June 29th Patch Notes

Here are the notes from today's patch: ----------- Advanced planets are now available. Bug Fixes: AI: Fixed instances of stuck AI AI: fix for /aim exploit that kept AI from aggroing on the attacker Cloning: fix cloning sometimes teleporting player to the facility's location instead of inside it Crafting: fix for crafting failure and success messages Crafting: Weapon Experimentation: should be functional as intended now Creatures: Baby creatures will no longer give xp (for killing them, that is) Faction: Fixed exploit where you can gain much too much faction points from missions. Grief: added /eject, a command that can be used if you are locked on someone's balcony Groups: fixed group xp bonus being too high Groups: prevented groups of more than 20 Login: Fixed an issue where sometimes a player's name would not be correct in the character selection UI Missions: fix for disappearing mission objectives Missions: fix for players running out of available missions (you go to take a mission, and there are none available) Missions: fixed missions sometimes appearing in water Name Validation: improvements to catch more obscene names, and not prohibit valid names. Special Edition Goggles: fixed a rare race/gender/customization combination that prevented goggles from working Tutorial: fixed issue where players would sometimes not get starting equipment UI: Fixed UI settings not saving sometimes. Vendors: make refused vendor items not disappear Visual: fixed some instances of floating creatures

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sounds cool
# Jun 29 2003 at 3:13 PM Rating: Default
cool. it sounds cool.

EQ char::

http://www.magelo.com/eq_view_profile.html?num=609905

copy and paste link to see da uber monk!
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