The Truth About China's New "Virtual Currency" Law

News that China "banned gold farming" spread like wildfire across the blogosphere last week. ZAM takes a closer look at the new law (which turns out to be something entirely different) to uncover the truth.

Image courtesy GamesRadarLast week, we reported that China passed a law that prohibits the sale of virtual currencies. The story has made quite a few laps around fansites and blogs throughout the last few days, mainly billed as "China Bans Gold Farming," or some such title. While there's a bit of truth in that aspect of the story, it's not the whole truth. There has been a considerable amount of misunderstanding surrounding the issue, even from otherwise-reputable sources.

Quite a few news sites and bloggers jumped the gun (for the sake of fairness, I won't link one specific site, since I can't link them all), interpreting the new law as the absolute end of most gold-selling companies. It was also predicted that the new law would prohibit a China-based MMO publisher from selling virtual currency to its own customers, regardless of third-party "farming" outfits. In an effort to peel back the outer layers of this story (and differentiate fact from fiction), we'll take a closer look at the new law and the impact it may—or may not—have on the MMO industry.

As you've probably heard many times in the past, the "virtual currency market" in China generates the equivalent of millions of US dollars per year. One of the top-sourced news articles (via InformationWeek.com) that broke the story about the new law claimed the market generates between $200 million and $1 billion annually, according to a UK survey. The report also states that around 80 to 85 percent of all virtual currency sellers are based in China.

It's a big business, despite the opposition and bad name it receives from critics. The virtual currency market—or "gold selling"—is a booming industry that the Chinese government estimates is growing 20 percent every year, according to the same article. Gold selling isn't just a fly-by-night operation, as it was in the early days. Thousands of Chinese citizens are employed by gold selling companies, sometimes providing food and lodging in addition to wages.

Image courtesy Guardian.co.uk

Shortly after the country's effort to reduce the amount of pornography accessible via Google.cn, China's Ministry of Culture and Ministry of Commerce made the announcement that "the first official rule on the use of virtual currency in the trade of real goods and services to limit its possible impact on the real financial system," as outlined in the official release. Quoted to the letter, the law is described as follows:

"The virtual currency, which is converted into real money at a certain exchange rate, will only be allowed to trade in virtual goods and services provided by its issuer, not real goods and services."

The most important part of that description is the "provided by its issuer" bit (and consequently, a vital point that was overlooked or not understood by many of the news stories that prematurely announced "the end of gold selling"). Another important bit that has been grossly overlooked is the Ministry's self-described reasoning for the ban, which was the "government demanding tighter controls as such trading became an avenue for gambling and illicit trade."

When the story first broke, it spread like wildfire across the blogosphere. Unless a link to the official release from the Ministry was provided, it was far too easy to misinterpret the new law (and the ramifications it would have within the MMO industry). Once you've read the official statement though, the real story begins to take an entirely different shape.

After these first layers are peeled back, the whole issue begins to seem less inspired by World of Warcraft-type gold selling, and more about governmental oversight regarding "rogue" operations profiting outside official jurisdictions. For example, the Ministry's release referenced a huge Chinese company called Tencent.com that sells "QQ Coins," a widely-used virtual currency. Tencent is a major supporter of the Ministry's new law, allegedly because of a vast amount of "underground" buying and selling of the currency.

In other words, companies like Tencent (as well as the Chinese government) aren't too happy about third parties or other companies cutting in on their business. The release states that such operations enable "theft and fraud" (which might well be the case). But it's also easy to connect the dots and see the Chinese government and big companies' desire to keep these "underground" hands out of their cookie jars.

A few days after the story broke, many news sites began issuing retractions or writing new articles that re-examined the law. It turns out that the primary focus of the law is, in fact, the opposite of what many people originally assumed. As you might have already surmised, it's more about using "virtual currency" to buy real-world items or trade for real currency. The concept is best-described by University of Manchester's Prof. Richard Heeks, in his ICT economy blog:

"As announced [virtual currency] can now only be used to pay for virtual stuff, and you can't buy real things with them as game companies were allowing to happen, nor can you gamble," Heeks wrote. "This therefore is not about what gold farming clients do: use real money to buy these virtual currencies; it's the mirror image.  And it's not about the major trade in gold farming such as World of Warcraft, which relates to other types of virtual currency.  And it's not about buying/selling in-game items.  And it's not about the power-levelling [sic] of avatars.  Bottom line: it's not about gold farming."

