Rift Beta 3 Begins Today with Soul System Changes

CRAFTING
* Bursts, Flares, and Blasts for Runecrafting now have tooltip text.
* Correct skill values now display when gaining skill.
* Un-learning a skill now immediately removes any quests specifically requiring that skill from NPC dialogues (i.e. crafting quests).
* Fixed an issue where tin bars, bronze bars, and any items crafted with these materials were severely overpriced. They should resell to merchants with appropriate values now.
* Salvage Armor now works on Shields, instead of Salvage Weapons.
* Reduced the number of items needing to be crafted for low level daily quests.
* Fixed crafted Vials requiring Mage/Cleric only. Manasurge Vials should be the only ones with such restrictions.
* Crafted shields with melee stats may only be equipped by Warriors.
* Increased drop rate for Kinetic, Perpetual, and Sentience items when Runebreaking.
* Ciphers (offhand) from Runecrafting have been replaced by Resolute Runes (main hand), which have +Endurance.
* Ciphers, Relentless Runes, and Resilient Runes (all ranks) have been removed from trainers and player recipe lists.
* Dim Wrathful Rune and Dim Dominating Rune have been removed. Higher ranks are unaffected.
* Devastating Runes, Calamitous Runes, Destructive Runeshard, and Ravaging Runeshards have been adjusted from Uncommon to Rare. Their stat bonuses are now higher and they cost more from the Artisan Store.
* Skill-up values across the board for Runecrafting recipes have been updated slightly. Each recipe with a minimum skill requirement of 10 or more now stay orange for 10 points, instead of 9.
* All Runes that had crit, focus, hit, parry, or block have had their values adjusted for balance.
* While a number of Runes have been removed from the trainer and recipe lists, if you had already created one of the affected Runes, they will remain in your inventory at this time.
* Fixed some issues where harvestable resources were respawning instantly.


GRAPHICS AND AUDIO
* The random horrible screeching sound in Silverwood has been silenced. Rejoice!
* Fixed a problem with how character hair was displayed with a helm equipped.
* Improved handling of smoke and similar particles in foggy areas.
* Fixed a bug with headtracking while polymorphed.
* Additional ambience noises are in the process of being added to several areas of the game.
* Player character healing abilities now have magic-type specific visual effects instead of only the previous green sparkle.
* Fixed greyed out ability icons displaying incorrectly with some video cards.


COMMANDS AND MACROS
* Equipment manager commands are available. Use /saveequip # and /loadequip #, where # is between 1 and 9. This will save your current equipped items and allow you to change between gear sets when needed.
* Using a modifier key on a default movement key (such as shift+W) will no longer cause you to move slightly when triggering the keybind.
* Alt-F4 no longer immediately closes the client. Instead, it prompts you with a confirmation box. Players asking questions in general chat rejoice.
* Alt+Enter now toggles the game between windowed and full-screen modes.
* The grace period between global cooldown and casting abilities will play nice with macros now.
* /quit and /exit will trigger the game logout window (logout or quit game) now.

UI/SETTINGS
* Added a reminder popup at client startup if you're running the Low Quality Renderer.
* Water should be properly visible in the low quality renderer.
* All quest UI text should be shown in a larger, more readable format.
* Quest givers who are also the completer for the quests they give will now properly display an overhead icon and show the 'quest incomplete' dialog when clicked on.
* Added a checkmark toggle to the Achievements window to only show achievements for the current character.
* Item comparison tooltips no longer appear strangely offset when near the edge of the screen.
* Item comparison tooltips should now always update properly.
* Minimap tooltips should never end up offscreen.
* Minimap character markers for characters in your raid now update group numbers if a character changes groups within the raid.
* If an indicator on the minimap is less than 5 meters away from you vertically, we don't show 'above' or 'below' tags.
* When binding a key to a hotbar slot with an ability in it, it no longer tries to trigger the skill when displaying the overwrite confirmation box.
* Adjusted the default position of some UI elements to avoid overlapping when adding action bars, i.e. side action bars and the quest tracker.
* Fixed icons on action bars staying greyed out after combat or soul walking, even though they could be used.
* Fixed the display issue where progress bars remain empty when interacting with an object for the first time.
* Also fixed a 'corpse unavailable for looting' error that would show up sometimes.
* You can now swap a larger bag from your inventory with a smaller bag that is equipped, and the items will move into the new larger bag automatically.
* Dragging items from your inventory, bank, and character sheet and dropping them onto an equipped bag slot will place the item into the first open slot in that bag.
* You can now cancel dragging an icon by right-clicking.
* Characters' hair will no longer poke through helmets on the character sheet.
* The alert tray will be more timely in updating you with petition status updates.
* The Auction House Bids tab now allows you to sort by Seller.
* Quest use items for objectives in on-screen tracked quests will now have their icons disappear when the quest is ready for turn-in.
* Opening the split-stack window now puts the cursor into the text entry box right away.
* New art and improved saving performance for Edit Layout mode.
* Mouselook while using click-to-move no longer interrupts your movement.
* The Raid window should no longer lock up after performing a raid ready check.
* Some critters that should hide their nameplates work properly again.
* Playing at smaller than 1280x1024 resolutions will no longer cause the page buttons to appear off-center in the tutorial tip windows.
* Fixed a bug where you were unable to go into fullscreen mode after manually resizing your window.
* Also fixed an additional issue where hitting ‘Cancel’ would mess up the UI Scale after going into fullscreen mode.
* More Eyefinity camera adjustments!

1 2 3 Next »
Tags: News, RIFT

Comments

Post Comment
....
# Dec 28 2010 at 12:50 PM Rating: Decent
I want vip key :S hellmonster@inbox.lv please

Edited, Dec 28th 2010 1:51pm by Deadmonster
Post Comment

Free account required to post

You must log in or create an account to post messages.