Changing Combat Systems: Moving on from WoW/EQ?

Some MMO companies are focusing on new and innovative combat systems to compete with World of Warcraft

Just recently we noted that Blizzard is already preparing for the day when World of Warcraft will be declared obsolete, and while many readers felt that, like Everquest, WoW will never be considered "obsolete" (only unprofitable), there is one aspect of World of Warcraft that has remained untouched in its six years of development: WoW's classic hotkey based combat, otherwise affectionately known as "1-2-1-2-1-2" combat.

More specifically, while there are many who are happy with World of Warcraft's responsive combat design, it is also undeniable that sometimes it can be a bit jarring to realize that your raid DPS cycle really consists of you just pressing 1 button while occasionally pressing 2 once you've built up enough combo points or once a certain skill is off cooldown. In this regard, there have been a number of MMORPGs that have set out to try to "break free" of WoW's 1-2-1-2 combat, and while not all of these innovations have been very successful, we, here at ZAM, decided to really check out what sort of technology fads are on the rise for MMO gamers away from WoW's classic hotkey style of combat.


First / Third Person Shooter MMORPGs: (Global Agenda, Fallen Earth, Darkfall)

The unfortunate problem with first person shooter MMORPGs is that FPS MMOs can sometimes skimp on the "RPG" aspect of their genre, with many MMOFPSs quickly degenerating into slower versions of Counter-Strike, but with more levels. Collectively, however, gamers have always been keen for a good MMOFPS and, while super-indie MMOs like Darkfall and Mortal Online have tried (and failed) to create a responsive MMOFPS game, the industry does seem hell-bent on being the first to make a true successor to the genre after SOE's Planetside.

Unfortunately, however, since the release of Global Agenda (another one of those MMOFPSs that may have skimped too much on the RPG aspect), and the uber-difficult Fallen Earth, MMOFPS fans may have only a few remaining bastions in which they can put their hopes: Webzen's highly delayed Huxley Online, CCP Games' Dust 514 and SOE's The Agency. Of these, however, both Dust 514 and The Agency are being developed with a focus on consoles rather than PCs. Thus, while it does seem as though MMOFPSs may be the way of the future, it will probably take quite a while for the concept to attract the right developer. Who knows? Perhaps MMOFPS gaming is destined for the console, and there's nothing we can do about it.

NCsoft's Blade & Soul

In case you weren't aware, Blade & Soul is an MMORPG being developed by NCsoft, and they claim that B&S will involve action-based / directional combat rather than targeting something and pressing 1 repeatedly. The one issue with directional or action-based MMORPGs is the fact that they require a very good internet connection to really appreciate the game. Korea has an incredible internet structure that is virtually impossible to recreate in North America, and it would seem somewhat difficult to play an action game that relies on subtle movements and fast reactions if there are any latency issues involved. Even with an MMO like Aion, players are noting that aerial combat is incredibly difficult for melee classes because, with latency, it's almost impossible to actually hit your opponent mid-air if they're constantly moving.

Ii this way, should NCsoft succeed in creating a great action-based game for North American players, they'll need to also get the server prowess to support such a game. If everything lines up, however, you can be certain that a number of World of Warcraft players would willingly make the journey to Blade & Soul just to check out this innovative combat system.

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# Mar 12 2010 at 10:20 AM Rating: Decent
The 'reflexes' idea is fantastic tlefan. I'd love to do some PvP stuff but am simply unable to due to an injury.
Nuff said.
kiddie market?
# Mar 11 2010 at 3:13 AM Rating: Decent
Any combat system that depends on the player's speed and reflexes will be an impediment to older players (like me), whose reflexes aren't as good as they were when they were in their early twenties. I don't mind game makers targetting the kiddie market, but I won't vote for thier games with my wallet, either.
kiddie market?
# Mar 11 2010 at 8:58 AM Rating: Good
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77 posts
there are fairly simple ways to get around that problem
for example
make it so that each game you play your reaction time is measured and that changes what server you play on (unless you play on specific 'open' servers so that you can still play with friends)
or have a practice mode to let you improve your reflexes (well both would be good)
also have tips on ways to improve your reflexes somewhere too

you could easily design a game around reflexes (as long as you have it lag free) and keep it fair no matter how old you are

obviously any system like this the combat system couldnt be entirely based on reflexes or else it would make it rather pointless but it could be incorporated into it
another advantage of this system is that server becomes more than just "i think i play on such and such server" and more "my reflexes are good enough for such and such server"
Age of Conan
# Mar 10 2010 at 11:30 PM Rating: Decent
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4,684 posts
I'd like to add; people who found this article and the idea of combat systems interesting might also want to check up on Age of Conan. It isn't mentioned in the article but has a pretty specific combat system as well, where you need to combine "normal skills" with attacks like "left-high-hit", "middle-low-hit" and "right-hit-hit" to form effective combos. It's basically a cross of the 1-1-2 system and FPSes.

As for me, I'm happy enough with WoW's system for now, although sometimes I do wish that damn global cooldown would buzz off.
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