It'd be tough for me to explain it any better than Heeks does, which is why I offered the lengthy quote from his recent blog entry. He analyzes and articulates the reality of the situation more accurately than I've read in a number of news articles and blogs throughout the past week.

However, we're not able to draw a conclusion yet that the new law will have absolutely zero impact on the traditional gold-selling industries, either now or in the future. A recent, informative article at GamePolitics.com researched the issue from a few sources (including Heeks). The article points out that the regulation of the new law may prove difficult for the Chinese government to actually enforce, especially when you consider that some companies or outfits may turn to offshore server hosting.

Indiana University Prof. Edward Castronova suggests that we're beginning to see the first signs of the world's governments recognizing the virtual currency trade's power and influence in the market. When game developers have that much potential influence in a country's economy, is it only a matter of time before all the world's governments step in and demand oversight or regulation?

This might be the first stepping stone in China that leads to a scenario similar to one that so many news sites mistakenly reported; a nation-wide ban on the sale of virtual currencies. Even then, the issue of enforcement and jurisdiction would still apply, making it difficult to predict the extent of the damage such a ban would have on the gold-selling industry as it is today.

For now, it appears gold sellers have escaped regulation. The real issue behind the ban doesn't apply to gold farming and selling as most of us know it. If you're a Chinese citizen who makes a habit of buying or trading a virtual currency like the one mentioned from any other source than the official issuer, you might be affected by the new law. But for everyone else, it's business as usual.

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Mirror image...?
# Jul 08 2009 at 3:53 PM Rating: Decent
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285 posts
Perhaps there's something in the translation, but the Heeks blog says:

Quote:
"As announced [virtual currency] can now only be used to pay for virtual stuff, and you can't buy real things with them as game companies were allowing to happen, nor can you gamble," Heeks wrote. "This therefore is not about what gold farming clients do: use real money to buy these virtual currencies; it's the mirror image"


How is the "mirror image" not the exact same thing? These companies that farm gold are using this "virtual stuff" to buy "real things". If they're "selling" 100 gold for $10 US (I don't know the exchange rate), that's the same exact thing as "buying" $10 US for 100 gold. Isn't that what the letter of the law prevents?
Mirror image...?
# Jul 08 2009 at 6:25 PM Rating: Excellent
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93 posts
WoW gold isn't a recognized virtual currency (such as QQ Coins are) that can be used to buy real-life items. This law is aimed at virtual currency that by definition, is officially used to buy real-world stuffs (perhaps as well as in-game stuffs). The difference is that WoW gold isn't officially used to purchase real-life items, like these other virtual currencies are.

It's kind of hard for Westerners to understand at first, because these currencies aren't as ubiquitous over here as they are over there. In one of the articles, someone was trying to explain the concept, and compared QQ Coins to how WE use Paypal...Think of it like Paypal dollars...they are intended to be spent on real-world items, even though one "Paypal dollar" is kind of like a virtual currency...Am I explaining it right? Do you understand?
hate gold buyers and sellers
# Jul 08 2009 at 6:50 AM Rating: Default
I really dispise gold sellers and buyers and as I say this I just maxed out my engineering so now I need 16k to get the chopper! How ironic of this story, but anyways its cheating. I can also say I'm not the biggest fan of china. There's no reason to buy gold, its really easy to get gold in wow. I kinda expect this sort of response from the chineese they couldn't solve a problem even if they nuked thier country!
hate gold buyers and sellers
# Jul 08 2009 at 12:20 PM Rating: Excellent
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While I share your disdain for under-handed and shady gold farmers (from scammers in both the US and Asia, as well as other places), I don't think it's fair to judge the PRC by the actions of a minuscule sample of the country's billion-plus population. As far as China's competency; remember that the US--and even the UK--are infants compared to the Chinese civilization, which has existed for thousands of years. If you're talking modern-day politics, that's a different issue, and I'm sure it would make a great debate in another venue. That said, let's stay on the topic of virtual currency. Don't wanna start a flame war, do we? ;)

