1.3 Public Test Has Begun!

Looks like Mythic is getting thing moving for their next patch, if you want to help them out and test their new content, now is your chance to join the public test realm.

Click on more for the official release.

WAAAGH!!!

Welcome to the first stage of the 1.3 Public Test! It’s an exciting time for WAR and this patch is massive. We're going to need your help more than ever to dive into every nook and cranny and leave no rock unturned as we get 1.3 ship-shape and ready for prime time!

This first segment will focus on the Combat & Careers changes we have in store, while some careers are impacted more than other there are a number of changes that impact everyone and its very important we get your experience from playing and testing them in a live environment with other players.

In addition to the C&C changes the mechanic for gathering resources and unlocking the Tomb Kings zones will also be in place, while we're not taking focus feedback on it at this time we'll have a bug forum available and encourage you to discuss your experiences in the General Feedback forum until its time to actually test it out.

Please note that The Land of the Dead is not currently available and while you can unlock it you won't be able to travel there during this segment. We know many of you are excited to check out all of the new content and it will come soon enough, for now enjoy part one and we can't wait to work with you and read your feedback!

Below you will find the Highlights, for information on how to access the Public Test server see this thread.

From there you can also find the PTS Forums or visit warhammeronline.com/forums and click on "Test Center"

Have fun!

Highlights
  • The war moves into exotic lands!With the introduction of the amazing new Land of the Dead high-level RvR dungeon, the Tomb Kings join the Age of Reckoning. Challenging new encounters, new action-oriented gameplay, and the chance to invade instances and attack the enemy when they least expect it, are all waiting in the desert sands. Unearth fabulous new treasure, including anew armor set for every career! See below for the full details on this epic expansion!
  • The new Sigil system gives you the power to take on the toughest enemies in the game without the requirement to wear specific armor pieces for their wards. This system replaces the previous Ward system, and enhances the Old World Armory section of the Tome of Knowledge. Full details are below.
  • Now you can share the wealth with your friends and realm-mates! Opt out of loot rolls in Public Quests (including those in Keeps and Fortresses)to ensure that everyone gets their share of the treasure. After all,the better your realm is equipped, the better you'll fare in the contest to secure control of the Land of the Dead!
  • As all eyes turn to the blazing desert lands in the south, the realms draw up their plans to take advantage of the diversion and claim victory on the field of battle. Collect Ordnance to purchase new enhanced siege engines, secure your Keep's inner door with the new "Deadbolt" upgrade,and experience numerous improvements to many of the game's Scenarios.
  • To ensure that you and your allies can wage battle against the undead legions of the Tomb Kings (or any of the game's other challenging instanced bosses!), we have made several player-friendly changes to the instance lockout timer system. Now, players both with and without lockout timers can join forces to crush the enemy and reap the rewards of conquest.
  • Take control like never before with improved Action Bar functionality. Show up to five action bars on the screen, and customize the orientation and number of buttons on each bar individually.
  • We have expanded player inventory to ensure that you have room for all of the new treasures you find in the Land of the Dead. Players will be able to obtain additional inventory space for alternative currency and crafting, freeing up their existing inventory for more loot!

PLEASE NOTE: The Land of the Dead is not available during this current portion of Public Testing. Testing will take place in a later stage.

The Land of the Dead


The Land of the Dead is an expansive new dungeon area offering an array of new game-play experiences, including instances that can be invaded,camps that can be besieged, action-packed boss fights akin to those you'll find in a console game, and new types of Public Quests. New rewards also await, including a new armor set for each career. The dungeon area consists of two parts: The Necropolis of Zandri and the Tomb of the Vulture Lord.

To access the Land of the Dead,players must travel to their Capital City and speak with the Flight Master. Players must be at least Rank 25 to travel to the Land of the Dead, and their realm must have an active expedition.

Land of the Dead Expedition System

At any given time, only one realm will have sufficient resources to afford an active expedition to the Land of the Dead. That realm’s flight masters will offer the flight path, while the other realm’s will not.

Both realms’ expedition resource progress can be found on the world map, The Land of the Dead pairing map, and the Necropolis of Zandri map. The Realm Resource Tracker can be shown on your HUD by selecting the ‘HUD tracker’ option below the Realm Resource Tracker on the map. Expedition resources are awarded with every Tier 4 zone capture.

All players killed in Tier 4 ORvR lakes and in capital cities will drop Expedition Resource inventory items. These items can be turned into the Expedition Quartermaster to earn resource points. The Expedition Quartermasters are located near the airships in the capital cities.Expedition Resource collection pauses for both realms for 30 minutes every time either realm starts a new expedition (i.e. wins control of the dungeon).

