Hi-Rez Announces Development of Tribes Universe

The company is now the owner of the Tribes FPS franchise.

Hi-Rez Studios CEO Erez Goren just announced on the Global Agenda forums that the company is the proud new owner of the Tribes franchise, which consists of a series of sci-fi first-person shooter games that were released between 1998 and 2004. Hi-Rez is currently working on Tribes Universe, an MMOFPS that should enter alpha testing in about three months.

This new endeavor will allow Hi-Rez to focus on large-scale combat, which the team admittedly can't do with Global Agenda. Tribes Universe will feature fights that consist of more than 100 players, as well as full vehicle support and jetpacks. The game will be comprised of a persistent world without any instances.

Hi-Rez now has two groups in the studio to work on both Global Agenda and Tribes Universe, and will soon be moving into a larger office space to accomodate the company's growth. Global Agenda players with level 50 characters will have priority in entering alpha and beta testing, so start leveling now if you're interested in Tribes Universe.

For more details, check out Goren's announcement after the jump.


Tribes Universe Announcement:

Here is a brief update on what’s been happening at HiRez Studios.

Those of you that have been playing Global Agenda know that over the last year we have been consistently adding new features/content and releasing it at no charge to the Global Agenda community. We plan to continue doing this on an on-going basis as much as possible and over the next couple of months everyone will see new maps, raids, flair, and weapons (starting with the Halloween event next week).

As most of you know, Global Agenda is an ambitious project that incorporates many different gameplay modes (PvP, PvE, AvA, Raids, Open Zone, DA). Over time we had many requests for additional game play modes, especially larger spaces and fights. Earlier this year we released the Sonoran Desert quest zone as an area that would help players ease into the game while testing our technology limits for having large areas and many players in the same zone. Our plan for a first paid expansion was to continue on that path with Warzones which were designed as large open areas where players can PvP.

As we worked on Warzones we found too many design and programming issues to make it practical. Global Agenda was designed around 10v10 team play and there was no practical path found to scale it up in a significant way (to large scale numbers like 100 players in a single area). As a result we plan to continue releasing more Global Agenda content but only in the formats players are already familiar with. (Special Ops, Raids, Merc Missions, etc)

While we know that some players will be disappointed in the lack of warzones, we also have some good news.

We can’t transform Global Agenda to a large scale battle format but since we liked this concept a lot, we decided to create a new game based on large scale fighting. In order to develop the new game many significant steps had to be taken, including: A significant rewrite to the unreal engine servers to allow for 100+ players to be fighting in the same map, a new UI system that is more efficient, a different implementation of character visuals, a new terrain system, etc. In addition the combat gameplay required many significant changes as well.

While working through the design we kept coming back to one old and loved game that represented many of the concepts we where incorporating into the new game (Jetpacks, vehicles, large open space, three armor types, futuristic weapons, etc). Many of you will know this game as Tribes, the original on-line multiplayer shooter. As of now, HiRez Studios is the proud new owner of the Tribes franchise.

We now have two groups in the studio, one working on continuing to build Global Agenda and a new group working on the Tribes Universe project. We are also moving to a new larger office space in another month that will help us accommodate our growth.

I’m sure many of you have questions, so here are a few quick highlights for Tribes Universe:

* Three Tribes (factions)
* Full clan (agency) support
* First person view (third person for some vehicles)
* Full vehicle support (ground and air)
* Full persistent world with territory control (no instances)
* PvP focused
* Huge outdoor maps (about 10x the area of sonoran desert)
* Large scale fights (100+ players)
* Jetpacks, skiing, lots of weapons, etc

Alpha testing will begin at the start of the year (about 3 months from now) and Global Agenda players with level 50 characters will have priority in entering Alpha and Beta testing

Thanks for you support

Erez.

P.S. More information on Tribes Universe will be coming in the near future along with an Alpha/Beta registration web site.

Comments

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TRIBES
# Oct 25 2010 at 11:19 PM Rating: Good
28 posts
So friggin stoked. Oh my god. Tribes was my jam.
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