"In Combat" Timer Fix

Matt Firor posted this quick fix-it note on the Camelot Herald:
    We have a bug on live currently that keeps players "in combat" for too long after a battle ends. This has the effect of slowing health/endurance regeneration, waiting for a long time after combat to cast speed spells, etc. As of 1:00pm eastern time today we are patching Pendragon with the fix to this bug - as soon as we verify it as fixed there, we'll take down the live servers later this afternoon and patch them. We apologize for the inconvienence this has caused you all.

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