPCs in House of Thule and Veil of Alaris zones no longer see through Shroud of Stealth.
- Deathleaper's ability Earsplitting Howl now uses the magic resist type, and the damage has been lowered slightly.

*** AA ***

- Monk - Suppressive Strike has been changed to Distant Strike. The silence has been removed, but the rest of the ability is unchanged.
- Enchanter - Fixed a timer conflict issue with Glyph Spray and Divine Companion Aura.
- Druid/Shaman - Fixed a timer conflict issue with Silent Casting and Paralytic Spores.

*** Mercenaries ***

- Several changes have been made to Healer Mercenaries:
- After level 85, healer mercenaries no longer cast the Promised or Elixir lines of spells. These spells may return in the future when mercenaries learn to cast them more effectively.
- After level 75, healer mercenaries no longer cast Complete Heal.
- When at full health and mana, healer mercenaries will no longer sit.
- Healer mercenaries now respond more quickly when the main tank in their group enters combat.
- The power of the healer mercenaries' spells have been slightly increased.
- The Reactive stance has been modified to favor constantly casting direct heals without regard for mana cost.
- Note: At the moment, mercenaries have trouble healing players that have high-HP regen buffs on them. Until this changes, avoid using spells such as Splendrous Guardian, Spiritual Enrichment, or Promised Renewal if you want your mercenary to heal you.

*** Previously Updated ***

- Corrected a pathing problem in Veeshan's Peak that caused a number of its denizens to wander the lava pool near the entrance.


- The EverQuest Team

Comments

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Deathleaper
# Feb 09 2012 at 3:55 AM Rating: Decent
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61 posts
Deathleaper
Decrease Hitpoints by 28000 per tick from 30k a tic
now its resist magic check cool -875 MR check ty vm

Glad folks at sony are in touch with the game
the patch
# Feb 08 2012 at 9:03 PM Rating: Good
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4,580 posts
I was kind of amused by the Veeshan's Peak fix... mobs have been piling up at the entrance for some time. I wonder what someone was doing to exploit this that finally made them fix it?
Patch
# Feb 08 2012 at 4:04 PM Rating: Default
I really love how the Rubak Raid wasnt truly fixed in this patch or that they completely ignored all the issues with Zerker AAs. Srsly, if I buy an AA from the list, shouldnt I expect it to actually work?... guess not.
Patch
# Feb 09 2012 at 5:45 AM Rating: Decent
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56 posts
driskc wrote:
I really love how the Rubak Raid wasnt truly fixed in this patch or that they completely ignored all the issues with Zerker AAs. Srsly, if I buy an AA from the list, shouldnt I expect it to actually work?... guess not.


Pay us $20 and Jim will fix it for you!!
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