But you're right about it being easy to "farm" you're own gold in WoW. Playing the Auction House has always been like a "mini-game" to me, and I actually prefer it rather than going out and farming mats. You wouldn't believe how easily you can make tons of gold just by playing the market for 30 minutes every day or two.
What about the other side of the problem?
# Jul 08 2009 at 3:55 AM Rating: Decent
34 posts
LoN and Station Cash are just as much of an issue. Virtual currency is just that. I'm sure anyone selling it, Sony or a third party, will have a spin of somekind that will work it around to try and make it favorable for them. If anything games with features similar to LoN and Station Cash added have likely seen the same integrity lost that we've seen here in Everquest.
Oversight
# Jul 07 2009 at 4:55 PM Rating: Decent
Rest assured when we start talking about "oversight" and "regulation" we are talking about taxes. Government, just like the mob, only gets mad when they aren't getting their cut.
Oversight
# Jul 07 2009 at 7:09 PM Rating: Excellent
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93 posts
That's the first thing I thought of when I read the new law. Just like any other vice commodity, a government will always want regulation on the market to ensure it gets its cut of the action. But who knows? Maybe the "theft and gambling" are really running rampant like the Ministry says they are.
Almost similar news...
# Jul 07 2009 at 4:50 PM Rating: Default
hahaha anyone heard about the Eve Online player pays real debts with stolen virtual cash

this business has been here ever since people figured out you can sell items online hehehe
Almost similar news...
# Jul 07 2009 at 7:13 PM Rating: Excellent
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93 posts
http://www.zam.com/story.html?story=18727

What's interesting is that the only punishment that guy received was being banned from the game. It was basically embezzling money; a crime that he'd be facing jail time for almost anywhere else.

It really makes you wonder how long it will take for "virtual currency" to be regulated by countries the same way "real money" is. Otherwise, you'd think stories like these would start to increase and people would be ripping off their guilds left and right, or running scams with the intent of cashing in for real money. I realize all that is taking place right now anyway, but we're not hearing too much about the actual MMO money being used to exchange for real money (aside from actual gold-selling companies).

The way I understand it, anyone can steal virtual currency like this guy did and get away with it, with just a slap on the wrist. Being banned from an MMO is a pretty small price to pay for paying off your mortgage.

Edited, Jul 7th 2009 10:22pm by WaxPaper
Almost similar news...
# Jul 07 2009 at 10:30 PM Rating: Excellent
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1,577 posts
Trust me. This kind of thing happens all the time in other games. End game guilds in WoW having their guild banks emptied by former leaders, etc. The reason it made the news is because Eve is such a economic powerhouse. It has one of the most unique (not to mention strong) economies in any game around. If only CCPs base country of Iceland could say the same.... :(
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Racism
# Jul 07 2009 at 4:36 PM Rating: Decent
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People feel comfortable talking about "gold farming" and "China" because it means dirty foreigners are doing it.

Gold farming is big business in the good ole' USA. Where are those "commentaries"?
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Racism
# Jul 07 2009 at 4:49 PM Rating: Good
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Quote:
Gold farming is big business in the good ole' USA. Where are those "commentaries"?


The actual gold is not usually farmed in the USA. It is resold by companies here. Chinese people cost less per hour than americans... hence why they're so often used to farm.
Racism
# Jul 07 2009 at 11:19 PM Rating: Decent
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my understanding as well, and all the same, i hope all the gold sellers disappear, im sick of all the spam in general chat.
Racism
# Jul 07 2009 at 6:10 PM Rating: Excellent
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This is also my understanding of how it works.
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Racism
# Jul 07 2009 at 11:21 PM Rating: Decent
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my understanding also, that and i hope all the gold selling company's disappear anyway, that way no one has to hear the sickening spam every night in general chat.
This is a subject
# Jul 07 2009 at 12:16 PM Rating: Good
Doesn't it still forbid them from selling virtual currency for real money?
This is a subject
# Jul 07 2009 at 7:04 PM Rating: Decent
It means they simply can't use virtual currency for non-virtual items.

So I can't give you 1 million plat for my House Rent next month, but I could sell it to someone for cash and use that cash to pay rent. It basically makes it easier for them to tax you like someone stated above.

This is my understanding of it at least.
This is a subject
# Jul 07 2009 at 3:16 PM Rating: Good
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Quote:
Doesn't it still forbid them from selling virtual currency for real money?


Only accidentally. China's law system does not work like the USA to begin with. In the USA companies would use this law to argue that currency should not be sold. Blizzard trying to argue this in China would be much tougher.
This is a subject
# Jul 07 2009 at 2:47 PM Rating: Default
No.
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