Isle of Conquest Preview

Vaneras over at the official World of Warcraft forums just posted a nice preview of the new battleground Isle of Conquest that will be coming in the upcoming patch 3.2 Call of the Crusade. Want to find out more? Continue to read after the jump.

Originally posted by Vaneras here:

An island somewhere off the shores of Northrend. A rock, hardly worth a second look. But as insignificant as it may seem, this is no ordinary place. A sound of thunder as waves crash endlessly against rocky cliffs; a sound of fury as swords clash on the blood-stained fields of this island on the edge of forever.

Welcome to the Isle of Conquest.

The ongoing struggle between Horde and Alliance has turned many once peaceful (and some not-so peaceful) places into theaters of constant war. The Isle of Conquest is the latest such place, set to be the location of a battle of epic proportions over the island's precious resources.

An Alliance and a Horde general are fighting for dominance, overseeing the action from the safety of their keeps. Whichever side manages to eliminate the enemy general first will triumph on the island; failure to protect your leader will bring shame, dishonor, and defeat. There is no peace accord here, and it’s an all-out war between the factions.


Once More into the breach...

Isle of Conquest, a new battleground scheduled to make its debut in the upcoming content patch, Call of the Crusade, will pitch teams of up to 40 players against each other in a massive battle over this small island off Northrend's northern coast. To win, your team will need to make use of the island's unique strategic locations including an oil derrick, a siege workshop, and a fully equipped airship hangar. You will deploy devastating siege weaponry on the field; Light have mercy on anyone caught between you and your ultimate target, the general holed up in the enemy keep.

There are five points of interest on the Isle of Conquest for the factions to battle over. Each one offers its own benefits and strategic value. Which one will you claim for your side, and will it be enough to ensure victory?


Capture Locations

Consider your options before storming out of your keep to confront the enemy head-on. Spread throughout the Isle of Conquest are several capturable locations (as seen on the map), each granting a unique strategic advantage to your team.

The Oil Derrick: Located on the northwestern end of the island, this smudge in the Frozen Sea produces enough black gold to run a thousand siege engines. Taking this resource garners precious reinforcements and a continuous flow of honor to the side that controls it.

The Cobalt Mine: This snow-covered assembly, located on the southeastern end of the island, hides untapped supplies that must be harvested. Taking this resource grants reinforcements and a continuous flow of honor to the side that controls it.

The Docks: The western shore's docks will further expand your selection of siege weapons with the devastating new Glaive Thrower and the Catapult. Unleash the destruction of the Glaive Thrower upon the walls of the keep, or launch your invading party over the walls to assault the keep from within.

The Airship Hangar: This sturdy steel structure stands on the peak of Mt. Conquest overlooking the eastern side of the island, allowing players to board the airship docked there. This devastating weapon of war is capable of raining death upon the heads of your enemies and destroying enemy defenses. Once onboard the airship, players will find it comes equipped with parachutes enabling a strike team to drop into the enemy keep from above.

The Siege Workshop: Situated right between the Alliance base and the Horde base, this siege workshop occupies a strategic hot spot. Seizing it grants the controlling party the ability to utilize an arsenal of siege vehicles perfectly suited to reducing the enemy keep’s walls to dust and ashes.

Graveyards: There are five graveyards in the Isle of Conquest that are attached to different points of interest on the map: the Horde base, the Alliance base, an oil spill island in the center of the map (attached to the siege workshop), the northeast corner (attached to the airship hangar), and the southwest corner (attached to the docks).


Main Objectives

The Keeps: The Horde and Alliance keeps sit at opposite ends of the island. These citadels host four easily accessible defensive cannons set on the ramparts, capable of unleashing hot fury onto oncoming attackers. Additional explosives sit safely stowed in the base of the keep along the back wall. At least, they’re safe as long as they don’t fall into enemy hands. If they do, though, they can be employed to bring the stone walls down from within.

The General: Holed up behind the keeps' massive walls, the generals command their forces from a position of relative safety. Should the keep fall and the general be slain, the Isle of Conquest will fall to the victor.

Reinforcements: Isle of Conquest uses a reinforcements system similar to that of Alterac Valley. The clock is ticking and every individual counts. If too many of your comrades fall to the enemy the battle will end in defeat. Killing enemy players will reduce their reinforcements by one for each kill, Once your faction’s reinforcements reach their limit, so too does your bid for control of the island and the wealth of resources you’ve fought so hard over.

An island somewhere off the shores of Northrend. A rock, hardly worth a second look. A test of strength. A chance to prove your might, to crush your enemies, to make a difference, a chance for endless glory and conquest.

Will you seize it?

Comments

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On Redundancy
# Jun 12 2009 at 1:54 PM Rating: Decent
30 posts
Hey, Alterac Valley, this is my friend Wintergrasp. She's single and looking, and always is full of excitement.

Whoops, looks like they had a child.
LFG Premade IoC, pst.
All I see is...
# Jun 12 2009 at 12:51 PM Rating: Decent
...laaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaag


Even the best computers won't handle all that; and we know Blizzard's Servers won't :P
Parachutes
# Jun 12 2009 at 10:03 AM Rating: Good
Those parachute drops better be high altitude low open drops or else there's gonna be a lot of dead bodies drifting slowly to the ground...
Parachutes
# Jun 12 2009 at 11:15 AM Rating: Decent
Lysus wrote:
Those parachute drops better be high altitude low open drops or else there's gonna be a lot of dead bodies drifting slowly to the ground...


That was my same exact thought. You could end up having a bunch of ranged DPS on parachute patrol.
airships!
# Jun 12 2009 at 9:59 AM Rating: Good
**
276 posts

The Airship Hangar: This sturdy steel structure stands on the peak of Mt. Conquest overlooking the eastern side of the island, allowing players to board the airship docked there. This devastating weapon of war is capable of raining death upon the heads of your enemies and destroying enemy defenses. Once on board the airship, players will find it comes equipped with parachutes enabling a strike team to drop into the enemy keep from above.

Alpha team GO GO GO GO!!!
airships!
# Jun 12 2009 at 1:27 PM Rating: Good
**
387 posts
LZ is hot!

Well, it sounds good. Too good actually. I'd like to see them get this done right, but I think it's gonna be another bugfest/lagfest until they get settled things down. Which may take a few weeks. at least for the major bugs.
hmm
# Jun 12 2009 at 9:49 AM Rating: Default
Scholar
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4,445 posts
Hopefully this will be balanced so that one side doesn't have any advantage over the other unlike AV. Hopefully they won't be 20 vs 40 matches like AV usually is as well.
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