Players who die and release in any of the Land of the Dead's zones while their realm has an active expedition will respawn inside the dungeon zone. Players who die and release in any of the Land of the Dead’s zones when their realm does not have an active expedition will respawn back in their capital city. Players who log out in any of the Land of the Dead’s zones, on the other hand, will log back in the Land of the Dead regardless of their realm’s current expedition status.

The Necropolis of Zandri

The Necropolis of Zandri is a large desert zone littered with ruins and the remains of monumental temples that echo the splendor of the ancient empire ruled by King Amenem hetum, the Vulture Lord. This a full RvR zone for players Rank 25 to Rank 40, filled with exciting new content and challenges:

  • Eighteen Public Quests that introducing several new gameplay dynamics
  • Dungeon Purging and Claiming quests
  • Enemy Camp Siege Objectives
  • Four new group instanced Lairs featuring the Glyph System.
  • Every Necropolis of Zandri Public Quest completed will award a specific glyph type to all players on the contribution list. Glyphs are tracked in the Necropolis of Zandri Journal Entry page and on the Glyph Tracker available on the Necropolis of Zandri map and on the HUD when in the Necropolis of Zandri zone.
  • Every instanced Lair requires a specific combination of Glyphs to enter. You can find information about which Glyphs are required to enter each Lair by opening up the Glyph page of the Tome, hovering over the Lair icons on your map, or by using the Glyph Tracker.
  • The Glyph Tracker is a new UI element located on the Necropolis of Zandri map. This tracker provides tool tips stating which PQ is needed for each Glyph, and a link to the Tome of Knowledge Glyph page. The Glyph icons inside the Tracker will highlight as Glyphs are acquired.
  • Glyphs are not expended on Lair entry, but rather after the boss monster inside is successfully defeated. Glyphs are tracked in the Necropolis of Zandri Journal Entry page and on the Glyph Tracker available on the Necropolis of Zandri map and on the HUD when in the Necropolis of Zandri zone.

The Tomb of the Vulture Lord

The great pyramid that towers over the Necropolis of Zandri is called the Tomb of the Vulture Lord. It is within the sandstone walls of this forbidding edifice that players will face the deadliest adversaries in the Land of the Dead:

  • The Tomb is an RvR-flagged group instance for Rank 40 players.
  • Inside are deadly trap encounters that will test players’ wits and skills.
  • The Tomb features several new, exciting Boss fight encounters, including a chance to face off with the Tomb King and his Casket of Souls.

Invade your Enemy's Instance!

In the Land of the Dead, there is no safety from the sinister forces of undeath, and no shelter from the enemy realm. Even instanced gameplay is now fair game, with the introduction of new invade-able instances. When zoning in to an invade-able instance, the group leader will receive a prompt asking if he or she would like to start a new instance, or invade an existing enemy instance. The option to invade is only available if your realm currently maintains control over the Land of the Dead and if there is currently an enemy instance running.

With new invade-able instances, war truly is everywhere!

Other Features

  • Numerous Land of the Dead Tome Unlocks have been added, including:
    • New Dungeon Crawling Achievements awarding Trophies and Titles!
    • New Bestiary Achievements awarding Trophies, Titles and Tome Tactics!
  • Plunder ancient barrows filled with fabulous treasures! The Land of the Dead offers new loot for everyone
    • New Tyrant Armor set
    • New Crafting Materials
    • New weapons that can be customized with special talismans from the Land of the Dead!
    • New Pocket Items
    • New Accessory Sets
    • And Much More!
  • All monsters, Public Quests, and quests throughout all parts of the Land of the Dead award tokens which can be traded in to acquire much of the new loot offered throughout the dungeon area. Land of the Dead token merchants can be found in each realm’s Necropolis of Zandri Expedition Camp.

New Sigil System

The Armor Ward system has been replaced with a new achievement-based system called Sigils. Each Sigil represents a Ward that was previously awarded through the acquisition and equipping of armor sets found in the Old World Armory. The purpose of the Sigil system is to allow players to get the benefit of the Wards previously associated with the armor sets without being required to wear and use that armor set. It also allows for new methods of receiving the Ward and progressing through the game without collecting armor sets.

The new Sigil system can be viewed and tracked in the Old World Armory section of the Tome of Knowledge. Clicking on any Sigil loads a page that displays the fragments needed to complete the Sigil, and describes the tasks associated with each fragment of the Sigil. For any given fragment, only one task of those presented will need to be done.You can see the tasks associated with each fragment by clicking on the fragment icon on the left side of the screen. Also, obtaining a fragment of a higher level Sigil will unlock the fragment for any lower level Sigils. Any players who have current armor or sets that would fulfill a fragment task for any Sigil fragment will be granted credit for the fragment task upon first logging in on that character. Once unlocked, a fragment is unlocked; completing multiple fragment tasks for any particular task will not grant any additional bonus.

Click here to read the entire patchnote.

 

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