Dev Blog: Socialization is Key in DUST 514

According to a new dev blog entry by game designers CCP LeKjart and CCP Remnant, socialization will be a key aspect of DUST 514. "We want players to be able to communicate in-battle and out; to be able to easily find and play with friends; to have the tools to meet and make new friends (and enemies) while they’re sitting in front of their PS3 and even when they’re not," they said.

Here's how CCP plans to accomplish this task:

  • EVE Gate will be the communal hub for EVE pilots and DUST soldiers. This is where players from both games can manage their contacts, check in-game mail (when not actually in-game), post on forums, check their calendar for upcoming events or post new events of their own to the calendar.
  • Corporations will be completely seamless between EVE Online and DUST 514. From a functionality standpoint, it shouldn’t matter whether a corporation member is a DUST player or an EVE player.
  • Using voice chat and text chat, DUST and EVE players will be able to communicate with one another in real time.
  • Players will find themselves spending a lot of time in the War Room – a 3D lobby where players can go over their vehicle and character fittings; stock up on items from the corp inventory or the marketplace; chat with fellow corp members or once-off hires; scrutinize potential strategies and just generally get ready for the battles to come. Each War Room supports a maximum of 32 players at once.

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